89w ago - Following up on his previous revision, today PlayStation 3 developer naehrwert has updated PS3 SCETool v0.2.5 which utilizes metadata information for decryption among the changes outlined below.
USAGE: scetool [options] command
COMMANDS Parameters Explanation
-h, --help Print this help.
-k, --print-keys List keys.
-i, --print-infos file_in Print SCE file info.
-d, --decrypt file_in file_out Decrypt/dump SCE file.
-e, --encrypt file_in file_out Encrypt/create SCE file.
OPTIONS Possible Values Explanation
-v, --verbose Enable verbose output.
-r, --raw Enable raw value output.
-0, --sce-type SELF/RVK/PKG/SPP SCE File Type
-1, --compress-data TRUE/FALSE(default) Whether to compress data or not.
-2, --key-revision e.g. 00,01,...,0A,... Key Revision
-m, --meta-info Use provided meta info to decrypt.
-3, --self-auth-id e.g. 1010000001000003 Auth ID
-4, --self-vendor-id e.g. 01000002 Vendor ID
-5, --self-type LV0/LV1/LV2/APP/ISO/
LDR/NPDRM SELF Type
-6, --self-fw-version e.g. 0003004100000000 Firmware Version
-7, --self-add-shdrs TRUE(default)/FALSE Whether to add ELF shdrs or not.
-8, --self-ctrl-flags Override control flags.
-9, --self-cap-flags Override capability flags.
-b, --np-license-type FREE License Type
-c, --np-app-type SPRX/EXEC/UPDATE App Type
-f, --np-content-id Content ID
-g, --np-real-fname e.g. EBOOT.BIN Real Filename
-j, --np-add-sig TRUE/FALSE(default) Whether to add a NP sig. or not.
Added option to use provided metadata info for decryption.
"PS3" path environment variable will now be searched for keys/ldr_curves/vsh_curves too.
Added option to display raw values.
Moved factory Auth-IDs to (as they are on ps3devwiki now).
Added options to override control/capability flags (32 bytes each).
Fixed where a false keyset would crash scetool when decrypting a file.
Some source level changes and optimizations.
zlib is required to use scetool.
'sdk_type' was changed to 'revision' in data/keys.
Greetings to: you know who you are!
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Following up on the previous updates and SCETool Script, today PlayStation 3 developer Habib (aka smhabib) who recently released Habib CEX 4.50 V1.03 PS3 CFW unofficially updated PS3 SCETool to version 0.3.1 for Custom Firmware users with the changes below.
Download: http://turbobit.net/ygiyxfv1geuy.html / https://github.com/zecoxao/scetool/archive/master.zip (with changes added) by zecoxao
To quote: Basically what it does is,it encrypts iso modules (needed for cfw creation!) with its respective indiv seeds of eid.now normal people can do amazing things.i first posted this on psx-scene but with not much details.SO HERE IT GOES WITH SRC!!!!
A short NOTE:the keys should be only edited with notepad++ to save its formating or you might get errors(latest keyset included!)
FOR N00BS: you can also use scetool --template spu_token_processor.self(original self) --sce-type=SELF --encrypt spu_token_processor.elf(modified elf) spu_token_processor.self(output modified self)
2. my friend anonymous dev
I SALUTE YOU BOTH!!!!!!!!!
1. Fixed makefile
2. Added indiv seed options for creaters of cfw or for some testers
From zecoxao: Here is the tool on github (github.com/zecoxao/scetool) with all the added "changes" (which was commenting one line and uncommenting two, bravo...)
And here's an example of the new features being used: pastebin.com/Cw6uPiaJ
scetool 0.2.9 (C) 2011-2013 by naehrwert
NP local license handling (C) 2012 by flatz
To quote: Now I'll give you example of a Fan Control Utility being ran with my kernel and not with any other 4.50 cfw.if you try you'll simply get an error showing bad temp reading and sys_sm_get_fan_policy error. Currently source code is a lot a mess but ill be sharing it too.