30w ago - Following up on his previous revisions, today Spanish PlayStation 3 developer Estwald released PS3 Fan Control Utility v1.6 for CFW CEX 3.41, 3.55, 4.21, 4.30, 4.31 and 4.40 with details below.
To quote, roughly translated: I just uploaded version 1.6. Fixes a bug in the comparison of a record and add other things I hope to help solve the problems of crashes (one of the things I do is move the pointer I need to read, you will surely be in the stack, if is where the problem ASHI)
If you have a crash, it is important to tell if it responds to button off or not which game gives you, etc.. Note that the nature of the problems can be diverse and random, so if you do not give me up to the smallest detail ...
Anyway, I exhaust the possibilities: how good of doing this is through a background task, as I can do on CFW 4.40 with the new Core and yet it may interfere like any other application, logically. On the subject of which can lead to small cuts sound or some frame drop point, that if I can not do anything at all (consume his time reading, that drawer)
PD: But you try from this application, I am testing the payload from within Iris Manager, you already have all the support made (I've also enabled manual mode, but watch the values that you put, when I do release, clear ) Regards
From adygt comes a Control Fan Utility v1.6 Silent (linked above) who states the following: Hello guys, I don't know if anyone is interested, but I have just recompiled this great utility (v1.6) from source to make a more silent version for those who find the safety limit in mode 2 (lowest possible speed - 0x5F) a bit too strict and noisy.
What are the changes? I changed the lowest possible speed in mode 2 from 0x5F to 0x4A, everything else remains untouched.
WARNING!!! Since the safety limit was lowered, it is now much more easier to cause the PS3 to overheat and/or get an YLOD! This is intended only for those who think their PS3 can handle a bit more extra heat in exchange for a more silent fan. Use this at your own risk. I am in no way responsible of frying your PS3 or anything else that might happen by using this application.
All credits go to Estwald, many thanks for making this possible! I hope you enjoy
Finally, get ready for an incoming integrated Iris Manager update, as follows:
From Estwald: Other than putting it in the official thread I've updated the System Manager, I have added this thread to have it reference.
Integration with Iris Manager is already done and working: just how I am testing with payload and SM'm delaying because, in case I have to correct some of the payload or the same Iris. If you do not see anything unusual, version 2.40 will be released tomorrow.
Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!
Had it on to play some GTA, after an hour it must have crashed and my fan shut off .. Didn't know it until too late, my graphics went all block glitchy like a bad Divx encode.. and Bam.. This here m'fker fried my motherboard !!!!
After I get it back from the shop, i'm putting in a manual fan control knob.
Setting to a single setting rather any payload/dynamic setting works as well. I presume it's the same code used in Iris Manager. Hopefully this new release 1.9.1 fixes the whole crashing thing, it's a minor issue having to run a program before the fan controller but I'd still rather run the fan controller first, especially if I'm running a PSN game which doesn't require me to open another program such as a manager.
^ try using iris manager and do the manual mode, it always works fine for me with no stuttering on sound.
i'm still using 4.21.2 REX, the thing is, in FCU manual mode crashes my PS3 and shutdown as soon as I quit the application payload mode works fine. In Iris Manager, all works just fine, with exception of Payload mode stuttering the audio, which makes any games delay the sound, specially if you play rhythm games the timing gets out of hand.
Does it fix the bug on 4.30.2 Rex which made it crash unless another program was run beforehand? Also does it still cause any sort of stuttering if a payload is used? Even in 2D fighting games the sound would get static several times a minute if payload was used.
Edit: Somehow missed the post saying it doesn't fix the sound problem.
Edit 2: Nope, still crashes unless another program is run first.