196w ago - Today modrobert has released PS3 Glitch Finder v1.0, which is a VHDL design for Spartan-3 (eg. xc3s400) FPGAs with the purpose of easily creating a custom pulse which can be used to glitch various hardware like the PS3 memory bus.
From the ReadMe file: The pulse LOW and HIGH multipliers have a resolution of 255 (X"FF") and can be set independently.
• Cycle exact pulse generator process tested with logic analyzer
• Digital Clock Manager (DCM) primitive @ 200MHz (5ns) with lock handling
• Continuous pulse or one-shot mode selectable via switch
• Debounce handling for push buttons to prevent erratic behavior
• Set the LOW and HIGH pulse length multipliers via buttons
• 7-seg LED display support showing HIGH and LOW pulse multipliers
• Open source release under GPL v2
The target device is a Spartan-3 fitted on an FPGA board (eg. Spartan-3 Starter Kit, Basys, Nexys, or similar). You need 5 push buttons (3 is ok also), a four digit "seven-segment" LED display, a dip switch, two regular LEDs, an external crystal/clock at 25MHz or 50Mhz, and a free I/O port.
Notes: This design is probably overkill for the purpose intended, but I had fun creating it, so one thing led to another. After the pulses are sent the output port drives "Z" (instead if HIGH), thought that might be a good idea to keep the PS3 linux kernel from crashing.
I've only tested PS3 Glitch Finder with a logic analyzer, not a scope yet, so the tri-state function has not been properly tested. By driving the pulse low and switch to "Z" I did notice that there can sometimes be roughly 300ns delay before high impedance occur, so to prevent the pulse generator from sending an invalid long low pulse I made sure the output is high before driving "Z".
If you want to start out in the footsteps of geohot, switch to one-shot mode and then set the low pulse multiplier to 8 (8 x 5ns = 40ns) and the high can be 8 as well (don't think it matter much since only one pulse is sent).
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No disrespect intended, but why are we wasting time reinventing the wheel here?
I'm not a developer or hacker (wish I had the skills) but it seems rather obvious that since we already have the pulse exploit and it does work, why are we wasting time improving the method to be easier? It seems we should move on from this and come up with more information or a more useful exploit.
Now there may be something worth it that I'm missing, but hey from what I can piece together this is my basic opinion on the matter.
But other than that, I suppose it does look like a "suped-up" version of the already-available exploit. It just seems unnecessary.
Nah, mainly as most users come here seeking to play PS3 game back-ups and until that is possible all we can do is refer them to that thread saying it isn't yet basically. When it is possible and we have a guide on doing it, then I will update it and link to the guide of course!