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PS3 TrueAncestor EBOOT Resigner v1.5 Update is Now Available


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110w ago - Following up on his TrueAncestor PKG Creator v1.0, PlayStation 3 homebrew developer JjKkYu has now updated his SCETool Script to PS3 TrueAncestor EBOOT Resigner v1.5 followed by v1.51 with the changes below.

Download: [Register or Login to view links] / [Register or Login to view links]

PS3 TrueAncestor EBOOT Resigner v1.5 update:

1. Support resign EBOOT compitable for all CFW.
2. Merge 3.55/3.41 option with 4.XX option.

Now you can make a homebrew for all CFW (3.41/3.55/4.XX) usage.

PS3 TrueAncestor EBOOT Resigner v1.51 update:

1. Fix script logic error in option 3.




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Comments 275 Comments - Go to Forum Thread »

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#235 - steel2020 - 10w ago
steel2020's Avatar
thanks for the download

I hope that it will be useful for me.

#234 - mierda25 - 26w ago
mierda25's Avatar
Those links are down

#233 - BerserkLeon - 36w ago
BerserkLeon's Avatar
Try a 0byte file? Exception.

scratch my last comment, here i was assuming that [klic] was text entry instead of a file read operation.

klic's 32 0's: [Register or Login to view links]

oh silly me, I uploaded the wrong one. Oh well, it has the same properties as the bgm0000002 one, free and edat v4. same error.

... Well now I feel stupid. The error was because I opened it in notepad++ and typed 32 0s.
klic is to be read from a file that is compiled with a hex editor. So I opened HxD and wrote one line of 0s, and now it works.
Brilliant. Another PEBKAC, I think I should think and do a bit more trial and error before typing.
Much thanks to User and Belmodo, I've been obsessing over this most of the weekend.

#232 - PS3 News - 36w ago
PS3 News's Avatar
Today PlayStation 3 developers user and Belmodo have made available NPDTool PS3 EDAT / SDAT Tool v4 Final with the changes outlined below.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

To quote: Hi, Belmondo and me thought it would be time to just drop this here.

Enjoy

PS: extracting compressed edat/sdat is supported, creating isn't. However, you can finalize compressed debug edat/sdat.

Edit: ofc creating and extracting uncompressed edat works as well... let me know if there are any issues. it works with every file i tried.

Credits: JuanNadie

Previous Revisions:

Update 4d:

  • decompression fix

More PlayStation 3 News...

#231 - thegrillisreal - 42w ago
thegrillisreal's Avatar
StanSmith: ...Really, bruh? For someone so SMART, that sure was something DUMB to say.

There are no such things as stupid questions. If a person does not know or is not familiar with patching or is new to custom firmware, then they have a right to ask someone SMART about whether a game works. That's what the ps3/ps4 forums are here for (In case you've forgotten, which it seems like you have.)

I am not going to lie. Sometimes, it gets annoying answering the same question over and over. I used to moderate a group concerning 3.55 firmware and I worked with others who did not understand all the programs well. (Get this--even I don't know how to use all the programs!)

But, you know what? I'm going to ask for help, instead of doing things on my own and end up messing my junk up and then have to go out and buy a new console.

Case in point: SMART people ask questions. Case closed.

 

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