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PS3 LV2_Kernel Exploit Sample Implementation By Naehrwert


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114w ago - Following up on his PS3 SCETool update and PS3 Dump_Rootkey code, today Sony PlayStation 3 hacker Naehrwert has posted some details on exploiting the PlayStation 3 lv2_kernel and has made available a sample 3.41 implementation below.

To quote from his blog: Exploiting (?) lv2

A long while ago KaKaRoTo pointed me to a stack overflow he found while reversing lv2_kernel. But there are two problems:

1. The vulnerability is in a protected syscall (the SELF calling it got to have the 0x40... control flags set). So you’d first need to find a suitable usermode exploit (don’t ask us), that gives you code execution with the right privileges.

2. The payload data is copied to lv2 heap first and the function will do a free call on it before the payload has any chance to get executed. This might not sound like a problem but it looks like lv2′s heap implementation will overwrite the free’ed space with 0xABADCAFE and thus destroy the payload.

Here (pastie.org/4755699) is my sample implementation for 3.41 lv2_kernel (although the vulnerability should be present in all versions of lv2 up to the latest firmware), maybe someone of you will find a way to overcome problem (2.) and can get something nice out of it because right now it’s only good to crash lv2.

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From Mathieulh (via pastebin.com/naxXkv3M):

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The footer signature is still not checked upon npdrm self files execution as of 4.21.

Because kakaroto says something that doesn't make it true. Basically he found a check in 3.55 that was not even called and assumed they used it in 3.60+.

Of course they do whitelist npdrm now so even if the footer isn't checked you cannot run your own npdrm selfs signed with keyset lower than 0x0D making the whole debate rather pointless. Aditional checks are now performed on the actual file format as well such as the segment counter flag that needs to be set to 0x01 except for the very last segment.

Finally, from KDSBest (via twitlonger.com/show/jcmh80): Since naehrwert posted an lv2 exploit I will do so too . The stack pointer points to lv2 and if we do a syscall, the syscall saves register to the stack HAHA.

Btw. It just crashes the console for now, since I totally overwrite dump the lv2 or some memory addresses I don't know. Feel free to try around, adjust the address of the stackpointer and so on. If you managed to get the panic payload executed. Tell me!!! ^^

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I didn't managed to make it work on 4.21 so I just did on 4.20






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Comments 266 Comments - Go to Forum Thread »

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zhaoyun123's Avatar
#81 - zhaoyun123 - 108w ago
can this resign some DLC???...

StanSmith's Avatar
#80 - StanSmith - 108w ago
This is great for patching files.

What I need now is a way to make PKGs. I have an old way that no longer works and I have another way but it needs more files than I have. EG: it wants the EBOOT.BIN but some PKGs dont have a EBOOT.BIN so that wont make it.

PS3 News's Avatar
#79 - PS3 News - 108w ago
Quote Originally Posted by bearmon2010 View Post
Can I just downloading v1.12 first or v1.1 first, v1.11 then v1.12 ?

You can go right to the v1.12, no need to get the older ones first.

biasedper's Avatar
#78 - biasedper - 108w ago
Quote Originally Posted by shadowXtreme View Post
that is one of the eboots that cant be fixed with an app...

Why?

oVERSoLDiER's Avatar
#77 - oVERSoLDiER - 108w ago
Is there a way to find Conten-ID in EBOOT.BIN's ? I tried scetools with the "--np-content-id option" - but it doesn't show up.
I only can see Conten-ID's on PKG's - but never see one on EBOOTs.

Is there generally an Content-ID in EBOOT.BIN's or only in PKG's ?

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