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PS3 RetroArch v0.9.6 Multi-system Game Emulator is Released


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124w ago - Today Squarepusher (aka Twinaphex) has released what he calls PS3 RetroArch v0.9.6, a homebrew multi-system video game emulator for the PlayStation 3 entertainment system which runs on PS3 CFW and Debug consoles!

Download: [Register or Login to view links] (18.02MB) / [Register or Login to view links] (18.02MB) / [Register or Login to view links] (69.00MB) / [Register or Login to view links] (105.46MB - Mirror) / [Register or Login to view links] (22.52MB - Update) / [Register or Login to view links] (22.79MB - Update) / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] (23.88MB) / [Register or Login to view links] (19.79MB) / [Register or Login to view links] / [Register or Login to view links]

File Names: PS3 RetroArch.PS3.v0.9.6.FOR.CFW.KMEAW.PS3 / PS3 RetroArch.PS3.v0.9.6.FOR.CFW.PS3 / PS3 RetroArch.PS3.v0.9.6.FOR.DEBUG.PS3

To quote: Here is the release of RetroArch PS3 - a multi-system emulator/game system. Expect a lot more from us in the coming months. Included in this package are the following emulators/game engines:

  • SNES9x Next (Super Nintendo)
  • FCEUmm (Nintendo NES)
  • Final Burn Alpha (0.2.97.26 - latest version - arcade)
  • Gambatte (Game Boy/Game Boy Color)
  • Genesis Plus GX (Sega Genesis/Sega Master System/Sega Game Gear)
  • VBA Next (Game Boy Advance)
  • PrBoom (Doom 1/Doom 2/Ultimate Doom/Final Doom)

RETROARCH PS3 - 0.9.6

RetroConsole Level 2

Themaister, Squarepusher/Twin Aphex

After over half a year of development (well, slightly more) and lots of preparation work, we can finally present you with RetroArch for PlayStation 3.

HOW TO INSTALL THIS

ON DEBUG PS3

Put the PKG file 'retroarch-ps3-v0.9.6-debug.pkg' on your USB stick, put it in your PS3. Go to the PS3 XMB - go to the Game tab - Select 'Install Packages', and install the PKG file.

ON CFW PS3

Put the PKG file 'retroarch-ps3-v0.9.6-cfw.pkg' on your USB stick. Put it in your CFW PS3. Go to the PS3 XMB - go to the Game tab -
select 'Install Packages', and install the PKG file.

ON CFW Kmeaw PS3:

Put the PKG file 'retroarch-ps3-v0.9.6-cfw-kmeaw.pkg' on your USB stick. Put it in your CFW PS3. Go to the PS3 XMB - go to the Game tab - select 'Install Packages', and install the PKG file.

HOW TO USE THIS

On first startup, RetroArch will select one of the dozen or so emulator/game cores. The name of the core currently loaded will be shown at the top side of the screen.

You can now select a ROM that this core supports and load it in the Filebrowser.

To select a different core in the menu - press Select to go to the Settings screen. From here, go to the 'Retro tab', and select 'Default emulator core'. Press X to go to a filebrowser where you can select a different core. Press X to confirm, then exit RetroArch. Start up again to boot up to the new emulator core.

To change to a different core ingame - press R3 to bring up the 'Quick Menu'. Select 'Change libretro core'. Press X to go to a filebrowser where you can select a different core.

INGAME CONTROLS

During ingame operation you can do some extra actions:

  • Right Thumb Stick - Down - Fast-forwards the game
  • Right Thumb Stick - Up - Rewinds the game in real-time
  • ('Rewind' has to be enabled in the 'Settings' screen - warning - comes at a slight performance decrease but will be worth it if you love this feature)
  • RStick Left + R2 - Decrease save state slot
  • Rtick Right + R2 - Increase save state slot
  • RStick Up + R2 - Load selected save state slot
  • RStick Down + R2 - Save selected save state slot
  • L3 + R3 - Go back to 'Menu'/'Quick Menu'

WHAT IS RETROARCH?

RetroArch is a modular multi-system emulator system that is designed to be fast, lightweight and portable. It has features few other emulator frontends have, such as real-time rewinding and game-aware shading.

WHAT IS LIBRETRO?

Libretro is the API that RetroArch uses. It makes it easy to port games and emulators to a single core backend, such as RetroArch.

For the user, this means - more ports to play with, more crossplatform portability, less worrying about developers having to reinvent the wheel writing boilerplate UI/port code - so that they can get busy with writing the emulator/porting the emulator/game.

WHAT'S THE BIG DEAL?

Right now it's unique in that it runs the same emulator cores on multiple systems (such as Xbox 360, PS3, PC, Wii, etc).

For each emulator 'core', RetroArch makes use of a library API that we like to call 'libretro'.

Think of libretro as an interface for emulator and game ports. You can make a libretro port once and expect the same code to run on all the platforms that RetroArch supports. It's designed with simplicity and ease of use in mind so that the porter can worry about the port at hand instead of having to wrestle with an obfuscatory API.

The purpose of libretro is to help ease the work of the emulator/game porter by giving him an API that allows him to target multiple
platforms at once without having to redo any code. He doesn't have to worry about writing input/video/audio drivers - all of that is
supplied to him by RetroArch. All he has to do is to have the emulator port hook into the libretro API and that's it - we take care of the rest.

PLAYSTATION 3 PORT

The PS3 port of RetroArch is the most developed of the two right now. It has all the features the standalone PS3 emulators had, with the addition of:

  • Game-aware shading in every emulator now (*)
  • Real-time rewinding
  • More shader features (motion blurring, etc)
  • Switching between emulator cores seamlessly, and ability to install new libretro cores

Included with RetroArch PS3 are a bunch of shaders - including the latest versions of the popular xBR shader. It is possible to use two shaders simultaneously to get the best possible graphical look.

* Check out Opium2k's manual shaders for Zelda 3 and others - you can find DLC packs for RetroArch at this site:

[Register or Login to view links]

EMULATOR/GAME CORES GBUNDLED WITH PS3 PORT

The following emulators have been ported to RetroArch and are included in the first PS3 release of RetroArch:

  • Final Burn Alpha (Arcade - various) [version 0.2.97.26]
  • FCEUmm (Nintendo Entertainment System) [recent SVN version] (*)
  • Gambatte (Game Boy | Super Game Boy | Game Boy Color) [version 0.5.0 WIP]
  • Genesis Plus GX (Sega SG-1000 | Master System | Game Gear | Genesis/Mega Drive) [version 1.6.0] (**)
  • SNES9x Next (Super Nintendo/Super Famicom)
  • VBA Next (Game Boy Advance)
  • Prboom (for playing Doom 1/Doom 2/Ultimate Doom/Final Doom)

All of the emulators listed above are the latest versions currently available. Most of them have been specifically optimized so that they will run better on PS3 (some games would not reach fullspeed without these optimizations).

* This port was previously called FCEU Next.
** This port was previously called Genesis Next.

WHAT EXTENSIONS ARE SUPPORTED BY EACH CORE

  • Prboom: WAD|wad
  • SNES9x Next: smc|fig|sfc|gd3|gd7|dx2|bsx|swc|zip|SMC|FIG|SFC|BSX|GD3|GD7|DX2|SWC
  • Genesis Plus GX: md|smd|bin|gen|zip|MD|SMD|bin|GEN|ZIP|sms|SMS|gg|GG|sg|SG
  • VBA Next: GBA|gba
  • FCEUmm: nes|NES|unif|UNIF
  • Gambatte: gb|gbc|dmg|zip|GB|GBC|DMG|ZIP
  • Final Burn Alpha: zip|ZIP

ZIP SUPPORT

FOR EACH CORE (except for Final Burn Alpha): When you press 'X' on a ZIP file in the File Browser, its contents will be extracted to the /dev_hdd1/ partition. From there, you can load the ROM and play.

FOR Final Burn Alpha: Selecting a ZIP file from the Filebrowser will load that game directly.

What can you expect in the future?

  • A public release of RetroArch Wii that is on the level of RetroArch PS3/RetroArch 360
  • An official Android port of RetroArch (no, no App Store 'fee' - 'free' as in beer AND as in libre)
  • Port of NxEngine to libretro - runs Cave Story (PC version is already done, now for the consoles...)
  • Port of MAME 0.72 to libretro
  • Port of VICE to libretro
  • Port of ScummVM to libretro
  • More emulators, more games that will run on RetroArch
  • Lots of other crazy ideas that might or might not pan out

Credits

  • Mudlord for his Waterpaint/Noise shaders.
  • Hyllian for the xBR shader.
  • Opium2k for the nice manual shaders (bundled with PS3 release).
  • Deank for assistance with RetroArch Salamander on CFW PS3s and Multiman interoperability.
  • FBA devs for adopting the libretro port.
  • Ekeeke for help with the Genesis Plus GX port.

Websites

Twitter: twitter.com/libretro
Source: github.com/libretro
Homepage: libretro.org
Opium2K DLC for RetroArch: code.google.com/p/retro-arch/
IRC: #retroarch (freenode)

From STLcardWS (via psx-scene.com/forums/content/retroarch-2283/):

Would like to give you some additional info been playing with this for about 6-8 weeks now.. I tested about 30 doom wads and these are the working ones i found..

  • prBoom (Playable Wads tested)
  • Doom
  • Doom2
  • TNT
  • Plutonia
  • Chex Quest
  • Ultimate FreeDoom (Playable from Ep. #2, will crash on Ep. #1)
  • Doom3: Mr. Smiley Head's Safari
  • Duke Nukem Total Conv. for Doom2
  • Goldeneye 007 Total Conv.

Gambatte

  • GameBoy
  • GameBoy Color

VBA Next

  • GameBoy Advance

Genesis Plus GX

  • Sega SG-1000
  • Sega Game Gear
  • Sega Master System
  • Sega Genesis

FCEU Next

  • Nintendo Entertainment System (NES)
  • Nintendo Famcom Disk System

SNES9x Next

  • Super Nintendo (SNES)

Final Burn Alpha V0.2.97.24 (Unconfirmed FBA list)

  • Capcom CPS-1
  • Capcom CPS-2
  • Capcom CPS-3
  • Neo-Geo MVS/AES
  • Sega System 16A
  • Sega System 16B
  • Sega System 18
  • Sega X-Board
  • Sega Y-Board
  • CAVE
  • Tatio
  • Konami
  • Psikyo 68EC020 Based Hardware
  • PGM
  • Toaplan
  • PC-Engine/Tg-16 (??)
  • SuperGrafx (??)

Also, Please NOTE the FBA ROMset is synced with the latest MAME ROMset (Affects NEO-GEO/CPS-1/CPS-2/CPS-3) Others Arcade boards should be fine.. Now I am not 100% sure but i believe this version of FBA 0.2.97.26 will emulate TurboGrafx16 / PC-Engine/Supergrafx. Please Note this info is from testing unofficial Builds.

Included Cores: (via github.com/Themaister/RetroArch/commit/2a9441d411425fd578d00d5ed4b030c3b8a373b3 commit)

RetroArch 0.9.7 RC1 - (via github.com/Themaister/RetroArch/commit/0890fced4be2909508cca0ae1e0f7f3add05c3e3 commit)

  • Snes9x Next - Super Nintendo
  • FCEU_MM - Nintendo Famicom / NES
  • Gambatte - Gameboy & Gameboy Color
  • VBA Next - Gameboy Advance
  • Final Burn Alpha - Arcade
  • PR-Boom - Doom, Doom 2 etc.
  • Genesis-Plus-GX 1.7 - Sega Genesis / Megadrive, Master System, Game Gear, SG1000 & Sega CD / Mega CD
  • iMame4All - Arcade (Based on Mame 0.37b5)
  • Mednafen_PCE_fast - NEC PC-Engine / Turbo Grafix 16 & CD, Super Grafx
  • Mednafen_wswan - Bandai Wonderswan

Bugs & Issues

  • iMame4All and Mednafen_PCE are WIP and some bugs / issues do exist.
  • With both of these cores, they will crash if you try to load a ROM while a ROM is running. To get round this issue, when you want to change the game / ROM, Press R3 then select "Change Libretro Core" and reselect the core.
  • Save States are also not working on iMame4All and Mednafen_PCE at the moment.

Notes on PRBOOM and related files:

  • You need to put [Register or Login to view links] (Mirror: [Register or Login to view links]) in the same folder as the DOOM WAD files.
  • Music playback is only with MP3.
  • You may experience a crash when changing WADs, Select change "LibRetro Core" from the in game menu and select PRBOOM.SELF instead of just loading the WAD.
  • It is compatible with Doom, Doom2, Plutonia and TNT.
  • Some custom WADs are working, [Register or Login to view links] a WAD Pack by STLcardsWS.
  • Final Burn Alpha - Based on version 0.2.97.26. Make sure you have the right ROMs or you will have problems.
  • Genesis-Plus-GX - Sega CD Emulation requires a sega cd bios in the same folder as your ISO / BIN files. The BIOS ROM files be named bios_CD_J.bin (Japan), bios_CD_U.bin (US) and bios_CD_E.bin (Europe)
  • Mednafen_PCE - PCEngine / Turbo Grafix CD Emulation requires the BIOS to be in the same folder as the ROM you are trying to load. It needs to be named syscard3.pce
  • iMame4All - Based on Mame Version 0.37b5, again make sure you have the right romset.

IMPORTANT INFO ABOUT BIOS AND CD PLAY from BahumatLord:

All bios files need to be placed in /dev_hdd0/game/SSNE10000/USRDIR/cores/system

For Sega CD the bios files must be named EXACTLY like listed below

  • European BIOS = bios_CD_E.bin
  • Japanese BIOS = bios_CD_J.bin
  • USA BIOS = bios_CD_U.bin

As of right now I've only tested 2 bios files from the No-Intro set. The first is 1.00 which is the very first model and the second is 2.11X which is from the very last model.

Unfortunately, CD Audio Track support is not working 100%. I loaded Sonic CD and can play the game flawlessly, but the soundtrack does not play. I will check other games later tonight. It could be related to the PREGAP line in the CUE sheet. Not all games will use that line.

It has been suggested that loading BIN/CUE files by selecting the CUE file will break the emulator causing you to need to reinstall. I have not run into that problem yet. I believe it's due to the CUE sheet containing a line at the very top containing the word CATALOG. Some programs add this line but it is completely unnecessary.

Make sure your CUE file contains only lines starting with FILE, PREGAP, TRACK, or INDEX. You can edit it with any text editor like notepad. You should also make sure that the file line points to the EXACT name of the BIN file. Case is important!!

From opium2k (via psx-scene.com/forums/content/retro-2290/):

To demonstrate the capabilities of Retro Arch and more specifically maister's manual reader shader I've been working on some implementations for the past couple months to show off just a taste of some of this shader's uses.

Pages of the manual are changed by the user with a key combination of (enter+Q or W) on PC and (Start+L1 or R1) on PS3. The biggest limitation of the shader is your imagination. As demonstrated in the videos below, it can be used for things such as maps, guides, instruction manuals, cheats, passwords, etc.

Additionally, the dimensions, positions and number of pages are completely customizable. For example, the Mortal Kombat 1 example is only 8 pages while the Chrono Trigger one is 136!








Due to restrictions on the PS3 I've created two versions for each download. The PC versions are better quality and zipped. The PS3 versions are smaller and in .PKG files. I haven't tested them on any other systems but you're welcome to try.

All-in-One Pack - [Register or Login to view links] | [Register or Login to view links]

Legend of Zelda: A Link to the Past Maps (SNES) - [Register or Login to view links] | [Register or Login to view links]

Bubble Bobble Passwords (NES) - [Register or Login to view links] | [Register or Login to view links]

Chrono Trigger Strategy Guide (SNES) - [Register or Login to view links] | [Register or Login to view links]

Mortal Kombat 1 Moves List (SNES) - [Register or Login to view links] | [Register or Login to view links]
Street Fighter 2 Turbo Moves List (SNES) - [Register or Login to view links] | [Register or Login to view links]
X-Men: Children of the Atom Moves List (FBA) - [Register or Login to view links] | [Register or Login to view links]

Bubble Bobble Manual (Gameboy) - [Register or Login to view links] | [Register or Login to view links]
Final Fantasy 3 Manual (SNES) - [Register or Login to view links] | [Register or Login to view links]
Golden Axe Warrior Manual (SMS) - [Register or Login to view links] | [Register or Login to view links]
Harvest Moon Manual (SNES) - [Register or Login to view links] | [Register or Login to view links]
Kirby's Dreamland 3 Manual (SNES) - [Register or Login to view links] | [Register or Login to view links]
Kirby Superstar Manual (SNES) - [Register or Login to view links] | [Register or Login to view links]
Legend of Zelda: Link's Awakening Manual (Gameboy Color) - [Register or Login to view links] | [Register or Login to view links]
Mario & Luigi: Superstar Saga Manual (Gameboy Advance) - [Register or Login to view links] | [Register or Login to view links]
Megaman 7 Manual (SNES) - [Register or Login to view links] | [Register or Login to view links]
Megaman X1 Manual (SNES) - [Register or Login to view links] | [Register or Login to view links]
Megaman X2 Manual (SNES) - [Register or Login to view links] | [Register or Login to view links]
Megaman X3 Manual (SNES) - [Register or Login to view links] | [Register or Login to view links]
Mortal Kombat 2 Manual (SNES) - [Register or Login to view links] | [Register or Login to view links]
Mystical Ninja Manual (SNES) - [Register or Login to view links] | [Register or Login to view links]
Out of this World Manual (SNES) - [Register or Login to view links] | [Register or Login to view links]

Road Rash Manual (Gamegear) - [Register or Login to view links] | [Register or Login to view links]
Streets of Rage 1 Manual (Genesis) - [Register or Login to view links] | [Register or Login to view links]
Super Gameboy Manual (SNES) - [Register or Login to view links] | [Register or Login to view links]
Super Mario Bros 3 Manual (NES) - [Register or Login to view links] | [Register or Login to view links]
Super Mario RPG Manual (SNES) - [Register or Login to view links] | [Register or Login to view links]
Super Mario World Manual (SNES) - [Register or Login to view links] | [Register or Login to view links]
WWF Raw Manual (SNES) - [Register or Login to view links] | [Register or Login to view links]
X-Men: Mutant Apocalypse Manual (SNES) - [Register or Login to view links] | [Register or Login to view links]

INSTRUCTIONS:

PC Versions

  • Unzip a reader to the directory of your choosing.
  • Open retroarch-phoenix.exe and navigate to Settings>Video
  • Next to Shader/Filter Settings click Open
  • Next to Cg pixel shader click browse
  • Navigate to where you unzipped the shader folder and select name_of_shader.cgp
  • Back in the main Retro Arch Window click the large Start Retro Arch button
  • -ENTER+Q / ENTER+W are used to change pages

PS3 Versions

  • Place the PKG file on external media such as a flash drive
  • Install the PKG on your PS3 from the Install Package Files menu
  • Run Retro Arch and select the rom you want to play
  • Open the Menu by pressing L3+R3
  • Press Select to access the settings
  • Highlight Shader Preset (CGP) and press X
  • Navigate to: /dev_hdd0/game/SSNES10000/USRDIR/cores/presets/name_of_shader/
  • Select manual_reader.cgp (it will take 5-30 seconds to load)
  • Press L3+R3 again to exit the menu and resume playing your game
  • -START+L1 / START+R1 are used to change pages

Finally, below are some unofficial builds from pete_uk (via ps3crunch.net/forum/threads/3785-Unofficial?p=42408#post42408):

These builds are unofficial as they were compiled by myself from the RetroArch (github.com/Themaister/RetroArch) and LibRetro (github.com/libretro) Git's. Install the official version and then update it using the PKG attached below.

Download: [Register or Login to view links]

Recent Changes

RetroArch:

  • (PS3) Set Makefile for PS3 RGL back to SNC as default compiler
  • (PS3) Removed ps3_video_psgl.h
  • (PS3) Refactored some code - added 5x scale

Genesis-Plus-Gx:

  • (libretro) J-CART multiplayer now working (Micro Machines, other Codemasters games, etc.)
  • (libretro) working two-player controls

From deank: Here is PS3 RetroArch CEX v0.9.7 RC2 mM 20120821 with 10 emulator cores compiled by me (for CEX/CFW PS3s only):

  • All cores (except for iMame4all) are supported in the upcoming mM 04.05.00 (Retro/mmOS).
  • "Return to multiMAN" option in InGame menu now works (thanks Squarepusher/Twinaplex)
  • Pressing "UP" in InGame menu goes to last option of the list for faster selection
  • The upcoming ZIP support in mM allows loading any zipped rom from mM
  • Coverart for the new types of ROMs is also supported
  • You'll be able to load ROMs from network PC (zipped, too)
  • Recompiled WSWAN and removed iMame (twinaplex suggestion) for Rev A.








Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 48 Comments - Go to Forum Thread »

• Please Register at PS3News.com or Login to make comments on Site News articles. Thanks!

Gfear's Avatar
#38 - Gfear - 52w ago
nice

capitaobr's Avatar
#37 - capitaobr - 52w ago
great!!

jarvis's Avatar
#36 - jarvis - 55w ago
I'm really only interested in the following titles working:

Mortal Kombat 2, 3 Ultimate, 4
Killer Instinct

Has anyone tried to run any of these games and had success? I realize the load/save state for MK probably won't work (Midway know issue listed above), but are they games playable at a reasonable frame rate? Thanks!

Also below is a PS3 PKG by STLcardsWS (via psx-scene.com/forums/content/ps1-4444/) for the PS1 Indie Game Marilyn: In the Magic World from LameGuy64, as follows:

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

Marilyn: In the Magic World

It is I, the great and highly talented LameGuy64 again with another awesome entry for this year's Codeblast '14 competition, Marilyn: In the Magic World. An old school 2D action platformer fan-game developed almost entirely by me featuring Kenny Anderson's Marilyn character.

Unfortunately, I was unable to test this game on a real PlayStation as I'm currently far away from home and I don't have my development console with me but it works perfectly on a emulator and a PS2 through backwards compatibility mode. Please inform me when you experience any major bugs in this game such as crashes and/or lock-ups.

About the Project:

  • Project Title: Marilyn: In the Magic World
  • Developer: lameguy64
  • Time to Complete: 6 months
  • SDK: Psy-Q
  • Genre: Action Platformer
  • Latest Release: Version 0.10a
  • In Development: Yes
  • Initial Release Date: JANUARY-4-2014
  • Last Date Updated: MAY-5-2014
  • Controller: CONTROL PAD
  • Players: 1
  • Memory Card: None
  • Language(s): English
  • Burn and Play: Yes
  • Executable Included: No
  • Source Available: Yes

Technical Features:

  • Fast loading times and clean disc structure
  • Compilation-friendly and MeidoMenu 1.2 compatible
  • CD-XA music streaming (broken on real console for now) and sound effects
  • Supports widescreen mode (doesn't look good on most emulators though)
  • Automatic NTSC/PAL selection
  • Smooth scrolling
  • Parallax background scrolling of up to 4 layers
  • Particle effects
  • Simple script system for dialog events





Official ReadMe:

[Register or Login to view code]

Update: Just updated this game to v0.12a which doesn't have much in it other than that I have finally fixed the CD-XA playback code which didn't work on a real PSX and fixed some minor bugs that Shadow mentioned.

Also, any future updates of this game will be posted on this forum thread: psxdev.net/forum/viewtopic.php?f=62&t=499

Download: [Register or Login to view links] / [Register or Login to view links]

PS3 News's Avatar
#35 - PS3 News - 56w ago
Following up on the previous RetroXMB update, today an unofficial RetroArch MAME 0.78 Standalone Emulator PS3 PKG is available for those interested.

Download: [Register or Login to view links]

To quote: For best performance you should use the MAME romset 0.78. I have tested using lower romsets such as 0.37b5 and that romset worked well, but again for best performance and compatibility you should use 0.78 MAME romset. There are some things to be aware of that i have outlined below. As this is still an experimental core and could have some issues not discovered yet.

Basic Usage:

  • MAME romset 0.78 is required for best performance.
  • At first screen of MAME agreement when ask to type OK, Move Left Stick - Left to Right to signal "OK"
  • R3 will access the RetroArch Main Menu.
  • R2 will access the MAME Menu options.
  • Select in game will add credits to the game.

Notes:

  • Core is based on v0.9.8 of RetroArch (not the current 0.9.9).
  • This is an Experimental Core for the PS3 from Libretro Code Re-depository (github.com/libretro/mame2003-libretro).
  • This is an Unofficial release Please DO NOT BUG official RetroArch developer of any problems.
  • Custom RetroArch Main Menu Wood Background Added in place of default RetroArch menu.

Known Bugs:

  • When accessing MAME settings (R2 button) settings will not save for next boot
  • Save / Load States will not work on a few titles. (mainly Midway titles)

Credits:

  • RetroArch Developers: Squarepusher , Maister
  • Libretro Contributors: View the list of many contributors here (github.com/libretro?tab=members).
  • RetroXMB Developer: doobz
  • Artwork: Sandungas (PIC1) & STLcardsWS (Custom Wood Main Menu)

More PlayStation 3 News...

infern0's Avatar
#34 - infern0 - 57w ago
Can somebody tell me how to disable the Right-Stick-Down-Fast-Forward function / button /feature in PrBoom? If i play a game and press Right-Stick-Down by mistake then the game fast-forwards for the time i push this button until i release it. It's annoying.

RetroXMB Lite: A new approach to RetroXMB - Introducing a New RetroXMB Concept by STLcardsWS

s3nint3!
Introducing a new approach to RetroXMB. This is a working Proof of Concept that will require user's to create packaged manually until a developer that has intrest decides to hopefully create some RetroXMB Lite tools to make the process I am about to disclose below with this new concept.

I was one of the first contributors and stayed alongside doobz for much of the development of RetroXMB, I came up with this concept back then, but to start we focused on simple and noob proof. Now that doobz has disappeared from the scene and the RetroPS3 Project was never completed (The tool thet created RetroXMB packages and more). I think it's time to revive this project a bit and this new concept i think is the way i think will generate some interest into the project.

There are three main differences to RetroXMB Lite Packages Vs. Traditional RetroXMB created PKGs

1st - Libretro Cores have been removed from the package. Instead all the libretro cores are in one central folder. Two big benfiets arise from this as now it becomes very easy to update your libretro cores, and also saves some HDD space from repeated cores on your HDD. These files and more will be installed with the RetroXMB Lite SETUP package.

2nd - Shader's: In the the traditional RetroXMB packages no shader's are included, if they had been it would of been an extra 7MB per ROM package. So just like the Cores there will be installed to a central folder with the RetroXMB Lite SETUP package.

3rd - Rom Removed: The Rom can remain in the package still if you would like but you also can have it any path you put in the retroarch.cfg file under the "ROM PATH=" option. I recommend an internal location such as "/dev_hdd0/ROMS/SYSTEM NAME/rom.zip" . You can use an external location but can cause issues when you do not plug in your external HDD in same port.

STEP 1: Install RetroXMB Lite Setup - Download LINK (GAME DATA PACKAGE - [Register or Login to view links])
Note --- Installs to: /dev_hdd0/game/RETRO0000/
STEP 2: Download and Install a RetroXMB LITE - TEST PKG from the list below
STEP 3: Now you must obtain your own ROM and place on your internal HDD in the location with same exact filename & path(s) marked below.

THESE PACKAGES DO NOT CONTAIN ANY ROM FILES. DO NOT POST ROM FILES OR PACKAGES WITH ROMS INCLUDED. RETROXMB LITE PACKAGES CAN BE POSTED WITH ROM LOCATION DESIGNATED.

snes9x_next

SUPER MARIO WORLD

PLACE YOUR ROM IN THIS LOCATION: /dev_hdd0/ROMS/SNES/Super Mario World.zip
Included XMB Art: ICON0.PNG 3D Game Cover (XMB ICON)
DOWNLOAD PKG: [Register or Login to view links]
SIZE: 105 kb

nestopia

Mike Tyson's Punch-Out

PLACE YOUR ROM IN THIS LOCATION: /dev_hdd0/ROMS/NES/Punch Out.zip
Included XMB Art: ICON0.PNG 3D Game Cover (XMB ICON)
DOWNLOAD PKG: [Register or Login to view links]
SIZE: 100 kb

The Legend of Zelda

PLACE YOUR ROM IN THIS LOCATION: /dev_hdd0/ROMS/NES/Legend of Zelda.zip
Included XMB Art: ICON0.PNG 3D Game Cover (XMB ICON)
DOWNLOAD PKG: [Register or Login to view links]
SIZE: 100 kb

RBI BASEBALL

PLACE YOUR ROM IN THIS LOCATION: /dev_hdd0/ROMS/NES/RBI Baseball.zip
Included XMB Art: ICON0.PNG 3D Game Cover (XMB ICON)
DOWNLOAD PKG: [Register or Login to view links]
SIZE: 100 kb

Mednafen_VB (Core Option Example)

Mario's Tennis

PLACE YOUR ROM IN THIS LOCATION: /dev_hdd0/ROMS/Virtual Boy/Mario's Tennis.vb
Included XMB Art: ICON0.PNG 3D Game Cover (XMB ICON)
Mednafen Core Options: Toggled Palette from BLACK/RED to BLACK/WHITE
DOWNLOAD PKG: [Register or Login to view links]

Genesis Plus GX (Bios Example)

Snatcher

PLACE YOUR ROM IN THIS LOCATION: /dev_hdd0/ROMS/genesis_plus_gx/snatcher. iso
PLACE BIOS (after pkg is installed): /dev_hdd0/game/SEGACDSNA/USRDIR/cores/system/bios_CD_U.bin
Included XMB Art: ICON0.PNG 3D Game Cover (XMB ICON)
DOWNLOAD PKG: [Register or Login to view links]
SIZE: 128 kb

Developer(s) needed who can create a Package Creation Tool based on this concept.
I can help with information, i know RetroXMB and RetroArch better then anyone and have came across about every issue you can come across

How to create your own RetroXMB Lite Packages (Manual RetroXMB Lite Package Creation) by STLcardsWS

This guide expect you to have general knowelge of Package Assembly, a good set of tools for these task is PS3 Tools Collection from Aldostools.

Download Sample PKG Template

STEP 1.) Download this link ([Register or Login to view links]) it is a Sample PKG Template. It includes a folder which you should copy and create your roms using that as a template. There is also a pkg included DO NOT INSTALL it as it just a sample of what a finished product would be.

Editing the PARAM.SFO file

STEP 2.) Edit the PARAM.SFO file in the Sample Package:
a.) Change the TITLE ID to a unique ID for this rom
examples: GBOY00001, GENS00001, FBAX00001, or SNESmrio1, NESmario1, MAMEmk111,MAMEmk222, Point is to make them unformed for each core for easy locating in the future.

Adding a ICON0.PNG & other (optional) Artwork & Sounds

STEP 3.) This image serves as the XMB main icon for this rom.

Required Format: .PNG
Required Size: 320 x 176

NOTE: Other forms of XMB Art & Sounds can be added also. (ICON1.PAM,SND0.AT3, PIC1.PNG...)

Editing retroarch.CFG file

STEP 4.) In Wordpad or any text editor open retroarch.cfg in the Sample Template

4-A.) Now with your choosen TITLE ID from Step 1 (PARAM.SFO) we need to edit some path's in the retroarch.cfg File. In the locations marked in Red below in the sample CFG file is where you need to put your created TITLE ID replacing the red text of the sample TITLE ID of "RRETRORBI0"

4-B.) ROM Location, this is where we tell RetroArch where our rom is located. It's best to keep your ROMS on the internal HDD but it can work on external but can cause issues if HDD is unplugged or different port is used. but any location can be defined in the retroarch.cfg with this value using NES roms RBI Baseball as an example libretro_rom_path = "/dev_hdd0/ROMS/NES/RBI Baseball.zip" ) See spoiler for Suggested path setup for ROMS.

Recommended Rom paths to use per each core:

[Register or Login to view code]

4-C.) This step you must specify the CORE NAME in this path using nestopia as an example :
("libretro_path = "/dev_hdd0/game/RETRO0000/USRDIR/RETROXMB_CORES/nestopia.SELF")
you can find the list of EXACT Core Names in the Spoiler menu below.

Exact Core names to use in retroarch.cfg file

[Register or Login to view code]

retroArch.CFG file (Sample from RBI Baseball Package above: )

[Register or Login to view code]

Adding Addional Roms & Bios Files to your package

Info coming very soon

Create the Package

Create the Package!!!!

RetroXMB Creator by aldostools

This tool allows to create shortcuts of your ROMS on the XMB, using the RetroXMB.

Download: [Register or Login to view links] / [Register or Login to view links] (v1.6.1 Mirror)

Thanks to Themaister/TwinAphex for RetroArch, STLcardsWS for the template examples.

Following the example's I have made this tool (with slight modifications).

It requires to have installed RetroArch 1.0.0.2. Any part can be installed alone.

The rom is copied inside the roms folder by default or can be changed to a custom path, that can be defined in the tool. If there is a .jpg or .png with the same name of the rom, it will be used as ICON0.

You can add files like: nes-icon0.png, snes-pic1.png, gbc-icon1.pam, gen-pic0.png, etc. and they will be used as the default pictures for the selected emulator type.

The RetroXMB Creator uses a similar approach to the one used in IRISMAN 3.0.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

Version 1.01

  • Fixed a bug in retroarch.cfg path

Version 1.02

  • Added Custom Path Options for ROM(s) locations
  • Added Custom Path Options for SAVES Location.

Version 1.03

  • Added support for DOOM (prboom)

Version 1.04

  • Preview button
  • Right-click on preview button for the hidden settings menu
  • For now it only has the option to define the Title ID of RetroArch (default: SSNE10000 (default RetroArch Cores), but you can change it to RETRO0000 (RetroXMB Lite) or any other that you prefer)
  • Added templates for QuickNES and NEStopia.

Version 1.05

  • Support in preview to "drag & drop" images

RetroXMB Creator - v1.1.1

Ability to select:

  • ICON0.png/jpeg -- (drag & drop image or right click on the icon in preview mode)
  • ICON1.PAM -- (right click on the icon in preview mode/no video preview)
  • PIC0.png/jpeg -- (drag & drop image or right click on the icon in preview mode)
  • PIC1.png/jpeg --- (drag & drop image or right click on the icon in preview mode)
  • PIC2.png/jpeg (4.3 Televisions) --- (right click on the icon in preview mode/no image preview)
  • SND0.AT3 --- (right click on the icon in preview mode)
  • Custom PARAM.HIP (click on the top-left "i" button in preview mode)
  • RetroArch.cfg (Double click on the emulator type found at the left of the main window to edit the .cfg in template folder)
  • Inject "MANUAL" folder in DDS format PARTIAL (it creates a MANUAL folder and includes it in the PKG if you add the .DDS files)
  • RetroArch Global Settings PARTIAL (Click on the top-right blue icon to open a settings window with some global parameters)
  • Support to use the folder structure of the STLcardsWS 's PKG for RetroArch "Retro XMB Edition" 1.0.0.2

RetroXMB Creator - v1.1.5

  • Various minor Tweaks and Additions
  • Cleaning more bugs

RetroXMB Creator - v1.1.7

  • Resized PNG now retain transparency
  • Image scaling now uses Bicubic Interpolation HQ instead of average resizing.
  • There was a regression that introduced by the VB5 editor, that added 2 wrong spaces in the paths for savefile_directory, savestate_directory, rgui_browser_directory, menu_texture_path
  • I found a few bugs rendering the images in the SavePNG

RetroXMB Creator - v1.20 - April 26

  • It now can create manuals in .DDS format. Just drag & drop the images in .jpg, .png, .bmp, .tif or .dds on the Retro XMB Manual window, hit MANUAL button and then create the PKG.
  • RetroXMB Creator can be used as a manual reader on uncompressed PKG files

v1.22

  • Rom location added to PARAM.HIP automatically. (PARAM.HIP txt contents is viewable from XMB by highlighting the rom and pressing Traingle to access side-bar menu and select "Update Histroy"

v1.23

  • Added a list of variables from the text file viewable NVDXT_parameters.
  • Added a new function to set the parameters NVDXT pressing the F2 key from the window RetroXMB Manual Menu.
  • Added display of the size of the image that will be shown at the top of the application next to the title.

v1.24

  • Added support for"SCE-PS3 Rodin LATIN" font for PARAM.HIP
  • Added an experimental conversion method using the parameters: -rel_scale 0.6, 0.6 -24 dxt1c
  • If the images are already in DDS format, the program will use them, instead of try to do the conversion.(it's not the best approach, but at least the images will have the proper size if you provide them already converted)

v1.3

  • Added a new Core Options window (press F2 to access it)
  • Changed the aspect_ratio_index from "22" to "0" when Aspect Ratio is 4:3

v1.3.1

  • I just fixed a regression introduced in 1.3. It should be fixed in version 1.3.1

v1.3.2

  • Temporary working folders are now stored in .\Work folder. Packages are now stored in .\Packages folder.

v1.3.3

  • ICON0.PNG fix in preview mode

V1.3.4

  • I have included these wallpapers in a new folder "Skins" You can select one of them pressing F3 (Blue Icon), then going to the "Skins" tab. The selected skin will be used on the packages created with the selected core.

V1.3.5

  • I have added a progress bar when roms are dropped to create multiple packages in batch. Also the selected core is now displayed in preview mode.

V1.4.x:

  • Added support for PS1 isos
  • Added support for paste image from clipboard;
  • Added auto load ICON0/PIC1/PIC2/etc from the rom's folder.

V1.5:

  • Added support for creation of DOSBOX packages.

V1.51:

  • For the FBA Core, I added a new template intended specifically for NEOGEO games, which will validate if the neogeo.zip exists in the roms folder.If the neogeo.zip is copied to TEMPLATE/USRDIR/cores/system, the file will be copied to the roms folder automatically. The template "FBA" will not copy the neogeo.zip
  • Some unnecessary bios files (if found) are now removed from /USRDIR/cores/system
  • Added .MDF as supported extension for PS1 isos. If a .cue with the same name of the .iso/.img/.bin/.mdf is found, it will be also copied.
  • Roms/ISOs are now shadow copied to the Work folder when a PKG is being prepared. If the shadow copy fails, a regular copy will be tried. This should speed up the PKG creation, and save some HDD disk space. The PKG will install a regular copy (not a shadow copy).

More clickable items on the GUI:

  • If the path at the bottom of the window is clicked, a new Explorer window will be opened showing the rom/image.
  • If the package name display at the top of the window is clicked, a new Explorer window will be opened showing the temporary working folder.
  • If the Make button is right clicked, a new Explorer window will be opened showing the Packages folder.
  • If the DOS buttons are right clicked, a new Explorer window will be opened showing the selected file in the folder.

V1.52:

  • In Retro XMB Creator 1.5.2 now you have support for PS1 games with multiple discs
  • Additionally, I added the option to copy the selected core to the PKG if the cores (SELF files) are copied to .\TEMPLATES\USRDIR\cores
  • Also added a SEGACD template that validates that bios_CD_E.bin, bios_CD_U.bin and bios_CD_J.bin are copied to system folder.
  • Also fixed the issue NEOGEO showing extra settings when F2 is pressed.

V1.53:

  • Minor bug fix and CFG file validation

V1.54:

  • Added the option to add/remove additional files to/from the roms folder (e.g. parent roms, bios files (if they need to be in the rom folder (such as NEO GEO), etc.).

V1.55:

  • Added display of information about the selected Core.

V1.56:

  • Replaced the default DDS conversion tool with NConvert by Pierre E. Gougelet.

V1.57:

  • Added some missing skins (DosBox, MAME, PSX, Quake, NXE) Now each core has a default skin related with the system emulated.
  • (Note: the tool will display the skin currently saved in the Registry.)
  • TIP: Click quickly on the displayed background picture to open the setup dialog to select a new skin.
  • Added "Clean Settings - RetroXMB Creator.reg" to "docs" folder to restore the default settings. Execute this file if the skins are not displayed properly.
  • Added template cfg files for sg-1000, sega sms, sega gg (with their respective skins)
  • Renamed the default memory card to Internal_MC.VM1 (also it doesn't try to rename it with the name of the iso)
  • Added more cleaning code for doom, nxengine-datafiles, bios, etc.
  • The .info files are now copied to the cores folder if the .self is included in the pkg.

V1.6:

  • Now it has 36 templates with a custom ICON0 each (created/provided by Redemp)
  • 46 menu skins available (most of them created/provided by Redemp)

V1.6.1:

  • DDS files now are associated* to Retro XMB Creator
  • It allows to view the .DDS files from Windows Explorer and navigate the pages in the manual folder.

*Requires Administrator privileges.

Thanks to Themaister/TwinAphex for RetroArch, STLcardsWS for the template examples. Floris van den Berg for FreeImage.dll, NVIDIA Corporation for the free Legacy Texture Tools.

RetroArch v1.0.0.2 (RetroXMB Edition)

Unofficial Add-on - Requires RetroArch v1.0.0.2 by STLcardsWS

This is a package that is required to be installed over the official RetroArch Installation (v1.0.0.2). This adds some files in order to give RetroXMB LIte support while allowing for any future fixes if they arise.

INSTRUCTIONS for RetroXMB Lite Setup:

  • Download & Install [Register or Login to view links]
  • Download & Install [Register or Login to view links]
  • Download and start [Register or Login to view links]
  • Once in RetroXMB Creator hit F3
  • Choose RetroArch Cores Path -- "/dev_hdd0/game/SSNE10000/USRDIR/cores/RetroXMB/1.0.0.2/"
  • RetroArch Title ID choose SSNE10000
  • Create a Package and Install
  • Enjoy!!!!!!!!

RetroXMB Lite vs RetroXMB (Original)

With RetroXMB Lite:

  • No longer is there a core in each and every package. (Save HDD, Space and makes future updating of your ROM packages easy when new Official RetroArch updates are released
  • Rom Location can be defined to any path. So put the rom in the package or have the choice to put your roms in a central folder.
  • Packages are basically shortcuts and only real size to the package is the XMB art and sounds you add!!!

Thanks / Credits

  • Squarepusher / Themaister for RetroArch (Libretro)
  • doobz original creator of RetroXMB
  • aldostools for your work on RetroXMB Creator
  • Sandungas & Ada Loves Lace - RetroXMB Contributors
  • Myself (STLcardsWS) for not letting this project fade
  • Tranced for the RetroXMB name
  • Everyone else who has made RetroXMB contributions and contributions to the PS3 Emulation Scene!!!!

Thanks to all my fellow Retro Gamers

Below are some RetroXMB - ICON1.PAM & Manuals (dds) by Redemp as follows:

ICON1.PAM (Animated XMB Icons)

  • Chrono Trigger (USA) ICON1.PAM: [Register or Login to view links]
  • Donkey Kong Country (USA) (Rev 2) ICON1.PAM: [Register or Login to view links]
  • Final Fantasy III (USA) ICON1.PAM: [Register or Login to view links]
  • Legend of Zelda, The - A Link to the Past (USA) ICON1.PAM: [Register or Login to view links]
  • Secret of Mana (USA) ICON1.PAM: [Register or Login to view links]
  • Seiken Densetsu 3 (Secret Of Mana 2) ICON1.PAM: [Register or Login to view links]
  • Super Mario All-Stars + Super Mario World (USA) ICON1.PAM: [Register or Login to view links]
  • Super Mario Kart (USA) ICON1.PAM: [Register or Login to view links]
  • Super Punch-Out!! (USA) ICON1.PAM: [Register or Login to view links]
  • [Register or Login to view links]

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

ICON1.PAM / DDS Manual Retro Collection by Redemp


Note: When it comes to PlayStation and Disc 1 and Disc 2 the ICON1.PAM is a little bit different from one another. RetroXMB Creator supports multi disc games so you can chose what ICON1.PAM to use.

I think a renamed a few by mistake to ICON0.PAM but that's just a typo so they still work.

RetroArch Main Menu Wallpapers (Skins)


ICON1.PAM (XMB Video Icons)

Nintendo NES

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NEO GEO

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[*][Register or Login to view links]

Super Nintendo SNES

[*][Register or Login to view links]
[*][Register or Login to view links]

Sega Genesis

[*][Register or Login to view links]

MAME


Sega CD


MANUALs (DDS format)

  • Donkey Kong Country (USA) (Rev 2) MANUAL: [Register or Login to view links]
  • Chrono Trigger (USA) MANUAL: [Register or Login to view links]
  • Final Fantasy III (USA) MANUAL: [Register or Login to view links]
  • Secret of Mana (USA) MANUAL: [Register or Login to view links]
  • Legend of Zelda, The - A Link to the Past (USA) MANUAL: [Register or Login to view links]
  • Seiken Densetsu 3 (Secret Of Mana 2) MANUAL: [Register or Login to view links]
  • Super Mario All-Stars + Super Mario World (USA) MANUAL: [Register or Login to view links]
  • Super Mario Kart (USA) MANUAL: [Register or Login to view links]
  • Super Punch-Out!! (USA) MANUAL: [Register or Login to view links]

Nintendo NES

[*]Chip 'n Dale - Rescue Rangers (USA) (NES): [Register or Login to view links]
[*]Chip 'n Dale - Rescue Rangers 2 (USA) (NES): [Register or Login to view links]
[*]Contra - Hard Corps (USA, Korea) (Genesis): [Register or Login to view links]
[*]Contra (USA) (NES): [Register or Login to view links]
[*]Contra III - The Alien Wars (USA) (NES): [Register or Login to view links]
[*]DuckTales (USA) (NES): [Register or Login to view links]
[*]DuckTales 2 (USA) (NES): [Register or Login to view links]
[*]Mega Man (USA) (NES): [Register or Login to view links]
[*]Mega Man 2 (USA) (NES): [Register or Login to view links]
[*]Mega Man 3 (USA) (NES): [Register or Login to view links]
[*]Mega Man 4 (USA) (NES): [Register or Login to view links]
[*]Mega Man 5 (USA) (NES): [Register or Login to view links]
[*]Mega Man 6 (USA) (NES): [Register or Login to view links]
[*]Mike Tyson's Punch-Out!! (Japan, USA) (NES): [Register or Login to view links]
[*]Punch-Out!! (USA) (NES): [Register or Login to view links]
[*]Super C (USA) (Contra 2) (NES): [Register or Login to view links]
[*]Super Mario Bros. (World) (NES): [Register or Login to view links]
[*]Teenage Mutant Ninja Turtles II - The Arcade Game (USA) (NES): [Register or Login to view links]
[*]Teenage Mutant Ninja Turtles III - The Manhattan Project (USA) (NES): [Register or Login to view links]
[*]Legend of Zelda The (USA) - ICON1 (NES): [Register or Login to view links]
[*]Zelda II - The Adventure of Link (USA) - ICON1 (NES): [Register or Login to view links]
[*]R.C. Pro-Am (USA) - ICON1 (NES): [Register or Login to view links]
[*]R.C. Pro-Am II (USA) - ICON1 (NES): [Register or Login to view links]
[*]Tetris (USA) - ICON1 (NES): [Register or Login to view links]
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Super Nintendo SNES

  • Mega Man 7 (USA) (SNES): [Register or Login to view links]
  • Mega Man X (USA) (SNES): [Register or Login to view links]
  • Mega Man X2 (USA) (SNES): [Register or Login to view links]
  • Mega Man X3 (USA) (SNES): [Register or Login to view links]
  • Rock n' Roll Racing (USA) (SNES): [Register or Login to view links]
  • Teenage Mutant Ninja Turtles IV - Turtles in Time (USA) (SNES): [Register or Login to view links]

Sega Genesis

  • Sonic The Hedgehog (USA, Europe) (Genesis): [Register or Login to view links]
  • Sonic The Hedgehog 2 (World) (Genesis): [Register or Login to view links]
  • Sonic The Hedgehog 3 (USA) (Genesis): [Register or Login to view links]
  • Teenage Mutant Ninja Turtles - The Hyperstone Heist (USA) (Genesis): [Register or Login to view links]

Finally, below are some 2048 Retro Ports from PlayStation 3 developer Sandroron that are playable on the PS3 as follows:

[*][Register or Login to view links]

Note: These are self sufficient RetroXMB packages (Libretro Core and Homebrew Rom included in package) and RetroArch is not required to be installed for these packages to work.





Roll Boss Rush: A PS1 Homebrew Game by isufje (via forum.rockmanpm.com/index.php?topic=6560.msg446636#msg446636)

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links]

Game Description: You play as Megaman's sister ROLL, but not the Roll based on the Japanese Canon, but the Ruby Spears MegaMan Cartoon.

There are now 4 difficulty levels (easy-normal-hard & one-hit). You choose one main weapon (straight-spread-charge or burst) and one sub-weapon (vacuum-toaster-saw). You can also now choose between fighting 1 or 2 bosses at the same time (mono-melee) regardless of difficulty level.

During battles you can grab your enemy and absorb their power and use it against them. She can even perform some physical attacks such as a drop kick. You also have a super meter that allows you to perform a SUPER MOVE. Based on what weapon you're currently using, you can perform different SUPER MOVES.

Each boss has a weakness, much like every other megaman game. At the end of each battle, you're given a grade based upon your performance, an information Token, and a Password.





How to play via a PS3 (CFW) by STLcardsWS

For some reason this game gives some issue on the PS3, depending on how you load / mount the game.

If you load this game via webMAN you have to play around with the display settings to get it to boot. However with this new version it will boot but freeze when selecting your difficultly (so no need to give those instructions).

However there is still a great way to play this on the PS3 and that is by creating a package with Retro XMB Creator, running the game in this method no issues have arose. You can find the PS3 package below already created as well as the raw PS1 ISO.

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