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PS3 TrueAncestor SELF Resigner v1.8 Update is Now Available


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106w ago - Not long after his previous revision and the GUI by Woulf_Alpha, today PlayStation 3 developer JjKkYu has updated his SCETool Script to PS3 TrueAncestor SELF Resigner v1.8 with the changes below.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror)

v1.8 Changelog:

1. Rename to TrueAncestor SELF Resigner.
2. Support batch resigning SELF/SPRX files.
3. Add options for CEX CFW.
4. Set non-compress data as default.
5. Change ELF patching method, credit to Ftsm.
6. Update instructions.

Note: For Yazuka 5, enable 4.21+ alt option, then use option 4 to batch resign all the EBOOT.BIN and SELF/SPRX files in the game. Take it easy!!




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Comments 271 Comments - Go to Forum Thread »

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#81 - StanSmith - 111w ago
StanSmith's Avatar
This is great for patching files.

What I need now is a way to make PKGs. I have an old way that no longer works and I have another way but it needs more files than I have. EG: it wants the EBOOT.BIN but some PKGs dont have a EBOOT.BIN so that wont make it.

#80 - PS3 News - 111w ago
PS3 News's Avatar
Quote Originally Posted by bearmon2010 View Post
Can I just downloading v1.12 first or v1.1 first, v1.11 then v1.12 ?

You can go right to the v1.12, no need to get the older ones first.

#79 - biasedper - 111w ago
biasedper's Avatar
Quote Originally Posted by shadowXtreme View Post
that is one of the eboots that cant be fixed with an app...

Why?

#78 - oVERSoLDiER - 111w ago
oVERSoLDiER's Avatar
Is there a way to find Conten-ID in EBOOT.BIN's ? I tried scetools with the "--np-content-id option" - but it doesn't show up.
I only can see Conten-ID's on PKG's - but never see one on EBOOTs.

Is there generally an Content-ID in EBOOT.BIN's or only in PKG's ?

#77 - bearmon2010 - 111w ago
bearmon2010's Avatar
How do I fixed the SPRX files ? I hate sprx files.

 

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