The aim module runs to the hash check of EID0 which fails, cause I miss the data. SPU Emulation v0.8: gitbrew.org/~KDSBest/SPU%20simulation%20v0.8.rar
Extract the ofw 3.55 and there is the aim_spu_module.self. Make an elf of it. There you go. It's sony code I can't give it to u.
I love Physic Engines and I love the PS3. I guess I will port Box2D to psl1ght ^^
For the news sites: gitbrew.org/~KDSBest/SPU%20simulation%20v0.8.rar ... crypto function instructions implemented, aim_spu_module runs fine.
A tester tested the eid0 partial decryption of aim in anergistuc and in the spu emu. They match. Gj myself
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nah, x86/x64 computer wont be able to reach ppc's power. it's MIPS vs FLOPS
If you compare a Corei7 high end processor can do 70gflops with all cores being used while PS3 had 25Gflops multiply it to 6 SPU's so if you know how to multiply, there's no where it can be emulated right now. Unless someone is brave enough to use a videocard as the alternative processor since GPU's processing capability is much more powerful than x86/x64 processor does.
To quote: Let's call it beta (SPU emulation). Tested with my own elf a lot commands if they work properly. Disabled buttons depending on state.
And last but not least, if you press run a new thread is spawned. Now you are able to press pause and it stops the run ofc. The performance get a super boost with the threading.
Project Update: alpha2 - pre alpha so it is not in pre alpha stage anymore. It detects code modifications on the fly too. The new feature list is not complete that's my fault I guess.
Thanks for the news update. I need some infos from some reversers to create the next stunning feature:
Crypto dumping... dumps all crypto calls... Let's call it function parameter dumping cause it will work for everything and will implement a callback on known functions which will make dumping at certain calls possible.
I try to implement this and GET/PUT DMA commands this weekend. I think I can't finish it this weekend, but this will be the beta stage. V0.9 should then just implement the rest of the commands that anergistic implements.
After that it is unknown what I do and so on. Since then my reversing starts to get more focus.
Update: From mr_wicked: I was trying to run an SPU module in anergistic with no success. In IBM systemsim (in combination with libspe2) my code ran just fine..
Finding a broken instruction in anergistic is like finding a needle in a haystack. So I ended up throwing IBM systemsim in IDA and exported all SPU instructions to .asm. After writing a small emulator around these instructions I was able to find two nasty errors. One in "andhi" and one in the "cgx" instruction. Here are the corrected Anergistic instructions:
for (i = 0; i < 8; ++i)
rth[i] = rah[i] & i10;
for (i = 0; i < 4; ++i)
u64 r = (u64)(rtw[i] & 1) + (u64) raw[i] + (u64) rbw[i];
rtw[i] = (r >> 32) & 1;
My application also needed rotqbybi and rotqbi so I implemented those as well: