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PS3 FTP Client v2.8 Homebrew PlayStation 3 Application Arrives


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133w ago - Following up on the intial release, this weekend PlayStation 3 developer aldostools has updated his homebrew PS3 FTP Client application to version 2.8 with the changes outlined below followed by v2.9.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / PS3 FTP Client v2.9

To quote: PS3 FTP Client 2.8 (Updated 2012-06-09)

New feature:

  • Update the APP_VER in PARAM.SFO of the selected games to the specified version. This option helps to avoid the update screen when the game starts (for users with PS3 connected to the Internet), preventing accidental installation of patches that require FW 3.56 or higher. A backup of the original PARAM.SFO is stored as PARAM.SFO.bak. The new option works with local files and remote files via FTP.

How to use the new feature:

  • To update a single game, select the PARAM.SFO, right click and select "Update APP_VER in PARAM.SFO...".
  • To update multiple games, go to /GAMES folder, select the games that you want to update, right click and select "Update APP_VER in PARAM.SFO...".
  • Enter the new version (99.99 by default) and press OK.

To quote: This update to the PARAM.SFO can be performed manually using any PARAM.SFO editor. However, the main advantage of the new feature of the PS3 FTP Client is that it automates the tasks of download the file, update the SFO, upload it again, and make a backup of the original SFO.

The premise is that you first download and install the game patches for all your games. Use multiMAN or PS3 Game List or PS3 Game Updater to download the patches that are 3.55 compatible (<3.56).

Once you have your games updated with the latest patch, use the PS3 FTP client to update the APP_VER of your PARAM.SFO to 99.99 (or any number higher than the latest patch version of your game).

When you launch your game, it will compare its APP_VER vs the version TITLEID-ver.xml in the Playstation server. If the APP_VER is lower than the version specified in the XML in the server, the game will ask for update. If the APP_VER is higher, the game will continue loading and will not ask for update (saving you from a potential mistake: update the game with a non compatible patch).

99.99 should be enough for almost all games. However, some games may require specific APP_VER. For these ones, don't change the PARAM.SFO or rename back the PARAM.SFO.bak to PARAM.SFO.

You can update the APP_VER without download & install the patches too.




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Comments 47 Comments - Go to Forum Thread »

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#22 - aldostools - 122w ago
aldostools's Avatar
The cheats editor is updated to v1.2 (same link)

#21 - PS3 News - 122w ago
PS3 News's Avatar
Today PlayStation 3 homebrew developer aldostools has released PS3 Cheats Editor version 1.1 followed by v1.2 which works with the recently released PS3UserCheat PS3 Cheat Dongle v2.3 Update from oct0xor and v2.02 with some more revisions below.

Download: [Register or Login to view links] / [Register or Login to view links] by gingerbread

To quote: Some features...

  • Read/save cheats database for ps3usercheat (st.dat)
  • Search/filter games
  • Sort database by column (Title ID, Name, Version, number of cheats, region) (database is saved in the selected order)
  • Added option to rearrange the position of the games in the list (use Alt+Up arrow / Alt+Down arrow in the listview)
  • Exports selected games as text files
  • Imports text file (exported format) and append to current database
  • Allows to save the description in TITLE ID + NAME + VERSION (without < > and region)
  • It accepts the file as a command line parameter (useful to open through batch files or associate extensions)
  • Support for drag & drop
  • Lots of keyboard shortcuts

The tool keeps internally the version read from the file. If you edit a game's title, you will notice that it includes the version (from the description). The program will parse the edited text and will search for ##.## (eg. 01.05). If it is found, it stores 01 05 in the database. If the pattern ##.## is not found, it will use 01.00 by default So, it's important to always include the version in the game's description.

That was exactly the part that deank helped me to figure out. BTW I updated the icon for the PSN games in the program.

Build 1.4:

0- The import now merges the cheats. So if user A has 3 cheats, and user B has 2 cheats (1 common, 1 different). User A imports cheats from B (or B imports cheats from A), in both cases the database should contain 4 cheats.
1- Added extension .ps3cheat
2- Added a suggested name for export
3- Use F2 to edit individual cheat title
4- The OCX is required. I could remove it, but it would be a lot of work, due I would have to program all the functions of the OCX. You can make a SFX and put the OCX and the EXE, the EXE will automatically register the OCX.
5- TXT format can be used for that
6- Fixed the window title (it said PS3 Game Editor instead of PS3 Cheats Editor)

Changelog:

PS3 Cheats Editor 2.6.2:

Edits the cheats database for ps3usercheat (st.dat). Allows export/import cheats to the database in text and binary formats. 3.55 CFW is required.

Now the cheats compatible with the EBOOT hack can be identified easily. This version includes a cheats database for 520 games compiled by gingerbread at ps3hax and a link to his discussion thread. Thanks to SkillerCMPnow the EBOOT patcher supports code type: 0T00 (8bit), 1T00 (16bit), 2T00 (32bit), 4T00 (Serial codes), 5T00 (Copy codes)

Special thanks to skillerCMP, gingerbread, BahumatLord, haxxxen and bungholio for the tutorial about converting CU codes.

Build 2.2.0.1:

  • This version includes a cheats database for 414 games compiled by gingerbread at ps3hax and a link to his discussion thread.

Build 2.1.0.3:

  • This version includes a cheats database for 409 games compiled by gingerbread at ps3hax and a link to his discussion thread.

Build 2.1.0.1:

  • Support info files in .pdf, .tif, .rtf, .html and .txt

Build 2.0.2:

  • This version includes a database with 381 games compiled by gingerbread at ps3hax and a link to his discussion thread.

Build 1.5.02:

  • I updated the tool to install the st.dat. So, it is not longer required to extract it from the PKG

Build 1.5:

  • There was an issue importing the games that started with "PSN" and I fixed the bug in the build 1.5

If you find bugs, they are also features. This is a sample code for Dragon's Dogma BLES01356. All credits go to xtatu at the CMP Forums

[Register or Login to view code]


From haxxxen: Here are some new codes (credits to cmp staff and users, i only have ported the codes)

[Register or Login to view code]


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#20 - Studs - 125w ago
Studs's Avatar
That done the trick. Thanks Chief!

Also from aldostools: I have updated my PS3 Tools

In this version I moved all the tools to a "tools" folder. Just run the PS3 Tools Menu.exe. The titleid and md5 databases are updated.

The "PKG ContentID" application now acts as a hub for various tasks from Windows Explorer:

  • Double click on a PUP to view its content using ifcaro' PUPView
  • Double click on a PKG to view its content using ifcaro' PKGView
  • Double click on a BIN, SELF or SPRX to view the info using scetools
  • Ctrl+Enter on a BIN, SELF or SPRX to resign the file using scetools (includes 3.60 keys)
  • Shift+Enter on a PKG to extract the PKG
  • Ctrl+Enter on a PKG to view the PKG Content ID
  • Shift+Ctrl+Enter on a PKG to repack a retail PKG as debug PKG - useful for DEX users.
  • Right click on a PKG and select Make PKG to create a PKG.

Almost all the tools now return to the menu clicking on the right-top blue icon

Added drag & drop support to Create PS3_EXTRA and PS3RIP. PS3 Game Updates is included in the zip.

Download: [Register or Login to view links]

Note: if you need to use your own batch to resign the EBOOTs, create a file named "custom_eboot_fix.bat" in the folder of scetool.

I programmed a FixELF.exe (16kb) that does the hex replace (same as binmay - freecode.com/projects/binmay). But it is specialized for this this task if no parameter is provided, it asumes EBOOT.ELF "24 13 BC C5 F6 00 33 00 00 00 36" "24 13 BC C5 F6 00 33 00 00 00 34"

I just integrated it to my PS3 Tools, so to resign an EBOOT.BIN just double-click on it hodling Ctrl (or press Ctrl+Enter on it) and it makes a resigned EBOOT.BIN and EBOOT.BIN_ORIGINAL

It is required to run once the PKG ContentID.exe to associate the files.

Quick Tutorial for Converting PS3 3.60 Games to 3.55 Using PS3 Tools:

I. -- Preparation --

1- Download the ps3tools and install it
2- Run PARAM.SFO Editor and close it (this register the SFO extensions to Windows)
3- Run PKG Content ID and close it (this will register the EBOOT, self, sprx to Windows)

(you may need to copy the ps3 keys and the cygwin files requied by psn_package_npdrm to the ps3tools\tools)

II. -- Fixing a 3.60 disc game --

4. Open the GAMES\title name\PS3_GAME and double click on the PARAM.SFO
5. Press alt+y (PS3 System) and press down to set the version to 3.55
6. Press Ctrl+S to save the SFO and close the window

7. Open USRDIR and browse the folders to see if the are .self or .sprx
a. If you find a .self or .sprx, double click on it to view if it is using [3.60-3.61 keys]
b. If there are not .self or .sprx, press Ctrl+Enter on the EBOOT and you're ready to play

c. If there are .self or .sprx, copy the EBOOT.BIN and all the .self/.sprx files to the scetool folder in PS3 Tools and run the BruteForce.exe
d. If the keys are found, the BruteForce will resign the EBOOT.BIN and self/sprx
e. Copy the resigned EBOOT.BIN and self/sprx to their original location and play

III. -- Fixing a 3.60 patch PKG --

8. Run PS3 Game Update from the PS3 Tools Menu, enter the title id of the game, set the target version to 3.60 and press Verify
9. Download the PKG files that are 3.60 or lower
10. Once the download complete, double click again the completed file to open the folder
11. Press Shift+Enter on the PKG to extract all the files
12. Browse to the extracted folder\TITLEID and double click on the PARAM.SFO. Change the PS3 System to 3.55, press Ctrl+S and exit
13. Browse to USRDIR and repeat the all the steps in 7 (resign the 3.60 to 3.55)
14. Once you have resigned the files to 3.55 and copied them back to the extracted folder, browse up to the extracted folder. eg. UP0002-BLUS30591_00-CODBLOPSPATCH012-A0113-V0100-PE
15. Right click on the folder and select Make PKG
16. Install the PKG and play

#19 - PS3 News - 131w ago
PS3 News's Avatar
You may want to try redownloading it (using the same link above) as apparently since the initial 1.0 release it has been updated with v1.0.1, v1.0.2, v1.0.3 and v1.0.4 to fix some of the bugs:

  • Fixed bug: 'error 70 - access denied' on Windows 64bit
  • Fixed bug: 'stop download if game folder is collapsed'
  • Fixed bug: 'Verify button disabled pasting text with mouse'
  • Fixed bug: 'Verify button disabled pasting text in lower case'

#18 - Studs - 132w ago
Studs's Avatar
Won't run for me. I had the Dll error.. downloaded the correct files the chief gave us. I can get past that error, now it just says " run time error 70. Permission denied" Any ideas?

 

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