PS3 Save Game Tools Pack Updated by Flat_z, PFDTool v0.2.3 Out


70w ago - Following up on his previous update, today PlayStation 3 developer Flat_z has updated the PS3 Save Game Tools Pack to include SFOPatcher v0.2.0 and PFDTool version 0.2.3 alongside an update to the BruteforceSaveData GUI by aldostools below.

Download: PS3 Save Game Tools Pack Update (121412) / PFDTool and SFOPatcher Source Code / BruteforceSaveData GUI

From Flat_z: Some people asked me about the source code of pfd & sfo tools.. here they are (linked above).

Guys, here is an update of my tools. It contains an update to sfopatcher (see the changelog below) and a small update to pfdtool. Previously you should make a save game for your game on your console and then use PARAM.SFO from it as a template to PARAM.SFO from a foreign save game to build a new PARAM.SFO which will contain the data specific to your console. A newer version of sfopatcher will use a foreign save data directory and params only if you specify these options.

From aldostools: A new version of the frontend is available with the updated tools from flatz and new settings to take advantage of these features.

Changes: new "Rebuild" option, new "Restore" option, updated the database with secure_file_id for more than 750 games (over 3140 title ids). Added a new "date" column. Special thanks to flatz, Alex at CMP, acab, skillerCMP, gingerbread and many others

Changelog:

pfdtool 0.2.3

  • Added an option to specify the relative offset to advance each time while bruteforcing a secure file ID.

Below is a guide from zorrolaro on how to use PFDTool without PS3 CFW using Borderlands 2 as an example:

Required Tools:


Guide:

  • Create a folder near your root drive for pfdtool (i.e. c:/pfdtool/), then extract all files into that folder from the linked archive.
  • Download and install wireshark and winPcap (included with the wireshark installer)
  • Download and install the .net runtimes
  • Download and install PS3 ProxyServer
  • Open a command prompt (start menu -> all programs -> accessories -> command prompt) and enter command "ipconfig". Write down the IPv4 address (should look like 192.168.0.10 or something similar)
  • Open PS3 ProxyServer and copy the IPv4 address you wrote down into the IP Address field and check of PS3 mode, leave the other options alone. Hit the big start button. Keep you IPv4 number handy, you'll need it again. Leave this program running.
  • Open Wireshark. On the left side there is an option to start capture. Left click with your mouse to select the appropriate network adapter listed below the start command. If you are not sure about which adapter to use, select them all using ctrl + left mouse click. Hit the start button once you've highlighted the appropriate adapters. Leave this program running.
  • Boot up your PS3 and navigate to Settings -> Network Settings -> Internet Connection Settings. on the first page select Custom, on the second select whether you are connected wirelessly or wired. Skip all other options by hitting right on your controller until you get to the Proxy Server page, then select use for that option. input the IPv4 address you wrote down earlier into the top field.

    Make sure that the port number on this page matches the port number on PS3 ProxyServer (should both say 8080). Skip to the last page on the configuration and hit x. Test connection when prompted by hitting x again. As long as the top 3 fields say succeeded you can carry on to the next step. if not, review your settings in this step and steps 5 and 6 and retry.
  • Sign into the playstation network and login to the psn store.
  • Go back to your pc and check Wireshark. There should be a whole bunch of information displayed on the screen, don't worry you don't need to know what it means. Press [ctrl]+ e to stop capturing, then press [ctrl]+f to bring up your search dialogue. Under "find" check of "string" and under "Search In" check off "Packet bytes". Enter 0000000100 as your search criteria and hit enter. If the necessary packet was found, in the bottom frame it should show the number highlighted on the right side (plaintext view) to ensure you have the right packet, right before the highlighted text it should say "devideID":" and then the numbers you searched for.

    Take all the numbers and letters starting with your highlighted numbers and copy everything down until you find the next quotation mark in the plaintext. You should have a total of 32 digits written down. Should look something like 000000010084 followed by a bunch of letters and numbers. This is your console id.
  • Go to the folder you installed pfdtool in. Open global.conf in notepad. Eidt the line where it says console_id=by adding the console id you just captured after the =. Also change the other fields that are bolded below to match

  • Save file and exit (make sure you save as .conf not .txt)
  • Open the games.conf file in the same folder. Edit it as follows for NA retail disc version only. You'll have a different game id (the BLUS30982) and secure_file_id. You'll need to ask for someone on the forums to get those for you if you are using a different region, version or entirely differnt game. You can add additional games follwing the same layout by adding more lines. The disc_hash_key is commented out, so you will get a notifaction everytime you use pfdtool, but it still works fine.

  • Save and close the file once you are done adding games. Again make sure you save as .conf, not .txt.
  • Make sure you have a copy of your save game on your pc. I like to copy them right into the same folder as pfdtool to make for shorter commands.
  • You are now ready to actually use pfdtool. Navigate your command prompt to the folder you installed it (command to use is simply the path of the folder, ie "c:/pfdtool"). To decrypt we use the following command:

  • Where the part in quotations will be changed to reflect your actual drive location and the name of the file will be changed to your actual file name. The file name and path are case sensitive, make sure you double check you have the right case.
  • You now have a decrypted save file. Use your hex editor of choice or in the case of Borderlands 2 you can use the latest version of Gibbed's Borderlands 2 Save Editor. Once you are done editing, sae your game again and onto the last step.
  • All that's left at this point is to encrypt the file again. See below, same notes as when decrypting about file path and name.

  • You can now transfer your save game back to your PS3.

A couple of quick notes: I have tried to make this as noob friendly as possible, but you still need some basic knowledge to follow this guide. Also, atm I really have no interest in modding any other save games so I do not have the info for other games to place in your games.conf file, though if anyone wants to post them I will be happy to add them to the guide. I did not write nor do I support any of the software mentioned in this guide.

Unfortunately we can't extract it from .PFD because IDPS is not stored there. They used it as a HMAC key to hash the content of PARAM.SFO.

I already said many times that some hashes are not checked. That's why Xploder works fine without your console ID. But my goal was the correct generation of the PFD (because S0ny can add new checks in the future) and I had managed to use all keys but you can omit some of them (based on your console id or disc hash key, for example).

From cheetahh: I can confirm that flat_z tool can be used to decrypt TROPTRANS.DAT file and if you know how to modify all the files correctly (there are different checksums and hashes in the files) you can sync those unlocked trophies to PSN as well.

From Sunny992: All information should be free, don't conceal it if it's already leaked, which it was.

It was leaked on NGU.

Finally, from comes a VB.NET/C# PARAM.PFD Code Snippet below, as follows:

Figured I would share this as it is a starting point to anyone who wants to work with PARAM.PFD files within VB.NET/C#. Use it, change it, do what you want with it. I used a code converter to avoid rewriting everything between the 2 languages, and then went through and fixed what broke during the conversion.

The code could be optimized... Most of the classes/functions could easily be combined down to just a few classes/functions, and global variables should be avoided when possible other than for this demonstration. The reason it is the way it is now is so that it is easier to see what is going on. If anyone actually uses this, and wants an optimized set of functions or classes just ask.

With that said, all that is needed is a decryption/encryption (AES 128 CTR Mode) function/class for save files and you can be on your way to making your own cheat editor without the need of bundling in flatz pfdtools.

VB.NET Code

C# Code




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Comments 90 Comments - Go to Forum Thread »

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candan's Avatar
#70 - candan - 69w ago
OK, thanks for the heads up on this. In the end, this gives me the ability to cheat, which I didn't want to do (and I don't get in general why people want to, but hey that's up to them)

In the end, I erased the save file on the HD and applied my save with the resigner and it worked.

So, case in point if anyone else is having a hard time. Although when you copy it over to your harddrive it will erase what you had there previously, it still wasn't working. Erasing the original save file from your HD before copying it over with ftp or USB stick worked for me. May or may not work for other games, but it's worth trying for sure! Try this for anyone having a few problems.

PS3 News's Avatar
#69 - PS3 News - 69w ago
This may be of use for that title, worth a try anyway: http://uploadmirrors.com/download/1G1VTOCU/GT5CB.rar

Another few updates by qorner for the GT5 save game editor (aka GT5 Career Booster): http://uploadmirrors.com/download/5F1MZRBE/GT5CB-12242012.rar and also http://rghost.net/42581355

Gran Turismo 5 Save Editor / Gran Turismo 5 Career Booster (GT5CB)

What you get with this tool is 20 000 000 in-game credits, and A-Spec level 40.

Prerequisites

First of all, whatever you do, always backup your files! Second, you must upgrade Gran Turismo 5 (GT5) to version 2.09, run it afterwards, load your game, perform manual save from "GT Mode" and finally exit GT5.

Copy GT5 saved data from console to storage media. Tutorial can be found here: http://manuals.playstation.net/document/en/ps3/current/game/copysavedata.html

Download Gran Turismo 5 Career Booster (GT5CB) from SourceForge (new and official source): https://sourceforge.net/projects/gt5cb/files/

Note that I'm not the developer of this tool! I accidentally stumble upon it while using Google

You'll also need flat_z's pfdtool for data crypting. pfdtool can be found here: http://www.ps3news.com/ps3-hacks-jailbreak/ps3-save-game-tools-pack-updated-by-flat-z-pfdtool-v0-2-3-out/

If you're on OFW, as I am, Console ID can be found by following this tutorial (nope, currently there is no easier way): Using pfdtool without cfw (Borderlands 2 specific)

If you want to know how to use the lately released Save Game:

Required tools:


Otherwise, you can either use multiMAN's System Information, or PSID Patch to get your Console ID.

Download PSID Patch here: http://www.ps3news.com/ps3-hacks-jailbreak/psidpatch-1-5-arrives-now-changes-ps3-console-id-sent-to-psn/

Other necessary keys can be found here: pastebin.com/aqkATxXc

Modding

Download Gran Turismo 5 Career Booster (GT5CB) and extract the archive contents to a writable directory, preferably without spaces or any special characters in folder path (e.g. C:\GT5CB\ or C:\Users\Public\GT5CB\).

Copy entire BCES00569-GAME (\PS3\SAVEDATA\BCES00569-GAME) folder and its contents from storage media to ..\GT5CB\SAVEDATA\ folder. Also, put flat_z's pfdtool.exe in ..\GT5CB\Tools\pfdtool\ folder (pfdtool *.conf files will be automatically generated by GT5CB).

Run GT5CB, browse for BCES00569-GAME folder and pfdtool.exe file, fill-in all necessary keys and click on the large "Boost GT5 Career / Ruin GT5 Experience " button. Save data, as well as pfdtool configuration files will be automatically (re)created. If everything is OK, you will be prompted to either continue or cancel the save data modding. If information provided is correct, click "Yes". Once completed, copy/overwrite modified save data from your PC back to PS3 via storage media and run GT5.

Note that SFO file is not modified this way, as it is not required by GT5 loading system. Data in SFO file will be automatically updated (corrected) by GT5 itself once loaded. Happy modding!

candan's Avatar
#68 - candan - 69w ago
I'm not getting this to work with gt5. It still tells me it's a different users file... what the? Haven't tried it on anything else yet. This is tue first game I've tried and cos I'm stuck on it, I'm still trying! Lol

Shell 32's Avatar
#67 - Shell 32 - 69w ago
Hi guys, i have some problems with this homebrew. When I tried to install it on Rogero 4.30 with standalone install package files app, it didn't even start the installation (error 80029564). Then I resigned it with the TrueAncestor EBOOT resigner, now it finishes the installation but it still doesn't work, it gives error 80010017 and returns to XMB. Is it possible to make it work? Here is the package.conf file I used to rebuild the .pkg:


oVERSoLDiER's Avatar
#66 - oVERSoLDiER - 69w ago
I had problems with the CMD-based version too. With the GUI you just press the "..." button in the up-right corner, search your Savedata, which will be added below in a list. After that, right-click on the item and choose "Bruteforce...".

When it's done it will tells you the secure_file_id.

You could may post a save from a game which is not in the list, so I can test it.













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