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PS3 RetroArch v0.9.7 Multi-system Game Emulator is Released


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100w ago - Following up on their previous releases, today PlayStation 3 homebrew developers Themaister and Squarepusher (aka Twin Aphex) have officially updated the PS3 Multi-system Game Emulator known as PS3 RetroArch to version 0.9.7 followed by v0.9.8 Beta 2, Beta 3 and Final with the changes below.

Download: [Register or Login to view links] (20.00 MB) / [Register or Login to view links] (91.56 MB) / [Register or Login to view links] (Mirror - 19.81 MB) / [Register or Login to view links] (Mirror - 89.42 MB) / [Register or Login to view links] / [Register or Login to view links] (Place them in the same folder as your WAD files) / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] by deank (delete your old one before installing) / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] by STLcardsWS / [Register or Login to view links] via gDrive / [Register or Login to view links] (29 MB)

Changes from the previous v0.9.6 official release:

  • Added Core: Mednafen_Wswan
    ---Bandai WonderSwan
    ---Bandai WonderSwan Color
  • Added Core: Mednafen_PCE_fast
    ---Turbo GrafX 16 / PC-Engine
    ---Turbo GrafX CD / PC-Engine CD
    ---Super GrafX
  • Core Update: Genesis_plus_gx
    --- Sega CD Support Added
  • Added: multiMAN compatibility to all libretro cores
  • Various changes under the hood and to the GUI.

From the PS3 NFO File:

RETROARCH PS3 - 0.9.7

RetroConsole Level: 2
Author: Themaister, Squarepusher/Twin Aphex

HOW TO INSTALL THIS

ON DEBUG (DEX) PS3

Put the PKG file 'retroarch-ps3-v0.9.7-dex.pkg' on your USB stick, put it in your PS3. Go to the PS3 XMB - go to the Game tab - Select 'Install Packages', and install the PKG file.

ON CFW P3

Put the PKG file 'retroarch-ps3-v0.9.7-cfw.pkg' on your USB stick. Put it in your CFW PS3. Go to the PS3 XMB - go to the Game tab - select 'Install Packages', and install the PKG file.

NOTE: The official release no longer supports Geohot/Wutangzra CFWs. If you must use them, you have to do pkg_finalize on the PKG to install it.

HOW TO USE THIS

On first startup, RetroArch will select one of the dozen or so emulator/game cores. The name of the core currently loaded will be shown at the top side of the screen.

You can now select a ROM that this core supports and load it in the Filebrowser.

To select a different core in the menu - press Select to go to the Settings screen. From here, go to the 'Retro tab', and select 'Default emulator core'. Press X to go to a filebrowser where you can select a different core. Press X to confirm, then exit RetroArch. Start up again to boot up to the new emulator core.

To change to a different core ingame - press R3 to bring up the 'Quick Menu'. Select 'Change libretro core'. Press X to go to a filebrowser where you can select a different core.

INGAME CONTROLS

During ingame operation you can do some extra actions:

  • Right Thumb Stick - Down - Fast-forwards the game
  • Right Thumb Stick - Up - Rewinds the game in real-time ('Rewind' has to be enabled in the 'Settings' menu - warning - comes at a performance decrease but will be worth it if you love this feature)
  • RStick Left + R2 - Decrease save state slot
  • Rtick Right + R2 - Increase save state slot
  • RStick Up + R2 - Load selected save state slot
  • RStick Down + R2 - Save selected save state slot
  • L3 + R3 - Go back to 'Menu'/'Quick Menu'

WHAT IS RETROARCH?

RetroArch is a modular multi-system emulator system that is designed to be fast, lightweight and portable. It has features few other emulator frontends have, such as real-time rewinding and game-aware shading.

WHAT IS LIBRETRO?

Libretro is the API that RetroArch uses. It makes it easy to port games and emulators to a single core backend, such as RetroArch.

For the user, this means - more ports to play with, more crossplatform portability, less worrying about developers having to reinvent the wheel writing boilerplate UI/port code - so that they can get busy with writing the emulator/porting the emulator/game.

WHAT'S THE BIG DEAL?

Right now it's unique in that it runs the same emulator cores on multiple systems (such as Xbox 360, PS3, PC, Wii, Xbox 1, etc).

For each emulator 'core', RetroArch makes use of a library API that we like to call 'libretro'.

Think of libretro as an interface for emulator and game ports. You can make a libretro port once and expect the same code to run on all the platforms that RetroArch supports. It's designed with simplicity and ease of use in mind so that the porter can worry about the port at hand instead of having to wrestle with an obfuscatory API.

The purpose of libretro is to help ease the work of the emulator/game porter by giving him an API that allows him to target multiple
platforms at once without having to redo any code. He doesn't have to worry about writing input/video/audio drivers - all of that is supplied to him by RetroArch. All he has to do is to have the emulator port hook into the libretro API and that's it - we take care of the rest.

PLAYSTATION3 PORT

The PS3 port of RetroArch is one of the most developed console ports of RetroArch.

A couple of unique features RetroArch PS3 boasts that is not commonly found anywhere else:

  • Game-aware shading in every emulator now (*)
  • Real-time rewinding
  • More shader features (motion blurring, etc)
  • Switching between emulator cores seamlessly, and ability to install new libretro cores

Included with RetroArch PS3 are a bunch of shaders - including the latest versions of the popular xBR shader. It is possible to use two shaders simultaneously to get the best possible graphical look.

* Check out Opium2k's manual shaders for Zelda 3 and others - you can find DLC packs for RetroArch at this site: code.google.com/p/retro-arch/

EMULATOR/GAME CORES BUNDLED WITH PS3 PORT

The following emulators have been ported to RetroArch and are included in the PS3 release of RetroArch.

  • Final Burn Alpha (Arcade - various) [version 0.2.97.26]
  • FCEUmm (Nintendo Entertainment System) [recent SVN version]
  • Gambatte (Game Boy | Super Game Boy | Game Boy Color) [version 0.5.0 WIP]
  • Genesis Plus GX (Sega SG-1000 | Master System | Game Gear | Genesis/Mega Drive | Sega CD) [version 1.7.0]
  • SNES9x Next (Super Nintendo/Super Famicom)
  • VBA Next (Game Boy Advance)
  • Prboom (for playing Doom 1/Doom 2/Ultimate Doom/Final Doom - [Register or Login to view links])
  • Mednafen PCE Fast (PC Engine/PC Engine CD/Turbografx 16)
  • Mednafen Wonderswan (WonderSwan/WonderSwan Color/WonderSwan Crystal)

All of the emulators listed above are the latest versions currently available. Most of them have been specifically optimized so that they will run better on PS3 (some games would not reach fullspeed without these optimizations).

WHAT EXTENSIONS ARE SUPPORTED BY EACH CORE

  • Prboom WAD|wad
  • SNES9x Next smc|fig|sfc|gd3|gd7|dx2|bsx|swc|zip|SMC|FIG|SFC|BSX|GD3|GD7|DX2|SWC
  • Genesis Plus GX md|smd|bin|gen|zip|MD|SMD|bin|GEN|ZIP|sms|SMS|gg|GG|sg|SG|cue|CUE
  • VBA Next GBA|gba
  • FCEUmm nes|NES|unif|UNIF
  • Gambatte gb|gbc|dmg|zip|GB|GBC|DMG|ZIP
  • Final Burn Alpha zip|ZIP
  • Mednafen PCE pce|PCE|cue|CUE
  • Mednafen Wonderswan ws|WS|wsc|WSC

ZIP SUPPORT

FOR EACH CORE (except for Final Burn Alpha)

There are three modes -

EXTRACT ZIP TO CURRENT DIR: When you press 'X' on a ZIP file in the File Browser, its contents will be extracted to the current directory. From there, you can load the RMO and play.

EXTRACT ZIP TO CURRENT DIR AND LOAD FIRST FILE: When you press 'X' on a ZIP file in the File Browser, its contents will be extracted to the current directory. The first ROM that was extracted from the ZIP file that is a ROM will be loaded automatically.

EXTRACT ZIP TO CACHE DIR: When you press 'X' on a ZIP file in the File Browser, its contents will be extracted to the /dev_hdd1/ partition. From there, you can load the ROM and play.

WARNING: Savestates and SRAM files that have been created by loading ROMs from the cache dir this way will be removed after RetroArch has been closed.

FOR FINAL BURN ALPHA

Selecting a ZIP file from the Filebrowser will load that game directly.

Troubleshooting

If you find that RetroArch no longer works for whatever reason, there is a way to get it back to work -

  • Remove retroarch.cfg from the 'SSNE100000' folder, then start up again. The Libretro management service in RetroArch should automatically pick a random libretro core and write this to the config file.

What can you expect in the future?

  • An official Android port of RetroArch (no, no App Store 'fee' - 'free' as in beer AND as in libre - will be the focal point of RetroArch 0.9.8)
  • Port of NxEngine to libretro - runs Cave Story (PC version is already done, runs on big-endian consoles but has too many bugs to be playable)
  • Port of MAME 0.72 to libretro
  • Port of VICE to libretro
  • Port of ScummVM to libretro
  • More emulators, more games that will run on RetroArch
  • Lots of other crazy ideas that might or might not pan out

Credits

  • Mudlord for his Waterpaint/Noise shaders.
  • Hyllian for the xBR shader.
  • Opium2k for the nice manual shaders (bundled with PS3 release).
  • Deank for assistance with RetroArch Salamander on CFW PS3s and Multiman interoperability.
  • FBA devs for adopting the libretro port.
  • Ekeeke for help with the Genesis Plus GX port.
  • ToadKing for having done a lot of work on RetroArch Wii.
  • Freakdave for helping out with the Xbox 1 port.

Websites

  • Twitter: twitter.com/libretro
  • Source: github.com/libretro
  • Homepage: libretro.org
  • Opium2K DLC for RetroArch: code.google.com/p/retro-arch/
  • IRC: #retroarch (freenode)

Update: Below are some unofficial stand-alone builds as well from STLcardsWS:

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] (Contains Images for Systems not emulated on the PS3 by Blackotoo)





Important Notes:

  • These Standalone Emulators are not multiMAN/mmCM Compatible. (by making them standalone it breaks this feature)
  • These are Unofficial PKGs (However each core is from the official 0.9.7 release except IMAMe4all)
  • IMAME4all: This libretro core was made by the RetroArch developers but it was never officially released for the PS3 as they have plans for a better MAME port in the future. So any issue that arise from this core will not be fixed or attended to as it was scrapped for the PS3)
  • MAME 0.37b5 Romset is required
  • Saving/Loading is broken and will not be fixed
  • Some Games on the 0.37b5 romset will not work (part of the reason why this older port was scrapped for the PS3)

Paths:

These are the Content IDs for each standalone if you want to use different images & sounds.

  • SSNE99999 = RetroArch-Wonderswan
  • SSNE88888 = RetroArch-SNES
  • SSNE77777 = RetroArch-NES
  • SSNE66666 = RetroArxch-Gameboy
  • SSNE55555 = RetroArch-TurboGrafx16
  • SSNE44444 = RetroArch-GameboyAdvance
  • SSNE33333 = RetroArch-Genesis
  • SSNE22222 = RetroArch-FBalpha (arcade)
  • SSNE11111 = RetroArch-IMAME4all
  • SSNE12121 = RetroArch-SG-1000
  • SSNE13131 = RetroArch-Game Gear
  • SSNE14141 = RetroArch-Master System
  • SSNE15151 = RetroArch-Turbo Grafx CD (aka TurboDuo)
  • SSNE16161 = RetroArch-Super Grafx
  • SSNE17171 = RetroArch-Sega CD
  • SSNE65432 = RetroArch prBoom
  • SSNE54321 = RetroArch Neo-Geo

Credits/Thanks:

  • SquarePusher (for his continued work on the PS3 port of RetroArch)
  • Blackotoo (for making a great Uniformed Images for all the emulators)
  • Aldostools (for all his great tools that made this process very easy)
  • pete_uk (for all his unofficial compiles of RetroArch)

RetroArch PS3 CFW v0.9.8 Beta 2 Changelog: Latest build: 21/11/2012

RetroArch 0.9.8 BETA2 - Commit: github.com/Themaister/RetroArch/tree/897167789f935d0adf5c7f51a1bc39b7b810f4e8

Included Cores:

  • Snes9x Next - Super Nintendo
  • FCEU_MM - Nintendo Famicom / NES
  • Gambatte - Gameboy & Gameboy Color
  • VBA Next - Gameboy Advance
  • Final Burn Alpha v0.2.97.26 - Arcade
  • PR-Boom - Doom, Doom 2 etc.
  • Genesis-Plus-GX 1.7 - Sega Genesis / Megadrive, Master System, Game Gear, SG1000 & Sega CD / Mega CD Mednafen_PCE_fast -
  • NEC PC-Engine / Turbo Grafix 16 & CD, Super Grafx
  • Mednafen_wswan - Bandai Wonderswan

Bugs & Issues

  • iMame4All - REMOVED, NO LONGER SUPPORTED

If you find any bugs, please report them in this thread.

Notes:

  • Final Burn Alpha - Based on version 0.2.97.26. Make sure you have the right ROMs or you will have problems.
  • Genesis-Plus-GX - Sega CD Emulation requires a sega cd bios in the same folder as your ISO / BIN files. The BIOS ROM files be named BIOS_CD_J.bin (Japan), BIOS_CD_U.bin (US) and BIOS_CD_E.bin (Europe)
  • Mednafen_PCE - PCEngine / Turbo Grafix CD Emulation requires the PCE CD BIOS to be in the same folder as the ROM you are trying to load. It needs to be named SYSCARD3.PCE
  • SEGA CD audio is fully functional now

This compile has been tested by myself on 4.21 REX. It is signed for 3.40 so should work on any CFW.

RetroArch PS3 CFW v0.9.8 Beta 3a Changelog: Latest build: 30/11/2012

RetroArch 0.9.8 BETA 3a - Commit: github.com/Themaister/RetroArch/commit/78d0edc4aa0125c1c8dbfe10c5f69fe59e741497

Included Cores:

  • Snes9x Next - Super Nintendo
  • FCEU_MM - Nintendo Famicom / NES
  • Gambatte - Gameboy & Gameboy Color
  • VBA Next - Gameboy Advance
  • Final Burn Alpha v0.2.97.26 - Arcade
  • PR-Boom - Doom, Doom 2 etc.
  • Genesis-Plus-GX 1.7 - Sega Genesis / Megadrive, Master System, Game Gear, SG1000 & Sega CD / Mega CD
  • Mednafen_PCE_fast - NEC PC-Engine / Turbo Grafix 16 & CD, Super Grafx
  • Mednafen_wswan - Bandai Wonderswan & Wonderswan color
  • Mednafen_VB - Nintendo Virtual Boy
  • Mednafen_Neopop - NeoGeo Pocket & Pocket Color
  • Mednafen_PSX - Playstation 1

Bugs & Issues

  • iMame4All - REMOVED, NO LONGER SUPPORTED

If you find any bugs, please report them in this thread.

Notes:

  • Final Burn Alpha - Based on version 0.2.97.26. Make sure you have the right ROMs or you will have problems.
    Genesis-Plus-GX - Sega CD Emulation requires a sega cd bios in the RetroArch system folder (/dev_hdd0/game/SSNE10000/USRDIR/system). The BIOS ROM files be named BIOS_CD_J.bin (Japan), BIOS_CD_U.bin (US) and BIOS_CD_E.bin (Europe)
  • Mednafen_PCE - PCEngine / Turbo Grafix CD Emulation requires the PCE CD BIOS to be in the same folder as the ROM you are trying to load. It needs to be named SYSCARD3.PCE
  • Mednafen_PSX - Only runs at 18 - 25 FPS & will not perform better without a dynarec. Requires the following BIOS files in the
  • RetroArch system folder: scph1001.bin, scph5500.bin, scph5501.bin, scph5502.bin & scph7502.bin.

This compile should work on all CEX firmwares, except for GEOHOT and WUTANGRZA.

RetroArch v0.9.8 Beta 3 (Unofficial) Stanalones by STLcardsWS (linked above) stated the following as well:

This time around I created standalones for each system as well just for each core. Would not use both just one or the other but you could use both if you wanted to but i see no point. Example (Systems)

  • Sega Genesis
  • Super Nintendo
  • Turbo Grafx
  • Arcade

Example (Cores)

  • genesis_plus_gx
  • SNES9x_next
  • Mednafen_PCE-fast
  • fb_alpha

Important Notices:

1.) These are Unofficial Standalones Emulators. They are unofficial because they use the latest unofficial compile and then they are split up into standalones from the official setup.

2.) These Standalone Emulators are not multiMAN/mmCM Compatible. (Booting Roms from multiMAN will not work (official 0.9.7 does), Return to multiMAN does work). You can have this installed alongside the official installation as well.

New Cores Added from 0.9.7 Stanadlone

  • Menafen_VB (Nintendo Virtual Boy)
  • Mednafen_Neopop (Neo Geo Pocket / Color)
  • Mednafen_PSX (PSone - Limited playabality runs at 18-25 FPS, can only improve with a dynarec)

Title ID's

System TitleID's

Standalone Cores TitleID's

Credits / Thanks

  • Squarepusher aka Twinaphex: for the PS3 port of RetroArch and the work he has done on this great emulator. Also for giving me the okay to release these standalones.
  • Pete_uk: for all his unofficial compiles of RetroArch.
  • Aldostools: for creating such a great tool set which makes this process very easy.




Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 47 Comments - Go to Forum Thread »

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capitaobr's Avatar
#37 - capitaobr - 39w ago
great!!

jarvis's Avatar
#36 - jarvis - 42w ago
I'm really only interested in the following titles working:

Mortal Kombat 2, 3 Ultimate, 4
Killer Instinct

Has anyone tried to run any of these games and had success? I realize the load/save state for MK probably won't work (Midway know issue listed above), but are they games playable at a reasonable frame rate? Thanks!

Also below is a PS3 PKG by STLcardsWS (via psx-scene.com/forums/content/ps1-4444/) for the PS1 Indie Game Marilyn: In the Magic World from LameGuy64, as follows:

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

Marilyn: In the Magic World

It is I, the great and highly talented LameGuy64 again with another awesome entry for this year's Codeblast '14 competition, Marilyn: In the Magic World. An old school 2D action platformer fan-game developed almost entirely by me featuring Kenny Anderson's Marilyn character.

Unfortunately, I was unable to test this game on a real PlayStation as I'm currently far away from home and I don't have my development console with me but it works perfectly on a emulator and a PS2 through backwards compatibility mode. Please inform me when you experience any major bugs in this game such as crashes and/or lock-ups.

About the Project:

  • Project Title: Marilyn: In the Magic World
  • Developer: lameguy64
  • Time to Complete: 6 months
  • SDK: Psy-Q
  • Genre: Action Platformer
  • Latest Release: Version 0.10a
  • In Development: Yes
  • Initial Release Date: JANUARY-4-2014
  • Last Date Updated: MAY-5-2014
  • Controller: CONTROL PAD
  • Players: 1
  • Memory Card: None
  • Language(s): English
  • Burn and Play: Yes
  • Executable Included: No
  • Source Available: Yes

Technical Features:

  • Fast loading times and clean disc structure
  • Compilation-friendly and MeidoMenu 1.2 compatible
  • CD-XA music streaming (broken on real console for now) and sound effects
  • Supports widescreen mode (doesn't look good on most emulators though)
  • Automatic NTSC/PAL selection
  • Smooth scrolling
  • Parallax background scrolling of up to 4 layers
  • Particle effects
  • Simple script system for dialog events





Official ReadMe:

Update: Just updated this game to v0.12a which doesn't have much in it other than that I have finally fixed the CD-XA playback code which didn't work on a real PSX and fixed some minor bugs that Shadow mentioned.

Also, any future updates of this game will be posted on this forum thread: psxdev.net/forum/viewtopic.php?f=62&t=499

Download: [Register or Login to view links] / [Register or Login to view links]

PS3 News's Avatar
#35 - PS3 News - 43w ago
Following up on the previous RetroXMB update, today an unofficial RetroArch MAME 0.78 Standalone Emulator PS3 PKG is available for those interested.

Download: [Register or Login to view links]

To quote: For best performance you should use the MAME romset 0.78. I have tested using lower romsets such as 0.37b5 and that romset worked well, but again for best performance and compatibility you should use 0.78 MAME romset. There are some things to be aware of that i have outlined below. As this is still an experimental core and could have some issues not discovered yet.

Basic Usage:

  • MAME romset 0.78 is required for best performance.
  • At first screen of MAME agreement when ask to type OK, Move Left Stick - Left to Right to signal "OK"
  • R3 will access the RetroArch Main Menu.
  • R2 will access the MAME Menu options.
  • Select in game will add credits to the game.

Notes:

  • Core is based on v0.9.8 of RetroArch (not the current 0.9.9).
  • This is an Experimental Core for the PS3 from Libretro Code Re-depository (github.com/libretro/mame2003-libretro).
  • This is an Unofficial release Please DO NOT BUG official RetroArch developer of any problems.
  • Custom RetroArch Main Menu Wood Background Added in place of default RetroArch menu.

Known Bugs:

  • When accessing MAME settings (R2 button) settings will not save for next boot
  • Save / Load States will not work on a few titles. (mainly Midway titles)

Credits:

  • RetroArch Developers: Squarepusher , Maister
  • Libretro Contributors: View the list of many contributors here (github.com/libretro?tab=members).
  • RetroXMB Developer: doobz
  • Artwork: Sandungas (PIC1) & STLcardsWS (Custom Wood Main Menu)

More PlayStation 3 News...

infern0's Avatar
#34 - infern0 - 44w ago
Can somebody tell me how to disable the Right-Stick-Down-Fast-Forward function / button /feature in PrBoom? If i play a game and press Right-Stick-Down by mistake then the game fast-forwards for the time i push this button until i release it. It's annoying.

RetroXMB Lite: A new approach to RetroXMB - Introducing a New RetroXMB Concept by STLcardsWS

s3nint3!
Introducing a new approach to RetroXMB. This is a working Proof of Concept that will require user's to create packaged manually until a developer that has intrest decides to hopefully create some RetroXMB Lite tools to make the process I am about to disclose below with this new concept.

I was one of the first contributors and stayed alongside doobz for much of the development of RetroXMB, I came up with this concept back then, but to start we focused on simple and noob proof. Now that doobz has disappeared from the scene and the RetroPS3 Project was never completed (The tool thet created RetroXMB packages and more). I think it's time to revive this project a bit and this new concept i think is the way i think will generate some interest into the project.

There are three main differences to RetroXMB Lite Packages Vs. Traditional RetroXMB created PKGs

1st - Libretro Cores have been removed from the package. Instead all the libretro cores are in one central folder. Two big benfiets arise from this as now it becomes very easy to update your libretro cores, and also saves some HDD space from repeated cores on your HDD. These files and more will be installed with the RetroXMB Lite SETUP package.

2nd - Shader's: In the the traditional RetroXMB packages no shader's are included, if they had been it would of been an extra 7MB per ROM package. So just like the Cores there will be installed to a central folder with the RetroXMB Lite SETUP package.

3rd - Rom Removed: The Rom can remain in the package still if you would like but you also can have it any path you put in the retroarch.cfg file under the "ROM PATH=" option. I recommend an internal location such as "/dev_hdd0/ROMS/SYSTEM NAME/rom.zip" . You can use an external location but can cause issues when you do not plug in your external HDD in same port.

STEP 1: Install RetroXMB Lite Setup - Download LINK (GAME DATA PACKAGE - [Register or Login to view links])
Note --- Installs to: /dev_hdd0/game/RETRO0000/
STEP 2: Download and Install a RetroXMB LITE - TEST PKG from the list below
STEP 3: Now you must obtain your own ROM and place on your internal HDD in the location with same exact filename & path(s) marked below.

THESE PACKAGES DO NOT CONTAIN ANY ROM FILES. DO NOT POST ROM FILES OR PACKAGES WITH ROMS INCLUDED. RETROXMB LITE PACKAGES CAN BE POSTED WITH ROM LOCATION DESIGNATED.

snes9x_next

SUPER MARIO WORLD

PLACE YOUR ROM IN THIS LOCATION: /dev_hdd0/ROMS/SNES/Super Mario World.zip
Included XMB Art: ICON0.PNG 3D Game Cover (XMB ICON)
DOWNLOAD PKG: [Register or Login to view links]
SIZE: 105 kb

nestopia

Mike Tyson's Punch-Out

PLACE YOUR ROM IN THIS LOCATION: /dev_hdd0/ROMS/NES/Punch Out.zip
Included XMB Art: ICON0.PNG 3D Game Cover (XMB ICON)
DOWNLOAD PKG: [Register or Login to view links]
SIZE: 100 kb

The Legend of Zelda

PLACE YOUR ROM IN THIS LOCATION: /dev_hdd0/ROMS/NES/Legend of Zelda.zip
Included XMB Art: ICON0.PNG 3D Game Cover (XMB ICON)
DOWNLOAD PKG: [Register or Login to view links]
SIZE: 100 kb

RBI BASEBALL

PLACE YOUR ROM IN THIS LOCATION: /dev_hdd0/ROMS/NES/RBI Baseball.zip
Included XMB Art: ICON0.PNG 3D Game Cover (XMB ICON)
DOWNLOAD PKG: [Register or Login to view links]
SIZE: 100 kb

Mednafen_VB (Core Option Example)

Mario's Tennis

PLACE YOUR ROM IN THIS LOCATION: /dev_hdd0/ROMS/Virtual Boy/Mario's Tennis.vb
Included XMB Art: ICON0.PNG 3D Game Cover (XMB ICON)
Mednafen Core Options: Toggled Palette from BLACK/RED to BLACK/WHITE
DOWNLOAD PKG: [Register or Login to view links]

Genesis Plus GX (Bios Example)

Snatcher

PLACE YOUR ROM IN THIS LOCATION: /dev_hdd0/ROMS/genesis_plus_gx/snatcher. iso
PLACE BIOS (after pkg is installed): /dev_hdd0/game/SEGACDSNA/USRDIR/cores/system/bios_CD_U.bin
Included XMB Art: ICON0.PNG 3D Game Cover (XMB ICON)
DOWNLOAD PKG: [Register or Login to view links]
SIZE: 128 kb

Developer(s) needed who can create a Package Creation Tool based on this concept.
I can help with information, i know RetroXMB and RetroArch better then anyone and have came across about every issue you can come across

How to create your own RetroXMB Lite Packages (Manual RetroXMB Lite Package Creation) by STLcardsWS

This guide expect you to have general knowelge of Package Assembly, a good set of tools for these task is PS3 Tools Collection from Aldostools.

Download Sample PKG Template

STEP 1.) Download this link ([Register or Login to view links]) it is a Sample PKG Template. It includes a folder which you should copy and create your roms using that as a template. There is also a pkg included DO NOT INSTALL it as it just a sample of what a finished product would be.

Editing the PARAM.SFO file

STEP 2.) Edit the PARAM.SFO file in the Sample Package:
a.) Change the TITLE ID to a unique ID for this rom
examples: GBOY00001, GENS00001, FBAX00001, or SNESmrio1, NESmario1, MAMEmk111,MAMEmk222, Point is to make them unformed for each core for easy locating in the future.

Adding a ICON0.PNG & other (optional) Artwork & Sounds

STEP 3.) This image serves as the XMB main icon for this rom.

Required Format: .PNG
Required Size: 320 x 176

NOTE: Other forms of XMB Art & Sounds can be added also. (ICON1.PAM,SND0.AT3, PIC1.PNG...)

Editing retroarch.CFG file

STEP 4.) In Wordpad or any text editor open retroarch.cfg in the Sample Template

4-A.) Now with your choosen TITLE ID from Step 1 (PARAM.SFO) we need to edit some path's in the retroarch.cfg File. In the locations marked in Red below in the sample CFG file is where you need to put your created TITLE ID replacing the red text of the sample TITLE ID of "RRETRORBI0"

4-B.) ROM Location, this is where we tell RetroArch where our rom is located. It's best to keep your ROMS on the internal HDD but it can work on external but can cause issues if HDD is unplugged or different port is used. but any location can be defined in the retroarch.cfg with this value using NES roms RBI Baseball as an example libretro_rom_path = "/dev_hdd0/ROMS/NES/RBI Baseball.zip" ) See spoiler for Suggested path setup for ROMS.

Recommended Rom paths to use per each core:

4-C.) This step you must specify the CORE NAME in this path using nestopia as an example :
("libretro_path = "/dev_hdd0/game/RETRO0000/USRDIR/RETROXMB_CORES/nestopia.SELF")
you can find the list of EXACT Core Names in the Spoiler menu below.

Exact Core names to use in retroarch.cfg file

retroArch.CFG file (Sample from RBI Baseball Package above: )

Adding Addional Roms & Bios Files to your package

Info coming very soon

Create the Package

Create the Package!!!!

RetroXMB Creator by aldostools

This tool allows to create shortcuts of your ROMS on the XMB, using the RetroXMB.

Download: [Register or Login to view links] / [Register or Login to view links] (v1.6.1 Mirror)

Thanks to Themaister/TwinAphex for RetroArch, STLcardsWS for the template examples.

Following the example's I have made this tool (with slight modifications).

It requires to have installed RetroArch 1.0.0.2. Any part can be installed alone.

The rom is copied inside the roms folder by default or can be changed to a custom path, that can be defined in the tool. If there is a .jpg or .png with the same name of the rom, it will be used as ICON0.

You can add files like: nes-icon0.png, snes-pic1.png, gbc-icon1.pam, gen-pic0.png, etc. and they will be used as the default pictures for the selected emulator type.

The RetroXMB Creator uses a similar approach to the one used in IRISMAN 3.0.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

Version 1.01

  • Fixed a bug in retroarch.cfg path

Version 1.02

  • Added Custom Path Options for ROM(s) locations
  • Added Custom Path Options for SAVES Location.

Version 1.03

  • Added support for DOOM (prboom)

Version 1.04

  • Preview button
  • Right-click on preview button for the hidden settings menu
  • For now it only has the option to define the Title ID of RetroArch (default: SSNE10000 (default RetroArch Cores), but you can change it to RETRO0000 (RetroXMB Lite) or any other that you prefer)
  • Added templates for QuickNES and NEStopia.

Version 1.05

  • Support in preview to "drag & drop" images

RetroXMB Creator - v1.1.1

Ability to select:

  • ICON0.png/jpeg -- (drag & drop image or right click on the icon in preview mode)
  • ICON1.PAM -- (right click on the icon in preview mode/no video preview)
  • PIC0.png/jpeg -- (drag & drop image or right click on the icon in preview mode)
  • PIC1.png/jpeg --- (drag & drop image or right click on the icon in preview mode)
  • PIC2.png/jpeg (4.3 Televisions) --- (right click on the icon in preview mode/no image preview)
  • SND0.AT3 --- (right click on the icon in preview mode)
  • Custom PARAM.HIP (click on the top-left "i" button in preview mode)
  • RetroArch.cfg (Double click on the emulator type found at the left of the main window to edit the .cfg in template folder)
  • Inject "MANUAL" folder in DDS format PARTIAL (it creates a MANUAL folder and includes it in the PKG if you add the .DDS files)
  • RetroArch Global Settings PARTIAL (Click on the top-right blue icon to open a settings window with some global parameters)
  • Support to use the folder structure of the STLcardsWS 's PKG for RetroArch "Retro XMB Edition" 1.0.0.2

RetroXMB Creator - v1.1.5

  • Various minor Tweaks and Additions
  • Cleaning more bugs

RetroXMB Creator - v1.1.7

  • Resized PNG now retain transparency
  • Image scaling now uses Bicubic Interpolation HQ instead of average resizing.
  • There was a regression that introduced by the VB5 editor, that added 2 wrong spaces in the paths for savefile_directory, savestate_directory, rgui_browser_directory, menu_texture_path
  • I found a few bugs rendering the images in the SavePNG

RetroXMB Creator - v1.20 - April 26

  • It now can create manuals in .DDS format. Just drag & drop the images in .jpg, .png, .bmp, .tif or .dds on the Retro XMB Manual window, hit MANUAL button and then create the PKG.
  • RetroXMB Creator can be used as a manual reader on uncompressed PKG files

v1.22

  • Rom location added to PARAM.HIP automatically. (PARAM.HIP txt contents is viewable from XMB by highlighting the rom and pressing Traingle to access side-bar menu and select "Update Histroy"

v1.23

  • Added a list of variables from the text file viewable NVDXT_parameters.
  • Added a new function to set the parameters NVDXT pressing the F2 key from the window RetroXMB Manual Menu.
  • Added display of the size of the image that will be shown at the top of the application next to the title.

v1.24

  • Added support for"SCE-PS3 Rodin LATIN" font for PARAM.HIP
  • Added an experimental conversion method using the parameters: -rel_scale 0.6, 0.6 -24 dxt1c
  • If the images are already in DDS format, the program will use them, instead of try to do the conversion.(it's not the best approach, but at least the images will have the proper size if you provide them already converted)

v1.3

  • Added a new Core Options window (press F2 to access it)
  • Changed the aspect_ratio_index from "22" to "0" when Aspect Ratio is 4:3

v1.3.1

  • I just fixed a regression introduced in 1.3. It should be fixed in version 1.3.1

v1.3.2

  • Temporary working folders are now stored in .\Work folder. Packages are now stored in .\Packages folder.

v1.3.3

  • ICON0.PNG fix in preview mode

V1.3.4

  • I have included these wallpapers in a new folder "Skins" You can select one of them pressing F3 (Blue Icon), then going to the "Skins" tab. The selected skin will be used on the packages created with the selected core.

V1.3.5

  • I have added a progress bar when roms are dropped to create multiple packages in batch. Also the selected core is now displayed in preview mode.

V1.4.x:

  • Added support for PS1 isos
  • Added support for paste image from clipboard;
  • Added auto load ICON0/PIC1/PIC2/etc from the rom's folder.

V1.5:

  • Added support for creation of DOSBOX packages.

V1.51:

  • For the FBA Core, I added a new template intended specifically for NEOGEO games, which will validate if the neogeo.zip exists in the roms folder.If the neogeo.zip is copied to TEMPLATE/USRDIR/cores/system, the file will be copied to the roms folder automatically. The template "FBA" will not copy the neogeo.zip
  • Some unnecessary bios files (if found) are now removed from /USRDIR/cores/system
  • Added .MDF as supported extension for PS1 isos. If a .cue with the same name of the .iso/.img/.bin/.mdf is found, it will be also copied.
  • Roms/ISOs are now shadow copied to the Work folder when a PKG is being prepared. If the shadow copy fails, a regular copy will be tried. This should speed up the PKG creation, and save some HDD disk space. The PKG will install a regular copy (not a shadow copy).

More clickable items on the GUI:

  • If the path at the bottom of the window is clicked, a new Explorer window will be opened showing the rom/image.
  • If the package name display at the top of the window is clicked, a new Explorer window will be opened showing the temporary working folder.
  • If the Make button is right clicked, a new Explorer window will be opened showing the Packages folder.
  • If the DOS buttons are right clicked, a new Explorer window will be opened showing the selected file in the folder.

V1.52:

  • In Retro XMB Creator 1.5.2 now you have support for PS1 games with multiple discs
  • Additionally, I added the option to copy the selected core to the PKG if the cores (SELF files) are copied to .\TEMPLATES\USRDIR\cores
  • Also added a SEGACD template that validates that bios_CD_E.bin, bios_CD_U.bin and bios_CD_J.bin are copied to system folder.
  • Also fixed the issue NEOGEO showing extra settings when F2 is pressed.

V1.53:

  • Minor bug fix and CFG file validation

V1.54:

  • Added the option to add/remove additional files to/from the roms folder (e.g. parent roms, bios files (if they need to be in the rom folder (such as NEO GEO), etc.).

V1.55:

  • Added display of information about the selected Core.

V1.56:

  • Replaced the default DDS conversion tool with NConvert by Pierre E. Gougelet.

V1.57:

  • Added some missing skins (DosBox, MAME, PSX, Quake, NXE) Now each core has a default skin related with the system emulated.
  • (Note: the tool will display the skin currently saved in the Registry.)
  • TIP: Click quickly on the displayed background picture to open the setup dialog to select a new skin.
  • Added "Clean Settings - RetroXMB Creator.reg" to "docs" folder to restore the default settings. Execute this file if the skins are not displayed properly.
  • Added template cfg files for sg-1000, sega sms, sega gg (with their respective skins)
  • Renamed the default memory card to Internal_MC.VM1 (also it doesn't try to rename it with the name of the iso)
  • Added more cleaning code for doom, nxengine-datafiles, bios, etc.
  • The .info files are now copied to the cores folder if the .self is included in the pkg.

V1.6:

  • Now it has 36 templates with a custom ICON0 each (created/provided by Redemp)
  • 46 menu skins available (most of them created/provided by Redemp)

V1.6.1:

  • DDS files now are associated* to Retro XMB Creator
  • It allows to view the .DDS files from Windows Explorer and navigate the pages in the manual folder.

*Requires Administrator privileges.

Thanks to Themaister/TwinAphex for RetroArch, STLcardsWS for the template examples. Floris van den Berg for FreeImage.dll, NVIDIA Corporation for the free Legacy Texture Tools.

RetroArch v1.0.0.2 (RetroXMB Edition)

Unofficial Add-on - Requires RetroArch v1.0.0.2 by STLcardsWS

This is a package that is required to be installed over the official RetroArch Installation (v1.0.0.2). This adds some files in order to give RetroXMB LIte support while allowing for any future fixes if they arise.

INSTRUCTIONS for RetroXMB Lite Setup:

  • Download & Install [Register or Login to view links]
  • Download & Install [Register or Login to view links]
  • Download and start [Register or Login to view links]
  • Once in RetroXMB Creator hit F3
  • Choose RetroArch Cores Path -- "/dev_hdd0/game/SSNE10000/USRDIR/cores/RetroXMB/1.0.0.2/"
  • RetroArch Title ID choose SSNE10000
  • Create a Package and Install
  • Enjoy!!!!!!!!

RetroXMB Lite vs RetroXMB (Original)

With RetroXMB Lite:

  • No longer is there a core in each and every package. (Save HDD, Space and makes future updating of your ROM packages easy when new Official RetroArch updates are released
  • Rom Location can be defined to any path. So put the rom in the package or have the choice to put your roms in a central folder.
  • Packages are basically shortcuts and only real size to the package is the XMB art and sounds you add!!!

Thanks / Credits

  • Squarepusher / Themaister for RetroArch (Libretro)
  • doobz original creator of RetroXMB
  • aldostools for your work on RetroXMB Creator
  • Sandungas & Ada Loves Lace - RetroXMB Contributors
  • Myself (STLcardsWS) for not letting this project fade
  • Tranced for the RetroXMB name
  • Everyone else who has made RetroXMB contributions and contributions to the PS3 Emulation Scene!!!!

Thanks to all my fellow Retro Gamers

Finally, below are some RetroXMB - ICON1.PAM & Manuals (dds) by Redemp as follows:

ICON1.PAM (Animated XMB Icons)

  • Chrono Trigger (USA) ICON1.PAM: [Register or Login to view links]
  • Donkey Kong Country (USA) (Rev 2) ICON1.PAM: [Register or Login to view links]
  • Final Fantasy III (USA) ICON1.PAM: [Register or Login to view links]
  • Legend of Zelda, The - A Link to the Past (USA) ICON1.PAM: [Register or Login to view links]
  • Secret of Mana (USA) ICON1.PAM: [Register or Login to view links]
  • Seiken Densetsu 3 (Secret Of Mana 2) ICON1.PAM: [Register or Login to view links]
  • Super Mario All-Stars + Super Mario World (USA) ICON1.PAM: [Register or Login to view links]
  • Super Mario Kart (USA) ICON1.PAM: [Register or Login to view links]
  • Super Punch-Out!! (USA) ICON1.PAM: [Register or Login to view links]
  • [Register or Login to view links]

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

I think a renamed a few by mistake to ICON0.PAM but that's just a typo so they still work.

RetroArch Main Menu Wallpapers (Skins)


ICON1.PAM (XMB Video Icons)

Nintendo NES

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NEO GEO

[*][Register or Login to view links]
[*][Register or Login to view links]
[*][Register or Login to view links]

Super Nintendo SNES

[*][Register or Login to view links]
[*][Register or Login to view links]

Sega Genesis

[*][Register or Login to view links]

MAME


Sega CD


MANUALs (DDS format)

  • Donkey Kong Country (USA) (Rev 2) MANUAL: [Register or Login to view links]
  • Chrono Trigger (USA) MANUAL: [Register or Login to view links]
  • Final Fantasy III (USA) MANUAL: [Register or Login to view links]
  • Secret of Mana (USA) MANUAL: [Register or Login to view links]
  • Legend of Zelda, The - A Link to the Past (USA) MANUAL: [Register or Login to view links]
  • Seiken Densetsu 3 (Secret Of Mana 2) MANUAL: [Register or Login to view links]
  • Super Mario All-Stars + Super Mario World (USA) MANUAL: [Register or Login to view links]
  • Super Mario Kart (USA) MANUAL: [Register or Login to view links]
  • Super Punch-Out!! (USA) MANUAL: [Register or Login to view links]

Nintendo NES

[*]Chip 'n Dale - Rescue Rangers (USA) (NES): [Register or Login to view links]
[*]Chip 'n Dale - Rescue Rangers 2 (USA) (NES): [Register or Login to view links]
[*]Contra - Hard Corps (USA, Korea) (Genesis): [Register or Login to view links]
[*]Contra (USA) (NES): [Register or Login to view links]
[*]Contra III - The Alien Wars (USA) (NES): [Register or Login to view links]
[*]DuckTales (USA) (NES): [Register or Login to view links]
[*]DuckTales 2 (USA) (NES): [Register or Login to view links]
[*]Mega Man (USA) (NES): [Register or Login to view links]
[*]Mega Man 2 (USA) (NES): [Register or Login to view links]
[*]Mega Man 3 (USA) (NES): [Register or Login to view links]
[*]Mega Man 4 (USA) (NES): [Register or Login to view links]
[*]Mega Man 5 (USA) (NES): [Register or Login to view links]
[*]Mega Man 6 (USA) (NES): [Register or Login to view links]
[*]Mike Tyson's Punch-Out!! (Japan, USA) (NES): [Register or Login to view links]
[*]Punch-Out!! (USA) (NES): [Register or Login to view links]
[*]Super C (USA) (Contra 2) (NES): [Register or Login to view links]
[*]Super Mario Bros. (World) (NES): [Register or Login to view links]
[*]Teenage Mutant Ninja Turtles II - The Arcade Game (USA) (NES): [Register or Login to view links]
[*]Teenage Mutant Ninja Turtles III - The Manhattan Project (USA) (NES): [Register or Login to view links]
[*]Legend of Zelda The (USA) - ICON1 (NES): [Register or Login to view links]
[*]Zelda II - The Adventure of Link (USA) - ICON1 (NES): [Register or Login to view links]
[*]R.C. Pro-Am (USA) - ICON1 (NES): [Register or Login to view links]
[*]R.C. Pro-Am II (USA) - ICON1 (NES): [Register or Login to view links]
[*]Tetris (USA) - ICON1 (NES): [Register or Login to view links]
[*][Register or Login to view links]
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[*][Register or Login to view links]
[*][Register or Login to view links]
[*][Register or Login to view links]

Super Nintendo SNES

  • Mega Man 7 (USA) (SNES): [Register or Login to view links]
  • Mega Man X (USA) (SNES): [Register or Login to view links]
  • Mega Man X2 (USA) (SNES): [Register or Login to view links]
  • Mega Man X3 (USA) (SNES): [Register or Login to view links]
  • Rock n' Roll Racing (USA) (SNES): [Register or Login to view links]
  • Teenage Mutant Ninja Turtles IV - Turtles in Time (USA) (SNES): [Register or Login to view links]

Sega Genesis

  • Sonic The Hedgehog (USA, Europe) (Genesis): [Register or Login to view links]
  • Sonic The Hedgehog 2 (World) (Genesis): [Register or Login to view links]
  • Sonic The Hedgehog 3 (USA) (Genesis): [Register or Login to view links]
  • Teenage Mutant Ninja Turtles - The Hyperstone Heist (USA) (Genesis): [Register or Login to view links]

PS3 News's Avatar
#33 - PS3 News - 45w ago
Following up on the previous update, today an anonymous source has leaked PS3 RetroXMB Beta 3 by doobz which allows users to boot RetroArch ROMs from the PS3 XMB alongside some updates below.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] by aldostools

To quote: Hi. The author of this application (Name: doobz) did not give permission for it's release. He claimed he was close to ready, but then he vanished and no one has seen him in months. We do not know of his location or status. It is a mystery.

As such I'm releasing the last version of the tool he provided prior to his disappearance.

Official RetroXMB README (Partial)

RetroXMB

RetroXMB is an app that makes it easy to install content on your PS3 XMB. I was sick of using "managers" to load other apps, i wanted it to be like the psp era where you clicked the icon and the app started. So this is my attempt at that

Its just a gui for a bunch of command line programs which i hacked that generate content for the Playstation 3. RetroXMB helps you put many games for many systems directly on your XMB. Here is a small list of supported systems:

Emulators:

  • PlayStation 1
  • PlayStation 2
  • PlayStation Portable

Here goes a small intro for RetroXMB..

Emulator Games:

Emulator games use RetroArch as a back-end.. here goes the wall of text about the emulators and their notes.

PS1 Games:

PS1 Games use Iris Manager as a back-end. multiMAN can cause conflicts with Iris and since multiMAN isn't open source, no one can fix it. If you run into problems while using the PS1 Games simply reboot your PS3 to fix it and dont run multiMAN

PS2 Classics (Experimental):

PS2 Classics uses the rap file from PS2 Classics Place Holder/ps2classic_GUI

Steps to install reactpsn + ps2 rap support:
1. create a new user called "aa" on your ps3
2. install ReactPSN 2.26
3. put the exdata folder in a usb device and plug it in the ps3
4. execute ReactPSN on the PS3
5. the "aa" user should be renamed to reactpsn and you will have the rif files installed in your "aa" account exdata
5. done you can now use PS2Classics made with this app

If you don't use the proper rap file, you will get a copyright information error when loading the ps2classic. this could be patched in the fw.

Note to Rogero FW Users:

Rogero FW doesnt patch certain EBOOT ecdsa signature checks. PS3 Keys from 3.56 and below aren't accepted in Rogero FW, so old homebrew won't work. Instead of resigning eboots for _higher_ fw Ask Rogero to fix this, or simply use Rebug or MiraLaTijera FW. All my EBOOTs are signed with 3.41 keys (it shouldn't matter which version).

Special Thanks:

STLcardWS, sandungas, AdaLove, UnknownArchive, Squarepusher, Hermes/Estwald, flatz, IngPereira, aldostools, Celestria, zecoxao and everyone that made this possible (or i forgot to mention )










Additional Info by STLcardsWS

RetroArch Supported Cores

FB_alpha
-- Various Arcade (CPS 1/2/3, Neo Geo, Sega System 16/18..)

FCEUmm
-- Nintendo NES / Famicom

Gambatte
-- Game Boy / Color

Genesis_plus_gx
-- SG -1000, Master System, Game Gear, Genesis, Sega CD

Mednafen_ngp
-- Neo Geo Pocket / Color

mednafen_pce_fast
-- Turbo GrafX 16, & CD (PC-Engine) / Super GrafX

Mednafen_vb
-- Nintendo Virtual Boy

mednafen_wswan
-- Bandia WonderSwan / Color

Nestopia
-- Nintendo NES / Famcom w/Disk System

prboom
-- Doom 1 & II Engine

Quicknes
-- Nintendo NES/ Famicom

snews9x_next
-- Super Nintendo / Super Famicom

Stella
-- Atari 2600

tyrquake
-- Quake Engine

Vba_next
-- Game Boy Advance

EXPERIMENTAL LIBRETRO CORES

Stella
-- Experimental Atari 2600
--- Issues ----

.Save / Load States do not work.

---Notes---

Toggle Color/Black and White with R3/L3 on select games.

mame78
-- Experimental: MAME 0.78
--- Issues ---

Save / Load States do not work.
Game Comparability is hit and miss
Frame-Rate issues in some games.

---Notes---

0.78 Romset should be used
Try lower version if exact cant be found.

Some Games will play well. There others that will not.

mednafen_gba
-- Experimental: GBA (use VBA_Next instead)
---Issues---

Very choppy and slow FPS at times.
A lot of issues
Save/Load States not supported

---Notes---

Requires GBA bios.
Use VBA-Next

mednafen_psx
-- Experimental: PSone

Slow FPS
Use other PS1 methods for the PS3.

Other Emulated Systems Supported

PlayStation 1:
-- Uses Iris Manager as a back end (4.46 not supported), Was released as the standaone PS1toPS2 b10 PlayStation Portable

-- PSP Remaster / PSP Minis, Was released as a standalone PSPtoPS3 b22

PlayStation 2:
-- Experimental PS2 Integration: Very early version.

Features

Global Features

  • Create CEX or DEX Packages
  • Create 3.41 - 4.XX Packages (Rogero Users See Read Me above)
  • Custom XMB Title
  • Customize XMB Appearance
  • ICON0.PNG
  • PIC1.PNG
  • PIC0.PNG
  • Add XMB Sound: (SND0AT.AC3)
  • Add Animated Icon: (ICON1.PAM)
  • Custom HIP: (edit text file)
  • Creates a random Title ID with a `RX-prefix` "RX_ _ _ _ _ _" at the start of every rom created.
  • OR change it to a Custom Title-ID of your choice
  • Progress Bar to show the app is working, (large files may seem long but it working).
  • Creates an XMB Auto-Booting package.

Retro Emulators:

  • RetroArch v9.9.0 is used as a back-end.for all emulation.
  • BIOS detection on ROMs. (unfinished / bugs)
  • ROM detection from various archive formats.
  • Included Custom PIC0.PNG for most cores (unfinished)
  • Support all libretro Cores for PS3 RetroArch (Uses Modified Cores)
  • Set Aspect Ratio of game to 16:9 (uncheck) or 4:3 (checked)
  • Add Extra Files or Multiple Files for roms that require it easily.

* Note there are some bugs with BIOS and ROM detections. Which leads to problems with some games not being able to create a package.

PlayStation 1

  • Update to standalone release of PS1toPS3 b10 by doobz
  • Supports PS1 ISO, BIN
  • Optional: Cue, toc File.
  • PS1 Games use Iris Manager as the engine. This supported to version 4.41 and below. at this time.
  • Hold Circle after selecting game on XMB, Enter Iris PS1 Setting menu prior to game launch.

PlayStation 2 (Experimental)

  • Early in development.
  • Supports PS2 ISO, BIN
  • Choose PS2 Playback on DEX or CEX (Experimental)
  • PS2 Classics require ReactPSN and the rap for PS2Classics Placeholder Installed

NOTICE: Make a copy of the PS2 game you are converting if you do not want to lose it!!!!

PlayStation Portable

  • An update to doobz PSProPS3 beta 22
  • Remastered Creation Supported
  • Minis Creation Supported
  • PSP ISO, EBOOT.PBP, PSN PKG (only ISO will be patched), MINI2.DAT or a homebrew PRX.

Update: RetroXMB Cave Story (NXengine) Light & Heavy XMB PKGs

Cave Story (Doukutsu Monogatari)
RetroArch v1.0.0.2 (libretro core: NXEngine)
RetroXMB XMB Direct Boot Applied

Requirements:


Additional Notes:

  • The light package has no guarantee that it will work with future updates of RetroArch (if installed). It should work and update your core as you install your new RetroArch updates in the future, but if there are changes significant changes to RetroArch, that could break features down the road. So that is something to consider if you plan to use the Light Package.
  • Also, there will be a bit more RetroXMB news coming in the next days or so stay tuned for more.
  • RetroXMB Beta 3 App (with new cores)
  • A new Tutorial for creating the smallest RetroXMB packages possible, with a bit of a mod from the official way.

Thanks/Credits:

  • Squarepusher / Maister (RetroArch) & All Libretro Contributors
  • doobz (RetroXMB Creator)
  • Daisuke "Pixel" Amaya (Cave Story Creator)

Retro XMB Creator 1.6.2 - Create LUA + PS3 Homebrew Packages / Updated PSX Launcher

What's new:

  • Added support to create Lua packages
  • Added support to create PS3 homebrew packages
  • Updated the PSX launcher (IRISMAN 3.03)

RetroXMB Setup Instructions

Based on doobz original RetroXMB with a Twist to the concept (Lite) by STLcardsWS (No Cores in the package replaced by standard core location, cut file size of packages drmatically compared to the tradional RetroXMB way)

Instructions

  • [Register or Login to view links]
  • [Register or Login to view links]
  • [Register or Login to view links]
  • Once in RetroXMB Creator Tool hit F3
  • Choose RetroArch Cores Path -- "/dev_hdd0/game/SSNE10000/USRDIR/cores/RetroXMB/1.0.0.2/"
  • RetroArch Title ID choose SSNE10000
  • Create a Package and Install
  • Enjoy!!!

RetroXMB (Beta 3) Re-released by STLcardsWS (Mar/12/14)

Included the following libretro cores from RetroArch v1.0.0.2: (tested and working for RetroXMB)

  • fbalpha
  • mame78
  • fceumm
  • Nestopia
  • QuickNES
  • GenesisPlusGX
  • Mednafen_VB
  • Mednafen_WSwan
  • Mednafen_ngp
  • Mednafen_PCE_Fast
  • gambatte
  • prboom
  • TyrQuake
  • snes9xnext
  • stella
  • vba_next
  • NXengine (Is not support in RetroXMB app (bug) but can auto boot using RetroXMB files (see above for pre-made Cave Story Packages)

Known Issues:

  • Old RetroArch Background Menu is used (minor annoyance on some long sub-menus where text alignment is an issue. This can not be fixed in the app, (as we do not have the source code) but can be manually adjusted by replacing the image from v1.0.0.2. (just keep the same name for the image)
  • Never Change the libretro Cores, or you will damage the package for future use. If this occurs delete and re-install. In order for this to be a problem someone would have to manually search folders on HDD to find the core and then change a core. In most cases this will be an issue to many.

Thanks / Credits:

  • Squarepusher (& Entire RetroArch/Libretro Team)
  • doobz (RetroXMB developer)
  • RetroXMB Contributors (see ReadME)

Update #2: Espionage (PS3)

This is a Homebrew Rom for the classic GameBoy handheld created by Fredrik Brundin, with RetroArch (gambatte) you have the options to play in Black/White or in Color. To achieve this while in-game hit L3 and R3 to access the main In-game Menu of Retro Arch and select "Core Options" where you can then select disable or enable "GB colorization".

RetroXMB autoboot is applied so direct launch from XMB with ease!

Download: [Register or Login to view links]

Espionage v1.0 - Made for the GBJAM (gbjam.net).

You play as a spy as he makes his way into the enemy base to collect as much data as he can; but don't get too greedy, because he needs to get out before the timer runs out and the enemy back up arrives.

How to Play

To run the .gb file you will need a Game Boy emulator

Credits

  • Game by: Fredrik Brundin
  • Additional Art (Title & Game Over screen): Dominic Buchholz

Update #3: GBA Indie Roms for you PS3 (Using RetroArch w/ RetroXMB Auto Boot)

Download: [Register or Login to view links] (Dangerous X_MAS (GBA Homebrew Game).pkg) / [Register or Login to view links] (PowerPig (GBA Homebrew Game).pkg)

Following the release of various GameBoy and Atari 2600 Indie Games packaged into XMB Auto-Boot packages for the PlayStation 3 (CFW), I decided to checkout another retro system where Homebrew games are still being developed often.

The GBA (GameBoy Advance) has many great Homebrew Games, but here are two very nice releases for the GBA, that we now have today for the PS3 in Dangerous X-MAS (developed by the Spoutnick Team) & PowerPig ( developed by genecyst ). These homebrew creations use RetroArch v1.0.0.2 - vba_next.SELF for emulation with RetroXMB XMB auto-boot applied. See the various screens and videos of these games in action below.

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