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PS3 Full 3.40 SDK Out, Sony PlayStation 3 SDK Leaked by Duplex!


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173w ago - Earlier today we reported on the PS3 Debug / Test Firmware 3.70 update being leaked, and now the entire PS3 3.40 SDK has been leaked by PlayStation 3 scene group Duplex.

This news comes a few weeks after the recent Sony PS3 SDK GCC Cell OS LV2 Toolchain Sources leak, and for those following... previously the PS3 SDK 3.41 Toolchain & RAF Compiler, a Differences Comparison, and the PS3 SDK 1.92 was leaked alongside a guide on how to set it up.

According to the PS3 NFO, the official release name is PS3.Full.3.40.SDK.PS3-DUPLEX (including ProDGforPlayStation3v340.1.0.exe and TargetManagerForPlayStation3v340.1.0.exe which no longer require keys) and it's 2.53GB in size... some download links and notes can be found below, as follows:

Here is the FULL 3.40 SDK by Sony. It includes all the tools and samples missing in the previously leaked SDK which was only 50mb in size ... Release Name: PS3.Full.3.40.SDK.PS3-DUPLEX Size: 2.53GB

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PS3.Full.3.40.SDK.PS3-DUPLEX Download Links:

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Some more links:

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Multiupload:

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Fufox:

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Premium Link Generator: [Register or Login to view links]
Release: PS3.Full.3.40.SDK.PS3-DUPLEX
NFO: [Register or Login to view links] / [Register or Login to view links]

PS3.Full.3.60.SDK.PS3-JoHNAaRoN

Release: S0nyHatesMe-PS3.FULL.3.60.SDK.PS3-JoHNAaRoN
NFO: [Register or Login to view links]
NZB: [Register or Login to view links]
NZB: [Register or Login to view links]
NZB: [Register or Login to view links]

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Finally, from pete_uk: 3.40 SDK - Installation in Windows Guide

PS3 3.40 SDK Installation. Tested on Windows XP & 7 (64 & 32)

PART 1: Installing the SDK & MinGW/MSYS

Extra Software Required

To use the SDK in Windows, we first need to install a compiler environment for the SDK to use. For this we are going to use MinGW & MSYS. Download "Tools.zip" from [Register or Login to view links] and extract its contents to a folder somewhere.

Browse to the folder you extracted tools.zip to, then:

1. Launch “mingw-get-inst-20100909.exe” Once the installer starts, click “Next” 3 times and then accept the agreement, click “Next” another 4 times and then click “Install”. The installation will then complete and click “Finish”.

2. Launch “MSYS-1.0.11.exe” Click “Yes” on the box that appears, click “Next” and then accept the agreement. Click “Next” 3 times and then “Install”. It will then ask if you would like to perform a post install, Press Y then enter, Press Y then enter again, input c:/MinGW then press any key. Un-tick the 2 boxes and the click “Finish”.

3. Launch “msysDTK-1.0.1.exe” Click “Yes” on the box that appears, click “Next” and then accept the agreement. Click “Next” twice then click “Install”. “Click” next then “finish”.

SDK Installation

Browse to the folder that you extracted your SDK installer to then:

1. Launch “PS3SdkInstaller.exe”

2. Click “Next” on the first screen then select “Install (Offline)”

3. You can install the whole SDK if you wish, but for basic compiling we only need to select the following:

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4. Click “Next” and then “Install”

5. Once the installer has completed, click “Finish”

Final Configuration

Now that the SDK and MSYS environments are installed, we need to make a change to MSYS’s configuration to set the PS3 SDK as the Home folder.

Browse you computer to “c:\Msys\1.0\etc” and right click on “profile” and select open. Select “Wordpad” and then “OK”

Scroll down until you find the line “# Set up USER’s home directory” and change HOME=”/home/$LOGNAME” to HOME=”c:/usr/local/cell”
And then Save.

Signing / Packaging Tools

As the PS3 SDK will by default only produce “Debug” packages and “Fake” SELF files which will only work on DEBUG/TOOL PS3s, we need to add some signing and packaging tools to the SDK. These are make_self.exe, make_self_npdrm.exe, psn_package_npdrm.exe and some DLL libs. I have uploaded a zip containing the tools you will need. Download “sign&pack.zip” from [Register or Login to view links] and extract the contents to “C:\usr\local\cell\host-win32\bin”

That is the PS3 3.40 SDK and MSYS compile environment setup and ready to go.

PART 2: Compiling, Signing and Packaging Twinaphex’s Snes9x-Next

The easiest way to get the current sources of Twinaphex’s emulators is to use GIT to clone his Github repositories. Download GIT from [Register or Login to view links] and start the installer. Keep clicking “Next” and accept any agreements until you get to “Adjusting your PATH environment”, Select “Run Git from the Windows Command Prompt” and click “Next” twice. Click “Finish” to complete the installation.

Using Git to Acquire Sources

Start “Windows Command Prompt” and enter:

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To keep things tidy inside the SDK folder, Make a folder by entering:

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and then enter the folder by typing:

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To download the current source of Snes9x-Next enter:

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Now close the command prompt.

Compiling Snes9x-Next

Start MSYS and change to the folder that you downloaded the snes9x source to by entering:

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We now need to start the build process. Twinaphex includes in the source a script to build different versions. To build the stand alone version of snes9x, we need to enter:

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The build process will take a few minutes to complete.

Once it completes, we need to sign the elf and move it to the correct location. To do this, enter:

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Now we need to package it all together by first changing to the correct folder:

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And then enter:

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That is the build procedure complete. Close Msys and browse to c:\usr\local\cell\emus\snes9x-next\ps3\pkg and you will find IV0002-SNES90000_00-SAMPLE0000000001.PKG ready for installing.

The Easy Way:

To make the process easier I have created a batch file to do all of the work for you and create a Multiman Version.

Download [Register or Login to view links] to “c:\usr\local\cell\emus\snes9x-next”. Start “MSYS” and enter the following:

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If you now browse you computer to c:\usr\local\cell\emus\snes9x\ps3\pkg you will find IV0002-SNES90000_00-SAMPLE0000000001.pkg








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Comments 305 Comments - Go to Forum Thread »

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#275 - zadow30 - 149w ago
zadow30's Avatar
here is some info on Masterdisc: pastebin.com/3WYQLxHn


rives and media whose operation has been confirmed regarding the writing feature are as follows:

- Drives
- Pioneer BDR-101A (BD 50GB is not supported)
- Pioneer BDR-202 (BD 50GB is not supported)
- Panasonic SW-5582
- Panasonic SW-5584
- Panasonic LF-MB121
- Panasonic LF-PB271
- Hitachi LG GGW-H20N
- OEM models that have the same product ID listed above
- Media
- BD-RE SL(25GB)
- SONY all 2x media
- TDK BDD-RE25S
- Maxell BDRE25P.1P
- BD-R SL(25GB)
- SONY all 2x/4x/6x media
- TDK BDD-R25S, BDD-R25A, BRD25PWA10S
- Panasonic LM-BR25LD
- BD-RE DL(50GB)
- SONY all 2x media
- Panasonic LM-BE50D
- BD-R DL(50GB)
- SONY all 2x/4x/6x media
- Panasonic LM-BR50D
- TDK BDD-R50A
- Writing to BD-R LTH media has not been confirmed. Also, BD-R LTH media cannot be used for submission discs.
- A drive that supports BD-R Ver1.2 is required for writing BD-R 4x media.
- A drive that supports BD-R Ver1.3 is required for writing BD-R 6x media.
- Do not use BD-R media that are already initialized.

- The following drive has been confirmed regarding the restriction
for the creation of master discs:
- PLDS(Philips/LITE-ON) DH-4B1S (rev.7D14)
- Because of specification or bug of this drive, the drive creates Spare Areas automatically when writing image to BD-R medium.
Thus with this drive you cannot create BD-R master discs for PlayStation(R)3 by Generator and by commercially-available writing software. If using BD-RE medium, you can successfully create master disc with this drive.

#274 - zadow30 - 149w ago
zadow30's Avatar
anyone knows, whats these files does? open them in ida pro: [Register or Login to view links]

#273 - Tidusnake666 - 149w ago
Tidusnake666's Avatar
I tried ps3chk decryption on a retail game ISO - eboot left untouched (CRC is the same). My guess, is this program is targeted only on removing masterdisc encryption, which is useless, as any of the files dumped via multiman is already masterdisc unecncrypted (and sos aid the "Verify" command from ps3chk). It has nothing to do with decrypting eboot.bin as self file, obviously.

Also, I tried unpacking eboots, the same thing, eboot is not touched, and the program gives a warning saying that this is not the proper elf.

Sorry for a little rant and offtopic here.

#272 - Brenza - 149w ago
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PS3 SDK 4.00 torrent: [Register or Login to view links]

magnet:?xt=urn:btih:4485D9F5258B7F78D7B0F750FFAE525032088FD2&dn=4.00&tr=udp%3a//tracker.openbittorrent.com%3a80/announce

PS3 SDK 4.00 on uploading.com (for free user)

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PlayStation 3 SDK 4.00

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Password: ps3sdk4.00

#271 - cfwprophet - 149w ago
cfwprophet's Avatar
Then give i try. I already tried as he hase told and the eboots are 100% the same as before. Just use a checksum tool and you will see. Same checksumm = same file = No decryption was done

 

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