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PS364 Nintendo 64 Emulator for PS3 Development Update Details


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156w ago - As a follow-up to their previous update, this weekend EmulateMii has confirmed that the PS364 Nintendo 64 Emulator for PS3 is still under development and has a near-complete hardware renderer.

To quote: Long overdue progress update and... a 1up on bigN!

We must start by saying that yes, it sure has been a while since our last update. Followers can rest assured though that we have been actively developing all of our projects in one way or another. As mentioned before, all three of us have very little time to work on this stuff due to real life commitments, but combined we seem to be getting things done at what we think is a decent pace.

WiiSX has seen some tinkering to try and get compatibility up, but has run into other issues. We have been keeping in sync with pcsx-reloaded whilst trying to maintain the PPC dynarec for it. Eventually we need to add more recompiled functions to the dynarec in WiiSX, particularly GTE. We initially wanted to do a full PPC dynarec re-write, but that doesn't seem feasible time-wise at the moment. Future plans for WiiSX also include porting a hardware renderer now that Pete's OpenGL plugin is open-sourced.

The Wii64 port to PS3 now has a near-complete hardware renderer since our last post. However, the dynarec needs some work to run on a 64bit PPC architecture. The Pure Interpreter core has little (if any) performance increase over the Wii running the same core, so PS364 really needs the dynarec.

Wii64 for the GC/Wii has seen the most in terms of progress. There has been USB2 support added as well as a port of Rice (graphics plugin) amongst other smaller bug-fixes and optimizations since the last release. One notable feature that we're really excited about is...

That's right, high-resolution, custom texture paks are now supported on the Wii using Wii64! Of course, this is still Work-In-Progress, but we're nearing completion.. Expect a release after this feature is complete. We feel like this is where homebrew emulation on the Wii can really shine and provide an enhancement that Nintendo is not able to offer with their official software.








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Comments 108 Comments - Go to Forum Thread »

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JOshISPoser's Avatar
#88 - JOshISPoser - 105w ago
thanks, man! i definitely don't mind being a guinea pig.

i tested like 10 fixes in like 2 hours for one game once, just waiting on someone to keep giving me something to use. i don't mind redundancy too much, especially when you can smell something happening.

Foo's Avatar
#87 - Foo - 105w ago
Ok . I'm going to try and get something working. There's no telling what will happen but I'm just hoping the PS3 will emulate the homebrew just like it does Minis. I'll PM you something before too long.

JOshISPoser's Avatar
#86 - JOshISPoser - 105w ago
do you mean do i have 3.55 or like 3.55 with a flasher that i can test stuff on and then flash in case it doesn't work? i'm gonna guess you mean the former, which in that case, yes, i have 3.55.

Foo's Avatar
#85 - Foo - 105w ago
Do you have a 3.55 to test on? It might compile as a Minis and run but it's just a theory.

JOshISPoser's Avatar
#84 - JOshISPoser - 105w ago
hate to bump this old of a thread, but emulatemii team has actually made an update to their blog. sadly, nothing was really said about ps3.

i really want a n64 emu so bad. i wish someone did try compiling daedalus. i also wish for like even a beta pkg so people can try it and shut us up for a lil bit :P i like having something physical, not just words.

anyways, i hope this topic is kept alive cause it is a nice idea to think about and hopefully someone will pick it up because it's been over a year with no pkg's at all, not even like saturn where you could at least boot the bios.

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