83w ago - Following up on his previous release, today PlayStation 3 developer naehrwert (with flat_z's help) has updated PS3 SCETool v0.2.7 which adds local NP license handling among the changes outlined below.
USAGE: scetool [options] command
COMMANDS Parameters Explanation
-h, --help Print this help.
-k, --print-keys List keys.
-i, --print-infos file_in Print SCE file info.
-d, --decrypt file_in file_out Decrypt/dump SCE file.
-e, --encrypt file_in file_out Encrypt/create SCE file.
OPTIONS Possible Values Explanation
-v, --verbose Enable verbose output.
-r, --raw Enable raw value output.
-0, --sce-type SELF/RVK/PKG/SPP SCE File Type
-1, --compress-data TRUE/FALSE(default) Whether to compress data or not.
-s, --skip-sections TRUE(default)/FALSE Whether to skip sections or not.
-2, --key-revision e.g. 00,01,...,0A,... Key Revision
-m, --meta-info Use provided meta info to decrypt.
-3, --self-auth-id e.g. 1010000001000003 Authentication ID
-4, --self-vendor-id e.g. 01000002 Vendor ID
-5, --self-type LV0/LV1/LV2/APP/ISO/
LDR/NPDRM SELF Type
-6, --self-fw-version e.g. 0003004100000000 Firmware Version
-7, --self-add-shdrs TRUE(default)/FALSE Whether to add ELF shdrs or not.
-8, --self-ctrl-flags 32 bytes Override control flags.
-9, --self-cap-flags 32 bytes Override capability flags.
-b, --np-license-type LOCAL/FREE License Type
-c, --np-app-type SPRX/EXEC/UPDATE App Type
-f, --np-content-id Content ID
-l, --np-klicensee 16 bytes Override klicensee.
-g, --np-real-fname e.g. EBOOT.BIN Real Filename
-j, --np-add-sig TRUE/FALSE(default) Whether to add a NP sig. or not.
Added local NP license handling.
Added option to override klicensee.
Added option to disable section skipping (in SELF generation).
Regarding the PS3 SCETool Scripts (linked above): This is a nice little set of batch scripts that someone made to work along side SCETool.
Use the GETSELFINFO.bat to figure out what version your EBOOT (my copy of Resistance 3 was ver. 3.65) is which helped explain why some EBOOTs couldn't be modified. Don't forget to grab the Conent ID if you're changing the EBOOT from an update.
Finally, in related news keperfear has made a GUI for SCETool stating that you will need to have at least .Net 3.0 Framework installed to use it.
Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!
Finally, in related PlayStation 3 hacking news pink1 has made available an R2R+Edat tool followed by a R2R+edat v1.0.1 update with details below, as follows:
Here is a tool I put together. It's pretty much rap2rif, rif2rap and an edat fix tool for C00 type demos. Put your act.dat & idps in the data folder and you're ready for rap2rif & rif2rap. To fix C00 type demos input a .pkg from a C00 demo or the PARAM.SFO and it will output the fixed .edat.
This is a small update to R2R+edat, it fixes edats being a byte short & should speed up pkg2edat a lot by only decrypting the first 5MB instead of the whole pkg. Put your act.dat & idps in the data folder and you're ready for rap2rif & rif2rap. To fix C00 type demos input a .pkg from a C00 demo or the PARAM.SFO and it will output the fixed .edat.
To quote: This tool is used to bruteforce devklic for edat files on pc. It supports bruteforcing from binary or text files. It only take minutes to bruteforce in an elf file, no more waiting for hours or days.
This tool is based on BuC's EDAT Devklic Validator, all credit to BuC.
Update to v1.1
Fix a bug while bruteforce in text file.
If you meet some issue, please feedback. Thx.
Update to v1.2
Add 2 Modes:
Short Mode: Run only 4 rounds for binary source file. This mode doesn't try all the contents from source file. But it is enough in most cases.
Line Mode: Run only 1 round for text source file. This mode reads first 32 bytes in each line as devklic. It runs extremely fast for formatted text source file.