PS3 SCETool v0.2.9 by Naehrwert Updated, Adds NP Fix and More


85w ago - Following up on his previous release, today Sony PlayStation 3 hacker Naehrwert has updated SCETool to version 0.2.9 which now includes an NP application types fix and more followed by an unofficial update from Gamma Argon as detailed in the changes below.

Download: PS3 SCETool v0.2.9 / ZLib1.dll File (Required) / ZLib1.dll File (Mirror) / SCETool.exe v0.2.9 (no zlib1.dll or data folder required) by ben.ss7 / SCE_Encrypt Tool by TheUnkn0w / PS3 SCETool v0.2.9 (4.46 keys) by Smhabib and Naewhert / SCETool v0.3.0 (Unofficial) by Deroad (aka Wargio) / SCETool Linux Binary by SMOKE / GIT / unofficial_update.zip by Gamma Argon

Version 0.2.9

  • Plaintext sections will now take less space in metadata header keys array.
  • Added option to specifiy a template SELF to take configuration values from.
  • Added option to override the keyset used for en-/decryption.
  • Fixed NP application types.
  • [Firmware Version] will now be written to control info only.
  • [Application Version] will now be written to application info only.

Finally, from ben.ss7: Here is a scetool v0.2.9 which has zlib1.dll and the data folder embedded within the exe, which means it doesn't require you to have zlib1.dll and the data folder for keys.

The original scetool source code hasn't been touched and it shouldn't have any issues. The keys which have been embedded in to this exe are:

  • NP_tid
  • NP_ci
  • NP_klic_free
  • NP_klic_key
  • NP_sig
  • metldr
  • bootldr(lv0)

If any user wants me to embed all the keys up to 4.31 PM me. Enjoy

Update: From TheUnkn0w via IRC: Updated my sce_encrypt tool, supports drag and drop decryption, added a checkbox for compression and fixed a few bugs Just paste it into your scetool folder and run, makes decrypting/encrypting files far more easier.

Version 0.3.0

  • Added option to specify the data path

From toolboy2012: Hi Guys, So, I decided to make one more nice update to the SCETOOL, so we could seriously clean up that "::makeself{}" routine.....so I added one more command, so that we could dump the specific fields we need to save off from the original SELF header, so we can re-create it with the same data (rather than build these enormous lists of authids, vendorids, etc!)

So now the "SCETOOL -w" command will dump the specific header info we need to PS3MFW, (example is below):

So I dump the following fields:
1) KEY-REV
2) AUTH-ID
3) VENDOR-ID
4) SELF-TYPE
5) VERSION
6) CTRL FLAGS
7) CAPAB FLAGS
8) COMPRESSED

So, there are a couple of new routines I had to add in my "ps3mfw_base.tcl", and the updated "scetool.exe"....

so feel free to take what you need... so my new ::makeself routine utilizes these fields, all read into a global array... and the routine is now much simpler/cleaner.

Note: I still want to review the "self-app-version" & the "self-fw-version" fields in the SCETOOL, and see where exactly they actually reside in the SCE headers, as I would like to get them 100% copied over as well, right now I'm setting both to the "version" field (ie 3.55, etc)

SCETool Unofficial Update by Gamma Argon: Unofficial minor update to scetool.

1. in release of official scetool firmware version was not added to control info when re-signing non-NPDRM eboots (functionality was already coded but not used).

Please note: you may notice some difference between an original self and a re-encrypted self (header size, key table). These changes are the same for official scetool and the unofficial update.

OS: windows, requires standard windows dll's only (vc).




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Comments 231 Comments - Go to Forum Thread »

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pedro800's Avatar
#201 - pedro800 - 59w ago
i need this tools, thanks man.

StanSmith's Avatar
#200 - StanSmith - 59w ago
It would be nice if it cleaned properly. I did an eboot, it worked BUT and this is the BIG problem, when you click 3 to exit it DELETES that new eboot and still leaves a heap of crap files. LOL

PS3 News's Avatar
#199 - PS3 News - 59w ago
Following up on his previous revisions, today PlayStation 3 homebrew developer RazorX has updated the PS3 CFW EBOOT Resigner to version 1.07 followed by v1.08, v1.09, v1.10, v1.11, v1.12, v1.13, v1.14, v1.15, v1.16, v1.17, v1.18 and v1.19 for updating 3.55 and 3.41 CFW game files for use on 4.XX CFW.

Download: PS3 CFW EBOOT Resigner Homebrew App v1.07 (x86 / x64) / PS3 CFW EBOOT Resigner Homebrew App v1.08 (x86 / x64) / PS3 CFW EBOOT Resigner Homebrew App v1.09 (x86 / x64) / PS3 CFW EBOOT Resigner Homebrew App v1.10 (x86 / x64) / PS3 CFW EBOOT Resigner Homebrew App v1.11 (x86 / x64) / PS3 CFW EBOOT Resigner Homebrew App v1.12 (x86) / PS3 CFW EBOOT Resigner Homebrew App v1.12 (x64) / PS3 CFW EBOOT Resigner Homebrew App v1.13 (x86) / PS3 CFW EBOOT Resigner Homebrew App v1.13 (x64) / PS3 CFW EBOOT Resigner Homebrew App v1.14 (x86) / PS3 CFW EBOOT Resigner Homebrew App v1.14 (x64) / PS3 CFW EBOOT Resigner Homebrew App v1.15 (x86) / PS3 CFW EBOOT Resigner Homebrew App v1.15 (x64) / PS3 CFW EBOOT Resigner Homebrew App v1.16 (x86) / PS3 CFW EBOOT Resigner Homebrew App v1.16 (x64) / PS3 CFW EBOOT Resigner Homebrew App v1.17 (x86) / PS3 CFW EBOOT Resigner Homebrew App v1.17 (x64) / PS3 CFW EBOOT Resigner Homebrew App v1.18 (x86) / PS3 CFW EBOOT Resigner Homebrew App v1.18 (x64) / PS3 CFW EBOOT Resigner Homebrew App v1.19 (x86) / PS3 CFW EBOOT Resigner Homebrew App v1.19 (x64)

Below are the changes, as follows:

Update 7:

  • added create pkg.
  • fixed a few code issues.
  • setup automatic contentid extraction from pkg files so it's now even easier to use this app.
  • added display after contentid extraction that shows you the pkgs contentid and titleid so you can make sure there correct before you try to repack pkg file.

Note: please use the exit on the app rather than hitting the [X] so it can cleanup the temp files and prevent errors.

Update 8:

  • fixed issue with unpacking pkg, patching eboot then repacking pkg in same session.
  • changed menu to make it easier to understand and more sensible.
  • updated various sections of code.
  • added the ability to change the param.sfo or contentid before repack incase of mismatched titleid and contentid.

Update 9:

  • removed some unneeded code and cleaned up some others.
  • tidied up some of the info screens to make them more clear and easy to understand.
  • removed timeouts to speed up the process.
  • fixed issue with exiting app after unpacking pkg, resigning eboot then repacking pkg.
  • fixed exiting app not removing some of the files.

Update 10:

  • added quick menu.
  • set (y) as default on eboot resigner so now you just need to hit enter or type (n) if the content id is wrong.
  • neatened up screens.

Version 1.10 Changelog:

Hey guys I've released v1.10 of my app this one is just a small update a few tweeks here and there i have also added FixELF for when resigning eboots to 3.60 and 4.20 you will be given the option of doing this so it's not something that will just happen so this may or may not fix any problems you may have with a resigned eboot but it's never 100% guaranteed but then what is hopefully it will help you i have also uploaded more pics for you so if your not familiar with this app you can see what it's all about.

For those of you who don't know what this is about it's all in the title of the app this is for unpacking, repacking pkg files and resigning eboots but it will also help you if all you want to do is alter a param.sfo in a pkg file or simply view the contentid of it here are some images for you.

Note: Please use the exit on the app rather than hitting the [X] so it can cleanup the temp files and prevent errors.

Version 1.11 Changelog:

  • updated repack pkg proccess to fix issue with packages that have large amounts of files such as PAC-MAN Championship Edition DX, now when creating a package file a new window pops up for the packing process don't close this or it will not create your package.
  • updated app to include more info so it's easier to understand and follow what it's doing every step of the way.
  • setup the app so when repacking games if it also contains the PARAM.SFO in C00 it will overwrite it with the PARAM.SFO in USRDIR after the step that allows you to alter it so if you do decide to alter the PARAM.SFO it will then be copied to C00 if it exists so you won't get a PARAM.SFO mismatch error when trying to repack the pkg file.

Version 1.12 Changelog:

  • added support for ps2 package files.

Version 1.13 Changelog:

  • updated the process for repacking ps2 package files.
  • added create license pkg.

Version 1.14 Changelog:

  • added 3.55 alternative eboot resign.
  • added dex eboot option.




Version 1.15 Changelog:

  • removed first param editor screen since you have the option on the screen that follows it anyway.
  • updated tools.
  • when resigning an eboot it will automatically change the ps3 system version in the param.sfo if it exists in the root folder with the eboot.
  • when unpacking a mini, ps1 or ps2 game instead of having to then goto repack pkg it will do it automatically after you have unpacked it.
  • setup automatic retrieval of the title id from the content id itself so if the title id is wrong or you are doing a ps1 game were the title id is always different and prevents you from repacking it will automatically replace it for you so by the time you get to the info screen that tells you the games content id and title id for you to check it will have been changed to match the content id.




Version 1.16 Changelog:

  • fixed issues with gamedata.
  • fixed issues with dlc.
  • separated gamedata & dlc to separate options.
  • cleaned up some code.




Version 1.17 Changelog:

  • increased eboot compatibility, when booting app it will create a ps3 folder if you have your act.dat and idps or idps.bin simply copy them into this folder the folder will not be deleted on exiting.
  • added extras menu.
  • added the ability to convert ps2 isos or bins to ISO.BIN.ENC.
  • added the ability to create a ps2 classic pkgs from the newly created ISO.BIN.ENC this will create pkg files you can install on your ps3 at the same time not 1 pkg that will overwrite.




Version 1.18 Changelog:

  • updated PS2 classics code.
  • creates "custom" folder before making PKG for you to add ICON0.PNG, PIC0.PNG, PIC1.PNG and PIC2.PNG images if you want to customize your PS2 games.
  • speeded up the process of making PS2 classics.
  • added more info to screens so its easier to follow whats happening when making a PS2 classic.

Note: to better ensure your game will work have your ps2 game in iso format as ISO9660 MODE1/2048.

Version 1.19 Changelog:

  • updated PS2 classics code some more.




FAQ:

[Q] i really dont understand how to unpack a pkg
[A] all you do is put your pkg file in the same folder as my app then goto option 6 and then option 1 to unpack the pkg

[Q] how do you get content id?
[A] if the pkg file is a game/homebrew pkg file it will get it automatically and say is this your content id then you say yes but for the others you will have to enter it manually as far as getting that in the next version i will release tomorrow i will include an option in the package menu to boot up an app from aldostools that will tell you it then you just copy and paste it

[Q] how do you get package version?
[A] the package version is contained in the param.sfo but for the most part its 01.00 and even if its not and you set it to 01.00 nothing bad will happen it wont make any difference to the app

[Q] why there is a difference between ps1 games, homebrew, and data packages? how do i know what kind of package is mine?
[A] there is a difference because each package tells the ps3 what it is and how to deal with it and stuff as far as telling if you dont know what you pkg is then its probably not worth messing around with it till you learn more about pkgs and there functions etc

More PlayStation 3 News...

AbkarinoMHM's Avatar
#198 - AbkarinoMHM - 59w ago
Thank you for this news

PS3 News's Avatar
#197 - PS3 News - 60w ago
I updated the main article with version 1.03, which contains some updates and fixes, etc.













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