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PS3 SCETool v0.2.9 by Naehrwert Updated, Adds NP Fix and More


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117w ago - Following up on his previous release, today Sony PlayStation 3 hacker Naehrwert has updated SCETool to version 0.2.9 which now includes an NP application types fix and more followed by an unofficial update from Gamma Argon as detailed in the changes below.

Download: [Register or Login to view links] / [Register or Login to view links] (Required) / [Register or Login to view links] (Mirror) / [Register or Login to view links] (no zlib1.dll or data folder required) by ben.ss7 / [Register or Login to view links] by TheUnkn0w / PS3 SCETool v0.2.9 (4.46 keys) by Smhabib and Naewhert / [Register or Login to view links] by Deroad (aka Wargio) / [Register or Login to view links] by SMOKE / [Register or Login to view links] / [Register or Login to view links] by Gamma Argon

Version 0.2.9

  • Plaintext sections will now take less space in metadata header keys array.
  • Added option to specifiy a template SELF to take configuration values from.
  • Added option to override the keyset used for en-/decryption.
  • Fixed NP application types.
  • [Firmware Version] will now be written to control info only.
  • [Application Version] will now be written to application info only.

Finally, from ben.ss7: Here is a scetool v0.2.9 which has zlib1.dll and the data folder embedded within the exe, which means it doesn't require you to have zlib1.dll and the data folder for keys.

The original scetool source code hasn't been touched and it shouldn't have any issues. The keys which have been embedded in to this exe are:

  • NP_tid
  • NP_ci
  • NP_klic_free
  • NP_klic_key
  • NP_sig
  • metldr
  • bootldr(lv0)

If any user wants me to embed all the keys up to 4.31 PM me. Enjoy

Update: From TheUnkn0w via IRC: Updated my sce_encrypt tool, supports drag and drop decryption, added a checkbox for compression and fixed a few bugs Just paste it into your scetool folder and run, makes decrypting/encrypting files far more easier.

Version 0.3.0

  • Added option to specify the data path

From toolboy2012: Hi Guys, So, I decided to make one more nice update to the SCETOOL, so we could seriously clean up that "::makeself{}" routine.....so I added one more command, so that we could dump the specific fields we need to save off from the original SELF header, so we can re-create it with the same data (rather than build these enormous lists of authids, vendorids, etc!)

So now the "SCETOOL -w" command will dump the specific header info we need to PS3MFW, (example is below):

So I dump the following fields:
1) KEY-REV
2) AUTH-ID
3) VENDOR-ID
4) SELF-TYPE
5) VERSION
6) CTRL FLAGS
7) CAPAB FLAGS
8) COMPRESSED

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So, there are a couple of new routines I had to add in my "ps3mfw_base.tcl", and the updated "scetool.exe"....

so feel free to take what you need... so my new ::makeself routine utilizes these fields, all read into a global array... and the routine is now much simpler/cleaner.

Note: I still want to review the "self-app-version" & the "self-fw-version" fields in the SCETOOL, and see where exactly they actually reside in the SCE headers, as I would like to get them 100% copied over as well, right now I'm setting both to the "version" field (ie 3.55, etc)

SCETool Unofficial Update by Gamma Argon: Unofficial minor update to scetool.

1. in release of official scetool firmware version was not added to control info when re-signing non-NPDRM eboots (functionality was already coded but not used).

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Please note: you may notice some difference between an original self and a re-encrypted self (header size, key table). These changes are the same for official scetool and the unofficial update.

OS: windows, requires standard windows dll's only (vc).




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Comments 266 Comments - Go to Forum Thread »

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iCEQB's Avatar
#56 - iCEQB - 109w ago

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Thats the private key for appldr from firmwares 0.92-2.36. And


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might be correct, as 3.56 was the last version with the ECDSA fail from sony.

Hmm nope, I was wrong, 3.55 was the last time we could get the private keys for games. We don't know any private keys from games that got encrypted with the 3.56 keyset. We can only decrypt them and ONLY encrypt them for FWs up to 3.55.

cfwprophet's Avatar
#55 - cfwprophet - 109w ago
Hmm...you sure ? Well look at this and test it if you want :

app-priv-360:
00040AB47509BED04BD96521AD1B365B86BF620A98

or this one:

app-priv-356:
7D583155485C3C7E3E6F626A4A4D4351322C444136

I never tested 3.60 or 3.56 priv key and 3.60 looks strange to me (first byte 0x00) but i know there is a priv 3.60 key. If this one don't work just search on dev wiki or on a git site of some one other which also have those keys

iCEQB's Avatar
#54 - iCEQB - 109w ago
Am I missing something here? How does he want to resign anything with 3.60 keys?

We don't (and probably never again will) have the private keys to sign / resign any game.

PS3GAMER20111's Avatar
#53 - PS3GAMER20111 - 109w ago
Mediafire Link For PS3 4.21 EBOOT Resigner SCETool Script

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ENJOY

ph4rcyd3's Avatar
#52 - ph4rcyd3 - 109w ago
"Yeah, yeah... Go cry to your mama." - F&F

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