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PS3 SCETool, Friday Isolated SPU POC and EIDTool WIP Updates


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139w ago - This weekend Sony PlayStation 3 hacker naehrwert has released a PS3 SCETool based on the fail0verflow tools, an Isolated SPU binary POC dubbed Friday and some EIDTool work in progress updates for PlayStation 3 developers interested in remarrying Blu-ray drives, motherboard keys, QA tokens, etc via [Register or Login to view links].

Download: [Register or Login to view links] / [Register or Login to view links] / PS3 SCETool v0.0.3 and VSH.Self Output / [Register or Login to view links]

Below are the details from the ReadMe files and Tweets, as follows:

SCETool (C) 2011 by naehrwert - This tool will see more features in the future.

Notice: THIS CAN DO NOTHING NEW, IT'S CURRENTLY JUST A REWRITE OF f0f TOOLS.

Keyfile format:

A sample keyfile is included.

Shout-outs: I think they know who I mean

Friday (C) 2011 by naehrwert - This is a POC for a isolated spu binary. Generate a self encrypted+signed with the metldr keys out of friday.elf. Then use friday.h to write a PPU application that loads the self by utilizing metldr and DMAs your console's EID2 to the shared SPU LS. It will generate the P and S block from it, that is used to pair the BD drive to the specific console. Yon can then DMA the blocks out from the LS and send them to the drive to remarry it to the console.

Communication with the SPU is done over in_mbox and out_mbox. MSG_OUT_* is send from the SPU code to out_mbox. MSG_IN_* should be written from the PPU to in_mbox. When MSG_OUT_READY arrives the PPU should DMA the EID2 to EID2_START and send MSG_IN_READY. When MSG_OUT_GEN_DONE arrives the PPU should DMA the blocks out from BLOCKS_START and send MSG_IN_DIE.

Note: this is UNTESTED but should just work

POC [Register or Login to view links]

note: self part is only for spu yet!

scetool [Register or Login to view links]

veeeery nice [Register or Login to view links]

[Register or Login to view links]


which I can generate and yes my eid4 passes the hash check

but one would need to get the aes_omac1 key to be able to check it

hmm eid4 digest is stored unencrypted

seems like there are some hardcoded eid4 fallback bytes - [Register or Login to view links]

scetool/eidtool progress is great




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Comments 234 Comments - Go to Forum Thread »

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mierda25's Avatar
#234 - mierda25 - 5w ago
Those links are down

BerserkLeon's Avatar
#233 - BerserkLeon - 14w ago
Try a 0byte file? Exception.

scratch my last comment, here i was assuming that [klic] was text entry instead of a file read operation.

klic's 32 0's: [Register or Login to view links]

oh silly me, I uploaded the wrong one. Oh well, it has the same properties as the bgm0000002 one, free and edat v4. same error.

... Well now I feel stupid. The error was because I opened it in notepad++ and typed 32 0s.
klic is to be read from a file that is compiled with a hex editor. So I opened HxD and wrote one line of 0s, and now it works.
Brilliant. Another PEBKAC, I think I should think and do a bit more trial and error before typing.
Much thanks to User and Belmodo, I've been obsessing over this most of the weekend.

PS3 News's Avatar
#232 - PS3 News - 14w ago
Today PlayStation 3 developers user and Belmodo have made available NPDTool PS3 EDAT / SDAT Tool v4 Final with the changes outlined below.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

To quote: Hi, Belmondo and me thought it would be time to just drop this here.

Enjoy

PS: extracting compressed edat/sdat is supported, creating isn't. However, you can finalize compressed debug edat/sdat.

Edit: ofc creating and extracting uncompressed edat works as well... let me know if there are any issues. it works with every file i tried.

Credits: JuanNadie

Previous Revisions:

Update 4d:

  • decompression fix

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thegrillisreal's Avatar
#231 - thegrillisreal - 21w ago
StanSmith: ...Really, bruh? For someone so SMART, that sure was something DUMB to say.

There are no such things as stupid questions. If a person does not know or is not familiar with patching or is new to custom firmware, then they have a right to ask someone SMART about whether a game works. That's what the ps3/ps4 forums are here for (In case you've forgotten, which it seems like you have.)

I am not going to lie. Sometimes, it gets annoying answering the same question over and over. I used to moderate a group concerning 3.55 firmware and I worked with others who did not understand all the programs well. (Get this--even I don't know how to use all the programs!)

But, you know what? I'm going to ask for help, instead of doing things on my own and end up messing my junk up and then have to go out and buy a new console.

Case in point: SMART people ask questions. Case closed.

StanSmith's Avatar
#230 - StanSmith - 21w ago
EVERYONE with a CFW that plays backups NEEDS these programs.

If everyone had these there would be no stupid questions like "Does this work on x.xx CFW?" Instead they would patch it themselves and find out if it works or not.

And by now every new game is coded for 4.50 or higher so everyone should also stop the stupid questions "does this work on 3.55?" IF COURSE NOT! Its not encoded for 3.55 so why would it work on 3.55?

Just upgrade to a newer CFW where the games do work on. If your on a lower CFW like Cobra 4.46 then you need to patch games so you use these programs. If your on 4.50 or above CFW then you dont need these as they already work.

It all comes down to how dumb you are. If your stupid you wont get these apps and you will ask stupid questions all the time and still be on stupid low CFW. If your smart you will be on a higher CFW and have these programs to help you out if you ever need to patch your games and you wont ask stupid questions filling up forums with stupid questions and repeated answers.

Just my 2 cents why you need these programs. They are really simple to use and really fast. By the time you load up your browser, loaded up the forum, asked the question, waited for an answer, replied you could already be playing your game.

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