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PS364 Nintendo 64 Emulator for PS3 Development Update Details

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169w ago - As a follow-up to their previous update, this weekend EmulateMii has confirmed that the PS364 Nintendo 64 Emulator for PS3 is still under development and has a near-complete hardware renderer.

To quote: Long overdue progress update and... a 1up on bigN!

We must start by saying that yes, it sure has been a while since our last update. Followers can rest assured though that we have been actively developing all of our projects in one way or another. As mentioned before, all three of us have very little time to work on this stuff due to real life commitments, but combined we seem to be getting things done at what we think is a decent pace.

WiiSX has seen some tinkering to try and get compatibility up, but has run into other issues. We have been keeping in sync with pcsx-reloaded whilst trying to maintain the PPC dynarec for it. Eventually we need to add more recompiled functions to the dynarec in WiiSX, particularly GTE. We initially wanted to do a full PPC dynarec re-write, but that doesn't seem feasible time-wise at the moment. Future plans for WiiSX also include porting a hardware renderer now that Pete's OpenGL plugin is open-sourced.

The Wii64 port to PS3 now has a near-complete hardware renderer since our last post. However, the dynarec needs some work to run on a 64bit PPC architecture. The Pure Interpreter core has little (if any) performance increase over the Wii running the same core, so PS364 really needs the dynarec.

Wii64 for the GC/Wii has seen the most in terms of progress. There has been USB2 support added as well as a port of Rice (graphics plugin) amongst other smaller bug-fixes and optimizations since the last release. One notable feature that we're really excited about is...

That's right, high-resolution, custom texture paks are now supported on the Wii using Wii64! Of course, this is still Work-In-Progress, but we're nearing completion.. Expect a release after this feature is complete. We feel like this is where homebrew emulation on the Wii can really shine and provide an enhancement that Nintendo is not able to offer with their official software.

Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter, Facebook and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene and PlayStation 4 scene updates and fresh homebrew releases!

Comments 114 Comments - Go to Forum Thread »

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#9 - urisma - 202w ago
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I hate to be a skeptic, but...
Quote Originally Posted by mecenefeaa View Post
[*]Support of every N64 rom availible

isn't very probable. I don't doubt the validity of these guys' goals, but they did say they were new at it. Emulation isn't the easiest thing in the whole world, especially not the N64. I don't think Project64 has any dynarec backend besides x86, which would be another problem. Writing one from scratch wouldn't be as hard as making one for x86, since both systems are RISC, but it would still take a lot of work. I'm not sure if an interpreter would be fast enough for the n64, even on ps3.

Anyway, good luck devs! If you wanna port a PPC backend, I know that the PCSX project has one. You can find the code in the PS3SX svn tree on google code.

#8 - Bloodmaker19705 - 202w ago
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Not includeing the usual things you would want in a nintendo 64 emulator for ps3, the one thing id really like to have is support for the video plugins that enable hd texture loading i myself would be ecstatic lol and able to use glide 64 napalm plugin as in my personal opionion and experience.

its texture compression options is the best giving me almost perfect emulation speed in games that rices plugin didn't. net play would be a da-mn good bonus haven't played goldeneye in years but add online and i'm in lol. (these are the things i thought when i was playing N64 games on my xbox lol limited hardware sucks :confused

oh and one more thing i just noticed this was posted a day ago lol i remember about 2 weeks ago i was like where in the heck is the N64 emulator at or how long till i get my hands on the .pkg big ups man im sure you will do go we will see!

#7 - Brian10122 - 202w ago
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I'm pretty sure if you have access to 1.7 you get the source. (You have to give $10 or something I think) so I'm hoping this is a port of 1.7.

#6 - Justin121994 - 202w ago
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Isn't project64 closed source..?

#5 - beansta - 202w ago
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wow now this is good news.

hopefully in the future this could be plugin based so that we could use plugins that we prefer (such as N'Rages Dinput plugin, currently the only input plugin that supports transfer pak emulation for pokemon stadium/2)

good work


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