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PS3 Disc Key Dumper, Klicensee Dumper and Data Dumper by Flat_z


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99w ago - Following up on the PS3 KLicense Brute-force Tool release, this weekend PlayStation 3 scene developer Flat_z has made available a PS3 Disc Key Dumper, Klicensee Dumper and corresponding Data Dumper with details outlined below.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

From Twitter:

Disc key dumper [Register or Login to view links] [Register or Login to view links]
Klicensee dumper [Register or Login to view links] [Register or Login to view links]

The klicensee_dumper should speed up the gathering of [Register or Login to view links]. One of dumpers is an alternative to klicensee bruteforcer which released before because some klicensee keys cannot be bruteforced. Klicensee is used to resign/decrypt/encrypt self/sprx/edat.

As for the other dumper (for a disc key), I'm writing a tool to decrypt/encrypt saves and resign them for your console if you want to use a save from another console. I will release a tool soon when it will be completed.

From the included ReadMe Files:

Disc Key Dumper

Requirements:

  • 3.55 CFW (e.g. Kmeaw)
  • MultiMAN or original dev_blind application and FTP client

1. Install `Data Dumper` (data_dumper.pkg) if you didn't installed it before. It is a homebrew application to dump a data from some LV2 memory to a file: /dev_hdd0/tmp/dumps.bin. A data which stored there is written by dumper loaders, e.g. by Disc Key Dumper.

2. Install `Disc Key Dumper Loader` (disc_key_dumper_loader.pkg). It stores a disc key if your game is not a PSN/SEN game.

3. Reboot a console to clear a data storage in LV2 memory.

4. Now you need to start `Disc Key Dumper Loader`, then start your game.

5. After exiting from the game you need to run `Data Dumper`, you will hear some beeps.

6. Then run any FTP client (e.g. builtin in MultiMAN) and download a dumped disc key from /dev_hdd0/tmp/dumps.bin.

Klicensee Dumper

A klicensee is specified by developer of the game. Usually it is stored in EBOOT.ELF and you can find it in a disassembler or by brute forcing a key along with a NPD header. But in some cases this key is not stored in a plaintext format and can be annoying to analyze a game's executable. That's why I had created this dumper.

Requirements:

  • 3.55 CFW (e.g. Kmeaw)
  • MultiMAN or original dev_blind application and FTP client

1. Install `Data Dumper` (data_dumper.pkg) if you didn't installed it before. It is a homebrew application to dump a data from some LV2 memory to a file: /dev_hdd0/tmp/dumps.bin. A data which stored there is written by dumper loaders, e.g. by Klicensee Dumper.

2. Install `Klicensee Dumper Loader` (klicensee_dumper_loader.pkg). It stores a file path to self/sprx/edat and a klicensee key if it is specified.

3. Now you need to replace original `libsysutil_np.sprx`. I use a dev_blind feature from MultiMAN, you can use any other way. Don't forget to backup original file.

4. Reboot a console to clear a data storage in LV2 memory.

5. Now you need to start `Klicensee Dumper Loader`, then start your game.

6. After exiting from the game you need to run `Data Dumper`, you will hear some beeps.

7. Then run any FTP client (e.g. builtin in MultiMAN) and download dumped klicensee keys from /dev_hdd0/tmp/dumps.bin.

8. Restore an original `libsysutil_np.sprx` using the same method as at step 3.

Data Dumper

Requirements:

  • 3.55 CFW (e.g. Kmeaw)
  • MultiMAN or original dev_blind application and FTP client

1. Install `Data Dumper` (data_dumper.pkg) if you didn't installed it before. It is a homebrew application to dump a data from some LV2 memory to a file: /dev_hdd0/tmp/dumps.bin

2. Every time you're want to dump a data from my applications (e.g. Klicensee Dumper) you're need to reboot a console to clear a data storage in LV2 memory.

3. Run a dumper loader, then start your game.

4. After exiting from the game you need to run `Data Dumper`, you will hear some beeps.

5. Then run any FTP client (e.g. builtin in MultiMAN) and download a dumped data from /dev_hdd0/tmp/dumps.bin.




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Comments 22 Comments - Go to Forum Thread »

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Ferchenko's Avatar
#17 - Ferchenko - 87w ago
Sorry, but I'm still a noob on this things. What is this supposed to be for?

BerserkLeon's Avatar
#16 - BerserkLeon - 87w ago
Make sure when you try to use the secure file ID loader that you only replace the ps3*.sprxs, not the libsys_np.sprx.

only use the libsys one when doing the klic one. And make sure to back up your originals or you wont be able to switch between what you want to use at all, as far as these dumpers go.

PS3 News's Avatar
#15 - PS3 News - 87w ago
Following his initial releases, today PlayStation 3 developer Flat_z has updated his PS3 Disc Key Dumper, Klicensee Dumper and Secure File ID Dumper for 4.21 CFW with details below.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror)

To quote: Finally I was able to find the time to port my dumpers on 4.21 CFW. There were some problems while porting from 3.55 to 4.xx and hopefully all of them were fixed.

These dumpers are not required to work with previous tool called Data Ddumper because they just write all data directly to the corresponding file on /dev_hdd0/tmp. All dumpers were tested on 4.21 REX and should works fine if you do the process correctly.

Example from KDSBest in REX 4.21:

Dishonored Save Game Hack by KDSBest:

I ported XB36Harzard's XBox 360 Dishonored Save Game Editor to PS3 and modified it. His was detected as virus and I know why. Mine shouldn't get detected.

Download: [Register or Login to view links]

  • You have to use pfdtool to decrypt PAYLOAD of your Dishonored Save.
  • Enter the Stuff the SaveGame wants to know.
  • Play till you got at least 1 rune to be save.
  • Backup the savegame it uses a heuristic method since the positions of coins and runes are not fixed. It will warn you if it came to trouble and it backups your old PAYLOAD file.
  • If no warning comes (even sometimes if one comes) you should have more coins, runes and 65000 of most of the bullet types.
  • At the end you have to encrypt the PAYLOAD file with pfdtool again.
  • To the SaveGame it uses some strange modified zip algorithm to zip and unzip the save.

XB36Harzard uses offzip and packzip to manage the zip algo for him. So do I! I just ported his stuff and modified it and wrote it in C#... VB really sucks. Have fun, KDSBest

PS: If autosaves save failing press circle to cancel and normal. That works for me!

From whitezombie:

Here is FFXIII-2. I resigned a save, successfully copied, and loaded it. I don't know if it works on the US version but someone can test it. Add the following to your games.conf. I used the 3.55 version and keam to dump it from memory. Loaded it on another console with the latest Rogero.

Tips:

  • I recommend to use the FTP client from multiMAN to patch sprx files.
  • Don't forget to make backups of sprx files before patching them.
  • Don't use two or more dumpers at once - this will definitely not work).

More PlayStation 3 News...

crackle's Avatar
#14 - crackle - 97w ago
Exciting if the disc key dumper works. Has anyone been able to verify that the keys correctly decrypt the software cryptographic layer?

StanSmith's Avatar
#13 - StanSmith - 99w ago
Thats what I was talking about. A link to the actual files. Thanks guys.

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