PS3 Hypervisor LV2 (GameOS) Dumped and Publicly Leaked!!


211w ago - Update: JaicraB has now shared a second (36MB) dump and update, details and the download link are available HERE and the guide is being worked on!

Today JaicraB (linked above) with the help of DemonHades have done what GeoHot failed to do, dump and publicly leak the PS3 Hypervisor LV2 (GameOS) for the entire PS3 scene to begin reversing and examining for new holes, exploits, etc!

But wait, there's more... they also plan to share a guide soon detailing how the LV2 dump was done (see HERE for the LV1 dump leak) so that everyone in the PlayStation 3 development community can join in on the fun!

This is indeed refreshing news in comparison to a lone glory hound out only for himself instead of the PS3 scene, seeking attention while blinded by his own e-fame from the notion that others in the community are just as capable, if not moreso, as will surely be demonstrated in coming months.

BIG PROPS to both JaicraB and DemonHades, you guys deserve it and we are honored to see your willingness to share with everyone to further PS3 development. You truly are shining examples of what the scene is all about, and you will be remembered for this.

Download: PS3 Hypervisor LV2 (GameOS) Dump [48.0MB (50,331,648 bytes)] / PS3 Hypervisor LV2 (GameOS) Dump [35.2MB (37,000,000 bytes)]

To quote, roughly translated: "DHorg friends because that is in luck, and I DemonHades and JaicraB we have dump the LV2 (supervisor) thereby obtaining ps3 kernel very soon we detailed the dump.

Jaicrab a pleasure working with you friend.

Best to all! A week ago I started to dismount for the first time a PS3 and install Linux without any experience. My only goal was to teach people to change the cooling of a PS3. Gradually I was calling attention to the world of SCENE and a week I give the LV2.

This concludes a long afternoon with only one thought. DemonHades Thanks for sharing your experience with me and spend the whole evening with me and discuss check for teaching me everything you know in two hours. The truth is that without DemonHades would have been almost impossible. A great and wise person.

After an entire afternoon leading a project in mind, we could dump the LV2. We had read access of the last session before entering XMB Other.

I promised. It will explain the method to follow if you want to do you the same. Enjoy it!

Next step? The next step is Inmagine. First of all tomorrow if I can I will explain the process of how to do it.

It is not a simple dump LV2, but a dump of the entire session previously opened in XMB. What you need to debug the dump way to make things not to mix the session Other and so we can analyze everything that we run in XMB.

This dump was made with an upper size LV2, which contains trash otheros session mixed with XMB. The LV2 area is intact, are the first 36 megabytes, which is lv0, LV1, LV2.

You open a door and you find 50 more, each new door you can open 50 more doors. Choose your path to investigate and share it with everyone."

Finally, pictured below is the IDA Pro SPU processor module in action!







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Comments 137 Comments - Go to Forum Thread »

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ekrboi's Avatar
#137 - ekrboi - 210w ago
so if we manage to enable the disabled SPU does that mean games will use 7 SPU's instead? and if it makes games play at higher FPS.. i sure hope so

haha would be nice.. im pretty positive that its hardware disabled (on the chip itself) so i would say no way it would happen.. if it did it wouldnt be for the masses.. and would prob require some expensive hardware!

Warrorar's Avatar
#136 - Warrorar - 210w ago
everyday i wake up and hoe that there is a thread in here "key found!"

but what i read here is similiar nice

good job guys go ahead with your work!!

livpool's Avatar
#135 - livpool - 210w ago
yes technically there are 8.. a lot of times in production one or more comes out not working.. so in order to increase production they just disable the broken one (if more than one is broken its a useless chip).. if all happen to work they still disable one... leaving 7.. one being the "isolated" spu used by the hypervisor, os functions and decryption (stuff sony doesn't want us to see).. leaving 6 for games..

so if we manage to enable the disabled SPU does that mean games will use 7 SPU's instead? and if it makes games play at higher FPS.. i sure hope so

GrandpaHomer's Avatar
#134 - GrandpaHomer - 210w ago
try this for your 1.50 FW Issues:



Tried that before but in the meantiem I've found several posts in this forum confirming that Sony has changed something withing the login communication prohibiting sadly any pre 3.00 FW to logon anymore.

ekrboi's Avatar
#133 - ekrboi - 211w ago
yes technically there are 8.. a lot of times in production one or more comes out not working.. so in order to increase production they just disable the broken one (if more than one is broken its a useless chip).. if all happen to work they still disable one... leaving 7.. one being the "isolated" spu used by the hypervisor, os functions and decryption (stuff sony doesn't want us to see).. leaving 6 for games..













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