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PS3 SCETool v0.2.9 by Naehrwert Updated, Adds NP Fix and More


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100w ago - Following up on his previous release, today Sony PlayStation 3 hacker Naehrwert has updated SCETool to version 0.2.9 which now includes an NP application types fix and more followed by an unofficial update from Gamma Argon as detailed in the changes below.

Download: [Register or Login to view links] / [Register or Login to view links] (Required) / [Register or Login to view links] (Mirror) / [Register or Login to view links] (no zlib1.dll or data folder required) by ben.ss7 / [Register or Login to view links] by TheUnkn0w / PS3 SCETool v0.2.9 (4.46 keys) by Smhabib and Naewhert / [Register or Login to view links] by Deroad (aka Wargio) / [Register or Login to view links] by SMOKE / [Register or Login to view links] / [Register or Login to view links] by Gamma Argon

Version 0.2.9

  • Plaintext sections will now take less space in metadata header keys array.
  • Added option to specifiy a template SELF to take configuration values from.
  • Added option to override the keyset used for en-/decryption.
  • Fixed NP application types.
  • [Firmware Version] will now be written to control info only.
  • [Application Version] will now be written to application info only.

Finally, from ben.ss7: Here is a scetool v0.2.9 which has zlib1.dll and the data folder embedded within the exe, which means it doesn't require you to have zlib1.dll and the data folder for keys.

The original scetool source code hasn't been touched and it shouldn't have any issues. The keys which have been embedded in to this exe are:

  • NP_tid
  • NP_ci
  • NP_klic_free
  • NP_klic_key
  • NP_sig
  • metldr
  • bootldr(lv0)

If any user wants me to embed all the keys up to 4.31 PM me. Enjoy

Update: From TheUnkn0w via IRC: Updated my sce_encrypt tool, supports drag and drop decryption, added a checkbox for compression and fixed a few bugs Just paste it into your scetool folder and run, makes decrypting/encrypting files far more easier.

Version 0.3.0

  • Added option to specify the data path

From toolboy2012: Hi Guys, So, I decided to make one more nice update to the SCETOOL, so we could seriously clean up that "::makeself{}" routine.....so I added one more command, so that we could dump the specific fields we need to save off from the original SELF header, so we can re-create it with the same data (rather than build these enormous lists of authids, vendorids, etc!)

So now the "SCETOOL -w" command will dump the specific header info we need to PS3MFW, (example is below):

So I dump the following fields:
1) KEY-REV
2) AUTH-ID
3) VENDOR-ID
4) SELF-TYPE
5) VERSION
6) CTRL FLAGS
7) CAPAB FLAGS
8) COMPRESSED

So, there are a couple of new routines I had to add in my "ps3mfw_base.tcl", and the updated "scetool.exe"....

so feel free to take what you need... so my new ::makeself routine utilizes these fields, all read into a global array... and the routine is now much simpler/cleaner.

Note: I still want to review the "self-app-version" & the "self-fw-version" fields in the SCETOOL, and see where exactly they actually reside in the SCE headers, as I would like to get them 100% copied over as well, right now I'm setting both to the "version" field (ie 3.55, etc)

SCETool Unofficial Update by Gamma Argon: Unofficial minor update to scetool.

1. in release of official scetool firmware version was not added to control info when re-signing non-NPDRM eboots (functionality was already coded but not used).

Please note: you may notice some difference between an original self and a re-encrypted self (header size, key table). These changes are the same for official scetool and the unofficial update.

OS: windows, requires standard windows dll's only (vc).




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Comments 234 Comments - Go to Forum Thread »

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mierda25's Avatar
#234 - mierda25 - 5w ago
Those links are down

BerserkLeon's Avatar
#233 - BerserkLeon - 14w ago
Try a 0byte file? Exception.

scratch my last comment, here i was assuming that [klic] was text entry instead of a file read operation.

klic's 32 0's: [Register or Login to view links]

oh silly me, I uploaded the wrong one. Oh well, it has the same properties as the bgm0000002 one, free and edat v4. same error.

... Well now I feel stupid. The error was because I opened it in notepad++ and typed 32 0s.
klic is to be read from a file that is compiled with a hex editor. So I opened HxD and wrote one line of 0s, and now it works.
Brilliant. Another PEBKAC, I think I should think and do a bit more trial and error before typing.
Much thanks to User and Belmodo, I've been obsessing over this most of the weekend.

PS3 News's Avatar
#232 - PS3 News - 14w ago
Today PlayStation 3 developers user and Belmodo have made available NPDTool PS3 EDAT / SDAT Tool v4 Final with the changes outlined below.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

To quote: Hi, Belmondo and me thought it would be time to just drop this here.

Enjoy

PS: extracting compressed edat/sdat is supported, creating isn't. However, you can finalize compressed debug edat/sdat.

Edit: ofc creating and extracting uncompressed edat works as well... let me know if there are any issues. it works with every file i tried.

Credits: JuanNadie

Previous Revisions:

Update 4d:

  • decompression fix

More PlayStation 3 News...

thegrillisreal's Avatar
#231 - thegrillisreal - 21w ago
StanSmith: ...Really, bruh? For someone so SMART, that sure was something DUMB to say.

There are no such things as stupid questions. If a person does not know or is not familiar with patching or is new to custom firmware, then they have a right to ask someone SMART about whether a game works. That's what the ps3/ps4 forums are here for (In case you've forgotten, which it seems like you have.)

I am not going to lie. Sometimes, it gets annoying answering the same question over and over. I used to moderate a group concerning 3.55 firmware and I worked with others who did not understand all the programs well. (Get this--even I don't know how to use all the programs!)

But, you know what? I'm going to ask for help, instead of doing things on my own and end up messing my junk up and then have to go out and buy a new console.

Case in point: SMART people ask questions. Case closed.

StanSmith's Avatar
#230 - StanSmith - 21w ago
EVERYONE with a CFW that plays backups NEEDS these programs.

If everyone had these there would be no stupid questions like "Does this work on x.xx CFW?" Instead they would patch it themselves and find out if it works or not.

And by now every new game is coded for 4.50 or higher so everyone should also stop the stupid questions "does this work on 3.55?" IF COURSE NOT! Its not encoded for 3.55 so why would it work on 3.55?

Just upgrade to a newer CFW where the games do work on. If your on a lower CFW like Cobra 4.46 then you need to patch games so you use these programs. If your on 4.50 or above CFW then you dont need these as they already work.

It all comes down to how dumb you are. If your stupid you wont get these apps and you will ask stupid questions all the time and still be on stupid low CFW. If your smart you will be on a higher CFW and have these programs to help you out if you ever need to patch your games and you wont ask stupid questions filling up forums with stupid questions and repeated answers.

Just my 2 cents why you need these programs. They are really simple to use and really fast. By the time you load up your browser, loaded up the forum, asked the question, waited for an answer, replied you could already be playing your game.

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