• Installing of MinGW, msys, msysDTK and setting the environment for msys
• View PKG info
• View PKG Contents
• Unpack PKG
• Decrypt EBOOT.BIN
• Edit .ELF
• Encrypt .ELF
• Edit SFO
• Generate PKG config file
• Repack PKG
It's a command line tool and will automate some task and make the job of pkg modifying and generating a much easier. It's not perfect and I'm not a coder but when I have time and you guys like it I will update the tool.
Just unpack the .rar to .exe and install it where you want.
Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!
Update: New version the v0.6 is available and now Jurai2s XMBoot is included. You can easely creat Custom Game pkg 's buy only pressing 4 buttons. Its a tool that copys the banner, icon, sound and video file of your game in our working dir.After that you have to set up a few things like the path to your game on the internal/external hdd and if you want to quick or normal boot the game. Additional you can use the new hermes fix. The eboot.bin is a forwarder with a small bootloader in it. So the Eboot.bin loads your game eboot from the provided game folder you have previours set in the main.cpp and boot it.
For you it looks like the game is installed into the game category like demo's or arcade games will be.
Implement patching of files so you dont need to open and edit them.
Implement eboot checkin app to verify if your eboot.bin is not corrupted.
Maybe implement a update option.
Guys this tool is for HomeBrew not for retail PKG's !! Unless some one can find the retail algos for .pkg files, or some one writte a app for the ps3 to use the ps3 embendded modules or commands to decrypt retail pkg's/retail eboot's we will not be able to moddify retail pkg's/eboot's.
Thats the main thing why or how Jailbreak works !! Enable the consoles DEV (eg. Development) modus to be able to install DEBUG/DEV PKG's and run DEBUG/DEV SELF's aka DEBUG/DEV EBOOT.BIN's to be able to start a "Backup Manager" to mount a retail game with a retail EBOOT.BIN in a Virtuall BD-Drive.
To compile a pkg you need to set up the package.config file and put the files from your app folder (eg. LV2D00000) into the dir of the pkg tool.So you need the pic0.png,pic1.png,param.sfo and so on in the root of the pkg tool folder.Then you will need the USRDIR folder containing the eboot.bin also in the root of the pkg tool folder.Again just go into the folder of your app and copy everything into the root of the pkg tool folder.Than run "Repack Game/Application" option to generate your pkg.
There is no single tool that can do ALL that things that my tool can do in one app.Beside that i have wrote my app before the others would be released.But in case it used SDK Tools and the sdk wasnt official leaked to this time i decided to wait till some one have leaked the sdk.And if you have used my tool and tryed to edit a .sfo file you would have recognized that i have leaked a special sony tool that is not included into the leaked sdk.