To quote: PS3 Nor Dump Auto-Patcher v0.01 by Rogero
Compatible with both E3 and ProgSkeet Nor dumps.
Checking your PS3 Nor Dump if it is Byte-Reversed or No.
Applying the correct downgrade patches depending on the Dump type detected.
Eliminating the need to byte-swap the dump in order to apply the patches.
Making the patching easier rather then using several programs to do it.
N.B: Always make several Nor Dumps and Validate your dump properly before proceeding to patch it and Flash it back. This link has all the info needed to validate the Dump: ps3devwiki.com/wiki/Validating_flash_dumps. A PS3 without a valid Nor/Nand Dump is non-recoverable.
In related news anaria has released a PS3 NORDumpTool.exe and NORValidator v0.9.5 with details below:
Hi Guys, I’m no dev nor a PS3 expert, but I’d like to try some stuff in there... So I’ve wrote few lines of code in order to help me, and who else want, to validated and analyse a PS3 NOR dump. I've read what I could in order to gather as much as possible information to help me in writing my lines.
I'd come to it shortly, but first I’d like to thanks all of you who participate to this scene, I’m not good at naming people and I’m worry to forget some. Now my code may not look beautiful and may definitely be improved/enhanced, but as of today it seems useful to me and I hope it can be for others, so please enjoy it as much as you want.
I have no pretension for it but I’d like from anyone who enjoy it, to keep it as an opensource project, if this code or any part of it is used for another application I ask you to make it public as well, if you like this code and write some changes please share it with everyone. I’d also appreciate if anyone want to propose some code and English correction.
As for the "--help" I've been lazy in including this I instead check if no arguments are given which lead to this:
NOR Dump Tool
Open source project aimed to help to validate PS3 NOR dumps. At the moment (January 2013) the code is probably able to give you a validation status of roughly 90%!? It's anyway better to do additional checking by your own, unless the code of this tool is fully validated by experts!!!
Usage: ./NORDumpTool NorFile.bin (Options)
Option: -P : Give percentage of bytes
Option: -G : Check PS3 Generic information
Option: -C : Check and display perconsole information
Option: -F : Check areas filled with '00' or 'FF'
Option: -S FolderName : Split some NOR section to folder 'FolderName'
Option: -M Start Size : Run MD5 sum on file from 'Start' for 'Size' long
Option: -E FileName Start Size : Extract specific NOR Section from 'Start' for 'Size' long
Option: -D Start Size H/A : Display a specific NOR Section from 'Start' for 'Size' long
Use H or A for Hexa or ASCII. By default -P -G -C and -F will be applied if no option is given.
From jamesst20: I will also provide you something to byte reverse the dump. There you go: pastebin.com/QfKc12s3 (I'm not the author, I don't do C but C++). It's poorly written but works.
Cleaned a bit the code and made it easier to use. Works with C/C++ by now: pastebin.com/y20HuRAZ but still dirty.
Rewrote it entirely, didn't like the old dirty way. I don't think it's gonna work in C but yeah should be pretty easy to port it for you: pastebin.com/6mjZBSWJ
Finally, from deaphroat: I don't want became famous, just learn and sharing. And now i adapted your code for Nand. And my own, check if the dump is reversed... And for the percentage, in first i have my function but yours is more faster... i filled up a array of int with every byte, and make 256 count on it... It's not good with a nand 256 Mb. So i take yours... Thank again.
I have begin 3, 4 month ago... I have just use the anaria code for 2 new test... It's in C++/ Qt, compatible with Mac and Linux and I give source code (via ps3.gx-mod.com/images/news/softwares/nandTool/SourcePs3DumpValidating.rar) for respect the Qt License.
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Following up on the PS3 NOR Inspector v0.01 and his previous release, today PlayStation 3 homebrew developer BwE has made available a BwE NOR Validator Public HTML Edition v1.01 PS3 homebrew application followed by v1.02, v1.14 and newer revisions with details below.
From the included ReadMe file: This all in one validator/patcher will interpret the byte orientation, patch for 3.55 and will then output the results of 2200+ validations.
1) Run the comical keygen style loader
2) Click start (and maybe mute)
3) A console will appear asking you to select your dumps (if you have more than one in the folder)
4) Make your selection and or select if you watch to patch it (either in its current byte orientation or the opposite)
5) Wait patiently
6) Read the output
the PSID can't be found in any NOR/NAND dump, only in the "dumped" LV1/LV2 dumps from the console. there you have the PSID, so it needs PSIDPatch either way... and the 2xConsoleID/IDPS in ur dump is at offset:
NAND offset 80870 - 16 bytes ( search again the IDPS and the second one appears..) NOR offset offset 2F070 - 16 bytes (search again the IDPS ...)
PSID starts at 0x800000000044A18C in 3.41, 0x800000000045218C in 3.55. It is 16 bytes long. Two identicle Console ID's exist in memory: one which is 32 bytes at 0x80000000003C2EF0 and another which is 16 bytes at 0x8000000000452174. PSN seems to use the second one, but PSIDPatch patches both