Sponsored Links

Sponsored Links

PS3 SCETool, Friday Isolated SPU POC and EIDTool WIP Updates


Sponsored Links
137w ago - This weekend Sony PlayStation 3 hacker naehrwert has released a PS3 SCETool based on the fail0verflow tools, an Isolated SPU binary POC dubbed Friday and some EIDTool work in progress updates for PlayStation 3 developers interested in remarrying Blu-ray drives, motherboard keys, QA tokens, etc via [Register or Login to view links].

Download: [Register or Login to view links] / [Register or Login to view links] / PS3 SCETool v0.0.3 and VSH.Self Output / [Register or Login to view links]

Below are the details from the ReadMe files and Tweets, as follows:

SCETool (C) 2011 by naehrwert - This tool will see more features in the future.

Notice: THIS CAN DO NOTHING NEW, IT'S CURRENTLY JUST A REWRITE OF f0f TOOLS.

Keyfile format:

A sample keyfile is included.

Shout-outs: I think they know who I mean

Friday (C) 2011 by naehrwert - This is a POC for a isolated spu binary. Generate a self encrypted+signed with the metldr keys out of friday.elf. Then use friday.h to write a PPU application that loads the self by utilizing metldr and DMAs your console's EID2 to the shared SPU LS. It will generate the P and S block from it, that is used to pair the BD drive to the specific console. Yon can then DMA the blocks out from the LS and send them to the drive to remarry it to the console.

Communication with the SPU is done over in_mbox and out_mbox. MSG_OUT_* is send from the SPU code to out_mbox. MSG_IN_* should be written from the PPU to in_mbox. When MSG_OUT_READY arrives the PPU should DMA the EID2 to EID2_START and send MSG_IN_READY. When MSG_OUT_GEN_DONE arrives the PPU should DMA the blocks out from BLOCKS_START and send MSG_IN_DIE.

Note: this is UNTESTED but should just work

POC [Register or Login to view links]

note: self part is only for spu yet!

scetool [Register or Login to view links]

veeeery nice [Register or Login to view links]

[Register or Login to view links]


which I can generate and yes my eid4 passes the hash check

but one would need to get the aes_omac1 key to be able to check it

hmm eid4 digest is stored unencrypted

seems like there are some hardcoded eid4 fallback bytes - [Register or Login to view links]

scetool/eidtool progress is great




Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 234 Comments - Go to Forum Thread »

• Please Register at PS3News.com or Login to make comments on Site News articles. Thanks!

ps33ps's Avatar
#214 - ps33ps - 57w ago
This tool PS3 EDAT Devklic Bruteforcer v1.1 working? i tried 6 different edats and always i got this same message ''Cannot found DevKlic''

aldostools's Avatar
#213 - aldostools - 57w ago
Awesome work from JjKkYu (as usual)!

Here are 2 tips to find the dev_klic even faster:

1- First try to bruteforce the edat against the list of known: ps3tools.aldostools.org/dev_klics.txt


2- If the key is not found above, open the eboot.bin with scetool and show the info. Then open the ELF with HxD and cut from the offset 0 to the offset of the 3rd section.

Usually this will reduce the "devklic source file" (elf) to about a 50% or less of the original size, saving a lot of time.

PS3 News's Avatar
#212 - PS3 News - 57w ago
Following up on his previous updates, today PlayStation 3 developer JjKkYu has released PS3 EDAT Devklic Bruteforcer v1.0 followed by v1.1 and v1.2 with details below.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

To quote: This tool is used to bruteforce devklic for edat files on pc. It supports bruteforcing from binary or text files. It only take minutes to bruteforce in an elf file, no more waiting for hours or days.

This tool is based on BuC's EDAT Devklic Validator, all credit to BuC.

Update to v1.1

  • Fix a bug while bruteforce in text file.

If you meet some issue, please feedback. Thx.

Update to v1.2

Add 2 Modes:

  • Short Mode: Run only 4 rounds for binary source file. This mode doesn't try all the contents from source file. But it is enough in most cases.
  • Line Mode: Run only 1 round for text source file. This mode reads first 32 bytes in each line as devklic. It runs extremely fast for formatted text source file.

More PlayStation 3 News...

JOHNBOI's Avatar
#211 - JOHNBOI - 61w ago
what resigns pkgs from 4.40-4.41? looking for a tool to do this??

PS3 News's Avatar
#210 - PS3 News - 62w ago
Today PlayStation 3 homebrew developer spacemanspiff has released OpenSCETool (OSCETool) v0.9.2 which is an open-source clone of the original SCETool followed by the SCETool source code by naehrwert with details below.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

To quote: OpenSCETool is a clone of scetool under an open source license. SCETool was reverse engineered and analized to produce this program, and copied his behaivour.

OpenSCETool (OSCETool) Changelogs:

Version 0.9.2

  • Fixed rap/rif/idps/act.dat management. Now it works fine.

Version 0.9.1

  • Fixed a segfault decrypt some SELFs.
  • Added option -p to patch the sys_process_param when signing an ELF. This is the same as applying FixELF.exe before signing.
  • Added support to klics.txt. If the klicensee is not specified, it is looked up in the data/klics.txt automatically (only for decrypt).

Version 0.9.0

  • First commited version, compatible with SCETool 0.2.9.

Now GNU/Linux users can have a native tool too. If you want an SCETool replacement, remember to add this keys (this were in the code, you can find them in previous revisions of the code, or in flatz's rif/raf tools:

From mind: Seems the keys are:

SCETool Changelog: History:

Version 0.2.9

  • Plaintext sections will now take less space in metadata header keys array.
  • Added option to specifiy a template SELF to take configuration values from.
  • Added option to override the keyset used for en-/decryption.
  • Fixed NP application types.
  • [Firmware Version] will now be written to control info only.
  • [Application Version] will now be written to application info only.

Version 0.2.8 (intermediate release):

  • Fixed minor bugs where scetool would crash.
  • Added SPP parsing.
  • Decrypting RVK/SPP will now write header+data to file.

Version 0.2.7:

  • Added local NP license handling.
  • Added option to override klicensee.
  • Added option to disable section skipping (in SELF generation).

Version 0.2.5:

  • Added option to use provided metadata info for decryption.
  • "PS3" path environment variable will now be searched for keys/ldr_curves/vsh_curves too.

Version 0.2.4:

  • Added option to display raw values.
  • Moved factory Auth-IDs to (as they are on ps3devwiki now).

Version 0.2.2:

  • Added options to override control/capability flags (32 bytes each).
  • Fixed where a false keyset would crash scetool when decrypting a file.
  • Some source level changes and optimizations.

Version 0.2.1:

  • zlib is required to use scetool.
  • 'sdk_type' was changed to 'revision' in data/keys.

Greetings to: you know who you are!

More PlayStation 3 News...

Sponsored Links

Sponsored Links
Sponsored Links

Sponsored Links







Affiliates - Contact Us - PS3 Downloads - Privacy Statement - Site Rules - Top - © 2014 PlayStation 3 News