PS3 TrueAncestor EBOOT Resigner GUI by Woulf_Alpha is Released


72w ago - Following up on the last revision by JjKkYu, today I am sharing my PS3 TrueAncestor EBOOT Resigner GUI by Woulf_Alpha for those interested.

Download: PS3 TrueAncestor EBOOT Resigner GUI by Woulf_Alpha / PS3 TrueAncestor EBOOT Resigner GUI by Woulf_Alpha (Mirror)

Well here I leave another GUI I hope you like the tool behaved EBOOT TrueAncestor Resigner, a GUI to let even more comfortable is a version 1.0 BETA does not become but the first.

What does the program do?

Mainly was programmed so that we signatures the app to work on CFW 4.xx so if you have trouble running a homebrew on cfw.. new pass by the program and you can run correctly. Still has several tools can also sign DEX and 3.55-3.41 for cfw.





Credits

With the idea even JjKkYu this tool is based on his changed almost all the code ..

Salu2






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PS3 News's Avatar
#36 - PS3 News - 85w ago
Following up on his previous release, today Sony PlayStation 3 hacker Naehrwert has updated SCETool to version 0.2.9 which now includes an NP application types fix and more followed by an unofficial update from Gamma Argon as detailed in the changes below.

Download: PS3 SCETool v0.2.9 / ZLib1.dll File (Required) / ZLib1.dll File (Mirror) / SCETool.exe v0.2.9 (no zlib1.dll or data folder required) by ben.ss7 / SCE_Encrypt Tool by TheUnkn0w / PS3 SCETool v0.2.9 (4.46 keys) by Smhabib and Naewhert / SCETool v0.3.0 (Unofficial) by Deroad (aka Wargio) / SCETool Linux Binary by SMOKE / GIT / unofficial_update.zip by Gamma Argon

Version 0.2.9

  • Plaintext sections will now take less space in metadata header keys array.
  • Added option to specifiy a template SELF to take configuration values from.
  • Added option to override the keyset used for en-/decryption.
  • Fixed NP application types.
  • [Firmware Version] will now be written to control info only.
  • [Application Version] will now be written to application info only.

Finally, from ben.ss7: Here is a scetool v0.2.9 which has zlib1.dll and the data folder embedded within the exe, which means it doesn't require you to have zlib1.dll and the data folder for keys.

The original scetool source code hasn't been touched and it shouldn't have any issues. The keys which have been embedded in to this exe are:

  • NP_tid
  • NP_ci
  • NP_klic_free
  • NP_klic_key
  • NP_sig
  • metldr
  • bootldr(lv0)

If any user wants me to embed all the keys up to 4.31 PM me. Enjoy

Update: From TheUnkn0w via IRC: Updated my sce_encrypt tool, supports drag and drop decryption, added a checkbox for compression and fixed a few bugs Just paste it into your scetool folder and run, makes decrypting/encrypting files far more easier.

Version 0.3.0

  • Added option to specify the data path

From toolboy2012: Hi Guys, So, I decided to make one more nice update to the SCETOOL, so we could seriously clean up that "::makeself{}" routine.....so I added one more command, so that we could dump the specific fields we need to save off from the original SELF header, so we can re-create it with the same data (rather than build these enormous lists of authids, vendorids, etc!)

So now the "SCETOOL -w" command will dump the specific header info we need to PS3MFW, (example is below):

So I dump the following fields:
1) KEY-REV
2) AUTH-ID
3) VENDOR-ID
4) SELF-TYPE
5) VERSION
6) CTRL FLAGS
7) CAPAB FLAGS
8) COMPRESSED

So, there are a couple of new routines I had to add in my "ps3mfw_base.tcl", and the updated "scetool.exe"....

so feel free to take what you need... so my new ::makeself routine utilizes these fields, all read into a global array... and the routine is now much simpler/cleaner.

Note: I still want to review the "self-app-version" & the "self-fw-version" fields in the SCETOOL, and see where exactly they actually reside in the SCE headers, as I would like to get them 100% copied over as well, right now I'm setting both to the "version" field (ie 3.55, etc)

SCETool Unofficial Update by Gamma Argon: Unofficial minor update to scetool.

1. in release of official scetool firmware version was not added to control info when re-signing non-NPDRM eboots (functionality was already coded but not used).

Please note: you may notice some difference between an original self and a re-encrypted self (header size, key table). These changes are the same for official scetool and the unofficial update.

OS: windows, requires standard windows dll's only (vc).

More PlayStation 3 News...

Blade86's Avatar
#35 - Blade86 - 88w ago
Plz someone tell us

Brenza's Avatar
#34 - Brenza - 89w ago
Question: Can i use scetool to convert retail self to elf and elf to debug self? If yes can you explain how?

I tried using 3.41 keys revision 08 but it didn't work. Should i use 0.96 keys?

PS3 News's Avatar
#33 - PS3 News - 89w ago
Following up on his previous release, this weekend Sony PlayStation 3 hacker Naehrwert has updated SCETool to version 0.2.8 which now includes SPP parsing among the changes outlined below.

Download: PS3 SCETool v0.2.8 / ZLib1.dll File (Required)

For those unaware, SCETool is a PS3 key crypto tool that supports a wide range of binary file types (SELF, RVK, PKG, SPP, OTHER).

To quote via Twitter: SCETool 0.2.8 (intermediate release)

Version 0.2.8 (intermediate release):

  • Fixed minor bugs where scetool would crash.
  • Added SPP parsing.
  • Decrypting RVK/SPP will now write header+data to file.


More PlayStation 3 News...

Tepoo's Avatar
#32 - Tepoo - 89w ago
is it possible to extract and pack an eboot.bin to make it from retail disc to debug update?













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