Snippet from change log:
• Improved download system, to prevent overwriting existing files / downloading wrong file.
• Uses a folder layout to resolve conflicts with same filenames but different file.
• Enhanced range of Playstation Content support, (A bug stopped the program from accepting all file formats, like png)
• Improved stability of the application
• Outputs a Log.txt containing urls captured by the application, to allow you to add the file extension; if you want it to be captured in the download manager / booster.
• Now allows you to change to port the proxy uses by creating a file called port.txt otherise default of 27.
• Fixed bug, where a message keeps appearing on start-up; this will only appear when theres an update and will not display a load of garbage
• Fixed download issue, with files not being saved in the location given in path.txt
• Slight performance improvments by reducing the length of the code for several operations.
Known bug (Not really worth fixing atm, as it fixes it's self):
• When signing in for the first time, you'll get an error; however it should resolve it's self on the second attempt and work first time afterwards.
• iPlayer App Crashes proxy.exe but I think if you remove the file extensions from the ext.txt for the file types you don't want, it should fix it.
Hope you, enjoy the updates; you might need to look at the ext.txt as it depends on which functions you want, as some files cause issues.
Common User use the following:
Playstation Home Users use:
You might find more file types related to applications, in the Log.txt and if you do then simply add it into the ext.txt to use the download manager to handle this file type, remember some file types will cause conflict with applications on the console.
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Just another few updates to PSN Download Manager, prior to recovery of the PlayStation Store. Today, I've released version 3.80 containing some of the following changes:
Added a premium membership option, which offers access to a huge feature called Turbo Servers and also removes the advertisement shown on startup.
Several minor changes to the code in attempt to patch errors for some users
Here is a quick guide to hosting your own Turbo Server:
Create a FTP or HTTP server using a relevant program like apache or filezilla,
1) Create a folder called DATA this will hold your shared files
2) Make sure to copy the exact file structure of your Downloads folder
3) For each file you want the clients to see, create a text document with the exact same filename, and add to the extension .ready (Include the word ready as text inside the file as well) | Example: 2782hsh7ggogpoyl.pkg would have a ready file of 2782hsh7ggogpoyl.pkg.ready
And then share your link to the rest of the world, who can now access them files from your server.
As for the clients to enjoy this feature, they just need to login as a premium member and add the server ip into there Servers.txt on a new line. (A small fee of £1.00 a month, to cover the cost of our main server and development time | Account sharing will not be tolerated and will result in blacklisting.)
Other changes, include a few memory leaks patched, several points of potential hanging (freezing for a short period of time) have been patched and reduced chance of corrupt file upon exit.
This file is downloadable via our site, through the links already provided including any old urls like http://playstationdm.zapto.org/ which will automatically forward you.
My colleague and I will be around to maintain this on a weekly basis until updates are no longer required, but I'm not sure if any software really reaches perfection tbh
Premium Membership accounts can be purchased via the my account tab, this will appear sometime within the next 24 hours on the website once our payment system is updated and accounts will be activated within 24 hours of payment. (Valid until subscription is cancelled)
We hope many people will share some of their upstream, and make the Playstation Network a better place to be; something where it can compete against the download speeds of rival consoles and make it the choice for gaming once again.
I'm working on a few fixes for my next build 3.72, due for release by Tuesday 4th May in time for the store when it comes online.
I've potentially fixed the issue, rob was encountering and minor ram leaks due to a few static strings.
We'll keep you all updated when it releases
New version is on track, and all going well I'll release on Monday evening if it goes to plan.
A delay for the release of 3.72, as we're skipping straight to 3.80 due to release very soon with these features:
> Attempted to show error reasons for some problems like port already in use.
> A new premium membership allowing access to distributed servers, perfect for those on 20Mbps connections who want
to be able to actually receive the full 20Mbps
> Premium members will not have the advert shown on start-up
How will premium function?
It will be based on a selection of packages giving you options such as:
> 10GB for £2.85 a month
> 20GB for £4.95 a month
This is perfect to use when you find the Playstation Servers just aren't maxing out your connection, our servers can provide up to 100Mbps (Will scale on demand so your connection stays fast)
All accounts are rolling contracts, you can cancel at anytime so please feel free to try our service when it launches hopefully
in the next 24 hours in time for the recover of the playstation store
We'll have more details on release.
Just noticed an epic self fail "next build 3.72, due for release by Tuesday 4th May in time for the store when it comes online"
I'm going to upload the new version prior to the store returning, so hopefully by 11am UK time
That will allow time for us to active accounts etc only option 1) 10GB for £2.85 will be available due to hosting limits at the current time, not enough funding yet to expand.
Rob if you click Start then right click on my computer and then move down to manage, then a window will pop up and you should see Event Viewer, there is your logs, in there it will tell you why its crashing.
Also can you pop to a command prompt and type this.
path >> c:\robpath.txt
Then goto your c: drive and you should see a file called robpath.txt, then open it and past it here, if you like. if that helps so we can look and see if your paths are right. Just a thought.