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PS3 CFW EBOOT / PKG Resigner Homebrew App v1.20 By RaxorX Out


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90w ago - Following up on his previous revisions, today PlayStation 3 homebrew developer RazorX has updated the PS3 CFW EBOOT / PKG Resigner to version 1.20 for updating 3.55 and 3.41 CFW game files for use on 4.XX CFW.

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Below are the changes, as follows:

Version 1.20 Changelog:

  • made minor alterations to code.
  • now after entering title id it asks for the games title then automatically adds it to the param.sfo.
  • added support for creating a ps2 classic dex ISO.BIN.ENC.

Version 1.21 Changelog: Hey guys here is v1.21 test version i have released which has been tested on windows 8 x86 and x64 also windows vista x64 so hopefully it will work for everyone. also i have changed the logo for one created by brakk3n so let me know what you think i have also altered quite a bit of code for example now instead of keep extracting the files if it detects the folders it wont extract them again. also if a file doesn't exist its gonna use it will unzip it so hopefully this will not only increase the speed but reduce errors. i have also added support for resigning game updates that contain self files but i cannot test it since i'm on 4.30.2 and it would most likely work on it.. especially if its resigning to lower CFW so that will need testing, so let me know if this works for you thanks.






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#46 - Tidusnake666 - 117w ago
Tidusnake666's Avatar
stack overflow... so 199X-th.... but still works!! Haha!

I still prefer to use 0xFACEBOOC instead of 0xABADCAFE lol

#45 - technodon - 117w ago
technodon's Avatar
basically a payload like the one used in the 3.41 jailbreak (hermes) is loaded into stack overflow when the ps3 tries to read this the payload is loaded into memory and you get unsigned code execution. but the problem is that ps3 is using the stack and it copies something to it instead of reading first.

so the payload which has been loaded there is being over written before it has been read and is deleted so if you could somehow make the ps3 read from stack or load the payload just before the stack gets read the payload would be loaded and you have a new jailbreak.

#44 - JOshISPoser - 117w ago
JOshISPoser's Avatar
i'm understanding it a bit more. the higher the lvl, the more security breaches needed because it'll allow it to be more open?

#43 - CJPC - 117w ago
CJPC's Avatar
Generally, assuming that there is already a user mode exploit (think an exploit in a game), using this exploit will allow you to elevate permission to kernel level. The simplest way to think about it is the PSP exploits, and how multiple exploits were needed. Generally, of course!

#42 - JOshISPoser - 117w ago
JOshISPoser's Avatar
if that was to me, it doesn't make sense.

eh, whatever. i know it's not exactly for me, i was just wondering the possibilities but i'm guessing it's not something easily explained in a sentence or two in laymen terms.

 

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