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PS3 Cheats Editor v1.1 Homebrew Application By Aldostools Arrives


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121w ago - Today PlayStation 3 homebrew developer aldostools has released PS3 Cheats Editor version 1.1 followed by v1.2 which works with the recently released PS3UserCheat PS3 Cheat Dongle v2.3 Update from oct0xor and v2.02 with some more revisions below.

Download: [Register or Login to view links] / [Register or Login to view links] by gingerbread

To quote: Some features...

  • Read/save cheats database for ps3usercheat (st.dat)
  • Search/filter games
  • Sort database by column (Title ID, Name, Version, number of cheats, region) (database is saved in the selected order)
  • Added option to rearrange the position of the games in the list (use Alt+Up arrow / Alt+Down arrow in the listview)
  • Exports selected games as text files
  • Imports text file (exported format) and append to current database
  • Allows to save the description in TITLE ID + NAME + VERSION (without < > and region)
  • It accepts the file as a command line parameter (useful to open through batch files or associate extensions)
  • Support for drag & drop
  • Lots of keyboard shortcuts

The tool keeps internally the version read from the file. If you edit a game's title, you will notice that it includes the version (from the description). The program will parse the edited text and will search for ##.## (eg. 01.05). If it is found, it stores 01 05 in the database. If the pattern ##.## is not found, it will use 01.00 by default So, it's important to always include the version in the game's description.

That was exactly the part that deank helped me to figure out. BTW I updated the icon for the PSN games in the program.

Build 1.4:

0- The import now merges the cheats. So if user A has 3 cheats, and user B has 2 cheats (1 common, 1 different). User A imports cheats from B (or B imports cheats from A), in both cases the database should contain 4 cheats.
1- Added extension .ps3cheat
2- Added a suggested name for export
3- Use F2 to edit individual cheat title
4- The OCX is required. I could remove it, but it would be a lot of work, due I would have to program all the functions of the OCX. You can make a SFX and put the OCX and the EXE, the EXE will automatically register the OCX.
5- TXT format can be used for that
6- Fixed the window title (it said PS3 Game Editor instead of PS3 Cheats Editor)

Changelog:

PS3 Cheats Editor 2.6.2:

Edits the cheats database for ps3usercheat (st.dat). Allows export/import cheats to the database in text and binary formats. 3.55 CFW is required.

Now the cheats compatible with the EBOOT hack can be identified easily. This version includes a cheats database for 520 games compiled by gingerbread at ps3hax and a link to his discussion thread. Thanks to SkillerCMPnow the EBOOT patcher supports code type: 0T00 (8bit), 1T00 (16bit), 2T00 (32bit), 4T00 (Serial codes), 5T00 (Copy codes)

Special thanks to skillerCMP, gingerbread, BahumatLord, haxxxen and bungholio for the tutorial about converting CU codes.

Build 2.2.0.1:

  • This version includes a cheats database for 414 games compiled by gingerbread at ps3hax and a link to his discussion thread.

Build 2.1.0.3:

  • This version includes a cheats database for 409 games compiled by gingerbread at ps3hax and a link to his discussion thread.

Build 2.1.0.1:

  • Support info files in .pdf, .tif, .rtf, .html and .txt

Build 2.0.2:

  • This version includes a database with 381 games compiled by gingerbread at ps3hax and a link to his discussion thread.

Build 1.5.02:

  • I updated the tool to install the st.dat. So, it is not longer required to extract it from the PKG

Build 1.5:

  • There was an issue importing the games that started with "PSN" and I fixed the bug in the build 1.5

If you find bugs, they are also features. This is a sample code for Dragon's Dogma BLES01356. All credits go to xtatu at the CMP Forums

[Register or Login to view code]


From haxxxen: Here are some new codes (credits to cmp staff and users, i only have ported the codes)

[Register or Login to view code]







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Comments 46 Comments - Go to Forum Thread »

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#11 - PS3 News - 147w ago
PS3 News's Avatar
Following up on his previous work, this weekend PlayStation 3 developer aldostools has made available a homebrew PlayStatiion 3 application dubbed PS3 FTP Client v1.0 (WIP) followed by v1.1 with details below.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] (Required) / [Register or Login to view links] (Required)

To quote: I have made a new toy... these are the features:

  • It rips files (dummies, languages, update, etc) stored on the PS3 HDD/USB via FTP.
  • New simulation mode (shows the results of a rip)
  • If you have a folder with PS3 covers in your PC (eg. MCLUB jpgs), the cover is displayed when a remote folder that matches the titleid is selected (eg. BLES80608)
  • Displays a column with the description of the game (based on the title id)
  • It is a "full" ftp client based on wininet

It may require the ComCtl32.ocx and VB5 Runtime DLL. It is still experimental, some features are not complete, but at least the ps3 rip should work...

Final note: Use with care!! Remember that it touches the internal files in the HDD of your PS3.. The PS3RIP is safer.

PS3 FTP Client v1.1 Changelog:

  • New installer (installs icon on desktop and the required OCX).
  • New file finder (find a file or pattern in a folder and sub-directories)
  • New button to cancel transfers.
  • Bug fixes.

More PlayStation 3 News...

#10 - pinoytechno - 150w ago
pinoytechno's Avatar
thanks

i'm gonna try this!

#9 - Brenza - 150w ago
Brenza's Avatar
Very useful, thanks!

#8 - PS3 News - 150w ago
PS3 News's Avatar
Following up on his previous work, this weekend PlayStation 3 developer deroad has released a PS3 SFO Reader and SFO2SFX homebrew applications complete with source code.

Download: [Register or Login to view links]

To quote: Since today sandungas talked about a bug in the old SFO Reader, i immediately fixed it (you can find it here: ps3devwiki.com/wiki/Dev_Tools#SFO_Reader).

Then he started talking about SFX. They are simple XML files that the ps3 can read as SFO. This is an example:

[Register or Login to view code]

So i converted my SFO reader into a SFO to SFX converter. You can get it here: ps3devwiki.com/wiki/Dev_Tools#SFO2SFX

I hope that someone will find it useful. From:

[Register or Login to view code]

to[code]

#7 - kreus - 151w ago
kreus's Avatar
This is just a new menu for you to see a dlc in a different place

 

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