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PS3 CFW JailBreak 2 and JB2 Updater RE for PlayStation 3 Details


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151w ago - Following up on the initial PS3 JailBreak 2 news comes various PS3 CFW JailBreak 2 and JB2 Updater details today including the examination of an EBOOT.BIN from the Driver: San Francisco Blu-ray Disc in comparison to one from an official PS3 Game (BLES00891) Disc with developments on reverse-engineering the PS3 JB2 file dumps and more below.

To begin, whyudie states the following on the PS3 CFW JailBreak 2 and JB2 Updater for PlayStation 3: I just wanted to share this CFW. This CFW is intended more specifically for Jailbreak 2 dongle only. Most likely will not run well without that dongle. Perhaps some developers out there could investigate this CFW, and develop it even better.

If anyone out there want to install this CFW on your PS3. Do it at your own risk!!

JailBreak 2 Dongle Features

  • Can play backup games that require firmware 3.60 + (Direct boot just like the original games)
  • Only burned BD Disc format with some patches will work. For now, there's no info how to make a backup iso to work with this CFW.
  • Can play backup games from the HDD. PS3 games with FW 3.55 or lower (via internal or external hdd)
  • Only works on the PS3 with official/custom firmware 3.55, not the downgrade PS3.

Download: [Register or Login to view links]
Mirror: [Register or Login to view links]
Mirror: [Register or Login to view links]
Mirror: [Register or Login to view links]
Password: whyudie

And this is PKG files to upgrade dongle Jailbreak 2:

Download: [Register or Login to view links]
Mirror: [Register or Login to view links]
Mirror: [Register or Login to view links]
Password: whyudie

What's your source? Have you make a dump from JB2 Dongle?

From my local game store. I live in Indonesia. And I bought the dongle. And get the bonus cd and the CFW files is from that cd. And that CFW must be installed first on PS3, and upgrade the dongle with that pkg files.

Driver: San Francisco EBOOT from Blu-ray Disc courtesy of lindwurm:
[Register or Login to view links]
[Register or Login to view links] (Mirrors)
[Register or Login to view links] (Mirrors)

Driver: San Francisco EBOOT (BLES00891) from original PS3 game disc courtesy of elser1:
Download: [Register or Login to view links]

Driver: San Francisco EBOOT (Untested, Generated by SiLENTGame)
Download: [Register or Login to view links]

UPLAY SELF (Untested, Patched by SiLENTGame)
Download: [Register or Login to view links]

FIFA 12 EBOOT from Blu-ray Disc courtesy of lindwurm:
[Register or Login to view links]

Sniper Ghost EBOOT from Blu-ray Disc courtesy of lindwurm:
[Register or Login to view links]

Sakunchai also states the following on examination of the PS3 JB2 dump: I find 1 point not same in original FW in lv2_kernel.self
Download: [Register or Login to view links]

Also below are some related PlayStation 3 JB2 files from 3muk and ireggae among others and a preliminary PS3 JB2 RE examination, as follows:

Here is the files changed in the FMW including CORE_OS_PACKAGE.pkg, dev_flash_010.tar.aa.2010_11_27_051337 and dev_flash_016.tar.aa.2010_11_27_051337:
[Register or Login to view links]

PS3 .PKG File from the dongle, unpacked with an .ELF of the EBOOT included:
[Register or Login to view links]
[Register or Login to view links] (Mirror)

PS3 JB2 Reverse Engineering

Below is a preliminary synopsis from [Register or Login to view links] via [Register or Login to view links] and ps3devwiki.com/index.php?title=PS3JB2_Reverse_Engineering and ps3devwiki.com/index.php?title=Talk:Keys#sv_iso_spu_module_1.02-3.55:

JB2's dongle updater pkg, its EBOOT.BIN is just an FSELF (fake signed), the Driver: SF eboot fix is also an FSELF, FSELF's are mean't for debug consoles, easier to fself your game, then to actually sign it, you can patch retail FW to run FSELF's, either through the fw, or you can modify PL3, or even, resign the EBOOT.BIN, its nothing special, from the looks of it, they don't have any keys, just debug EBOOT.BIN's.

You don't need that dongle either, just resign the EBOOT.BIN or patch the FW to run FSELF's, their MFW could have these patches, or maybe, their dongle deliver's the patches. I do not know for sure, maybe their dongle does something else entirely, but I know its an FSELF, and you can make that run, without their dongle.

Dongle is DRM to make sure you have the dongle, the firmware 'special' functionality will not work without it. Contentdisc's contain fself'ed eboot.bin's.

Those JB2 eboot.bin stuff, actually isn't debug fself's, but readself says it is its their DRM. Can't be decrypted without their stuff. They have their own keys, which they are signing the EBOOT.BIN's with, I think they are debug eboot's resigned with their stuff.

SELF header

Control info

Section header

Encrypted Metadata

ELF header

FW Info

PS3 System Software

Remarks: needs JB2 dongle as DRM

Firmware Changes compared to OFW 3.55:
Download: [Register or Login to view links]

EULA.xml

Version.txt

CORE_OS_PACKAGE.pkg

lv1.self

Just one patch:

This is in lv1_map_htab to allow for RW mapping of all RAM. So who knows how many other lv1 patches are done at runtime.

lv2_kernel.self
dev_flash_010.tar.aa.2010_11_27_051337
\dev_flash\vsh\module\nas_plugin.sprx

"standard pkg patches"

dev_flash_016.tar.aa.2010_11_27_051337
\dev_flash\vsh\resource\explore\xmb\category_game.xml
\dev_flash\vsh\resource\explore\xmb\category_video.xml

Description

Dongle is DRM to make sure you have the dongle, the firmware 'special' functionality will not work without it. Contentdisc's contain fself'ed eboot.bin's

Debunking

  • It does not play 3.6x+/3.7x+ original content (it does not have the keys for it).
  • It can only play such content which is re-encrypted/resigned with their donglekeys.
  • Such content will be limited to those already decryptable and debug eboot.bin's.
  • Content for 3.55 and lower still work (after all, its just a MFW 3.55)
  • Needs the MFW (and cannot work on OFW's, that is why there is 'no power/eject trick')
  • If you are using special firmwares now, they will not be compatible with this one. e.g.
  • Incompatible with: OtherOS++, Cobra, pre 3.50 etc.

Hardware Dongle

Below are some pictures of the PS3 JailBreak 2 (JB2) aka True Blue dongole disassembled using an Actel ProASIC3 A3P250 - FPGA, a 24.000 MHz Crystal and a AMS1117 2.851049 Low Dropout Linear Regulator.

Components

Actel ProASIC3 A3P250 - FPGA

File: VQ100.png (below)
128-bit AES
1,024 bits of user flash memory
Datasheets and usermanuals: [Register or Login to view links]
Familyroot: [Register or Login to view links]

Pinout A3P250 VQ100

24.000 MHz Crystal

CLK for Actel

AMS1117 2.851049 - Low Dropout Linear Regulator

Datasheet: [Register or Login to view links] / [Register or Login to view links]

File: AMS1117 - SOT-223.png (below)

A 47 (unreferenced 5pin IC) - 5-pin SOT5 A 47 pinout

Winbond 25X16AVS1G (SPI Flash 16Mbit) - 8-pin TSSOP Winbond 25X16A SOIC-8 pinout

datasheet: [Register or Login to view links]

Sony PlayStation 3 hacker Mathieulh has also made some comments via IRC today on how the PS3 JailBreak 2 works with a follow-up HERE for those interested.

From [Register or Login to view links] on the PS3 JB2 device, to quote:

It seems the ps3jb2 loads masterdiscs with fself, with the algo provided and the right keyyou can decrypt said masterdiscs images right on pc and grab the fself files.

That's the algo for masterdiscs, ps3gen.dll has the static keys for masterdiscs. You can also get it from sv_iso the sdk tool that generates masterdisc images.

Then you take the decrypted fself and resign it for 3.55 with makeself then swap eboot. I think it should be somewhere in the PS3_Generator_Tools-312.zip in the 3.60 SDK but I'm not finding it, but that's where the master disc stuff is.

Finally, upon examination several users including DanyL, TheLostDeathKnight and [Register or Login to view links] have stated that the JB2 doesn't use a new PlayStation 3 exploit nor contain PS3 3.6+ keys, and that the dongle is only used as identification for activating the patch.

For those curious, patching the appldr keys has been done but not made public back with the PS3 3.56 keys so it isn't unfamiliar to most PlayStation 3 developers but unfortunately it is patchable by Sony. A brief outline of the process involved is below, as follows:

Obtain PS3 Debug EBOOT file from Sony's Developer Network via Debug console by one of the following methods:

  • Boot up your PS3 to the XMB, make sure in debug settings that NP environment is set to “sp-int” or “prod-qa”, sign into PSN (with sp-int or prod-qa credentials, you can use the quick sign-up), and launch the game. If your in luck, it will say an update is available – download it!
  • To get the URL you have a few options. You could either sniff out the connection with something like Wireshark - that takes a bit more setup. Other times the URL is actually passed right to dtccons - so make sure you have the debugging windows open. Or, you could use any number of the PS3 Proxy applications to grab the link.
  • Those who know their PS3 Game's Title ID and are seeking PS3 Game Update Packages can now use this simple guide to grab them while they last.

  • Patch Retail PS3 Firmware to run a Debug EBOOT file
  • Dump and burn the PS3 3.60+ games to BD-DVD with the included Debug EBOOT file
  • Add the DRM to the PS3 MFW / CFW that JB2 uses and validate it via the dongle

The above process will likely continue to work until Sony locks down the PS3 Debug EBOOT files.

PS3 JB2 Keys

The encryption keys for PS3 Debug Discs utilized by the PS3 JB2 method can be found below.

Download: [Register or Login to view links] / [Register or Login to view links]









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PS3 News's Avatar
#860 - PS3 News - 98w ago
Recently and_fis reports that the PS3 Slim 3K series of PlayStation 3 consoles are surfacing on 3.55 Custom Firmware (CFW), leading to speculation of a new DRM-infected JailBreak Software Tanpa dongle or service from Indonesia.

To quote (via ps3crunch.net/forum/threads/5321-3K?p=58294&viewfull=1#post58294) on the (tokoteknologi.com/home/browse/25-consolemesin.html?sef=hc):

For some Indonesian rupies according to the site above you can purchase A 3K console with a Seri CFW 3.55 (RFW Version) installed! Which also comes with a JAILBREAK SOFTWARE TANPA DONGLE as they call it... If this site is real then someone has found a new exploit that allows 300X version ps3 consoles to downgrade to 3.55 cfw. They have also locked this to a new drm dongle... Let the games begin again!

Rp 3.700.000,00 or about $320 usa, for a base model 160 gb ps3

The only way this would be possiable is if they used hardware to somehow reflash the syscon. that is where the hash checks are that determine the lowest firmware you can have...or they were able to use a hardware flasher and a cfw that had all the hash checks removed.

Or changed and reflashed a cfw that the ps3 "thought" was the right firmware... IDK there is nothing on wiki about either processes

From Abkarino: I know this seller and i talked with him and have a deal 1 and half month ago, they offer me a pre-moded 3K console and they does not sell the modchip/method used to do that. Also he claim that this console uses a special modified CFW based on Rogero CFW.

Also they had used some kind of modchip/flasher to do that. Also he told me that there is a modchip under development for hacking 3K console and it must be released around this month, but till now no new news from him.

From and_fis: I found this info (lan.st/showthread.php?t=3313&page=2) from back in 2010 when 3.41 had alot of access and workings... So if it is true that syscon can be written to with a pkg BUT, it would have to be offically signed or a hardware flasher of some sorts would have to be used if a pkg could not. So in theory, it would be possiable to reflash a syscon from a factory install of 3.60 to 3.55

He is talking about the syscon's eeprom, we can already (at least in private) read and write to it, in fact I am trying to find a way to contact graf_chokolo (he has been absent from irc lately) since he seems somewhat interested in it, at worse I'll add this the wiki's private sections. The syscon's eeprom doesn't seem to be touched on a debug console though, I dumped mine on 3.41, then downgraded to 3.40 and it was still untouched.

I don't know about retail though, I only have one and it's already on 3.41 so I rather not touch it, but I didn't see anything that looks like hashes. Flags are there though. (like the product mode flag, QA flag, debug support flag etc etc...) There are also factory informations stored in there (such as the first firmware flashed at factory) but no hash that I could see, though maybe I overlooked something.

Of course the bootloader wouldn't be in any eeprom, lv0 probably starts and talks to syscon through a vuart in order to read the eeprom content (if the hashes are there) and look at the hashes (to compare them to the digests from the other coreos selfs)

Thanks Abkarino I posted this at the same time you did.. So my suspicions were true about a hardware flasher.. Thank you for the info

From Abkarino: Yea may be they had found a way to reprogram Syscon EEPROM may be they had used an SPI Flasher since SysCon conect to Cell/BE using SPI Bus. I think that they had used a hardware method not a software (sure if this is legit and not a fake, until some one get this console and confirm this news).

PS3 News's Avatar
#859 - PS3 News - 105w ago
Below is a video from dantezteam (via twitter.com/dantezteam/status/244856386469638144) demonstrating what appears to be PSN back online for PS3 3.55 TB CFW using a ppoof method.

The video shows today's date (September 9, 2012) with him downloading files from Sony's PS Store while being connected to PlayStation Network using a new PSN passphrase that has surfaced in encrypted and decrypted format (via ps3devwiki.com/wiki/Online_Connections#Online_Connections).

3.55 / 3.56: saktdlMapxsbsghmq5dhlwrmtsicyijmzntqaLcpgd8ybbetdmsha=jm


3.60 / 3.61 / 3.65 / 3.66: c4ce4023bd7e0345feeb0dca80caf487a03b4545a8230a5d41fe9855

3.70 / 3.72 / 3.73 / 3.74 / 4.00: f81c4c14a0cd2c2dc566a885136fd5b51ca847cbb70fcc296b24ec20

4.10 / 4.11: 0e444f4dbd92145de39ab5bff3a23071f9d44db7bcf13e8c455c81f1


4.20 / 4.21: t2wSyoqasqb_wndpmdmbhputnokghlupgtpighyrsygfbmrsectfkqOb


From Twitter: TB dongle is not needed works on rebug or kmeaw etc .. The method is turn on fake plus go to store and buy plus free games

From hellsing9: Games, PSTORE. (Someone signs out) Borderlands downloading. Closes PSSTORE.

He is on DEX, uses FAKE PLUS and points the finger showing is ON with a CFW (according to him) 3.55 TB spoof.

In short: He bought borderlands in the video via DEX with PLUS option ON... For me is just another attemp to troll or to give some life to TB, since he says he is using CFW TB 3.55 Spoof. And in the part description he says later I will add the Web.

So he avoided so far any download link and surveys because he knows what happens next: youtube.com/user/dantezteam

From dantezteam comes a FckPSN revision by Chinese developer Luckystar (via bbs.duowan.com/thread-28656355-1-1.html): [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2)

Here is the upstreams and video for those interested: ustream.tv/recorded/25308408 and ustream.tv/recorded/25328218





Finally, below is what redcfw claims is a real TB2 LV2 dump for those interested:

Download: [Register or Login to view links]

ALL TB2LV2 DUMPs posted before were FAKE!! tb2.51 lv2 dumped on Mar 2012. folks, feel free to study it.

some IDA list


how to hook decKey?


PS3 News's Avatar
#858 - PS3 News - 106w ago
Today /GriFFin reports that OxweB has apparently leaked the True Blue PS3 disc BCA codes (although curiously a source wasn't specified), however, they are now conveniently deemed useless as the DRM-infected USB dongle itself.

To quote: When the True Blue dongle first launched last year, it was originally using 'special' blu-ray discs to play games, instead of just DRMencoded eboots on the HDD.

But even after all the Paradox releases, there was a few games that only were available still on 'special' blu-ray discs. Over the course of last year, various groups try to figure out how to copy these discs, as they were sadly pirate stores that wish to sell them to their customers. Finally have much research the BD-Rom marks called 'BCA Codes' were figured out so they could by copied on normal blu-ray burner.

And now an person by the name 'OxweB' has leaked them onto the 'net, as basically they are useless now, but still it is part of sad scene PS3 history!

These are BCA codes off the TB discs (the barcode on the inner part of the disc).

You to can read them off the disc yourself with a scanner or magnifying glass, they are in binary format (skinny line = 0, Fat line = 1). Binary to HEX and there you go, a code almost ready to be stamped on to a BD-R.

*Note - It's not that simple for regular retail games as there is still the PIC Zone to contend with.
**Note - I realize these aren't overly useful but it's information which is all worth it in the long run.

RESISTANCE 3


DISGEA 4


FIFA2012


PES2012


XMEN DESTINY


BATMAN ARKHAN CITY


Finally, in related news from GoD]oF[WaR (via nextgenupdate.com/forums/playstation-3-exploits-hacks/583397-bca.html#post4685403) to quote:

I have done more research on BCA codes, they seem to be the new protection put on games, meaning with these values they can be cracked, and possibly pirated to even non-jailbroken systems.

For those unaware, BCA is the new protection utilized in newer games and with a future editor you can have the BCA codes to use with the a loader which can patch games to run without the needed keys.

There will be a patch released for each game, which is basically 64 bytes of BCA data in the form of a separate text file, that will come with the ISO file (this obviously only applies to scene releases)

IF you have access to a retail copy of the game, then you can obtain the BCA code yourself to patch the game.

Changelog, roughly translated:

  • New IOS 38 base. dev/mload with powerful features and EHCI driver based in interruptions and more stable
  • Support for DVD USB Devices: It can run only DVD backups from .iso (original don't work because DVD drivers don't support the Wii format). Remember you must insert a DVD to work at start the program.
  • Support for BCA datas. You can add it from .ISO offset 0x100 (64 bytes). If this area is filled with zeroes it use one BCA by default (NSMB compatible).
  • New ioctl 0xda function supported in dip_plugin and new option added for
  • DVD mode to read the BCA Datas from the original DVD
  • Support to load games from DVD with alternative DOL (press '2' without
  • USB device or press the DVD icon from the upper-right corner in the selection game screen)
  • Support for SD and USB FAT/FAT32: Now you can use cheats codes and loads alternative .dol from the USB 2.0 device (FAT partition is required)
  • Added alternative dol loader (now support for 5+ dols) for games as Red Steel and othrers (see readme.txt) , New error 002 patch and videomode autodetection patch (for PAL2NTSC, NTSC2PAL and NTSC2PAL60 (use F. PAL60 for this))
  • Added direct access for Dol Alternative selection
  • You can load differents ehcmodule.elf from sd:/apps/uloader/
  • Parental control added: by default the password is 00000 (the last 0 is the 'ENTER', so you can program as new password as XXXX0 ). You can change it from special menu pressing HOME. You can exits from the password box pressing B. Parental control list the last 8 games launched with date/time, enables the password box and fix a new password. Now 00000 disables the Parental Control
  • Support for covers (less than 200KB 160x224). You can download from internet or adquire covers from the curren tfolder in the SD automatically
  • Added one option to delete PNG icons/covers
  • Some bugs fixed (bug with no modchip game instal, for examplel)
  • Support for multiples WBFS partitions (max 4).
  • Possiblity to use the alternative cIOS 223 (only to launch games)
  • Added one option to rename games
  • Added one option to record the cheats selected from txt files
  • New usb code and more!

The above thread gives information on BCA codes for the Wii, which could also apply to PS3 games in the same way. Meaning these BCA codes could lead to easily pirating games on all consoles who utilize the BCA algorithm.

After further research, I am under the suspicion that these BCA codes are in fact a lead to playing pirated games (3.60+ games burned to BD/Launched via USB or external HDD - played on 3.55 WITHOUT CFW) possibly on current firmwares with a real developer at hand.

Basically these BCA codes could lead to playing these burned ISO images on 3.55 (No CFW; without 3.60+ keys) and possibly current firmwares.

The BCA codes that True Blue "leaked" are actually the codes to games that have been tested and work on 3.55 OFW. With the use of a new true blue dongle (JB2/Jailbreak2), games played off the BD without 3.60+ keys.

The games that have been tested are the ones listed below;

  • Fifa 2012
  • Pes 2012
  • Driver san Fransisco
  • God of war Origin
  • X-men Destiny
  • Sniper ghost warrior

Games that are in process of being tested;

  • Resistance 2
  • Disgaea 2
  • Batman Arkham City

POC:




More PlayStation 3 News...

StanSmith's Avatar
#857 - StanSmith - 107w ago
I just tried V2 and it doesn't work.

I load up Multiman, select Ghost Recon FS and it goes backt o XMB like normal.
I try to run GRFS and it black screens and locks up.
I reboot and load up multiman and it also black screens and locks up.
I reboot WITHOUT the dongle and it finally loads MM.
I copy the file over to the PC, convert from ELF to BIN, put it in GRFS folder.
I reboot WITH the dongle. goto MM select GRFS go back to XMB.
I run GRFS from DVD. It loads up Multiman.

I tried this 3 times and each time its the dump of Multiman NOT GRFS. And the file DOESN'T go, 00, 01, 02 etc, there is only 1 file and its 00. At least v1 gave multiple files but I couldn't get GRFS to work without the tb patched files.

imajei's Avatar
#856 - imajei - 108w ago
Can you do ghost recon eboot? please

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