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PS3 CFW JailBreak 2 and JB2 Updater RE for PlayStation 3 Details

Category: PS3 Hacks & JailBreak  By: PS3 News - (ps3iso.com)
Tags: ps3 jb2 cfw ps3 jb2 mfw ps3 jailbreak 2 ps3 jb2 ps3 jb2 updater ps3 jb2 dumps

82w ago - Following up on the initial PS3 JailBreak 2 news comes various PS3 CFW JailBreak 2 and JB2 Updater details today including the examination of an EBOOT.BIN from the Driver: San Francisco Blu-ray Disc in comparison to one from an official PS3 Game (BLES00891) Disc with developments on reverse-engineering the PS3 JB2 file dumps and more below.

To begin, whyudie states the following on the PS3 CFW JailBreak 2 and JB2 Updater for PlayStation 3: I just wanted to share this CFW. This CFW is intended more specifically for Jailbreak 2 dongle only. Most likely will not run well without that dongle. Perhaps some developers out there could investigate this CFW, and develop it even better.

If anyone out there want to install this CFW on your PS3. Do it at your own risk!!

JailBreak 2 Dongle Features

  • Can play backup games that require firmware 3.60 + (Direct boot just like the original games)
  • Only burned BD Disc format with some patches will work. For now, there's no info how to make a backup iso to work with this CFW.
  • Can play backup games from the HDD. PS3 games with FW 3.55 or lower (via internal or external hdd)
  • Only works on the PS3 with official/custom firmware 3.55, not the downgrade PS3.

Download: http://www.filesonic.com/file/2688912531/Jailbreak2.CFW.zip
Mirror: http://www17.hipfile.com/files/0/qs9pqv38gr6cjw/Jailbreak2.CFW.zip
Mirror: http://www.multiupload.com/64F4BUREL1
Mirror: http://www.multiupload.com/O7SP26A83E
Password: whyudie

And this is PKG files to upgrade dongle Jailbreak 2:

Download: http://www.filesonic.com/file/2689038911/JB2.Dongle.Updater.zip
Mirror: http://www11.hipfile.com/files/1/l3m50jw7p6gqng/JB2.Dongle.Updater.zip
Mirror: http://www.multiupload.com/9YPQX47G7F
Password: whyudie

What's your source? Have you make a dump from JB2 Dongle?

From my local game store. I live in Indonesia. And I bought the dongle. And get the bonus cd and the CFW files is from that cd. And that CFW must be installed first on PS3, and upgrade the dongle with that pkg files.

Driver: San Francisco EBOOT from Blu-ray Disc courtesy of lindwurm:
http://www.fileserve.com/file/hStSPgF
http://www.multiupload.com/CDXUJVO9HD (Mirrors)
http://www.multiupload.com/4ZD2W888S4 (Mirrors)

Driver: San Francisco EBOOT (BLES00891) from original PS3 game disc courtesy of elser1:
Download: http://www.mediafire.com/?vlrd968e9jvq3f0

Driver: San Francisco EBOOT (Untested, Generated by SiLENTGame)
Download: http://www.multiupload.com/67QYYP0YVX

UPLAY SELF (Untested, Patched by SiLENTGame)
Download: http://www.multiupload.com/S5WQK2U03F

FIFA 12 EBOOT from Blu-ray Disc courtesy of lindwurm:
http://www.megaupload.com/?d=RKFXL08A

Sniper Ghost EBOOT from Blu-ray Disc courtesy of lindwurm:
http://www.megaupload.com/?d=DVTJ2G79

Sakunchai also states the following on examination of the PS3 JB2 dump: I find 1 point not same in original FW in lv2_kernel.self
Download: http://www.mediafire.com/?2enon1x5xsujt7o

Also below are some related PlayStation 3 JB2 files from 3muk and ireggae among others and a preliminary PS3 JB2 RE examination, as follows:

Here is the files changed in the FMW including CORE_OS_PACKAGE.pkg, dev_flash_010.tar.aa.2010_11_27_051337 and dev_flash_016.tar.aa.2010_11_27_051337:
http://www.mediafire.com/download.php?urz4ij6xsq43074

PS3 .PKG File from the dongle, unpacked with an .ELF of the EBOOT included:
http://www.mediafire.com/download.php?2tb21hw4ab901lv
http://www.filesonic.com/file/2691997244/NPXS00020.rar (Mirror)

PS3 JB2 Reverse Engineering

Below is a preliminary synopsis from moogie via Twitter and ps3devwiki.com/index.php?title=PS3JB2_Reverse_Engineering and ps3devwiki.com/index.php?title=Talk:Keys#sv_iso_spu_module_1.02-3.55:

JB2's dongle updater pkg, its EBOOT.BIN is just an FSELF (fake signed), the Driver: SF eboot fix is also an FSELF, FSELF's are mean't for debug consoles, easier to fself your game, then to actually sign it, you can patch retail FW to run FSELF's, either through the fw, or you can modify PL3, or even, resign the EBOOT.BIN, its nothing special, from the looks of it, they don't have any keys, just debug EBOOT.BIN's.

You don't need that dongle either, just resign the EBOOT.BIN or patch the FW to run FSELF's, their MFW could have these patches, or maybe, their dongle deliver's the patches. I do not know for sure, maybe their dongle does something else entirely, but I know its an FSELF, and you can make that run, without their dongle.

Dongle is DRM to make sure you have the dongle, the firmware 'special' functionality will not work without it. Contentdisc's contain fself'ed eboot.bin's.

Those JB2 eboot.bin stuff, actually isn't debug fself's, but readself says it is its their DRM. Can't be decrypted without their stuff. They have their own keys, which they are signing the EBOOT.BIN's with, I think they are debug eboot's resigned with their stuff.

SELF header

 elf #1 offset:  00000000_00000090
 header len:     00000000_00000a80
 meta offset:    00000000_000004a0
 phdr offset:    00000000_00000040
 shdr offset:    00000000_002117f8
 file size:      00000000_0021150c
 auth id:        10100000_01000003 (Unknown)
 vendor id:      01000002
 info offset:    00000000_00000070
 sinfo offset:   00000000_00000290
 version offset: 00000000_00000390
 control info:   00000000_000003c0 (00000000_00000100 bytes)
 app version:    1.0.0
 SDK type:       Devkit
 app type:       NP-DRM application
Control info

 control flags:
    00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
 file digest:
    62 7c b1 80 8a b9 38 e3 2c 8c 09 17 08 72 6a 57 9e 25 86 e4
    f1 95 cf a4 c0 04 0f c9 14 de 1f 9a 21 4e 10 ca 6b a6 8c 86
 NPDRM info:
   magic: 4e504400
   unk0 : 00000001
   unk1 : 00000003
   unk2 : 00000001
   content_id: IV0002-NPXS00020_00-TEST000000000001
   digest:     09 37 f1 32 60 b9 70 02 76 9e e4 0f 7b 10 70 0f
   invdigest:  f6 c8 0e cd 9f 46 8f fd 89 61 1b f0 84 ef 8f f0
   xordigest:  5c 62 a4 67 35 ec 25 57 23 cb b1 5a 2e 45 25 5b
Section header

   offset             size              compressed unk1     unk2     encrypted
   00000000_00000a80  00000000_00209dc0 [NO ]      00000000 00000000 [NO ]
   00000000_00210a80  00000000_000005b0 [NO ]      00000000 00000000 [NO ]
   00000000_00211030  00000000_00000000 [NO ]      00000000 00000000 [NO ]
   00000000_00211030  00000000_00000000 [NO ]      00000000 00000000 [NO ]
   00000000_00211030  00000000_00000000 [NO ]      00000000 00000000 [NO ]
   00000000_00210df8  00000000_00000004 [NO ]      00000000 00000000 [N/A]
   00000000_0020a7e0  00000000_00000020 [NO ]      00000000 00000000 [N/A]
   00000000_0020a800  00000000_00000040 [NO ]      00000000 00000000 [N/A]
Encrypted Metadata

no encrypted metadata in fselfs.
ELF header

 type:                                 Executable file
 machine:                              PowerPC64
 version:                              1
 phdr offset:                          00000000_00000040
 shdr offset:                          00000000_00210e08
 entry:                                00000000_002200f0
 flags:                                00000000
 header size:                          00000040
 program header size:                  00000038
 program headers:                      8
 section header size:                  00000040
 section headers:                      28
 section header string table index:    27
FW Info

PS3 System Software

MFW 3.55-Dongle (Jailbreak2.CFW)
filedate: juli 13 2011 2:08:58
174639 KB
MD5: 43C522F8897D77B6165F95BCF3409090
SHA1: A64B010DB98996C7E53768D37D4D346F271D5950
CRC32: A32FDD1D
CRC16: 6420
HMAC_SHA1: 0x88EF9FEB9BB80ABE7CF68EB3BD76148F7AD6230C
Remarks: needs JB2 dongle as DRM

PUP file information
Package version: 1
Image version: 47517
File count: 7
Header length: 528
Data length: 178829542
PUP file hash : 88EF9FEB9BB80ABE7CF68EB3BD76148F7AD6230C
	File 0
	Entry id: 0x100
	Filename : version.txt
	Data offset: 0x210
	Data length: 13
File hash : 8E533875E1B43B6CBAF5E91663EB7554107B5509
	File 1
	Entry id: 0x101
	Filename : license.xml
	Data offset: 0x21D
	Data length: 267513
File hash : B77EFE54859738385DD803E88FB5E807FF1BC6AB
	File 2
	Entry id: 0x103
	Filename : update_flags.txt
	Data offset: 0x41716
	Data length: 5
File hash : FD7C893936FDFC668922BE6D119A462111B2BBDB
	File 3
	Entry id: 0x200
	Filename : ps3swu.self
	Data offset: 0x4171B
	Data length: 5661656
File hash : C61DDE12E75C2218214700D7D49006583F1B968B
	File 4
	Entry id: 0x201
	Filename : vsh.tar
	Data offset: 0x5A7AF3
	Data length: 10240
File hash : D9B66E0D2845D71A67D76E7907AB06368CE61E08
	File 5
	Entry id: 0x202
	Filename : dots.txt
	Data offset: 0x5AA2F3
	Data length: 3
File hash : 1AA4749D0EE0D0AE937FBF73BC4B9ACD352F732A
	File 6
	Entry id: 0x300
	Filename : update_files.tar
	Data offset: 0x5AA2F6
	Data length: 172890112
File hash : 93A7A95BFCFC263DCB4A18477062FDCC72BE47A0
Firmware Changes compared to OFW 3.55:
Download: http://www.multiupload.com/LAIIB6IMX0

EULA.xml

<str id="msg_updater_10">This update will install PS3 system software version 3.55, modified to support homebrew software and the disc dongle.</str>
Version.txt

3.55-Dongle
CORE_OS_PACKAGE.pkg

lv1.self

Just one patch:

  Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
  OFW:  000F5A40              39 20 00 00                              9 ..       li      r9,0
  JB2:  000F5A40              39 20 00 01                              9 ..       li      r9,1
This is in lv1_map_htab to allow for RW mapping of all RAM. So who knows how many other lv1 patches are done at runtime.

lv2_kernel.self
dev_flash_010.tar.aa.2010_11_27_051337
\dev_flash\vsh\module\nas_plugin.sprx

   Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
   OFW:  00003250                                      7C 60 1B 78              |`.x    mr r0, r3
   JB2:  00003250                                      38 00 00 00              8...    li r0, 0

  Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
   OFW:  00037350  41 9E 00 4C                                      Až.L    beq-    cr7,4c
   JB2:  00037350  60 00 00 00
"standard pkg patches"

dev_flash_016.tar.aa.2010_11_27_051337
\dev_flash\vsh\resource\explore\xmb\category_game.xml
\dev_flash\vsh\resource\explore\xmb\category_video.xml

Description

Dongle is DRM to make sure you have the dongle, the firmware 'special' functionality will not work without it. Contentdisc's contain fself'ed eboot.bin's

Debunking

  • It does not play 3.6x+/3.7x+ original content (it does not have the keys for it).
  • It can only play such content which is re-encrypted/resigned with their donglekeys.
  • Such content will be limited to those already decryptable and debug eboot.bin's.
  • Content for 3.55 and lower still work (after all, its just a MFW 3.55)
  • Needs the MFW (and cannot work on OFW's, that is why there is 'no power/eject trick')
  • If you are using special firmwares now, they will not be compatible with this one. e.g.
  • Incompatible with: OtherOS++, Cobra, pre 3.50 etc.

Hardware Dongle

Below are some pictures of the PS3 JailBreak 2 (JB2) aka True Blue dongole disassembled using an Actel ProASIC3 A3P250 - FPGA, a 24.000 MHz Crystal and a AMS1117 2.851049 Low Dropout Linear Regulator.

Components

Actel ProASIC3 A3P250 - FPGA

  A3P250 = 250,000 System Gates
  blank = Speed Grade: Standard
  VQ = Package Type: Very Thin Quad Flat Pack (0.5mm pitch)
  G = Lead-Free Packaging: RoHS-Compliant (Green)
  100 = Package Lead Count : 100 pins
  blank = Security Feature : no IP license
  blank = Temperature Range: Commercial (0�C to +70�C Ambient Temperature)
File: VQ100.png (below)
128-bit AES
1,024 bits of user flash memory
Datasheets and usermanuals: http://www.actel.com/products/pa3/docs.aspx#ds
Familyroot: http://www.actel.com/products/pa3/

Pinout A3P250 VQ100

Pin 	Function 	Notes
1 	GND 	Ground
2 	GAA2/IO118UDB3 	
3 	IO118VDB3 	
4 	GAB2/IO117UDB3 	
5 	IO117VDB3 	
6 	GAC2/IO116UDB3 	
7 	IO116VDB3 	
8 	IO112PSB3 	
9 	GND 	Ground
10 	GFB1/IO109PDB3 	
11 	GFB0/IO109NDB3 	
12 	VCOMPLF 	
13 	GFA0/IO108NPB3 	
14 	VCCPLF 	
15 	GFA1/IO108PPB3 	
16 	GFA2/IO107PSB3 	
17 	VCC 	
18 	VCCIB3 	
19 	GFC2/IO105PSB3 	
20 	GEC1/IO100PDB3 	
21 	GEC0/IO100NDB3 	
22 	GEA1/IO98PDB3 	
23 	GEA0/IO98NDB3 	
24 	VMV3 	
25 	GNDQ 	Ground
26 	GEA2/IO97RSB2 	
27 	GEB2/IO96RSB2 	
28 	GEC2/IO95RSB2 	
29 	IO93RSB2 	
30 	IO92RSB2 	
31 	IO91RSB2 	
32 	IO90RSB2 	
33 	IO88RSB2 	
34 	IO86RSB2 	
35 	IO85RSB2 	
36 	IO84RSB2 	
37 	VCC 	
38 	GND 	Ground
39 	VCCIB2 	
40 	IO77RSB2 	
41 	IO74RSB2 	
42 	IO71RSB2 	
43 	GDC2/IO63RSB2 	
44 	GDB2/IO62RSB2 	
45 	GDA2/IO61RSB2 	
46 	GNDQ 	Ground
47 	TCK 	
48 	TDI 	
49 	TMS 	
50 	VMV2 	
51 	GND 	Ground
52 	VPUMP 	
53 	NC 	
54 	TDO 	
55 	TRST 	
56 	VJTAG 	
57 	GDA1/IO60USB1 	
58 	GDC0/IO58VDB1 	
59 	GDC1/IO58UDB1 	
60 	IO52NDB1 	
61 	GCB2/IO52PDB1 	
62 	GCA1/IO50PDB1 	
63 	GCA0/IO50NDB1 	
64 	GCC0/IO48NDB1 	
65 	GCC1/IO48PDB1 	
66 	VCCIB1 	
67 	GND 	Ground
68 	VCC 	
69 	IO43NDB1 	
70 	GBC2/IO43PDB1 	
71 	GBB2/IO42PSB1 	
72 	IO41NDB1 	
73 	GBA2/IO41PDB1 	
74 	VMV1 	
75 	GNDQ 	Ground
76 	GBA1/IO40RSB0 	
77 	GBA0/IO39RSB0 	
78 	GBB1/IO38RSB0 	
79 	GBB0/IO37RSB0 	
80 	GBC1/IO36RSB0 	
81 	GBC0/IO35RSB0 	
82 	IO29RSB0 	
83 	IO27RSB0 	
84 	IO25RSB0 	
85 	IO23RSB0 	
86 	IO21RSB0 	
87 	VCCIB0 	
88 	GND 	Ground
89 	VCC 	
90 	IO15RSB0 	
91 	IO13RSB0 	
92 	IO11RSB0 	
93 	GAC1/IO05RSB0 	
94 	GAC0/IO04RSB0 	
95 	GAB1/IO03RSB0 	
96 	GAB0/IO02RSB0 	
97 	GAA1/IO01RSB0 	
98 	GAA0/IO00RSB0 	
99 	GNDQ 	Ground
100 	VMV0
24.000 MHz Crystal

CLK for Actel

AMS1117 2.851049 - Low Dropout Linear Regulator

Datasheet: http://www.sltdigital.com/product/product_pdf/AMS1117.pdf / http://home1.cyber-labo.co.jp/board/goods/pdf/AMS1117.pdf

File: AMS1117 - SOT-223.png (below)

A 47 (unreferenced 5pin IC) - 5-pin SOT5 A 47 pinout

package: SOT5 / SOT23-5
pins: 3 x 2 (5)
markings: A 47

Pin 	Usage 	Remarks
1 		
2 	GND 	Ground
3 		
4 		
5
Winbond 25X16AVS1G (SPI Flash 16Mbit) - 8-pin TSSOP Winbond 25X16A SOIC-8 pinout

W - Winbond
25X - SPI Flash
16 - 16Mbit / 2M-byte (Uniform 4Kbyte sectors/64Kbyte blocks)
AVS1G - 100MHz (200Mbits/sec)
datasheet: W25X16A.pdf

Pin 	Usage 	Remarks
1 	/CS 	Chip Select
2 	DO 	Data output
3 	/WP 	Write Protect
4 	GND 	Ground
5 	DIO 	Serial data input/output
6 	CLK 	Serial Clock
7 	/HOLD 	Hold
8 	VCC 	Vcc (min 2.7-max 3.6V)
Sony PlayStation 3 hacker Mathieulh has also made some comments via IRC today on how the PS3 JailBreak 2 works with a follow-up HERE for those interested.

From PatrickBatman on the PS3 JB2 device, to quote:

It seems the ps3jb2 loads masterdiscs with fself, with the algo provided and the right keyyou can decrypt said masterdiscs images right on pc and grab the fself files.

// do crypt
unsigned char sector_key[16];
memset(sector_key, 0, 16);
sector_key[12] = (sector_num & 0xFF000000)>>24;
sector_key[13] = (sector_num & 0x00FF0000)>>16;
sector_key[14] = (sector_num & 0x0000FF00)>> 8;
sector_key[15] = (sector_num & 0x000000FF)>> 0;

// encrypt sector
aes_context aes_ctx;
aes_setkey_enc(&aes_ctx, G_DEBUG_KEY, 128);
aes_crypt_cbc(&aes_ctx, AES_ENCRYPT, aligned_size, sector_key, buff, buff);

// decrypt
aes_context aes_ctx;
aes_setkey_dec(&aes_ctx, G_DEBUG_KEY, 128);
aes_crypt_cbc(&aes_ctx, AES_DECRYPT, aligned_size, sector_key, buff, buff);
That's the algo for masterdiscs, ps3gen.dll has the static keys for masterdiscs. You can also get it from sv_iso the sdk tool that generates masterdisc images.

Then you take the decrypted fself and resign it for 3.55 with makeself then swap eboot. I think it should be somewhere in the PS3_Generator_Tools-312.zip in the 3.60 SDK but I'm not finding it, but that's where the master disc stuff is.

Finally, upon examination several users including DanyL, TheLostDeathKnight and bubbleboy have stated that the JB2 doesn't use a new PlayStation 3 exploit nor contain PS3 3.6+ keys, and that the dongle is only used as identification for activating the patch.

For those curious, patching the appldr keys has been done but not made public back with the PS3 3.56 keys so it isn't unfamiliar to most PlayStation 3 developers but unfortunately it is patchable by Sony. A brief outline of the process involved is below, as follows:

Obtain PS3 Debug EBOOT file from Sony's Developer Network via Debug console by one of the following methods:

  • Boot up your PS3 to the XMB, make sure in debug settings that NP environment is set to “sp-int” or “prod-qa”, sign into PSN (with sp-int or prod-qa credentials, you can use the quick sign-up), and launch the game. If your in luck, it will say an update is available – download it!
  • To get the URL you have a few options. You could either sniff out the connection with something like Wireshark - that takes a bit more setup. Other times the URL is actually passed right to dtccons - so make sure you have the debugging windows open. Or, you could use any number of the PS3 Proxy applications to grab the link.
  • Those who know their PS3 Game's Title ID and are seeking PS3 Game Update Packages can now use this simple guide to grab them while they last.

  • Patch Retail PS3 Firmware to run a Debug EBOOT file
  • Dump and burn the PS3 3.60+ games to BD-DVD with the included Debug EBOOT file
  • Add the DRM to the PS3 MFW / CFW that JB2 uses and validate it via the dongle

The above process will likely continue to work until Sony locks down the PS3 Debug EBOOT files.

PS3 JB2 Keys

The encryption keys for PS3 Debug Discs utilized by the PS3 JB2 method can be found below.

Download: PS3 Keys / GIT

sv_iso_spu_module 1.02-3.55

key_0:   EF4F6A107742E8448BC1F9D8F2481B31 //key_0 is an aes_cfb128 iv

iv_0:    2226928D44032F436AFD267E748B2393
key_0_0: 126C6B5945370EEECA68262D02DD12D2 //key_0_0 is used with iv_0 to generate gen_key_0
key_0_1: D9A20A79666C27D11032ACCF0D7FB501 //key_0_1 is used with iv_0 to generate gen_key_1

key_1:   7CDD0E02076EFE4599B1B82C359919B3 //key_1 is used with iv_0

iv_1:    3BD624020BD3F865E80B3F0CD6566DD0 //iv_1 is used with gen_key_0 and gen_key_1

key_2:   380BCF0B53455B3C7817AB4FA3BA90ED //key_2 + iv_2 are used to generate something from the disk name (id?)
iv_2:    69474772AF6FDAB342743AEFAA186287

debug_disc_fallback: 67C0758CF4996FEF7E88F90CC6959D66 //this fallback is used if the disk name (id?) is 'PS3_L_DEBUG_DISC'








Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

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PS3 News's Avatar
#860 - PS3 News - 29w ago
Reply
Recently and_fis reports that the PS3 Slim 3K series of PlayStation 3 consoles are surfacing on 3.55 Custom Firmware (CFW), leading to speculation of a new DRM-infected JailBreak Software Tanpa dongle or service from Indonesia.

To quote (via ps3crunch.net/forum/threads/5321-3K?p=58294&viewfull=1#post58294) on the (tokoteknologi.com/home/browse/25-consolemesin.html?sef=hc):

For some Indonesian rupies according to the site above you can purchase A 3K console with a Seri CFW 3.55 (RFW Version) installed! Which also comes with a JAILBREAK SOFTWARE TANPA DONGLE as they call it... If this site is real then someone has found a new exploit that allows 300X version ps3 consoles to downgrade to 3.55 cfw. They have also locked this to a new drm dongle... Let the games begin again!

Rp 3.700.000,00 or about $320 usa, for a base model 160 gb ps3

The only way this would be possiable is if they used hardware to somehow reflash the syscon. that is where the hash checks are that determine the lowest firmware you can have...or they were able to use a hardware flasher and a cfw that had all the hash checks removed.

Or changed and reflashed a cfw that the ps3 "thought" was the right firmware... IDK there is nothing on wiki about either processes

From Abkarino: I know this seller and i talked with him and have a deal 1 and half month ago, they offer me a pre-moded 3K console and they does not sell the modchip/method used to do that. Also he claim that this console uses a special modified CFW based on Rogero CFW.

Also they had used some kind of modchip/flasher to do that. Also he told me that there is a modchip under development for hacking 3K console and it must be released around this month, but till now no new news from him.

From and_fis: I found this info (lan.st/showthread.php?t=3313&page=2) from back in 2010 when 3.41 had alot of access and workings... So if it is true that syscon can be written to with a pkg BUT, it would have to be offically signed or a hardware flasher of some sorts would have to be used if a pkg could not. So in theory, it would be possiable to reflash a syscon from a factory install of 3.60 to 3.55

Quote He is talking about the syscon's eeprom, we can already (at least in private) read and write to it, in fact I am trying to find a way to contact graf_chokolo (he has been absent from irc lately) since he seems somewhat interested in it, at worse I'll add this the wiki's private sections. The syscon's eeprom doesn't seem to be touched on a debug console though, I dumped mine on 3.41, then downgraded to 3.40 and it was still untouched.

I don't know about retail though, I only have one and it's already on 3.41 so I rather not touch it, but I didn't see anything that looks like hashes. Flags are there though. (like the product mode flag, QA flag, debug support flag etc etc...) There are also factory informations stored in there (such as the first firmware flashed at factory) but no hash that I could see, though maybe I overlooked something.

Of course the bootloader wouldn't be in any eeprom, lv0 probably starts and talks to syscon through a vuart in order to read the eeprom content (if the hashes are there) and look at the hashes (to compare them to the digests from the other coreos selfs)


Thanks Abkarino I posted this at the same time you did.. So my suspicions were true about a hardware flasher.. Thank you for the info

From Abkarino: Yea may be they had found a way to reprogram Syscon EEPROM may be they had used an SPI Flasher since SysCon conect to Cell/BE using SPI Bus. I think that they had used a hardware method not a software (sure if this is legit and not a fake, until some one get this console and confirm this news).

PS3 News's Avatar
#859 - PS3 News - 36w ago
Reply
Below is a video from dantezteam (via twitter.com/dantezteam/status/244856386469638144) demonstrating what appears to be PSN back online for PS3 3.55 TB CFW using a ppoof method.

The video shows today's date (September 9, 2012) with him downloading files from Sony's PS Store while being connected to PlayStation Network using a new PSN passphrase that has surfaced in encrypted and decrypted format (via ps3devwiki.com/wiki/Online_Connections#Online_Connections).

3.55 / 3.56: saktdlMapxsbsghmq5dhlwrmtsicyijmzntqaLcpgd8ybbetdmsha=jm


09138F12484EA4F0D04CEDF4B82280E4
3CB588767503D5EFB170AA194D427D4F
CAD86C5A2BE0C38074228675105D4099
630138067959B9629653DD677D244FA3

3.60 / 3.61 / 3.65 / 3.66: c4ce4023bd7e0345feeb0dca80caf487a03b4545a8230a5d41fe9855

3.70 / 3.72 / 3.73 / 3.74 / 4.00: f81c4c14a0cd2c2dc566a885136fd5b51ca847cbb70fcc296b24ec20

4.10 / 4.11: 0e444f4dbd92145de39ab5bff3a23071f9d44db7bcf13e8c455c81f1


49E4B56D14FE48B9D1877FDF1CE0C621
A3742C45678B694D32C0DCD9404FB8F6
12E0603C37209D8B93716CD709C82021
D7E5246A36BEE099A10E8F400D8E0D95

4.20 / 4.21: t2wSyoqasqb_wndpmdmbhputnokghlupgtpighyrsygfbmrsectfkqOb


2D445C392753C85067B9B56ED883B27C
9E5C26973A949E4F4AA144B40483A0FC
A8F2069BD47F81FDEC413BBE4EF26573
9008294F6149FE5D6174D99FA8E59C9C

From Twitter: TB dongle is not needed works on rebug or kmeaw etc .. The method is turn on fake plus go to store and buy plus free games

From hellsing9: Games, PSTORE. (Someone signs out) Borderlands downloading. Closes PSSTORE.

He is on DEX, uses FAKE PLUS and points the finger showing is ON with a CFW (according to him) 3.55 TB spoof.

In short: He bought borderlands in the video via DEX with PLUS option ON... For me is just another attemp to troll or to give some life to TB, since he says he is using CFW TB 3.55 Spoof. And in the part description he says later I will add the Web.

So he avoided so far any download link and surveys because he knows what happens next: youtube.com/user/dantezteam

From dantezteam comes a FckPSN revision by Chinese developer Luckystar (via bbs.duowan.com/thread-28656355-1-1.html): http://www.multiupload.nl/40S5UPQYVH / http://www.putlocker.com/file/E62645DA4EE9339C (Mirror) / https://anonfiles.com/file/03cb21c25efd41bda59885fd2edfca51 (Mirror #2)

Here is the upstreams and video for those interested: ustream.tv/recorded/25308408 and ustream.tv/recorded/25328218





Finally, below is what redcfw claims is a real TB2 LV2 dump for those interested:

Download: http://www.sendspace.com/file/feuu9h

ALL TB2LV2 DUMPs posted before were FAKE!! tb2.51 lv2 dumped on Mar 2012. folks, feel free to study it.

some IDA list


pl2:8000000000528EFC getKeyV5_: # DATA XREF: pl2ff_8000000000539F78o
pl2:8000000000528EFC
pl2:8000000000528EFC .set var_358, -0x358
pl2:8000000000528EFC .set var_310, -0x310
pl2:8000000000528EFC .set var_308, -0x308
pl2:8000000000528EFC .set var_300, -0x300
pl2:8000000000528EFC .set var_2F0, -0x2F0
pl2:8000000000528EFC .set var_2E0, -0x2E0
pl2:8000000000528EFC .set var_2D0, -0x2D0
pl2:8000000000528EFC .set var_2BC, -0x2BC
pl2:8000000000528EFC .set var_264, -0x264
pl2:8000000000528EFC .set var_200, -0x200
pl2:8000000000528EFC .set var_1FC, -0x1FC
pl2:8000000000528EFC .set var_1F8, -0x1F8
pl2:8000000000528EFC .set var_1E8, -0x1E8
pl2:8000000000528EFC .set var_140, -0x140
pl2:8000000000528EFC
pl2:8000000000528EFC mflr r0
pl2:8000000000528F00 bl save_r24_r31r0
pl2:8000000000528F04 ld r30, off_8000000000538F08 # byte_8000000000537C88
pl2:8000000000528F08 .using byte_8000000000537C88, r30
pl2:8000000000528F08 stdu r1, -0x380(r1) # ver == 5 getkey
pl2:8000000000528F0C mr r31, r3 # r31 ptr = copy from sce+0x980 len =0x100
pl2:8000000000528F10 addi r29, r1, 0x240
pl2:8000000000528F14 mr r3, r30
pl2:8000000000528F18 mr r27, r4 # r4 = 0x100
pl2:8000000000528F1C mr r28, r5 # r5 qword_8000000000538670
pl2:8000000000528F20 mr r4, r30
pl2:8000000000528F24 li r5, 0x10
pl2:8000000000528F28 bl encKey # in byte_8000000000537C88:.byte 0x8A, 0x97, 0xB7, 0x2C, 0xC1, 0x10, 0x62, 0x22, 0x7B, 0x33, 0x39, 0xCB, 0x61, 0x2E, 0x80, 0xE9
pl2:8000000000528F28 # out 00000470h: 4C 79 E1 8F 34 A9 D6 7D 74 33 9C D7 5D 09 20 B7 ;
pl2:8000000000528F2C nop
pl2:8000000000528F30 mr r5, r29 # r1+0x240
pl2:8000000000528F34 mr r3, r30 # 4c 79 ..
pl2:8000000000528F38 li r4, 0x80
pl2:8000000000528F3C bl sub_800000000052F278
pl2:8000000000528F40 nop
pl2:8000000000528F44 mr r3, r30
pl2:8000000000528F48 mr r4, r30 # restore key
pl2:8000000000528F4C li r5, 0x10
pl2:8000000000528F50 addi r30, r31, 0x10 # in r3+0x10
pl2:8000000000528F54 bl encKey # 000007b0h: 4C 79 E1 8F 34 A9 D6 7D 74 33 9C D7 5D 09 20 B7
pl2:8000000000528F54 # 000007f0h: 8A 97 B7 2C C1 10 62 22 7B 33 39 CB 61 2E 80 E9
pl2:8000000000528F58 nop
pl2:8000000000528F5C addi r5, r27, -0x10 # r5 = 0x100 -0x10
pl2:8000000000528F60 mr r6, r29 # r1+0x240
pl2:8000000000528F64 mr r3, r30 # r30=byte_8000000000537C88
pl2:8000000000528F68 mr r4, r30
pl2:8000000000528F6C extsw r5, r5 # r5=0xf0
pl2:8000000000528F70 mr r7, r31 # in r3+0x10

how to hook decKey?


#####################patch tb2 lv2 plugin##########################
.set jb2pBASE, 0x8000000000700000
.set jb2pTOC , 0x7000
.set hookDNum, 0
.align 4
hookT:
#patchtbl
.quad jb2pBASE,hooks-hookT,hook_data-hooks
.quad 0x8000000000520568,pt520568-hookT,8
.quad 0x80000000005205e8,pt5205e8-hookT,8
.quad 0
pt520568:
bl pt520568+((hook_520568-hooks)+jb2pBASE-0x8000000000520568)
#.long 0x48000001 | ((hook_520568-hooks)+jb2pBASE-0x8000000000520568)
lwz r4, 8(r11)
pt5205e8:
bl pt5205e8+((hook_520568-hooks)+jb2pBASE-0x80000000005205e8)
#.long 0x48000001 | ((hook_520568-hooks)+jb2pBASE-0x80000000005205e8)
lwz r4, 8(r11)


#jb2pBASE
.align 4
hooks:
hookDNum_ptr:
.quad hookDNum
hook_data_ptr:
.quad hook_data-hooks+jb2pBASE

hook_encKey_ptr:
.quad 0x8000000000533470
hook_encKey_callin_ptr:
.quad 0x800000000052056C

hook_encKey_ptr_n0:
.quad 0x8000000000523f14
hook_encKey_ptr_n1:
.quad 0x8000000000524004
hook_encKey_ptr_n2:
.quad 0x8000000000523fc0 # newcode
hook_encKey_ptr_tl0:
.quad 0x80000000005243e4
hook_encKey_ptr_tl1:
.quad 0x8000000000524428

hook_TEA_dec_ptr:
.quad 0x8000000000533450
hook_encTEA2_dec_ptr:
.quad 0x8000000000533220

encKeySi:.string "encKeyI"
encKeySo:.string "encKeyO"
TEAdecS: .string "TEAdec "
encTEA2S:.string "encTEA2"

# secret prg run before
hook_520568:
lis r8,-0x8000
sldi r8, r8, 32
oris r8, r8,(jb2pBASE+jb2pTOC)@h
ori r8, r8,(jb2pBASE+jb2pTOC)@l

ld r10, (hook_data_ptr-hooks-jb2pTOC)(r8)
ld r9, (hookDNum_ptr-hooks-jb2pTOC)(r8)
add r10, r10, r9

lis r11,0xc #r11 0xc00000

cmpld cr7,r9,r11
bgt cr7,hook_520568_exit

ld r11, 0x70(r1)

.if 0 # dis all call
std r11, 0(r10)
addi r10,r10,8
addi r9,r9,8
b hook_520568_exit
.endif
#####################################################
hook_encKey:
ld r4, (hook_encKey_ptr-hooks-jb2pTOC)(r8)
cmpld cr7,r4,r11
bne cr7,hook_TEA_dec
.if 1
################dis normal
ld r4,(hook_encKey_ptr_n0-hooks-jb2pTOC)(r8)
ld r5,0xa0(r1)
cmpld cr7,r4,r5 #dont hook hook_encKey_ptr_n0
beq cr7,hook_TEA_dec
.if 1
ld r4,(hook_encKey_ptr_n1-hooks-jb2pTOC)(r8)
ld r5,0xa0(r1)
cmpld cr7,r4,r5 #dont hook hook_encKey_ptr_n0
beq cr7,hook_TEA_dec
.endif
.if 1
ld r4,(hook_encKey_ptr_n2-hooks-jb2pTOC)(r8)
ld r5,0xa0(r1)
cmpld cr7,r4,r5 #dont hook hook_encKey_ptr_n0
beq cr7,hook_TEA_dec
.endif

.endif
...
b hook_520568_exit
#######################################################
hook_TEA_dec:
ld r4, (hook_TEA_dec_ptr-hooks-jb2pTOC)(r8)
cmpld cr7,r4,r11
bne cr7,hook_encTEA2
# wname
...
b hook_520568_exit
############################################################
hook_encTEA2:
ld r4, (hook_encTEA2_dec_ptr-hooks-jb2pTOC)(r8)
cmpld cr7,r4,r11
bne cr7,hook_520568_exit
# wname
......
hook_520568_exit:
std r9, (hookDNum_ptr-hooks-jb2pTOC)(r8)
ld r11, 0x70(r1)
blr

.align 4
hook_data:
hookTe:

PS3 News's Avatar
#858 - PS3 News - 37w ago
Reply
Today /GriFFin reports that OxweB has apparently leaked the True Blue PS3 disc BCA codes (although curiously a source wasn't specified), however, they are now conveniently deemed useless as the DRM-infected USB dongle itself.

To quote: When the True Blue dongle first launched last year, it was originally using 'special' blu-ray discs to play games, instead of just DRMencoded eboots on the HDD.

But even after all the Paradox releases, there was a few games that only were available still on 'special' blu-ray discs. Over the course of last year, various groups try to figure out how to copy these discs, as they were sadly pirate stores that wish to sell them to their customers. Finally have much research the BD-Rom marks called 'BCA Codes' were figured out so they could by copied on normal blu-ray burner.

And now an person by the name 'OxweB' has leaked them onto the 'net, as basically they are useless now, but still it is part of sad scene PS3 history!

These are BCA codes off the TB discs (the barcode on the inner part of the disc).

You to can read them off the disc yourself with a scanner or magnifying glass, they are in binary format (skinny line = 0, Fat line = 1). Binary to HEX and there you go, a code almost ready to be stamped on to a BD-R.

*Note - It's not that simple for regular retail games as there is still the PIC Zone to contend with.
**Note - I realize these aren't overly useful but it's information which is all worth it in the long run.

RESISTANCE 3


041E1015D0001520
11030800364995AE
041E1015D0001520
11030800364995AE
FC42445201120100
0000000000000000
FC42445201120100
0000000000000000

DISGEA 4


041E1015D0001620
110308101021C054
041E1015D0001620
110308101021C054
FC42445201120100
0000000000000000
FC42445201120100
0000000000000000

FIFA2012


041E1015D0001620
110310005010EBD2
041E1015D0001620
110310005010EBD2
FC42445201120100
0000000000000000
FC42445201120100
0000000000000000

PES2012


041E1015D0001520
110309053550B929
041E1015D0001520
110309053550B929
FC42445201120100
0000000000000000
FC42445201120100
0000000000000000

XMEN DESTINY


041E1015D0001520
1103070035337952
041E1015D0001520
1103070035337952
FC42445201120100
0000000000000000
FC42445201120100
0000000000000000

BATMAN ARKHAN CITY


041E100D00000000
0000000000230611
FC42445201120100
0000000000000000
041E100D00000000
0000000000230611
FC42445201120100
0000000000000000

Finally, in related news from GoD]oF[WaR (via nextgenupdate.com/forums/playstation-3-exploits-hacks/583397-bca.html#post4685403) to quote:

I have done more research on BCA codes, they seem to be the new protection put on games, meaning with these values they can be cracked, and possibly pirated to even non-jailbroken systems.

For those unaware, BCA is the new protection utilized in newer games and with a future editor you can have the BCA codes to use with the a loader which can patch games to run without the needed keys.

There will be a patch released for each game, which is basically 64 bytes of BCA data in the form of a separate text file, that will come with the ISO file (this obviously only applies to scene releases)

IF you have access to a retail copy of the game, then you can obtain the BCA code yourself to patch the game.

Changelog, roughly translated:

• New IOS 38 base. dev/mload with powerful features and EHCI driver based in interruptions and more stable
• Support for DVD USB Devices: It can run only DVD backups from .iso (original don't work because DVD drivers don't support the Wii format). Remember you must insert a DVD to work at start the program.
• Support for BCA datas. You can add it from .ISO offset 0x100 (64 bytes). If this area is filled with zeroes it use one BCA by default (NSMB compatible).
• New ioctl 0xda function supported in dip_plugin and new option added for
• DVD mode to read the BCA Datas from the original DVD
• Support to load games from DVD with alternative DOL (press '2' without
• USB device or press the DVD icon from the upper-right corner in the selection game screen)
• Support for SD and USB FAT/FAT32: Now you can use cheats codes and loads alternative .dol from the USB 2.0 device (FAT partition is required)
• Added alternative dol loader (now support for 5+ dols) for games as Red Steel and othrers (see readme.txt) , New error 002 patch and videomode autodetection patch (for PAL2NTSC, NTSC2PAL and NTSC2PAL60 (use F. PAL60 for this))
• Added direct access for Dol Alternative selection
• You can load differents ehcmodule.elf from sd:/apps/uloader/
• Parental control added: by default the password is 00000 (the last 0 is the 'ENTER', so you can program as new password as XXXX0 ). You can change it from special menu pressing HOME. You can exits from the password box pressing B. Parental control list the last 8 games launched with date/time, enables the password box and fix a new password. Now 00000 disables the Parental Control
• Support for covers (less than 200KB 160x224). You can download from internet or adquire covers from the curren tfolder in the SD automatically
• Added one option to delete PNG icons/covers
• Some bugs fixed (bug with no modchip game instal, for examplel)
• Support for multiples WBFS partitions (max 4).
• Possiblity to use the alternative cIOS 223 (only to launch games)
• Added one option to rename games
• Added one option to record the cheats selected from txt files
• New usb code and more!

The above thread gives information on BCA codes for the Wii, which could also apply to PS3 games in the same way. Meaning these BCA codes could lead to easily pirating games on all consoles who utilize the BCA algorithm.

After further research, I am under the suspicion that these BCA codes are in fact a lead to playing pirated games (3.60+ games burned to BD/Launched via USB or external HDD - played on 3.55 WITHOUT CFW) possibly on current firmwares with a real developer at hand.

Basically these BCA codes could lead to playing these burned ISO images on 3.55 (No CFW; without 3.60+ keys) and possibly current firmwares.

The BCA codes that True Blue "leaked" are actually the codes to games that have been tested and work on 3.55 OFW. With the use of a new true blue dongle (JB2/Jailbreak2), games played off the BD without 3.60+ keys.

The games that have been tested are the ones listed below;

• Fifa 2012
• Pes 2012
• Driver san Fransisco
• God of war Origin
• X-men Destiny
• Sniper ghost warrior

Games that are in process of being tested;

• Resistance 2
• Disgaea 2
• Batman Arkham City

POC:





More PlayStation 3 News...

StanSmith's Avatar
#857 - StanSmith - 38w ago
Reply
I just tried V2 and it doesn't work.

I load up Multiman, select Ghost Recon FS and it goes backt o XMB like normal.
I try to run GRFS and it black screens and locks up.
I reboot and load up multiman and it also black screens and locks up.
I reboot WITHOUT the dongle and it finally loads MM.
I copy the file over to the PC, convert from ELF to BIN, put it in GRFS folder.
I reboot WITH the dongle. goto MM select GRFS go back to XMB.
I run GRFS from DVD. It loads up Multiman.

I tried this 3 times and each time its the dump of Multiman NOT GRFS. And the file DOESN'T go, 00, 01, 02 etc, there is only 1 file and its 00. At least v1 gave multiple files but I couldn't get GRFS to work without the tb patched files.

imajei's Avatar
#856 - imajei - 38w ago
Reply
Can you do ghost recon eboot? please

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PS3 hacks or tweaks opinions help? - 3h ago

dyceast's Avatar
Quote " is it possible to launch games from a games folder in xmb without using multiman? " I think there are some programs out there that let yo...
By dyceast with
 1 Comment »
Cheating in COD zombie mode help? - 3h ago

dyceast's Avatar
Quote There are cheats to both Blackops 1 and 2 for Zombies, an you cant go online anyways, as you will be banned pretty d*mn fast It takes a bit to get us...
By dyceast with
 2 Comments »
Cheating in COD zombie mode help? - 5h ago

d3m0n1q733rz's Avatar
Quote You could attempt to uninstall the update and go back to 1.04, however if you're online, you won't be able to update or the cheat won't work. This al...
By d3m0n1q733rz with
 2 Comments »
Can we use it? - 5h ago

d3m0n1q733rz's Avatar
Quote I just saw this earlier: http://packetstormsecurity.com/files/121691/sony_ps3_firmware_v4.31-exec.txt In theory, we might be able to utilize it to r...
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