79w ago - Today Squarepusher (aka Twinaphex) has released what he calls PS3 RetroArch v0.9.6, a homebrew multi-system video game emulator for the PlayStation 3 entertainment system which runs on PS3 CFW and Debug consoles!
To quote: Here is the release of RetroArch PS3 - a multi-system emulator/game system. Expect a lot more from us in the coming months. Included in this package are the following emulators/game engines:
SNES9x Next (Super Nintendo)
FCEUmm (Nintendo NES)
Final Burn Alpha (0.2.97.26 - latest version - arcade)
Gambatte (Game Boy/Game Boy Color)
Genesis Plus GX (Sega Genesis/Sega Master System/Sega Game Gear)
VBA Next (Game Boy Advance)
PrBoom (Doom 1/Doom 2/Ultimate Doom/Final Doom)
RETROARCH PS3 - 0.9.6
RetroConsole Level 2
Themaister, Squarepusher/Twin Aphex
After over half a year of development (well, slightly more) and lots of preparation work, we can finally present you with RetroArch for PlayStation 3.
HOW TO INSTALL THIS
ON DEBUG PS3
Put the PKG file 'retroarch-ps3-v0.9.6-debug.pkg' on your USB stick, put it in your PS3. Go to the PS3 XMB - go to the Game tab - Select 'Install Packages', and install the PKG file.
ON CFW PS3
Put the PKG file 'retroarch-ps3-v0.9.6-cfw.pkg' on your USB stick. Put it in your CFW PS3. Go to the PS3 XMB - go to the Game tab -
select 'Install Packages', and install the PKG file.
ON CFW Kmeaw PS3:
Put the PKG file 'retroarch-ps3-v0.9.6-cfw-kmeaw.pkg' on your USB stick. Put it in your CFW PS3. Go to the PS3 XMB - go to the Game tab - select 'Install Packages', and install the PKG file.
HOW TO USE THIS
On first startup, RetroArch will select one of the dozen or so emulator/game cores. The name of the core currently loaded will be shown at the top side of the screen.
You can now select a ROM that this core supports and load it in the Filebrowser.
To select a different core in the menu - press Select to go to the Settings screen. From here, go to the 'Retro tab', and select 'Default emulator core'. Press X to go to a filebrowser where you can select a different core. Press X to confirm, then exit RetroArch. Start up again to boot up to the new emulator core.
To change to a different core ingame - press R3 to bring up the 'Quick Menu'. Select 'Change libretro core'. Press X to go to a filebrowser where you can select a different core.
During ingame operation you can do some extra actions:
Right Thumb Stick - Down - Fast-forwards the game
Right Thumb Stick - Up - Rewinds the game in real-time
('Rewind' has to be enabled in the 'Settings' screen - warning - comes at a slight performance decrease but will be worth it if you love this feature)
RStick Left + R2 - Decrease save state slot
Rtick Right + R2 - Increase save state slot
RStick Up + R2 - Load selected save state slot
RStick Down + R2 - Save selected save state slot
L3 + R3 - Go back to 'Menu'/'Quick Menu'
WHAT IS RETROARCH?
RetroArch is a modular multi-system emulator system that is designed to be fast, lightweight and portable. It has features few other emulator frontends have, such as real-time rewinding and game-aware shading.
WHAT IS LIBRETRO?
Libretro is the API that RetroArch uses. It makes it easy to port games and emulators to a single core backend, such as RetroArch.
For the user, this means - more ports to play with, more crossplatform portability, less worrying about developers having to reinvent the wheel writing boilerplate UI/port code - so that they can get busy with writing the emulator/porting the emulator/game.
WHAT'S THE BIG DEAL?
Right now it's unique in that it runs the same emulator cores on multiple systems (such as Xbox 360, PS3, PC, Wii, etc).
For each emulator 'core', RetroArch makes use of a library API that we like to call 'libretro'.
Think of libretro as an interface for emulator and game ports. You can make a libretro port once and expect the same code to run on all the platforms that RetroArch supports. It's designed with simplicity and ease of use in mind so that the porter can worry about the port at hand instead of having to wrestle with an obfuscatory API.
The purpose of libretro is to help ease the work of the emulator/game porter by giving him an API that allows him to target multiple
platforms at once without having to redo any code. He doesn't have to worry about writing input/video/audio drivers - all of that is
supplied to him by RetroArch. All he has to do is to have the emulator port hook into the libretro API and that's it - we take care of the rest.
PLAYSTATION 3 PORT
The PS3 port of RetroArch is the most developed of the two right now. It has all the features the standalone PS3 emulators had, with the addition of:
Game-aware shading in every emulator now (*)
More shader features (motion blurring, etc)
Switching between emulator cores seamlessly, and ability to install new libretro cores
Included with RetroArch PS3 are a bunch of shaders - including the latest versions of the popular xBR shader. It is possible to use two shaders simultaneously to get the best possible graphical look.
* Check out Opium2k's manual shaders for Zelda 3 and others - you can find DLC packs for RetroArch at this site:
EMULATOR/GAME CORES GBUNDLED WITH PS3 PORT
The following emulators have been ported to RetroArch and are included in the first PS3 release of RetroArch:
Final Burn Alpha (Arcade - various) [version 0.2.97.26]
FCEUmm (Nintendo Entertainment System) [recent SVN version] (*)
Gambatte (Game Boy | Super Game Boy | Game Boy Color) [version 0.5.0 WIP]
Genesis Plus GX (Sega SG-1000 | Master System | Game Gear | Genesis/Mega Drive) [version 1.6.0] (**)
SNES9x Next (Super Nintendo/Super Famicom)
VBA Next (Game Boy Advance)
Prboom (for playing Doom 1/Doom 2/Ultimate Doom/Final Doom)
All of the emulators listed above are the latest versions currently available. Most of them have been specifically optimized so that they will run better on PS3 (some games would not reach fullspeed without these optimizations).
* This port was previously called FCEU Next.
** This port was previously called Genesis Next.
Genesis Plus GX: md|smd|bin|gen|zip|MD|SMD|bin|GEN|ZIP|sms|SMS|gg|GG|sg|SG
VBA Next: GBA|gba
Final Burn Alpha: zip|ZIP
FOR EACH CORE (except for Final Burn Alpha): When you press 'X' on a ZIP file in the File Browser, its contents will be extracted to the /dev_hdd1/ partition. From there, you can load the ROM and play.
FOR Final Burn Alpha: Selecting a ZIP file from the Filebrowser will load that game directly.
What can you expect in the future?
A public release of RetroArch Wii that is on the level of RetroArch PS3/RetroArch 360
An official Android port of RetroArch (no, no App Store 'fee' - 'free' as in beer AND as in libre)
Port of NxEngine to libretro - runs Cave Story (PC version is already done, now for the consoles...)
Port of MAME 0.72 to libretro
Port of VICE to libretro
Port of ScummVM to libretro
More emulators, more games that will run on RetroArch
Lots of other crazy ideas that might or might not pan out
Mudlord for his Waterpaint/Noise shaders.
Hyllian for the xBR shader.
Opium2k for the nice manual shaders (bundled with PS3 release).
Deank for assistance with RetroArch Salamander on CFW PS3s and Multiman interoperability.
From STLcardWS (via psx-scene.com/forums/content/retroarch-2283/):
Would like to give you some additional info been playing with this for about 6-8 weeks now.. I tested about 30 doom wads and these are the working ones i found..
prBoom (Playable Wads tested)
Ultimate FreeDoom (Playable from Ep. #2, will crash on Ep. #1)
Doom3: Mr. Smiley Head's Safari
Duke Nukem Total Conv. for Doom2
Goldeneye 007 Total Conv.
Genesis Plus GX
Sega Game Gear
Sega Master System
Nintendo Entertainment System (NES)
Nintendo Famcom Disk System
Super Nintendo (SNES)
Final Burn Alpha V0.2.97.24 (Unconfirmed FBA list)
Sega System 16A
Sega System 16B
Sega System 18
Psikyo 68EC020 Based Hardware
Also, Please NOTE the FBA ROMset is synced with the latest MAME ROMset (Affects NEO-GEO/CPS-1/CPS-2/CPS-3) Others Arcade boards should be fine.. Now I am not 100% sure but i believe this version of FBA 0.2.97.26 will emulate TurboGrafx16 / PC-Engine/Supergrafx. Please Note this info is from testing unofficial Builds.
Included Cores: (via github.com/Themaister/RetroArch/commit/2a9441d411425fd578d00d5ed4b030c3b8a373b3 commit)
Genesis-Plus-GX 1.7 - Sega Genesis / Megadrive, Master System, Game Gear, SG1000 & Sega CD / Mega CD
iMame4All - Arcade (Based on Mame 0.37b5)
Mednafen_PCE_fast - NEC PC-Engine / Turbo Grafix 16 & CD, Super Grafx
Mednafen_wswan - Bandai Wonderswan
Bugs & Issues
iMame4All and Mednafen_PCE are WIP and some bugs / issues do exist.
With both of these cores, they will crash if you try to load a ROM while a ROM is running. To get round this issue, when you want to change the game / ROM, Press R3 then select "Change Libretro Core" and reselect the core.
Save States are also not working on iMame4All and Mednafen_PCE at the moment.
Notes on PRBOOM and related files:
You need to put PRBOOM.WAD (Mirror: http://www.mediafire.com/?6c9ji7xli5iam6a) in the same folder as the DOOM WAD files.
Music playback is only with MP3.
You may experience a crash when changing WADs, Select change "LibRetro Core" from the in game menu and select PRBOOM.SELF instead of just loading the WAD.
It is compatible with Doom, Doom2, Plutonia and TNT.
Some custom WADs are working, here's a WAD Pack by STLcardsWS.
Final Burn Alpha - Based on version 0.2.97.26. Make sure you have the right ROMs or you will have problems.
Genesis-Plus-GX - Sega CD Emulation requires a sega cd bios in the same folder as your ISO / BIN files. The BIOS ROM files be named bios_CD_J.bin (Japan), bios_CD_U.bin (US) and bios_CD_E.bin (Europe)
Mednafen_PCE - PCEngine / Turbo Grafix CD Emulation requires the BIOS to be in the same folder as the ROM you are trying to load. It needs to be named syscard3.pce
iMame4All - Based on Mame Version 0.37b5, again make sure you have the right romset.
IMPORTANT INFO ABOUT BIOS AND CD PLAY from BahumatLord:
All bios files need to be placed in /dev_hdd0/game/SSNE10000/USRDIR/cores/system
For Sega CD the bios files must be named EXACTLY like listed below
European BIOS = bios_CD_E.bin
Japanese BIOS = bios_CD_J.bin
USA BIOS = bios_CD_U.bin
As of right now I've only tested 2 bios files from the No-Intro set. The first is 1.00 which is the very first model and the second is 2.11X which is from the very last model.
Unfortunately, CD Audio Track support is not working 100%. I loaded Sonic CD and can play the game flawlessly, but the soundtrack does not play. I will check other games later tonight. It could be related to the PREGAP line in the CUE sheet. Not all games will use that line.
It has been suggested that loading BIN/CUE files by selecting the CUE file will break the emulator causing you to need to reinstall. I have not run into that problem yet. I believe it's due to the CUE sheet containing a line at the very top containing the word CATALOG. Some programs add this line but it is completely unnecessary.
Make sure your CUE file contains only lines starting with FILE, PREGAP, TRACK, or INDEX. You can edit it with any text editor like notepad. You should also make sure that the file line points to the EXACT name of the BIN file. Case is important!!
From opium2k (via psx-scene.com/forums/content/retro-2290/):
To demonstrate the capabilities of Retro Arch and more specifically maister's manual reader shader I've been working on some implementations for the past couple months to show off just a taste of some of this shader's uses.
Pages of the manual are changed by the user with a key combination of (enter+Q or W) on PC and (Start+L1 or R1) on PS3. The biggest limitation of the shader is your imagination. As demonstrated in the videos below, it can be used for things such as maps, guides, instruction manuals, cheats, passwords, etc.
Additionally, the dimensions, positions and number of pages are completely customizable. For example, the Mortal Kombat 1 example is only 8 pages while the Chrono Trigger one is 136!
Due to restrictions on the PS3 I've created two versions for each download. The PC versions are better quality and zipped. The PS3 versions are smaller and in .PKG files. I haven't tested them on any other systems but you're welcome to try.
Open retroarch-phoenix.exe and navigate to Settings>Video
Next to Shader/Filter Settings click Open
Next to Cg pixel shader click browse
Navigate to where you unzipped the shader folder and select name_of_shader.cgp
Back in the main Retro Arch Window click the large Start Retro Arch button
-ENTER+Q / ENTER+W are used to change pages
Place the PKG file on external media such as a flash drive
Install the PKG on your PS3 from the Install Package Files menu
Run Retro Arch and select the rom you want to play
Open the Menu by pressing L3+R3
Press Select to access the settings
Highlight Shader Preset (CGP) and press X
Navigate to: /dev_hdd0/game/SSNES10000/USRDIR/cores/presets/name_of_shader/
Select manual_reader.cgp (it will take 5-30 seconds to load)
Press L3+R3 again to exit the menu and resume playing your game
-START+L1 / START+R1 are used to change pages
Finally, below are some unofficial builds from pete_uk (via ps3crunch.net/forum/threads/3785-Unofficial?p=42408#post42408):
These builds are unofficial as they were compiled by myself from the RetroArch (github.com/Themaister/RetroArch) and LibRetro (github.com/libretro) Git's. Install the official version and then update it using the PKG attached below.
(PS3) Set Makefile for PS3 RGL back to SNC as default compiler
(PS3) Removed ps3_video_psgl.h
(PS3) Refactored some code - added 5x scale
(libretro) J-CART multiplayer now working (Micro Machines, other Codemasters games, etc.)
(libretro) working two-player controls
From deank: Here is PS3 RetroArch CEX v0.9.7 RC2 mM 20120821 with 10 emulator cores compiled by me (for CEX/CFW PS3s only):
All cores (except for iMame4all) are supported in the upcoming mM 04.05.00 (Retro/mmOS).
"Return to multiMAN" option in InGame menu now works (thanks Squarepusher/Twinaplex)
Pressing "UP" in InGame menu goes to last option of the list for faster selection
The upcoming ZIP support in mM allows loading any zipped rom from mM
Coverart for the new types of ROMs is also supported
You'll be able to load ROMs from network PC (zipped, too)
Recompiled WSWAN and removed iMame (twinaplex suggestion) for Rev A.
Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!
To quote: Hi. The author of this application (Name: doobz) did not give permission for it's release. He claimed he was close to ready, but then he vanished and no one has seen him in months. We do not know of his location or status. It is a mystery.
As such I'm releasing the last version of the tool he provided prior to his disappearance.
Official RetroXMB README (Partial)
RetroXMB is an app that makes it easy to install content on your PS3 XMB. I was sick of using "managers" to load other apps, i wanted it to be like the psp era where you clicked the icon and the app started. So this is my attempt at that
Its just a gui for a bunch of command line programs which i hacked that generate content for the Playstation 3. RetroXMB helps you put many games for many systems directly on your XMB. Here is a small list of supported systems:
Here goes a small intro for RetroXMB..
Emulator games use RetroArch as a back-end.. here goes the wall of text about the emulators and their notes.
PS1 Games use Iris Manager as a back-end. multiMAN can cause conflicts with Iris and since multiMAN isn't open source, no one can fix it. If you run into problems while using the PS1 Games simply reboot your PS3 to fix it and dont run multiMAN
PS2 Classics (Experimental):
PS2 Classics uses the rap file from PS2 Classics Place Holder/ps2classic_GUI
Steps to install reactpsn + ps2 rap support:
1. create a new user called "aa" on your ps3
2. install ReactPSN 2.26
3. put the exdata folder in a usb device and plug it in the ps3
4. execute ReactPSN on the PS3
5. the "aa" user should be renamed to reactpsn and you will have the rif files installed in your "aa" account exdata
5. done you can now use PS2Classics made with this app
If you don't use the proper rap file, you will get a copyright information error when loading the ps2classic. this could be patched in the fw.
Note to Rogero FW Users:
Rogero FW doesnt patch certain EBOOT ecdsa signature checks. PS3 Keys from 3.56 and below aren't accepted in Rogero FW, so old homebrew won't work. Instead of resigning eboots for _higher_ fw Ask Rogero to fix this, or simply use Rebug or MiraLaTijera FW. All my EBOOTs are signed with 3.41 keys (it shouldn't matter which version).
STLcardWS, sandungas, AdaLove, UnknownArchive, Squarepusher, Hermes/Estwald, flatz, IngPereira, aldostools, Celestria, zecoxao and everyone that made this possible (or i forgot to mention )
Additional Info by STLcardsWS
RetroArch Supported Cores
-- Various Arcade (CPS 1/2/3, Neo Geo, Sega System 16/18..)
-- Nintendo NES / Famicom
-- Game Boy / Color
-- SG -1000, Master System, Game Gear, Genesis, Sega CD
-- Neo Geo Pocket / Color
-- Turbo GrafX 16, & CD (PC-Engine) / Super GrafX
-- Nintendo Virtual Boy
-- Bandia WonderSwan / Color
-- Nintendo NES / Famcom w/Disk System
-- Doom 1 & II Engine
-- Nintendo NES/ Famicom
-- Super Nintendo / Super Famicom
-- Atari 2600
-- Quake Engine
-- Game Boy Advance
EXPERIMENTAL LIBRETRO CORES
-- Experimental Atari 2600
--- Issues ----
.Save / Load States do not work.
Toggle Color/Black and White with R3/L3 on select games.
-- Experimental: MAME 0.78
--- Issues ---
Save / Load States do not work.
Game Comparability is hit and miss
Frame-Rate issues in some games.
0.78 Romset should be used
Try lower version if exact cant be found.
Some Games will play well. There others that will not.
-- Experimental: GBA (use VBA_Next instead)
Very choppy and slow FPS at times.
A lot of issues
Save/Load States not supported
Requires GBA bios.
-- Experimental: PSone
Use other PS1 methods for the PS3.
Other Emulated Systems Supported
-- Uses Iris Manager as a back end (4.46 not supported), Was released as the standaone PS1toPS2 b10 PlayStation Portable
-- PSP Remaster / PSP Minis, Was released as a standalone PSPtoPS3 b22
-- Experimental PS2 Integration: Very early version.
Create CEX or DEX Packages
Create 3.41 - 4.XX Packages (Rogero Users See Read Me above)
Custom XMB Title
Customize XMB Appearance
Add XMB Sound: (SND0AT.AC3)
Add Animated Icon: (ICON1.PAM)
Custom HIP: (edit text file)
Creates a random Title ID with a `RX-prefix` "RX_ _ _ _ _ _" at the start of every rom created.
OR change it to a Custom Title-ID of your choice
Progress Bar to show the app is working, (large files may seem long but it working).
Creates an XMB Auto-Booting package.
RetroArch v9.9.0 is used as a back-end.for all emulation.
BIOS detection on ROMs. (unfinished / bugs)
ROM detection from various archive formats.
Included Custom PIC0.PNG for most cores (unfinished)
Support all libretro Cores for PS3 RetroArch (Uses Modified Cores)
Set Aspect Ratio of game to 16:9 (uncheck) or 4:3 (checked)
Add Extra Files or Multiple Files for roms that require it easily.
* Note there are some bugs with BIOS and ROM detections. Which leads to problems with some games not being able to create a package.
Update to standalone release of PS1toPS3 b10 by doobz
Supports PS1 ISO, BIN
Optional: Cue, toc File.
PS1 Games use Iris Manager as the engine. This supported to version 4.41 and below. at this time.
Hold Circle after selecting game on XMB, Enter Iris PS1 Setting menu prior to game launch.
PlayStation 2 (Experimental)
Early in development.
Supports PS2 ISO, BIN
Choose PS2 Playback on DEX or CEX (Experimental)
PS2 Classics require ReactPSN and the rap for PS2Classics Placeholder Installed
NOTICE: Make a copy of the PS2 game you are converting if you do not want to lose it!!!!
An update to doobz PSProPS3 beta 22
Remastered Creation Supported
Minis Creation Supported
PSP ISO, EBOOT.PBP, PSN PKG (only ISO will be patched), MINI2.DAT or a homebrew PRX.