171w ago - We are happy to report that the PS3 Hypervisor LV1 and Bootloader LV0 are dumped from the PlayStation 3's RAM after getting our SX28 Hardware a few days ago, utilizing code for glitching and mashing buttons for hours - the exploit eventually will get triggered!
We tried a few different ways to dump out the real memory - the biggest "problem" was the fact that you can't just simply use File I/O code in a kernel module. Furthermore, you can't call the lv1_peek function from user mode either.
Luckily, resident DEV kakarotoks was up to the challenge. After some trial and error (and too many PS3 crashes!) he made a kernel module which maps the "real" PS3 memory to a device in /proc. The /proc area lets the kernel and userland interact some.
Basically, the device /proc/ps3_hv_mem is created when the kernel module is inserted. Once it is inserted, you can use dd to read the device. By doing this, the device gets passed arguments, which is passed along to lv1_peek - which in turns reads out the real memory.
Be advised, don't go beyond the PS3's upper memory limit. At around 260MB, the PS3 tends to crash - it does not like trying to read beyond RAM limits! So, for usage:
First, run the exploit, and get it triggered and working - that's the hard part!
Next, download the attached file, inside are three files, a Makefile, the ps3_hv_mem.c and a pre-compiled version. Stick these in a folder, and run make. It will then compile a kernel module for you (ps3_hv_mem.ko, or use the pre-compiled one). Then simply type: sudo insmod ps3_hv_mem.ko
Enter your password and check /proc for a ps3_hv_mem entry, or your dmesg. If it is there - let the dumping begin!
You can dump out the PS3 Hypervisor and Bootloader (and the rest of the real memory) via dd. You can use the command:
That command will dump out 10485760 bytes, or about 10MB - which nicely includes the goodies like LV0 and LV1. Finally, you can also increase the count, which will increase the amount dumped (multiply by blocksize).
Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!
I'd say it's quite early to give that kind of estimated time to ISO loaders... Hell, we don't even have an Hello world as of now! I'm sure we we'll see one soon, but only then we will be able to discuss or dream about an ISO loader.
If I understood correctly, right now the dumps are being analyzed, compared, and reverse engineered. I assume it will take some time, even with 10Mb dumps (I don't think the size is quite relevant here by the way), and only once all this is done and a flaw is found we'll have an Hello world ready.
Once we have it, then it will be just as the Psp or Wii scene, a giant shower of Homebrews, from the most useful to the useless (and so needed ^^ )
I know what most of the guys here are keen on getting there hands on iso loaders , cfws but unfortunately to all those seeking for these iso loaders , cfws have to wait for couple of month actually 2 to 3 months so just be patient and let the DEVS examine and work on these dumps.
I completely disagree. I don't remember the last time I played a demo that gave any more than the slightest glimpse of what the game would be like. With demos that limited you could get just as much information from pictures or videos showing the game, which give next to no info at all.
Most games don't even have demos and the ones that do get them much after the game is already released, that alone somewhat defeats the purpose.
I hope the first thing that's accomplished is a backup loader. If they create something to run ISOs that's already a backup, I'd prefer that over having to burn a BD anyway.