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PS3 CFW JailBreak 2 and JB2 Updater RE for PlayStation 3 Details

Category: PS3 Hacks & JailBreak  By: PS3 News - (ps3iso.com)
Tags: ps3 jb2 cfw ps3 jb2 mfw ps3 jailbreak 2 ps3 jb2 ps3 jb2 updater ps3 jb2 dumps

82w ago - Following up on the initial PS3 JailBreak 2 news comes various PS3 CFW JailBreak 2 and JB2 Updater details today including the examination of an EBOOT.BIN from the Driver: San Francisco Blu-ray Disc in comparison to one from an official PS3 Game (BLES00891) Disc with developments on reverse-engineering the PS3 JB2 file dumps and more below.

To begin, whyudie states the following on the PS3 CFW JailBreak 2 and JB2 Updater for PlayStation 3: I just wanted to share this CFW. This CFW is intended more specifically for Jailbreak 2 dongle only. Most likely will not run well without that dongle. Perhaps some developers out there could investigate this CFW, and develop it even better.

If anyone out there want to install this CFW on your PS3. Do it at your own risk!!

JailBreak 2 Dongle Features

  • Can play backup games that require firmware 3.60 + (Direct boot just like the original games)
  • Only burned BD Disc format with some patches will work. For now, there's no info how to make a backup iso to work with this CFW.
  • Can play backup games from the HDD. PS3 games with FW 3.55 or lower (via internal or external hdd)
  • Only works on the PS3 with official/custom firmware 3.55, not the downgrade PS3.

Download: http://www.filesonic.com/file/2688912531/Jailbreak2.CFW.zip
Mirror: http://www17.hipfile.com/files/0/qs9pqv38gr6cjw/Jailbreak2.CFW.zip
Mirror: http://www.multiupload.com/64F4BUREL1
Mirror: http://www.multiupload.com/O7SP26A83E
Password: whyudie

And this is PKG files to upgrade dongle Jailbreak 2:

Download: http://www.filesonic.com/file/2689038911/JB2.Dongle.Updater.zip
Mirror: http://www11.hipfile.com/files/1/l3m50jw7p6gqng/JB2.Dongle.Updater.zip
Mirror: http://www.multiupload.com/9YPQX47G7F
Password: whyudie

What's your source? Have you make a dump from JB2 Dongle?

From my local game store. I live in Indonesia. And I bought the dongle. And get the bonus cd and the CFW files is from that cd. And that CFW must be installed first on PS3, and upgrade the dongle with that pkg files.

Driver: San Francisco EBOOT from Blu-ray Disc courtesy of lindwurm:
http://www.fileserve.com/file/hStSPgF
http://www.multiupload.com/CDXUJVO9HD (Mirrors)
http://www.multiupload.com/4ZD2W888S4 (Mirrors)

Driver: San Francisco EBOOT (BLES00891) from original PS3 game disc courtesy of elser1:
Download: http://www.mediafire.com/?vlrd968e9jvq3f0

Driver: San Francisco EBOOT (Untested, Generated by SiLENTGame)
Download: http://www.multiupload.com/67QYYP0YVX

UPLAY SELF (Untested, Patched by SiLENTGame)
Download: http://www.multiupload.com/S5WQK2U03F

FIFA 12 EBOOT from Blu-ray Disc courtesy of lindwurm:
http://www.megaupload.com/?d=RKFXL08A

Sniper Ghost EBOOT from Blu-ray Disc courtesy of lindwurm:
http://www.megaupload.com/?d=DVTJ2G79

Sakunchai also states the following on examination of the PS3 JB2 dump: I find 1 point not same in original FW in lv2_kernel.self
Download: http://www.mediafire.com/?2enon1x5xsujt7o

Also below are some related PlayStation 3 JB2 files from 3muk and ireggae among others and a preliminary PS3 JB2 RE examination, as follows:

Here is the files changed in the FMW including CORE_OS_PACKAGE.pkg, dev_flash_010.tar.aa.2010_11_27_051337 and dev_flash_016.tar.aa.2010_11_27_051337:
http://www.mediafire.com/download.php?urz4ij6xsq43074

PS3 .PKG File from the dongle, unpacked with an .ELF of the EBOOT included:
http://www.mediafire.com/download.php?2tb21hw4ab901lv
http://www.filesonic.com/file/2691997244/NPXS00020.rar (Mirror)

PS3 JB2 Reverse Engineering

Below is a preliminary synopsis from moogie via Twitter and ps3devwiki.com/index.php?title=PS3JB2_Reverse_Engineering and ps3devwiki.com/index.php?title=Talk:Keys#sv_iso_spu_module_1.02-3.55:

JB2's dongle updater pkg, its EBOOT.BIN is just an FSELF (fake signed), the Driver: SF eboot fix is also an FSELF, FSELF's are mean't for debug consoles, easier to fself your game, then to actually sign it, you can patch retail FW to run FSELF's, either through the fw, or you can modify PL3, or even, resign the EBOOT.BIN, its nothing special, from the looks of it, they don't have any keys, just debug EBOOT.BIN's.

You don't need that dongle either, just resign the EBOOT.BIN or patch the FW to run FSELF's, their MFW could have these patches, or maybe, their dongle deliver's the patches. I do not know for sure, maybe their dongle does something else entirely, but I know its an FSELF, and you can make that run, without their dongle.

Dongle is DRM to make sure you have the dongle, the firmware 'special' functionality will not work without it. Contentdisc's contain fself'ed eboot.bin's.

Those JB2 eboot.bin stuff, actually isn't debug fself's, but readself says it is its their DRM. Can't be decrypted without their stuff. They have their own keys, which they are signing the EBOOT.BIN's with, I think they are debug eboot's resigned with their stuff.

SELF header

 elf #1 offset:  00000000_00000090
 header len:     00000000_00000a80
 meta offset:    00000000_000004a0
 phdr offset:    00000000_00000040
 shdr offset:    00000000_002117f8
 file size:      00000000_0021150c
 auth id:        10100000_01000003 (Unknown)
 vendor id:      01000002
 info offset:    00000000_00000070
 sinfo offset:   00000000_00000290
 version offset: 00000000_00000390
 control info:   00000000_000003c0 (00000000_00000100 bytes)
 app version:    1.0.0
 SDK type:       Devkit
 app type:       NP-DRM application
Control info

 control flags:
    00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
 file digest:
    62 7c b1 80 8a b9 38 e3 2c 8c 09 17 08 72 6a 57 9e 25 86 e4
    f1 95 cf a4 c0 04 0f c9 14 de 1f 9a 21 4e 10 ca 6b a6 8c 86
 NPDRM info:
   magic: 4e504400
   unk0 : 00000001
   unk1 : 00000003
   unk2 : 00000001
   content_id: IV0002-NPXS00020_00-TEST000000000001
   digest:     09 37 f1 32 60 b9 70 02 76 9e e4 0f 7b 10 70 0f
   invdigest:  f6 c8 0e cd 9f 46 8f fd 89 61 1b f0 84 ef 8f f0
   xordigest:  5c 62 a4 67 35 ec 25 57 23 cb b1 5a 2e 45 25 5b
Section header

   offset             size              compressed unk1     unk2     encrypted
   00000000_00000a80  00000000_00209dc0 [NO ]      00000000 00000000 [NO ]
   00000000_00210a80  00000000_000005b0 [NO ]      00000000 00000000 [NO ]
   00000000_00211030  00000000_00000000 [NO ]      00000000 00000000 [NO ]
   00000000_00211030  00000000_00000000 [NO ]      00000000 00000000 [NO ]
   00000000_00211030  00000000_00000000 [NO ]      00000000 00000000 [NO ]
   00000000_00210df8  00000000_00000004 [NO ]      00000000 00000000 [N/A]
   00000000_0020a7e0  00000000_00000020 [NO ]      00000000 00000000 [N/A]
   00000000_0020a800  00000000_00000040 [NO ]      00000000 00000000 [N/A]
Encrypted Metadata

no encrypted metadata in fselfs.
ELF header

 type:                                 Executable file
 machine:                              PowerPC64
 version:                              1
 phdr offset:                          00000000_00000040
 shdr offset:                          00000000_00210e08
 entry:                                00000000_002200f0
 flags:                                00000000
 header size:                          00000040
 program header size:                  00000038
 program headers:                      8
 section header size:                  00000040
 section headers:                      28
 section header string table index:    27
FW Info

PS3 System Software

MFW 3.55-Dongle (Jailbreak2.CFW)
filedate: juli 13 2011 2:08:58
174639 KB
MD5: 43C522F8897D77B6165F95BCF3409090
SHA1: A64B010DB98996C7E53768D37D4D346F271D5950
CRC32: A32FDD1D
CRC16: 6420
HMAC_SHA1: 0x88EF9FEB9BB80ABE7CF68EB3BD76148F7AD6230C
Remarks: needs JB2 dongle as DRM

PUP file information
Package version: 1
Image version: 47517
File count: 7
Header length: 528
Data length: 178829542
PUP file hash : 88EF9FEB9BB80ABE7CF68EB3BD76148F7AD6230C
	File 0
	Entry id: 0x100
	Filename : version.txt
	Data offset: 0x210
	Data length: 13
File hash : 8E533875E1B43B6CBAF5E91663EB7554107B5509
	File 1
	Entry id: 0x101
	Filename : license.xml
	Data offset: 0x21D
	Data length: 267513
File hash : B77EFE54859738385DD803E88FB5E807FF1BC6AB
	File 2
	Entry id: 0x103
	Filename : update_flags.txt
	Data offset: 0x41716
	Data length: 5
File hash : FD7C893936FDFC668922BE6D119A462111B2BBDB
	File 3
	Entry id: 0x200
	Filename : ps3swu.self
	Data offset: 0x4171B
	Data length: 5661656
File hash : C61DDE12E75C2218214700D7D49006583F1B968B
	File 4
	Entry id: 0x201
	Filename : vsh.tar
	Data offset: 0x5A7AF3
	Data length: 10240
File hash : D9B66E0D2845D71A67D76E7907AB06368CE61E08
	File 5
	Entry id: 0x202
	Filename : dots.txt
	Data offset: 0x5AA2F3
	Data length: 3
File hash : 1AA4749D0EE0D0AE937FBF73BC4B9ACD352F732A
	File 6
	Entry id: 0x300
	Filename : update_files.tar
	Data offset: 0x5AA2F6
	Data length: 172890112
File hash : 93A7A95BFCFC263DCB4A18477062FDCC72BE47A0
Firmware Changes compared to OFW 3.55:
Download: http://www.multiupload.com/LAIIB6IMX0

EULA.xml

<str id="msg_updater_10">This update will install PS3 system software version 3.55, modified to support homebrew software and the disc dongle.</str>
Version.txt

3.55-Dongle
CORE_OS_PACKAGE.pkg

lv1.self

Just one patch:

  Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
  OFW:  000F5A40              39 20 00 00                              9 ..       li      r9,0
  JB2:  000F5A40              39 20 00 01                              9 ..       li      r9,1
This is in lv1_map_htab to allow for RW mapping of all RAM. So who knows how many other lv1 patches are done at runtime.

lv2_kernel.self
dev_flash_010.tar.aa.2010_11_27_051337
\dev_flash\vsh\module\nas_plugin.sprx

   Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
   OFW:  00003250                                      7C 60 1B 78              |`.x    mr r0, r3
   JB2:  00003250                                      38 00 00 00              8...    li r0, 0

  Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
   OFW:  00037350  41 9E 00 4C                                      Až.L    beq-    cr7,4c
   JB2:  00037350  60 00 00 00
"standard pkg patches"

dev_flash_016.tar.aa.2010_11_27_051337
\dev_flash\vsh\resource\explore\xmb\category_game.xml
\dev_flash\vsh\resource\explore\xmb\category_video.xml

Description

Dongle is DRM to make sure you have the dongle, the firmware 'special' functionality will not work without it. Contentdisc's contain fself'ed eboot.bin's

Debunking

  • It does not play 3.6x+/3.7x+ original content (it does not have the keys for it).
  • It can only play such content which is re-encrypted/resigned with their donglekeys.
  • Such content will be limited to those already decryptable and debug eboot.bin's.
  • Content for 3.55 and lower still work (after all, its just a MFW 3.55)
  • Needs the MFW (and cannot work on OFW's, that is why there is 'no power/eject trick')
  • If you are using special firmwares now, they will not be compatible with this one. e.g.
  • Incompatible with: OtherOS++, Cobra, pre 3.50 etc.

Hardware Dongle

Below are some pictures of the PS3 JailBreak 2 (JB2) aka True Blue dongole disassembled using an Actel ProASIC3 A3P250 - FPGA, a 24.000 MHz Crystal and a AMS1117 2.851049 Low Dropout Linear Regulator.

Components

Actel ProASIC3 A3P250 - FPGA

  A3P250 = 250,000 System Gates
  blank = Speed Grade: Standard
  VQ = Package Type: Very Thin Quad Flat Pack (0.5mm pitch)
  G = Lead-Free Packaging: RoHS-Compliant (Green)
  100 = Package Lead Count : 100 pins
  blank = Security Feature : no IP license
  blank = Temperature Range: Commercial (0�C to +70�C Ambient Temperature)
File: VQ100.png (below)
128-bit AES
1,024 bits of user flash memory
Datasheets and usermanuals: http://www.actel.com/products/pa3/docs.aspx#ds
Familyroot: http://www.actel.com/products/pa3/

Pinout A3P250 VQ100

Pin 	Function 	Notes
1 	GND 	Ground
2 	GAA2/IO118UDB3 	
3 	IO118VDB3 	
4 	GAB2/IO117UDB3 	
5 	IO117VDB3 	
6 	GAC2/IO116UDB3 	
7 	IO116VDB3 	
8 	IO112PSB3 	
9 	GND 	Ground
10 	GFB1/IO109PDB3 	
11 	GFB0/IO109NDB3 	
12 	VCOMPLF 	
13 	GFA0/IO108NPB3 	
14 	VCCPLF 	
15 	GFA1/IO108PPB3 	
16 	GFA2/IO107PSB3 	
17 	VCC 	
18 	VCCIB3 	
19 	GFC2/IO105PSB3 	
20 	GEC1/IO100PDB3 	
21 	GEC0/IO100NDB3 	
22 	GEA1/IO98PDB3 	
23 	GEA0/IO98NDB3 	
24 	VMV3 	
25 	GNDQ 	Ground
26 	GEA2/IO97RSB2 	
27 	GEB2/IO96RSB2 	
28 	GEC2/IO95RSB2 	
29 	IO93RSB2 	
30 	IO92RSB2 	
31 	IO91RSB2 	
32 	IO90RSB2 	
33 	IO88RSB2 	
34 	IO86RSB2 	
35 	IO85RSB2 	
36 	IO84RSB2 	
37 	VCC 	
38 	GND 	Ground
39 	VCCIB2 	
40 	IO77RSB2 	
41 	IO74RSB2 	
42 	IO71RSB2 	
43 	GDC2/IO63RSB2 	
44 	GDB2/IO62RSB2 	
45 	GDA2/IO61RSB2 	
46 	GNDQ 	Ground
47 	TCK 	
48 	TDI 	
49 	TMS 	
50 	VMV2 	
51 	GND 	Ground
52 	VPUMP 	
53 	NC 	
54 	TDO 	
55 	TRST 	
56 	VJTAG 	
57 	GDA1/IO60USB1 	
58 	GDC0/IO58VDB1 	
59 	GDC1/IO58UDB1 	
60 	IO52NDB1 	
61 	GCB2/IO52PDB1 	
62 	GCA1/IO50PDB1 	
63 	GCA0/IO50NDB1 	
64 	GCC0/IO48NDB1 	
65 	GCC1/IO48PDB1 	
66 	VCCIB1 	
67 	GND 	Ground
68 	VCC 	
69 	IO43NDB1 	
70 	GBC2/IO43PDB1 	
71 	GBB2/IO42PSB1 	
72 	IO41NDB1 	
73 	GBA2/IO41PDB1 	
74 	VMV1 	
75 	GNDQ 	Ground
76 	GBA1/IO40RSB0 	
77 	GBA0/IO39RSB0 	
78 	GBB1/IO38RSB0 	
79 	GBB0/IO37RSB0 	
80 	GBC1/IO36RSB0 	
81 	GBC0/IO35RSB0 	
82 	IO29RSB0 	
83 	IO27RSB0 	
84 	IO25RSB0 	
85 	IO23RSB0 	
86 	IO21RSB0 	
87 	VCCIB0 	
88 	GND 	Ground
89 	VCC 	
90 	IO15RSB0 	
91 	IO13RSB0 	
92 	IO11RSB0 	
93 	GAC1/IO05RSB0 	
94 	GAC0/IO04RSB0 	
95 	GAB1/IO03RSB0 	
96 	GAB0/IO02RSB0 	
97 	GAA1/IO01RSB0 	
98 	GAA0/IO00RSB0 	
99 	GNDQ 	Ground
100 	VMV0
24.000 MHz Crystal

CLK for Actel

AMS1117 2.851049 - Low Dropout Linear Regulator

Datasheet: http://www.sltdigital.com/product/product_pdf/AMS1117.pdf / http://home1.cyber-labo.co.jp/board/goods/pdf/AMS1117.pdf

File: AMS1117 - SOT-223.png (below)

A 47 (unreferenced 5pin IC) - 5-pin SOT5 A 47 pinout

package: SOT5 / SOT23-5
pins: 3 x 2 (5)
markings: A 47

Pin 	Usage 	Remarks
1 		
2 	GND 	Ground
3 		
4 		
5
Winbond 25X16AVS1G (SPI Flash 16Mbit) - 8-pin TSSOP Winbond 25X16A SOIC-8 pinout

W - Winbond
25X - SPI Flash
16 - 16Mbit / 2M-byte (Uniform 4Kbyte sectors/64Kbyte blocks)
AVS1G - 100MHz (200Mbits/sec)
datasheet: W25X16A.pdf

Pin 	Usage 	Remarks
1 	/CS 	Chip Select
2 	DO 	Data output
3 	/WP 	Write Protect
4 	GND 	Ground
5 	DIO 	Serial data input/output
6 	CLK 	Serial Clock
7 	/HOLD 	Hold
8 	VCC 	Vcc (min 2.7-max 3.6V)
Sony PlayStation 3 hacker Mathieulh has also made some comments via IRC today on how the PS3 JailBreak 2 works with a follow-up HERE for those interested.

From PatrickBatman on the PS3 JB2 device, to quote:

It seems the ps3jb2 loads masterdiscs with fself, with the algo provided and the right keyyou can decrypt said masterdiscs images right on pc and grab the fself files.

// do crypt
unsigned char sector_key[16];
memset(sector_key, 0, 16);
sector_key[12] = (sector_num & 0xFF000000)>>24;
sector_key[13] = (sector_num & 0x00FF0000)>>16;
sector_key[14] = (sector_num & 0x0000FF00)>> 8;
sector_key[15] = (sector_num & 0x000000FF)>> 0;

// encrypt sector
aes_context aes_ctx;
aes_setkey_enc(&aes_ctx, G_DEBUG_KEY, 128);
aes_crypt_cbc(&aes_ctx, AES_ENCRYPT, aligned_size, sector_key, buff, buff);

// decrypt
aes_context aes_ctx;
aes_setkey_dec(&aes_ctx, G_DEBUG_KEY, 128);
aes_crypt_cbc(&aes_ctx, AES_DECRYPT, aligned_size, sector_key, buff, buff);
That's the algo for masterdiscs, ps3gen.dll has the static keys for masterdiscs. You can also get it from sv_iso the sdk tool that generates masterdisc images.

Then you take the decrypted fself and resign it for 3.55 with makeself then swap eboot. I think it should be somewhere in the PS3_Generator_Tools-312.zip in the 3.60 SDK but I'm not finding it, but that's where the master disc stuff is.

Finally, upon examination several users including DanyL, TheLostDeathKnight and bubbleboy have stated that the JB2 doesn't use a new PlayStation 3 exploit nor contain PS3 3.6+ keys, and that the dongle is only used as identification for activating the patch.

For those curious, patching the appldr keys has been done but not made public back with the PS3 3.56 keys so it isn't unfamiliar to most PlayStation 3 developers but unfortunately it is patchable by Sony. A brief outline of the process involved is below, as follows:

Obtain PS3 Debug EBOOT file from Sony's Developer Network via Debug console by one of the following methods:

  • Boot up your PS3 to the XMB, make sure in debug settings that NP environment is set to “sp-int” or “prod-qa”, sign into PSN (with sp-int or prod-qa credentials, you can use the quick sign-up), and launch the game. If your in luck, it will say an update is available – download it!
  • To get the URL you have a few options. You could either sniff out the connection with something like Wireshark - that takes a bit more setup. Other times the URL is actually passed right to dtccons - so make sure you have the debugging windows open. Or, you could use any number of the PS3 Proxy applications to grab the link.
  • Those who know their PS3 Game's Title ID and are seeking PS3 Game Update Packages can now use this simple guide to grab them while they last.

  • Patch Retail PS3 Firmware to run a Debug EBOOT file
  • Dump and burn the PS3 3.60+ games to BD-DVD with the included Debug EBOOT file
  • Add the DRM to the PS3 MFW / CFW that JB2 uses and validate it via the dongle

The above process will likely continue to work until Sony locks down the PS3 Debug EBOOT files.

PS3 JB2 Keys

The encryption keys for PS3 Debug Discs utilized by the PS3 JB2 method can be found below.

Download: PS3 Keys / GIT

sv_iso_spu_module 1.02-3.55

key_0:   EF4F6A107742E8448BC1F9D8F2481B31 //key_0 is an aes_cfb128 iv

iv_0:    2226928D44032F436AFD267E748B2393
key_0_0: 126C6B5945370EEECA68262D02DD12D2 //key_0_0 is used with iv_0 to generate gen_key_0
key_0_1: D9A20A79666C27D11032ACCF0D7FB501 //key_0_1 is used with iv_0 to generate gen_key_1

key_1:   7CDD0E02076EFE4599B1B82C359919B3 //key_1 is used with iv_0

iv_1:    3BD624020BD3F865E80B3F0CD6566DD0 //iv_1 is used with gen_key_0 and gen_key_1

key_2:   380BCF0B53455B3C7817AB4FA3BA90ED //key_2 + iv_2 are used to generate something from the disk name (id?)
iv_2:    69474772AF6FDAB342743AEFAA186287

debug_disc_fallback: 67C0758CF4996FEF7E88F90CC6959D66 //this fallback is used if the disk name (id?) is 'PS3_L_DEBUG_DISC'








Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

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Transient's Avatar
#825 - Transient - 40w ago
Reply
No offense, cfwprophet, but did you actually have a working example or just a theory? I don't doubt your ability, but you have to realize the whole DEX+coredump idea is over the heads of most readers here (non-developers).

It should come as no surprise then that Duplex is seen as heroes for providing patches that remove TB DRM. If you wanted the credit, you needed to provide a working example that the average reader can use.

racer0018's Avatar
#824 - racer0018 - 40w ago
Reply
This is good news. I just got one cause it was free but now I can tear it apart and see what I can do with it. Also i will be able to run another firmware, so that kicks butt. Good news but on the hand what I they don't release any more eboots, so I closing I hope he found a way to make all eboots work. Thanks

p0tsm0ke's Avatar
#823 - p0tsm0ke - 40w ago
Reply
all i have to say is if there is scene members using DRM as a profit then i hope they all burn in hell.

^ hope more info pops out. Great news for the people that own a PS3 still. Also great news for the scene

AGAIN BIG UPS TO THE TEAM KEEP THE WORK UP.

ASTRAL2k1's Avatar
#822 - ASTRAL2k1 - 40w ago
Reply
That's awesome news!

ZerotakerZX's Avatar
#821 - ZerotakerZX - 40w ago
Reply
Hehe, right. Use DEX you lazy bum.

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• PSPMinis / PS3Minis / Bite v1.5 for PS3 with PSP Homebrew Support
• PS3 Fan Control Utility v1.6 for PS3 CFW CEX 3.41 to 4.40 Arrives
• OpenSCETool (OSCETool) v0.9.2 By SpacemanSpiff for PS3 is Released
• PUAD GUI v1.5 - PS3 PUP Unpacker, Repacker and Decrypter Out
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PlayStation 3 News Discussions
PlayStation Vita (PS Vita) Remote Play PS3 CFW Compatibility List - 13m ago

wyldstallyn's Avatar
Quote tried everything with AC3 and rebug 4.41. just black screen and vita disconnects. ps3 needs a hard reboot. also NOT working, injustice and God of War...
By wyldstallyn with
 25 Comments »
ps3 HELP - 41m ago

Azrial's Avatar
Quote Agree with Racer, no need to be on 3.55 anymore, Rebug 4.30.2 or 4.41 Lite is the way to go....
By Azrial with
 4 Comments »
PSN Games Decrypted for PS3 Custom Firmware 3.55 by DUPLEX! - 46m ago

Azrial's Avatar
Quote Both GTA IV and Dead Island Riptide should work on 4.40, I've got them on Rebug 4.30.2 spoofed to 4.41 and they work without issues....
By Azrial with
 8155 Comments »
ps3 HELP - 47m ago

racer0018's Avatar
Quote I don't know why people still stay on 3.55. I would update it to a rebug 4.21 or 4.41 lite. Or even a rogero 4.30. This way there is no more game patc...
By racer0018 with
 4 Comments »

Latest PlayStation 3 Trophies
PixelJunk Monsters : Encore : Zero Carat
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Latest PlayStation Vita Trophies
Jacob Jones and the Bigfoot Mystery : Low Notes
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Latest PlayStation 3 Themes
Wolverine Origins PS3 Theme - 05-19-2013
Heavy Rain (Official) Dynamic PS3 Theme - 05-09-2013
Wipeout HD Fury Dynamic PS3 Theme - 05-06-2013
Batman Arkham City Dynamic PS3 Theme - 05-04-2013
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