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PS3 FTP Client v2.8 Homebrew PlayStation 3 Application Arrives


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123w ago - Following up on the intial release, this weekend PlayStation 3 developer aldostools has updated his homebrew PS3 FTP Client application to version 2.8 with the changes outlined below followed by v2.9.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / PS3 FTP Client v2.9

To quote: PS3 FTP Client 2.8 (Updated 2012-06-09)

New feature:

  • Update the APP_VER in PARAM.SFO of the selected games to the specified version. This option helps to avoid the update screen when the game starts (for users with PS3 connected to the Internet), preventing accidental installation of patches that require FW 3.56 or higher. A backup of the original PARAM.SFO is stored as PARAM.SFO.bak. The new option works with local files and remote files via FTP.

How to use the new feature:

  • To update a single game, select the PARAM.SFO, right click and select "Update APP_VER in PARAM.SFO...".
  • To update multiple games, go to /GAMES folder, select the games that you want to update, right click and select "Update APP_VER in PARAM.SFO...".
  • Enter the new version (99.99 by default) and press OK.

To quote: This update to the PARAM.SFO can be performed manually using any PARAM.SFO editor. However, the main advantage of the new feature of the PS3 FTP Client is that it automates the tasks of download the file, update the SFO, upload it again, and make a backup of the original SFO.

The premise is that you first download and install the game patches for all your games. Use multiMAN or PS3 Game List or PS3 Game Updater to download the patches that are 3.55 compatible (<3.56).

Once you have your games updated with the latest patch, use the PS3 FTP client to update the APP_VER of your PARAM.SFO to 99.99 (or any number higher than the latest patch version of your game).

When you launch your game, it will compare its APP_VER vs the version TITLEID-ver.xml in the Playstation server. If the APP_VER is lower than the version specified in the XML in the server, the game will ask for update. If the APP_VER is higher, the game will continue loading and will not ask for update (saving you from a potential mistake: update the game with a non compatible patch).

99.99 should be enough for almost all games. However, some games may require specific APP_VER. For these ones, don't change the PARAM.SFO or rename back the PARAM.SFO.bak to PARAM.SFO.

You can update the APP_VER without download & install the patches too.




Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 44 Comments - Go to Forum Thread »

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Hernaner28's Avatar
#4 - Hernaner28 - 143w ago
Can I install Split Second DLCs? Explain better plz

HackSoul's Avatar
#3 - HackSoul - 143w ago
So... Basically this enable DLC PKGs downloaded from the internet without the need to create 1,000,000 patches and complex tutorials? Am I correct?

smokyyuwe's Avatar
#2 - smokyyuwe - 143w ago
I have to say, props to him. I'm actually looking forward to trying this out.

PS3 News's Avatar
#1 - PS3 News - 143w ago
This weekend PlayStation 3 developer aldostools has released CreatePS3EXTRA, which is a set of PS3 homebrew utility applications for creating the PS3_EXTRA structure for DLC PKGs, Patches, Fixes, MP4 & P3T files.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] by BahumatLord (Mirror) / [Register or Login to view links] by aldostools / [Register or Login to view links] by aldostools / [Register or Login to view links] by aldostools / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror) / [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] / [Register or Login to view links] (Mirror)

To quote: It scans for the PKG, MP4 and P3T files copied to each game folder or its PS3_UPDATE folder, and store them under a PS3_EXTRA structure. When a game is mounted with multiMAN, there will be 2 BD icons on the XMB: one disc for the game itself and another with PKGs, MP4 and P3T. It should make it easier to install the game patches, DLC, fixes, and related videos.

From: ps3devwiki.com/wiki/PARAM.SFO#CATEGORY / ps3devwiki.com/wiki/PS3_DISC.SFB

Blu-ray Game discs in folder PS3_EXTRA - Icons aspect is the same used in "PStore news" menu (big squares of 486x405 pixels) like this: blogcdn.com/www.joystiq.com/media/2009/08/firmrwae300ps3.jpg

Note: The zip also includes a PS3RIP tool that should help you gain some space on your external HDD, removing unnecessary files. It actually moves the files to a RIPPED folder in the root of the disk and replace the file with a 0 byte file.

The included patterns should remove language files for many games except English and Spanish files. Always review the "RIPPED" folder before delete permanently any file.

The other tool included is renam.exe, if copied to the GAMES or GAMEZ folder, it will rename the sub-folders from BLUS0000-[Title] format to Title [BLUS0000]. This name format should make it easier to find the games.

These tools are Win32 and require the [Register or Login to view links]. XP users should have this already installed (if not, download & install the DLL).

Update 2: Today aldostools has updated the package of tools for CreatePS3EXTRA to now include a new PARAM.SFO editor with the following changes:

  • CreatePS3EXTRA now can find PKG files in PS3_CONTENT and PKGDIR folders, and move them to the PS3_EXTRA folder.
  • The PS3_CONTENT and PKGDIR folders are renamed to avoid conflicts with the PS3_EXTRA structure.
  • Due a typo in the code it was not moving the P3T files to PS3_EXTRA. Fixed.
  • The PARAM.SFO editor supports SFO and SFX files.
  • SFO and SFX are associated to the editor.
  • Supports drag and drop and file name as command line parameter.
  • Displays the ICON0.PNG/ICON2.PNG found in the SFO/SFX folder.
  • The PS3RIP includes the patterns for ripping Spanish files (thanks to BahumatLord)

I want to thank to HELLCAT for his PS3SFOEdit.exe. His tool helped me a lot to test/debug the PARAM.SFO Editor.

Update 3: It now includes 6 tools that I have developed for personal use.

  • mmTM_GUI 1.0 new! - It's a tool that pack and unpack multiMAN's theme files (THM).
  • PKG ContentID 1.0 new! - It's a tool for view quickly the ContentID of a PKG. (It does more than that, please read the readme for details)
  • PARAM.SFO editor 1.0 new! - It's a tool to edit PARAM.SFO files and the PARAM.SFX files created by "Create PS3_EXTRA" (see below).
  • Create PS3_EXTRA 1.1 updated! - This tool scans for the PKG, MP4 and P3T files copied to each game folder, its PS3_UPDATE folder, PKGDIR or PS3_CONTENT, and store them under a PS3_EXTRA structure.
  • PS3RIP 1.0 - It's a tool that should help you gain some space on your external HDD, removing unnecessary files.
  • Renam 1.0 - This tool, if copied to the GAMES or GAMEZ folder, will rename the games sub-folders
    from the default "BLUS0000-[Title]" format to "Title [BLUS0000]".

All these tools are Win32 and require the VB5 runtime DLL. XP users should have this already installed (if not, download & install the DLL)

Update 4: Aldostools has now updated the collection to include 7 tools developed for personal use.

  • PS3 NET Server GUI 1.0 updated! - It's an improved GUI for the PS3 NET Server (the PC side of multiMAN). (hosts hide in system tray, remember last used folders, supports up to 10 hosts, white list, etc.) Changes: Fixed a bug where port was always "38008", now supports drag & drop

  • mmTM_GUI 1.0 updated! - It's a tool that pack and unpack multiMAN's theme files (THM). (supports drag & drop of THM file, THM file as command line, browse for THM file)

  • PKG ContentID 1.0 new! - It's a tool for view quickly the ContentID of a PKG. (It does more than that, please read the readme for details)

  • PARAM.SFO editor 1.0 new! - It's a tool to edit PARAM.SFO files and the PARAM.SFX files created by "Create PS3_EXTRA" (see below). (supports drag & drop of PARAM.SFO, PARAM.SFO as command line, browse for SFO/SFX file)

  • Create PS3_EXTRA 1.1 updated! - This tool scans for the PKG, MP4 and P3T files copied to each game folder, its PS3_UPDATE folder, PKGDIR or PS3_CONTENT, and store them under a PS3_EXTRA structure.

  • PS3RIP 1.0 - It's a tool that should help you gain some space on your external HDD, removing unnecessary files.

  • Renam 1.0 - This tool, if copied to the GAMES or GAMEZ folder, will rename the games sub-folders from the default "BLUS0000-[Title]" format to "Title [BLUS0000]".

  • NetMon - This tool is the perfect complement to PS3 NET Server. It monitors the network transfers (upstream/downstream) on the PC.

  • XMBExtras - Shows the Facebook / Youtube icons in XMBM+ 0.10 (HDD)

  • TXTtoLinks - Takes a text file with URLs and descriptions and convert the URLs to XML items and add them to Links.xml (it keeps bak of the previous XML)

All these tools are Win32 and require the VB5 runtime DLL. XP users should have this already installed (if not, download & install the DLL).

Update 5: Aldostools has updated PS3NetSvr again (now PS3 NET Server GUI v1.2) with the following changes:

  • Updated mmTM_GUI 1.2 - FIXED a critical error in the mmTM_GUI that was creating corrupted THM files.
  • The tool was updated several times yesterday... make sure you have the latest build


  • Updated mmTM_GUI 1.3 - New verification of THM files against a theme.lst file
  • Auto-complete for paths.

In related PS3 homebrew news today sandungas on IRC has shared a .zip with 3 "fake" Blu-ray discs [Register or Login to view links] and updated the page on the PS3 Dev Wiki (ps3devwiki.com/wiki/PARAM.SFO#CATEGORY) for those interested! To quote:

Blu-ray fake discs by sandungas (via psx-scene.com/forums/content/fake-1907/)

These are “fake” Blu-Ray structures with the minimall parameters inside SFO’s/SFX’s and the needed HYBRID_FLAG’s inside PS3_DISC.SFB

All the files are 100% hand made from scratch and tested, reduced to the minimall needed to work with the purpose of understand the structure and to document all valid CATEGORY values

All them can be mounted with any “backup manager” like a normal game, mixed with a real game to add content like patches, to make a video disc with all the chapters of a video serie, etc...

The other way to “play” with this is by experimenting different values and structures looking for “non standard” uses, using them in combination with other tweaks from cfw, etc... feel free to experiment

  • All the .replaceme files are dummyes (0kb) replace them with the correct file/name/format
  • All the names of the .txt files are explanatory of the contents of the SFO’s/SFX’s... can be removed, but its not necessary, the system will ignore them

Are very easy to manage because are cleaned out of non-usefull parameters and restrictions, all icons contains the name of the folder, and texts explains the values of the SFO's and SFX's for a fast overall view of the structure, i think its minimized enough to be a standard.

The first purpose to build this was to document all the possible values of CATEGORY, but i found is funny to play with them, and after the release of "CreatePS3EXTRA Tool by aldostools" i see other people likes to mod games contents... so here you have the manual way for "old school" game mods fans.

Additionally to PS3_EXTRA, there are other 2 more structures (PS3_CONTENT & PKGDIR) with different icons/behavior/structure to play with.

I had to make lot of experiments while documenting the SFO format in PS3DevWiki and one of the funniest ones from the begining was additionall content in blue ray discs, the structures included in the .zip are exactly the same ones explained there ---> PARAM.SFO - PS3 Development Wiki

Are very easy to manage because are cleaned out of non-useful parameters and restrictions, all icons contains the name of the folder, and texts explains the values of the SFO's and SFX's for a fast overall view of the structure, i think its minimized enought to be a standard

The first purpose to build this was to document all the possible values of CATEGORY, but i found is funny to play with them, and after the release of "CreatePS3EXTRA Tool by aldostools" i see other people likes to mod games contents... so here you have the manuall way for "old school" game mods fans

Additionally to PS3_EXTRA, there are other 2 more structures (PS3_CONTENT & PKGDIR) with different icons/behaviour/structure to play with. There is included a readme.txt with basic usage but feel free to make frankenstein experiments with it.
[code]
Blu-ray fake discs by sandungas

These are "fake" Blu-Ray structures with the minimall parameters inside SFO's/SFX's and the needed HYBRID_FLAG's inside PS3_DISC.SFB

All the files are 100% hand made from scratch and tested, reduced to the minimall needed to work with the purpose of understand the structure and to document all valid CATEGORY values

All them can be mounted with any "backup manager" like a normal game, mixed with a real game to add content like patches, to make a video disc with all the chapters of a video serie, etc... The other way to "play" with this is by experimenting different values and structures looking for "non standard" uses, using them in combination with other tweaks from cfw, etc... feel free to experiment

All the .replaceme files are dummyes (0kb) replace them with the correct file/name/format All the names of the .txt files are explanatory of the contents of the SFO's/SFX's ... can be removed, but its not necesary, the system will ignore them

Fast use for experiments

1- Copy GAMEZ folder to the root of a USB pendrive (for fast use/experiments), or your externall HDD (if you want to keep it permanently)
2- Load them with any backup manager
3- Unload them
4- Unplug your pendrive, make your chages and go to line 2

How to include PS3_CONTENT in another game disc

1- Copy the folder PS3_CONTENT next to PS3_GAME in your game
2- add the HYBRID_FLAG "T" (to activate THEMEDIR) and/or "V" (to activate VIDEODIR) in PS3 DISC.SFB

How to include PKGDIR in another game disc

1- Copy the folder PKGDIR inside PS3_GAME in your game
2- Change the ATTRIBUTE flag to 00000200 of the PARAM.SFO inside PS3_GAME

How to include PS3_EXTRA in another game disc

1- Copy the folder PS3_EXTRA next to PS3_GAME in your game

PS3_CONTENT

0CONT00001
|--- PS3_DISC.SFB

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