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PS3 CFW EBOOT Resigner Homebrew App By RaxorX is Released


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87w ago - Today PlayStation 3 homebrew developer RazorX has released PS3 CFW EBOOT Resigner v1.01 followed by v1.03 and v1.05 which is an x86 / x64 application for updating 3.55 and 3.41 CFW game files for use on 4.XX CFW.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links]

To quote: Hey guys i got a very simple very noob proof app for you i've put together, very simply all you do is put an EBOOT.BIN into the same folder as the app then launch it and you can select from:

  • CFW 3.40
  • CFW 3.55
  • CFW 3.60
  • CFW 4.20
  • CFW 4.30

and then choose either:

  • NPDRM EBOOT
  • DISC EBOOT

Then the app will do the rest very simple very easy very fast and an all-in-one application however it will require you to install 7-Zip, i was going to include it into the app but then my virus scanner thinks it's a virus and deletes it because it's stupid so just install 7-Zip and your golden.

Enjoy

Update: I've just updated my app to v1.01 now it will retrieve the content id from the eboot and ask you if it's correct if it is enter "y" for yes and it will use it, if you enter "n" it will then ask you to enter a content id in which case you can enter whatever you want then hit enter and it will use that.

Update 2: Added a x86 and a x64 version to the zip file.

Update 3: Added the ability to patch pkg files and Added 7zip built in so you no longer need to install it

Update 4: Updated pkg section, now you can repack games/homebrew, gamedata, ps1 games & minis with the last 3 you will need to enter the contentid also you can now change the package version of any of the pkg options.

Update 5: Added contentid app and param.sfo editor app from aldostools (thank you aldostools) to allow you to find out the contentid from any pkg you gonna use and to allow full customization of the param.sfo file, all build in to this app and setup to automatically load the pkg or param your using.

Update 6: Updated pkg unpacking process so now it shouldnt have a problem unpacking anything the keys are out for. Updated script so now it no longer asks you for the version now it extracts the version directly from the PARAM.SFO.

Hint: If your having problems with the repacking of the pkg please check the contentid against the param.sfo i had problems repacking a pkg until i realized the titleid in the param.sfo did not match the titleid that is part of the contentid.






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Comments 236 Comments - Go to Forum Thread »

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xrayglasses's Avatar
#41 - xrayglasses - 109w ago
You don't need a lv1 exploit, it can glitch HTAB..

JOshISPoser's Avatar
#40 - JOshISPoser - 109w ago
what does all that mean?

PS3 News's Avatar
#39 - PS3 News - 109w ago
Following up on his PS3 SCETool update and PS3 Dump_Rootkey code, today Sony PlayStation 3 hacker Naehrwert has posted some details on exploiting the PlayStation 3 lv2_kernel and has made available a sample 3.41 implementation below.

To quote from his blog: Exploiting (?) lv2

A long while ago KaKaRoTo pointed me to a stack overflow he found while reversing lv2_kernel. But there are two problems:

1. The vulnerability is in a protected syscall (the SELF calling it got to have the 0x40... control flags set). So you’d first need to find a suitable usermode exploit (don’t ask us), that gives you code execution with the right privileges.

2. The payload data is copied to lv2 heap first and the function will do a free call on it before the payload has any chance to get executed. This might not sound like a problem but it looks like lv2′s heap implementation will overwrite the free’ed space with 0xABADCAFE and thus destroy the payload.

Here (pastie.org/4755699) is my sample implementation for 3.41 lv2_kernel (although the vulnerability should be present in all versions of lv2 up to the latest firmware), maybe someone of you will find a way to overcome problem (2.) and can get something nice out of it because right now it’s only good to crash lv2.

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From Mathieulh (via pastebin.com/naxXkv3M):

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The footer signature is still not checked upon npdrm self files execution as of 4.21.

Because kakaroto says something that doesn't make it true. Basically he found a check in 3.55 that was not even called and assumed they used it in 3.60+.

Of course they do whitelist npdrm now so even if the footer isn't checked you cannot run your own npdrm selfs signed with keyset lower than 0x0D making the whole debate rather pointless. Aditional checks are now performed on the actual file format as well such as the segment counter flag that needs to be set to 0x01 except for the very last segment.

Finally, from KDSBest (via twitlonger.com/show/jcmh80): Since naehrwert posted an lv2 exploit I will do so too . The stack pointer points to lv2 and if we do a syscall, the syscall saves register to the stack HAHA.

Btw. It just crashes the console for now, since I totally overwrite dump the lv2 or some memory addresses I don't know. Feel free to try around, adjust the address of the stackpointer and so on. If you managed to get the panic payload executed. Tell me!!! ^^

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I didn't managed to make it work on 4.21 so I just did on 4.20

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Ezio's Avatar
#38 - Ezio - 112w ago
The last versions of scetool work fine also without zlib1.dll, I tested them myself.

rageagainst1's Avatar
#37 - rageagainst1 - 112w ago
That zlib1.dll is outdated (1.2.5). The latest version is 1.2.7 (many improvements have been made). You can get it here:

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