163w ago - As promised, today JaicraB has revealed the PS3 Hypervisor LV2 (GameOS) dump method and circuit used to allow the PS3's memory to persist while booting into OtherOS, which then allows dumping of the memory.
This was apparently on a CECHG model system with board model SEM-001 1-875-384-21
To quote, roughly translated: DemonHades / JaicraB Extraction Method:
First of all, be careful if you're going to attempt this, I am not responsible.
It's about keeping the RAM alive when moving to OtherOS. To do this the ram must be fed at all times so as not to erase the data.
Overview map Refer to the First Image below.
Zone A http://4.bp.blogspot.com/_4rtVxQc9D6s/S7dexn30R7I/AAAAAAAAAFs/tpo2XxknPKs/s1600/Zona+A.JPG
This area is sensitive. At that point we had settled with two resistors together. You have to remove it (remove it, but you could also cause a short circuit). It has 4 legs. At this point it tells the RAM and the integrated MOSFET turns off.
Zone B http://3.bp.blogspot.com/_4rtVxQc9D6s/S7deyC8VeyI/AAAAAAAAAF0/bGUuh1knvRA/s1600/Zona+B.JPG
From the point labeled we get the feed. You can put anywhere on the track.
Zone C http://2.bp.blogspot.com/_4rtVxQc9D6s/S7deye-D8wI/AAAAAAAAAF8/1EeIUE6Keyw/s1600/Zona+C.JPG
At this point labeled we have to make a bridge to defeat the two resistors.
Zone D http://2.bp.blogspot.com/_4rtVxQc9D6s/S7dYDoRKnRI/AAAAAAAAAE0/tp9grVoM5kQ/s1600/Zona+D.jpg
The original point of the exploit.
Mini Circuit Refer to the Second Image below.
It is possible that the first time you start count him to do for the recovery.
It Summarized a bit with the following steps:
• Log into XMB.
• Touching, ejectura, configure, filling the memory with more information.
• Run a game, insert a BD, etc, etc.
• Then boot to OtherOS.
• Dump memory to exploit.
Remember: The first 36 Megabytes are the "privileged memory" that contains LV00, LV1, LV2. The rest is waste memory of XMB (very interesting) and data from OtherOS.
The next thing to try is to start a tiny linux system and do a full dump. So we would get more data from the XMB and less disturbed memory (from OtherOS)
The bad thing is my two-week vacation is over (I would have liked to have one more week to follow up).
Good luck to all and share!
Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!
I actually think you could achieve it , but then again it would require some special software which of course isn't publicly available and don't expect it to be leaked any time soon, because it's hidden deep down in Sony's headquarter and you will have to go through 100 of firewalls to get it.
Nice work with the memdump - I've been pretty miffed at Sony for their stunt and decided to hop in with the hacking bandwagon to see if there's anything I could help with. I don't currently have Linux on my PS3 so I haven't tried these out myself yet, but maybe someone could give them a try.
First of all, there's a few linux kernel boot options which may be useful in making sure that the kernel doesn't overwrite the first 36MB of RAM. From the kernel documentation:
Mark specific memory as reserved. Region of memory to be used, from ss to ss+nn. Example: Exclude memory from 0x18690000-0x1869ffff:
So, by adding memmap=36M$0x00000000 to LILO/GRUB boot options would probably do the job. If I remember correctly, this also means that the kernel won't allocate RAM from this area for userspace programs.
Also, as there's no need to boot up a complete system, just starting a kernel and a shell would be enough. The init option lets you to specify the location of the init program (/sbin/init by default) so setting it to /bin/sh would probably be enough. Ie.
This would give a really minimal linux console to work with when getting a dump out.