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PS3 SCETool v0.2.7 by Naehrwert Updated, Adds Local NP License


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129w ago - Following up on his previous release, today PlayStation 3 developer naehrwert (with flat_z's help) has updated PS3 SCETool v0.2.7 which adds local NP license handling among the changes outlined below.

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scetool 0.2.7 [public build] (C) 2011-2012 by naehrwert
NP local license handling (C) 2012 by flatz

Setup:

  • /data/keys : Keyfile.
  • /data/ldr_curves : Loader curves (7744 bytes).
  • /data/vsh_curves : VSH curves (360 bytes).
  • /data/idps : IDPS as binary file
  • /data/act.dat : act.dat
  • /rifs/* : *.rif files
  • /raps/* : *.rap files

Keyfile format:

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Keyset example:

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NPDRM key(set) names:

  • [NP_tid]: Title ID OMAC1 key.
  • [NP_ci]: Control info OMAC1 key.
  • [NP_klic_free]: Free klicensee.
  • [NP_klic_key]: klicensee key.
  • [NP_idps_const]: IDPS constant.
  • [NP_rif_key]: rif key.
  • [NP_sig]: Footer signature ECDSA keyset.

Help text:

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Version 0.2.7:

  • Added local NP license handling.
  • Added option to override klicensee.
  • Added option to disable section skipping (in SELF generation).

Regarding the PS3 SCETool Scripts (linked above): This is a nice little set of batch scripts that someone made to work along side SCETool.

Use the GETSELFINFO.bat to figure out what version your EBOOT (my copy of Resistance 3 was ver. 3.65) is which helped explain why some EBOOTs couldn't be modified. Don't forget to grab the Conent ID if you're changing the EBOOT from an update.

Finally, in related news keperfear has made a [Register or Login to view links] stating that you will need to have at least .Net 3.0 Framework installed to use it.




Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 243 Comments - Go to Forum Thread »

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LKJHGFDSA's Avatar
#23 - LKJHGFDSA - 141w ago
what does the tool actually do though. I see my comment from the last update is just there.

I wouldn't really want to repeat myself, but yeah.. should have that info in there.

PS3 News's Avatar
#22 - PS3 News - 141w ago
Recently PlayStation 3 developer naehrwert has updated PS3 SCETool to version 0.2.2, which includes several fixes and optimizations as outlined below.

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From the included ReadMe file: History:

Version 0.2.2:

  • Added options to override control/capability flags (32 bytes each).
  • Fixed where a false keyset would crash scetool when decrypting a file.
  • Some source level changes and optimizations.

Version 0.2.1:

  • zlib is required to use scetool.
  • 'sdk_type' was changed to 'revision' in data/keys.

Greetings to: you know who you are!

SCETool 0.2.2 (C) 2011-2012 by naehrwert

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jesterking1's Avatar
#21 - jesterking1 - 144w ago
yeah, that happens more often than naught on the site... I always see when new releases of software come out, but it's always assumed that we already know what the previous release did...

LKJHGFDSA's Avatar
#20 - LKJHGFDSA - 145w ago
Yeah, I wanna know what this does too. Should be said clearly there, I clicked this link for more information but there's nothing here.
I know what a SELF file is, but what does this do with them?

jesterking1's Avatar
#19 - jesterking1 - 145w ago
Forgive me for my ignorance, but what exactly will this do for us?

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