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PS3 Full 3.40 SDK Out, Sony PlayStation 3 SDK Leaked by Duplex!


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161w ago - Earlier today we reported on the PS3 Debug / Test Firmware 3.70 update being leaked, and now the entire PS3 3.40 SDK has been leaked by PlayStation 3 scene group Duplex.

This news comes a few weeks after the recent Sony PS3 SDK GCC Cell OS LV2 Toolchain Sources leak, and for those following... previously the PS3 SDK 3.41 Toolchain & RAF Compiler, a Differences Comparison, and the PS3 SDK 1.92 was leaked alongside a guide on how to set it up.

According to the PS3 NFO, the official release name is PS3.Full.3.40.SDK.PS3-DUPLEX (including ProDGforPlayStation3v340.1.0.exe and TargetManagerForPlayStation3v340.1.0.exe which no longer require keys) and it's 2.53GB in size... some download links and notes can be found below, as follows:

Here is the FULL 3.40 SDK by Sony. It includes all the tools and samples missing in the previously leaked SDK which was only 50mb in size ... Release Name: PS3.Full.3.40.SDK.PS3-DUPLEX Size: 2.53GB

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PS3.Full.3.40.SDK.PS3-DUPLEX Download Links:

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Some more links:

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Multiupload:

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Fufox:

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Premium Link Generator: [Register or Login to view links]
Release: PS3.Full.3.40.SDK.PS3-DUPLEX
NFO: [Register or Login to view links] / [Register or Login to view links]

PS3.Full.3.60.SDK.PS3-JoHNAaRoN

Release: S0nyHatesMe-PS3.FULL.3.60.SDK.PS3-JoHNAaRoN
NFO: [Register or Login to view links]
NZB: [Register or Login to view links]
NZB: [Register or Login to view links]
NZB: [Register or Login to view links]

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Finally, from pete_uk: 3.40 SDK - Installation in Windows Guide

PS3 3.40 SDK Installation. Tested on Windows XP & 7 (64 & 32)

PART 1: Installing the SDK & MinGW/MSYS

Extra Software Required

To use the SDK in Windows, we first need to install a compiler environment for the SDK to use. For this we are going to use MinGW & MSYS. Download "Tools.zip" from [Register or Login to view links] and extract its contents to a folder somewhere.

Browse to the folder you extracted tools.zip to, then:

1. Launch “mingw-get-inst-20100909.exe” Once the installer starts, click “Next” 3 times and then accept the agreement, click “Next” another 4 times and then click “Install”. The installation will then complete and click “Finish”.

2. Launch “MSYS-1.0.11.exe” Click “Yes” on the box that appears, click “Next” and then accept the agreement. Click “Next” 3 times and then “Install”. It will then ask if you would like to perform a post install, Press Y then enter, Press Y then enter again, input c:/MinGW then press any key. Un-tick the 2 boxes and the click “Finish”.

3. Launch “msysDTK-1.0.1.exe” Click “Yes” on the box that appears, click “Next” and then accept the agreement. Click “Next” twice then click “Install”. “Click” next then “finish”.

SDK Installation

Browse to the folder that you extracted your SDK installer to then:

1. Launch “PS3SdkInstaller.exe”

2. Click “Next” on the first screen then select “Install (Offline)”

3. You can install the whole SDK if you wish, but for basic compiling we only need to select the following:

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4. Click “Next” and then “Install”

5. Once the installer has completed, click “Finish”

Final Configuration

Now that the SDK and MSYS environments are installed, we need to make a change to MSYS’s configuration to set the PS3 SDK as the Home folder.

Browse you computer to “c:\Msys\1.0\etc” and right click on “profile” and select open. Select “Wordpad” and then “OK”

Scroll down until you find the line “# Set up USER’s home directory” and change HOME=”/home/$LOGNAME” to HOME=”c:/usr/local/cell”
And then Save.

Signing / Packaging Tools

As the PS3 SDK will by default only produce “Debug” packages and “Fake” SELF files which will only work on DEBUG/TOOL PS3s, we need to add some signing and packaging tools to the SDK. These are make_self.exe, make_self_npdrm.exe, psn_package_npdrm.exe and some DLL libs. I have uploaded a zip containing the tools you will need. Download “sign&pack.zip” from [Register or Login to view links] and extract the contents to “C:\usr\local\cell\host-win32\bin”

That is the PS3 3.40 SDK and MSYS compile environment setup and ready to go.

PART 2: Compiling, Signing and Packaging Twinaphex’s Snes9x-Next

The easiest way to get the current sources of Twinaphex’s emulators is to use GIT to clone his Github repositories. Download GIT from [Register or Login to view links] and start the installer. Keep clicking “Next” and accept any agreements until you get to “Adjusting your PATH environment”, Select “Run Git from the Windows Command Prompt” and click “Next” twice. Click “Finish” to complete the installation.

Using Git to Acquire Sources

Start “Windows Command Prompt” and enter:

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To keep things tidy inside the SDK folder, Make a folder by entering:

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and then enter the folder by typing:

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To download the current source of Snes9x-Next enter:

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Now close the command prompt.

Compiling Snes9x-Next

Start MSYS and change to the folder that you downloaded the snes9x source to by entering:

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We now need to start the build process. Twinaphex includes in the source a script to build different versions. To build the stand alone version of snes9x, we need to enter:

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The build process will take a few minutes to complete.

Once it completes, we need to sign the elf and move it to the correct location. To do this, enter:

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Now we need to package it all together by first changing to the correct folder:

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And then enter:

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That is the build procedure complete. Close Msys and browse to c:\usr\local\cell\emus\snes9x-next\ps3\pkg and you will find IV0002-SNES90000_00-SAMPLE0000000001.PKG ready for installing.

The Easy Way:

To make the process easier I have created a batch file to do all of the work for you and create a Multiman Version.

Download [Register or Login to view links] to “c:\usr\local\cell\emus\snes9x-next”. Start “MSYS” and enter the following:

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If you now browse you computer to c:\usr\local\cell\emus\snes9x\ps3\pkg you will find IV0002-SNES90000_00-SAMPLE0000000001.pkg








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Comments 290 Comments - Go to Forum Thread »

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Tidusnake666's Avatar
#280 - Tidusnake666 - 137w ago
Maybe those microsoft dll's refer to SHA-1 encryption used in ps3gen?

I really doubt we would see app public keys there, like I said, it's just for masterdisc encryption, decrypting selfs signed with app-priv is impossible on this program

zadow30's Avatar
#279 - zadow30 - 137w ago
about the key be in ps3gen.. if i open genelib.dll or ps3gen.exe in PE explorer i see there are alot of other files (dll)

just don't know why they use microsoft crypto.

no expert on dll files etc, so can't say if there would be anything there or not.

WTF Name's Avatar
#278 - WTF Name - 137w ago
sorry , i don't really get to read the entire SDK, and i just wonder the ps3bin has an option -b2e , which convert a binary to elf.

i have tried it to a retail eboot.bin , and it generate another elf , but the content doesn't seem to be "decrypted" (but it is different under Hex view)

second is the ps3gen, i don't get it, if it is the finally authoring process, which encrypt the eboot.elf (or other sprx ...) to the eboot.bin ? if yes , then the key must be inside ps3gen ?

anyway , i try to read more from now.

Tidusnake666's Avatar
#277 - Tidusnake666 - 137w ago
Okay then, I'll keep trying too! Thanks for the heads-up! Been strugling for some time, still no luck.

Can you reproduce in details what you've done so far?

Also, ps3sys seems like SFO creation utility, maybe you mean ps3gen?

zadow30's Avatar
#276 - zadow30 - 137w ago
i think the trick is to first ps3sys.exe before ps3gen.exe

here i have tried with portal 2.and set it back to sdk 3.50

still dosen't run in CFW but think i'm an little closer.

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