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PS3 SDK 1.92 Leaked, Guides Now Available on How to Set It Up

Category: PS3 Hacks & JailBreak  By: PS3 News - (ps3news.com)
Tags: ps3 sdk ps3 sdk 1.92 ps3 sdk leak ps3 sdk guide ps3 software development kit

144w ago - It's been several years since the last PlayStation 3 SDK leak, and today the PS3 SDK version 1.92 has leaked publicly with some guides already available on how to set it up for budding developers to begin creating some fresh PS3 homebrew to use with the recent PS3 JailBreak exploit.

A few weeks ago Sony's PS3 Blu-ray and Service Manuals were leaked, and today the full PS3 v1.92 SDK is available which includes the required compiler and toolchain for those who do not wish to wait for development of the Open Source PS3 Toolchain to be completed.

Those interested in jumping in can check out This Guide by CJPC with Another Guide by internetfloozy.

Finally, those seeking help with PS3 homebrew development can reply below as this thread is being made in our PS3 Dev section... however, be aware that ALL non-development replies will be deleted so if you are seeking information or links on the PS3 SDK leak please post HERE instead.



Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 22 Comments - Go to Forum Thread »

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bawzz's Avatar
#17 - bawzz - 144w ago
Reply
Thanks for the news. The tutorials really helped me to compile samples from the sdk with success. But I can't make a pkg. I always get the error "EBOOT.BIN" is not an NPDRM SELF when I m running make_package_npdrm (or the gui) Any help ?



Thanks

febag92's Avatar
#16 - febag92 - 144w ago
Reply
Originally Posted by Tageskarte View Post
Quote Right I tried doing the first sample, the commands seem to work fine with no error but the self doesn't appear in the sample directory.

Can you tell me what I am doing wrong?

The self should appear on the same folder you typed "Make". Anyway, check the log when you "Make" the file.

It should be something like this on the last line:

Quote /c/usr/local/cell/host-win32/bin/make_fself.exe name.elf name.self


That's when the program make the actual files, so if you have this line, you might have the .self executable.

PS: I can be wrong

Ok, you just added an image. Why don't you try the "testapp" under /samples/fw/testapp or the debug launcher app under /samples/util/debug/launcher

Give those a try, It should work.

Tageskarte's Avatar
#15 - Tageskarte - 144w ago
Reply
Right I tried doing the first sample, the commands seem to work fine with no error but the self doesn't appear in the sample directory.

Can you tell me what I am doing wrong?

Xplic1T's Avatar
#14 - Xplic1T - 144w ago
Reply
Originally Posted by steliosaa View Post
Quote Can this SDK be used to create a firmware or a CFW that will enable new consoles (such as with the move bundle or newer) to use psgroove/psjailbreak? Maybe something containing 3.41 but named 3.429??

How much of a pain would it be to develop on a retail unit ... being jailbroken of course...

steliosaa's Avatar
#13 - steliosaa - 144w ago
Reply
Can this SDK be used to create a firmware or a CFW that will enable new consoles (such as with the move bundle or newer) to use psgroove/psjailbreak? Maybe something containing 3.41 but named 3.429??

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