PS3 SPU Emulation v0.8 Module Out, Allows x86 PCs to Emulate SPU


97w ago - Following up on their previous release last week, today KDSBest and crew have updated the PS3 SPU Emulation Module to version 0.8, which allows x86 PCs to emulate the SPU.

Download: PS3 SPU Emulation v0.8 Module

To quote via Twitter (linked above):

The aim module runs to the hash check of EID0 which fails, cause I miss the data. SPU Emulation v0.8: gitbrew.org/~KDSBest/SPU%20simulation%20v0.8.rar

Extract the ofw 3.55 and there is the aim_spu_module.self. Make an elf of it. There you go. It's sony code I can't give it to u.

I love Physic Engines and I love the PS3. I guess I will port Box2D to psl1ght ^^

For the news sites: gitbrew.org/~KDSBest/SPU%20simulation%20v0.8.rar ... crypto function instructions implemented, aim_spu_module runs fine.

A tester tested the eid0 partial decryption of aim in anergistuc and in the spu emu. They match. Gj myself




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#17 - PS3 News - 100w ago
Following up on the initial release, today KDSBest has updated their PS3 / PC SPU emulation project to Alpha 2 which allows your x86 machine to emulate the PlayStation 3 SPU.

Download: PS3 SPU Emulation Alpha 2 Module

To quote: SPU Emulation Alpha2 has been released: mBox implemented and MFC prepared, bugfixes, breakpoints implemented and all commands for metldr as far as KDSBest knows.

Hi Community,

I wanted to contribute to the scene, so I coded a tool that might help the community our members and fellow dev's. This Tool is intended for dev's so please be careful if you don't know what you do. I will not be held responsible for any harm.

My tool is a emulator for PS3 modules (e.g metldr), it is in pre alpha stage but I thought, it would be great to get some community feedback.

How to use:

Not all SPU Commands are implemented yet, but it is easily extendable and I will make it support DMA, all SPU Commands and SPU Mailbox soon.

First open a .kds file. Check out the metldr.kds to see an example. The rest is like a normal debugger. If you put dumps of your reversed functions in the KnownFunctions folder, it will detect it and mark that function for you.

Just for example Mark the whole cellSpuAesDecryptCbcCfb128 function in HexView in IDA -> Right Click -> Save to File
Name the File "cellSpuAesDecryptCbcCfb128" without extension and copy it to the KnownFunctions Directory of the Emulator. Now all similar functions get automatic detected!

"Step" Executes next command, "Run" runs till breakpoint (Breakpoints are not implemented yet).
Debug SPU Code in Windows.

Any questions?

Just get back to me at twitter

Stay tuned

KDSBest
twitter.com/#!/KDSBest

PS: Thx for MK and cfwprophet (Team acid) and of course to fail0verflow for anergistic, which helps a lot with it and even uses some functions of them.

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KDSBest's Avatar
#16 - KDSBest - 100w ago
It is not for game emulation and it will never emulate the ppc. If you want that go to code.google.com/p/rpcs3/ , their work is not done and nearly nothing work, but they are the guys that write an emu for games and so on. This is just for reversing, so you don't have only a static analysis.

cfwprophet's Avatar
#15 - cfwprophet - 101w ago
Naaaa np i knowed what you meant it was more a joke and a informing post for others who don't know

Exactly it emulates PS3 code running in the SPU sub Core of the CellBE of PS3 ON PC x86 ak 32bit systems. But also working on 64bit systems.

Ni72ous's Avatar
#14 - Ni72ous - 101w ago
Sorry mate did not come out right, what i meant was this was i don't think it was intended as a whole system emulator where it would be possible to play games.

Neo Cyrus's Avatar
#13 - Neo Cyrus - 101w ago
Andrew it says in the title, it is for SPUs to be emulated on PCs. So yes, PS3 code on PCs so to say.













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