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PS3 Full 3.40 SDK Out, Sony PlayStation 3 SDK Leaked by Duplex!


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178w ago - Earlier today we reported on the PS3 Debug / Test Firmware 3.70 update being leaked, and now the entire PS3 3.40 SDK has been leaked by PlayStation 3 scene group Duplex.

This news comes a few weeks after the recent Sony PS3 SDK GCC Cell OS LV2 Toolchain Sources leak, and for those following... previously the PS3 SDK 3.41 Toolchain & RAF Compiler, a Differences Comparison, and the PS3 SDK 1.92 was leaked alongside a guide on how to set it up.

According to the PS3 NFO, the official release name is PS3.Full.3.40.SDK.PS3-DUPLEX (including ProDGforPlayStation3v340.1.0.exe and TargetManagerForPlayStation3v340.1.0.exe which no longer require keys) and it's 2.53GB in size... some download links and notes can be found below, as follows:

Here is the FULL 3.40 SDK by Sony. It includes all the tools and samples missing in the previously leaked SDK which was only 50mb in size ... Release Name: PS3.Full.3.40.SDK.PS3-DUPLEX Size: 2.53GB

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PS3.Full.3.40.SDK.PS3-DUPLEX Download Links:

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Some more links:

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Multiupload:

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Fufox:

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Premium Link Generator: [Register or Login to view links]
Release: PS3.Full.3.40.SDK.PS3-DUPLEX
NFO: [Register or Login to view links] / [Register or Login to view links]

PS3.Full.3.60.SDK.PS3-JoHNAaRoN

Release: S0nyHatesMe-PS3.FULL.3.60.SDK.PS3-JoHNAaRoN
NFO: [Register or Login to view links]
NZB: [Register or Login to view links]
NZB: [Register or Login to view links]
NZB: [Register or Login to view links]

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Finally, from pete_uk: 3.40 SDK - Installation in Windows Guide

PS3 3.40 SDK Installation. Tested on Windows XP & 7 (64 & 32)

PART 1: Installing the SDK & MinGW/MSYS

Extra Software Required

To use the SDK in Windows, we first need to install a compiler environment for the SDK to use. For this we are going to use MinGW & MSYS. Download "Tools.zip" from [Register or Login to view links] and extract its contents to a folder somewhere.

Browse to the folder you extracted tools.zip to, then:

1. Launch “mingw-get-inst-20100909.exe” Once the installer starts, click “Next” 3 times and then accept the agreement, click “Next” another 4 times and then click “Install”. The installation will then complete and click “Finish”.

2. Launch “MSYS-1.0.11.exe” Click “Yes” on the box that appears, click “Next” and then accept the agreement. Click “Next” 3 times and then “Install”. It will then ask if you would like to perform a post install, Press Y then enter, Press Y then enter again, input c:/MinGW then press any key. Un-tick the 2 boxes and the click “Finish”.

3. Launch “msysDTK-1.0.1.exe” Click “Yes” on the box that appears, click “Next” and then accept the agreement. Click “Next” twice then click “Install”. “Click” next then “finish”.

SDK Installation

Browse to the folder that you extracted your SDK installer to then:

1. Launch “PS3SdkInstaller.exe”

2. Click “Next” on the first screen then select “Install (Offline)”

3. You can install the whole SDK if you wish, but for basic compiling we only need to select the following:

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4. Click “Next” and then “Install”

5. Once the installer has completed, click “Finish”

Final Configuration

Now that the SDK and MSYS environments are installed, we need to make a change to MSYS’s configuration to set the PS3 SDK as the Home folder.

Browse you computer to “c:\Msys\1.0\etc” and right click on “profile” and select open. Select “Wordpad” and then “OK”

Scroll down until you find the line “# Set up USER’s home directory” and change HOME=”/home/$LOGNAME” to HOME=”c:/usr/local/cell”
And then Save.

Signing / Packaging Tools

As the PS3 SDK will by default only produce “Debug” packages and “Fake” SELF files which will only work on DEBUG/TOOL PS3s, we need to add some signing and packaging tools to the SDK. These are make_self.exe, make_self_npdrm.exe, psn_package_npdrm.exe and some DLL libs. I have uploaded a zip containing the tools you will need. Download “sign&pack.zip” from [Register or Login to view links] and extract the contents to “C:\usr\local\cell\host-win32\bin”

That is the PS3 3.40 SDK and MSYS compile environment setup and ready to go.

PART 2: Compiling, Signing and Packaging Twinaphex’s Snes9x-Next

The easiest way to get the current sources of Twinaphex’s emulators is to use GIT to clone his Github repositories. Download GIT from [Register or Login to view links] and start the installer. Keep clicking “Next” and accept any agreements until you get to “Adjusting your PATH environment”, Select “Run Git from the Windows Command Prompt” and click “Next” twice. Click “Finish” to complete the installation.

Using Git to Acquire Sources

Start “Windows Command Prompt” and enter:

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To keep things tidy inside the SDK folder, Make a folder by entering:

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and then enter the folder by typing:

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To download the current source of Snes9x-Next enter:

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Now close the command prompt.

Compiling Snes9x-Next

Start MSYS and change to the folder that you downloaded the snes9x source to by entering:

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We now need to start the build process. Twinaphex includes in the source a script to build different versions. To build the stand alone version of snes9x, we need to enter:

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The build process will take a few minutes to complete.

Once it completes, we need to sign the elf and move it to the correct location. To do this, enter:

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Now we need to package it all together by first changing to the correct folder:

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And then enter:

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That is the build procedure complete. Close Msys and browse to c:\usr\local\cell\emus\snes9x-next\ps3\pkg and you will find IV0002-SNES90000_00-SAMPLE0000000001.PKG ready for installing.

The Easy Way:

To make the process easier I have created a batch file to do all of the work for you and create a Multiman Version.

Download [Register or Login to view links] to “c:\usr\local\cell\emus\snes9x-next”. Start “MSYS” and enter the following:

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If you now browse you computer to c:\usr\local\cell\emus\snes9x\ps3\pkg you will find IV0002-SNES90000_00-SAMPLE0000000001.pkg








Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter, Facebook and drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene and PlayStation 4 scene updates and fresh homebrew PS3 Downloads. Enjoy!

Comments 310 Comments - Go to Forum Thread »

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#240 - Abkarino - 159w ago
Abkarino's Avatar
This is an old leak it comes from 3.60 SDK leaked last year.

#239 - spunkybunny - 159w ago
spunkybunny's Avatar
Its a quiet week and they need something to post on the front page.

#238 - cfwprophet - 159w ago
cfwprophet's Avatar
Why is this a leak when the gen tools 3.12 are already leaked last year with SDK 3.60

#237 - NTA - 159w ago
NTA's Avatar
Interesting. I wonder how things like this get leaked LOL...

#236 - PS3 News - 159w ago
PS3 News's Avatar
After the PS3 3.40 SDK and PS3 3.60 SDK leaks from last year, today some more Sony PlayStation 3 tools have surfaced including PS3 Generator Tools Version 3.12 and the related PDF guides.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] and [Register or Login to view links] by Mark Webber (ps3crunch.net/forum/threads/2298-Bla?p=25032#post25032) / Guide to Ripping and Burning Your True Blue Disc Games

Also included are ps3trp.exe, ps3sys.exe, ps3gen.exe, ps3cmd.exe, and ps3chk.exe in the archive above.

To quote, roughly translated: Leak from Generator Tools v3.12, an official package of tools by Sony.

Sony is unlikely to appreciate that! Indeed, a package of tools of his own design has been leaked on the Web, and while this set of software is not of paramount importance, it still proves that no one is to shelter of a leak, not even the multinational influence.

But back on topic, and now let's look at this "kit" of programs, called Generator Tools v3.12 and used to offer PS3 titles to the public. It is intended for the creation and verification of records and masters Masters packages.

In other words, developers of video game studios use it to edit projects, burn an ISO image on a Blu-ray, extract and decrypt the same time the content of a Blu-ray or an ISO image, create a file system (SFO), etc.. You can find all these features and further explanation concerning the PDF from the archive.

More PlayStation 3 News...

#235 - damox - 175w ago
damox's Avatar
Quote Originally Posted by jamesnesc709 View Post
just look at the attachments here is my proof.

You downloaded it twice ... maybe even more.

See those files with the .1 extension - those are dupes of the .rar files (or repair attempts).

It also says your directory has 193 items (how many copies of the same .rar set do you have?)

Trust me, my figures are correct and yours are not.

#234 - CJPC - 176w ago
CJPC's Avatar
Well - at least based on past experiences, perhaps. Namely, it depends what (if any) libraries you include. For instance, at times items made on 1.60 would work fine on 1.00, however stuff from 2.00 would not - depending on what it included. It really depends on what's included - hate to be indecisive, but it's hard to know!

#233 - kofkofkof - 176w ago
kofkofkof's Avatar
Hi all, I have a question.

if I use SDK3.60 to develop a program can it run on 3.55CFW? or is it only run on 3.60 OFW?

#232 - CJPC - 176w ago
CJPC's Avatar
No - namely since you don't have the keys for the 3.60 game eboots, so you can not open the original eboot to start unfortunately.

#231 - maxrevolver - 176w ago
maxrevolver's Avatar
Sorry for posting in a somewhat old topic, but with this SDK, wouldn't you be able to open 3.60FW game eboots?

If so, shouldn't it be possible to edit the Eboot.bin (or wherever the FW requirement is) to have or accept lower keys such as 3.55?

 

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