- Today PlayStation 3 developer ThatOtherDev
has made available PS3 development source code and compiling tools in hopes to encourage others to create PS3 homebrew applications and games.
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To quote: I don't remember by whom but I'm reasonably certain I've been asked for this before and I suspect there is probably a handful of people that would find this useful. So here it is.
I've uploaded a compressed file that contains the (admittedly outdated) compiled copy of PSL1GHT that I've been using (and continue to use) for all of my recent PS3 homebrew.
The archive also includes the source code for They Do Not Die 2, We Are Nowhere, The Unmapped Forest, Slime Roll, Sketch Fight, Goodbye World, Don't Get Crushed, Cascade Beneath and Avoidance. Along with the source code is all of the related media.
How to use it (well running Ubuntu):
Just add the following text at the bottom of your bashrc file.
## Setup ps3toolchain environment
## Setup PSL1GHT Environment
Then open up the terminal and install the following libraries (some of these probably aren't really necessary but some definitely are).
sudo apt-get install autoconf automake bison flex texinfo libncurses5-dev gcc g++ make wget libelf-dev
sudo apt-get install python2.6-dev python-dev zlib1g-dev libtool git-core libgmp3-dev libssl-dev pkg-config
sudo apt-get install libcloog-ppl-dev
Extract the contents of the above ps3dev.tgz archive to the /usr/local/ folder.
Then in the terminal just open the directory for one of the projects (such as They Do Not Die 2).
Finally enter this to compile it (Doing make clean first would probably also be a good idea).
What I would like you to do: Make something. There is an appalling lack of original games being made in the homebrew community and I implore you to take part in changing this.
Give credit when credit is due. Don't just reskin one of the games or change a couple things and pretend that you have made something new.