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PS3 Disc Key Dumper, Klicensee Dumper and Data Dumper by Flat_z


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115w ago - Following up on the PS3 KLicense Brute-force Tool release, this weekend PlayStation 3 scene developer Flat_z has made available a PS3 Disc Key Dumper, Klicensee Dumper and corresponding Data Dumper with details outlined below.

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Disc key dumper [Register or Login to view links] [Register or Login to view links]
Klicensee dumper [Register or Login to view links] [Register or Login to view links]

The klicensee_dumper should speed up the gathering of [Register or Login to view links]. One of dumpers is an alternative to klicensee bruteforcer which released before because some klicensee keys cannot be bruteforced. Klicensee is used to resign/decrypt/encrypt self/sprx/edat.

As for the other dumper (for a disc key), I'm writing a tool to decrypt/encrypt saves and resign them for your console if you want to use a save from another console. I will release a tool soon when it will be completed.

From the included ReadMe Files:

Disc Key Dumper

Requirements:

  • 3.55 CFW (e.g. Kmeaw)
  • MultiMAN or original dev_blind application and FTP client

1. Install `Data Dumper` (data_dumper.pkg) if you didn't installed it before. It is a homebrew application to dump a data from some LV2 memory to a file: /dev_hdd0/tmp/dumps.bin. A data which stored there is written by dumper loaders, e.g. by Disc Key Dumper.

2. Install `Disc Key Dumper Loader` (disc_key_dumper_loader.pkg). It stores a disc key if your game is not a PSN/SEN game.

3. Reboot a console to clear a data storage in LV2 memory.

4. Now you need to start `Disc Key Dumper Loader`, then start your game.

5. After exiting from the game you need to run `Data Dumper`, you will hear some beeps.

6. Then run any FTP client (e.g. builtin in MultiMAN) and download a dumped disc key from /dev_hdd0/tmp/dumps.bin.

Klicensee Dumper

A klicensee is specified by developer of the game. Usually it is stored in EBOOT.ELF and you can find it in a disassembler or by brute forcing a key along with a NPD header. But in some cases this key is not stored in a plaintext format and can be annoying to analyze a game's executable. That's why I had created this dumper.

Requirements:

  • 3.55 CFW (e.g. Kmeaw)
  • MultiMAN or original dev_blind application and FTP client

1. Install `Data Dumper` (data_dumper.pkg) if you didn't installed it before. It is a homebrew application to dump a data from some LV2 memory to a file: /dev_hdd0/tmp/dumps.bin. A data which stored there is written by dumper loaders, e.g. by Klicensee Dumper.

2. Install `Klicensee Dumper Loader` (klicensee_dumper_loader.pkg). It stores a file path to self/sprx/edat and a klicensee key if it is specified.

3. Now you need to replace original `libsysutil_np.sprx`. I use a dev_blind feature from MultiMAN, you can use any other way. Don't forget to backup original file.

4. Reboot a console to clear a data storage in LV2 memory.

5. Now you need to start `Klicensee Dumper Loader`, then start your game.

6. After exiting from the game you need to run `Data Dumper`, you will hear some beeps.

7. Then run any FTP client (e.g. builtin in MultiMAN) and download dumped klicensee keys from /dev_hdd0/tmp/dumps.bin.

8. Restore an original `libsysutil_np.sprx` using the same method as at step 3.

Data Dumper

Requirements:

  • 3.55 CFW (e.g. Kmeaw)
  • MultiMAN or original dev_blind application and FTP client

1. Install `Data Dumper` (data_dumper.pkg) if you didn't installed it before. It is a homebrew application to dump a data from some LV2 memory to a file: /dev_hdd0/tmp/dumps.bin

2. Every time you're want to dump a data from my applications (e.g. Klicensee Dumper) you're need to reboot a console to clear a data storage in LV2 memory.

3. Run a dumper loader, then start your game.

4. After exiting from the game you need to run `Data Dumper`, you will hear some beeps.

5. Then run any FTP client (e.g. builtin in MultiMAN) and download a dumped data from /dev_hdd0/tmp/dumps.bin.




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Comments 22 Comments - Go to Forum Thread »

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#22 - qwe123123 - 68w ago
qwe123123's Avatar
can it work with a gui?

#21 - evil99019 - 76w ago
evil99019's Avatar
I have heard of several games only editable by Hyperkin's commercial game genie because Flat_z's program can't dump the Secure File ID. That's why there are still many old games not supported by Bruteforce Save data.

I am going around many place trying to find willing people with CFW and soul calibur 5 to test secure file ID dumper on soul calibur 5, but if someone already knows that it's futile, please let me know so I can stop them before they dive deep only to get disappointed in the end.

#20 - JeoWay - 76w ago
JeoWay's Avatar
I've never had a problem with it. Bruteforce save data (aldostools) is what i use.

#19 - evil99019 - 76w ago
evil99019's Avatar
so it's been half a year since Flat_z's Secure File ID Dumper came out, from search I learned there are some games that this program doesn't work, like dark souls or some games that use double encryption and stuff.

problem is I can't find a concrete list of games that this program can't work on. it's hard to decide whether it's worth running personal test on the games not in the database yet if someone else already knows that it'd be a waste of time.

#18 - BerserkLeon - 103w ago
BerserkLeon's Avatar
The Disc Key dumper dumps the disc hash key (of the disc in your BD drive, pretty sure they're not stored in backups) , which is something that could be used for save decryption but the ps3 doesn't utilize/check it.

The Secure File ID Dumper dumps the Secure File ID key which is the main thing you need for save decrypt/encrypting. It doesn't seem to work with some games (dark souls is still being a pain)

Klicensee dumper, of course, dumps the klicensee. It's mostly only used for decrypting the EBOOT.BIN or SELFs or SPRXs.

Basically though if you don't already know those terms, you don't need to worry about it.

 

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