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PS3 CFW EBOOT / PKG Resigner Homebrew App v1.20 By RaxorX Out


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82w ago - Following up on his previous revisions, today PlayStation 3 homebrew developer RazorX has updated the PS3 CFW EBOOT / PKG Resigner to version 1.20 for updating 3.55 and 3.41 CFW game files for use on 4.XX CFW.

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Below are the changes, as follows:

Version 1.20 Changelog:

  • made minor alterations to code.
  • now after entering title id it asks for the games title then automatically adds it to the param.sfo.
  • added support for creating a ps2 classic dex ISO.BIN.ENC.

Version 1.21 Changelog: Hey guys here is v1.21 test version i have released which has been tested on windows 8 x86 and x64 also windows vista x64 so hopefully it will work for everyone. also i have changed the logo for one created by brakk3n so let me know what you think i have also altered quite a bit of code for example now instead of keep extracting the files if it detects the folders it wont extract them again. also if a file doesn't exist its gonna use it will unzip it so hopefully this will not only increase the speed but reduce errors. i have also added support for resigning game updates that contain self files but i cannot test it since i'm on 4.30.2 and it would most likely work on it.. especially if its resigning to lower CFW so that will need testing, so let me know if this works for you thanks.






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PS3 News's Avatar
#28 - PS3 News - 128w ago
Following up on his previous release, today PlayStation 3 developer naehrwert (with flat_z's help) has updated PS3 SCETool v0.2.7 which adds local NP license handling among the changes outlined below.

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scetool 0.2.7 [public build] (C) 2011-2012 by naehrwert
NP local license handling (C) 2012 by flatz

Setup:

  • /data/keys : Keyfile.
  • /data/ldr_curves : Loader curves (7744 bytes).
  • /data/vsh_curves : VSH curves (360 bytes).
  • /data/idps : IDPS as binary file
  • /data/act.dat : act.dat
  • /rifs/* : *.rif files
  • /raps/* : *.rap files

Keyfile format:

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Keyset example:

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NPDRM key(set) names:

  • [NP_tid]: Title ID OMAC1 key.
  • [NP_ci]: Control info OMAC1 key.
  • [NP_klic_free]: Free klicensee.
  • [NP_klic_key]: klicensee key.
  • [NP_idps_const]: IDPS constant.
  • [NP_rif_key]: rif key.
  • [NP_sig]: Footer signature ECDSA keyset.

Help text:

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Version 0.2.7:

  • Added local NP license handling.
  • Added option to override klicensee.
  • Added option to disable section skipping (in SELF generation).

Regarding the PS3 SCETool Scripts (linked above): This is a nice little set of batch scripts that someone made to work along side SCETool.

Use the GETSELFINFO.bat to figure out what version your EBOOT (my copy of Resistance 3 was ver. 3.65) is which helped explain why some EBOOTs couldn't be modified. Don't forget to grab the Conent ID if you're changing the EBOOT from an update.

Finally, in related news keperfear has made a [Register or Login to view links] stating that you will need to have at least .Net 3.0 Framework installed to use it.

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PS3 News's Avatar
#27 - PS3 News - 135w ago
Following up on his previous revision, today PlayStation 3 developer naehrwert has updated PS3 SCETool v0.2.5 which utilizes metadata information for decryption among the changes outlined below.

Download: [Register or Login to view links] / [Register or Login to view links] (Required)

scetool 0.2.5 public build (C) 2011-2012 by naehrwert

Setup:

  • /data/keys : Keyfile.
  • /data/ldr_curves : Loader curves (7744 bytes).
  • /data/vsh_curves : VSH curves (360 bytes).

Keyfile format:

[Register or Login to view code]

Keyset example:

[Register or Login to view code]

NPDRM key(set) names:

  • [NP_tid]: Title ID OMAC1 key.
  • [NP_ci]: Control info OMAC1 key.
  • [NP_klic_free]: Free klicensee.
  • [NP_klic_key]: Klicensee key.
  • [NP_sig]: Footer signature ECDSA keyset.

Help text:

[Register or Login to view code]

History:

Version 0.2.5:

  • Added option to use provided metadata info for decryption.
  • "PS3" path environment variable will now be searched for keys/ldr_curves/vsh_curves too.
    Version 0.2.4:
  • Added option to display raw values.
  • Moved factory Auth-IDs to (as they are on ps3devwiki now).

Version 0.2.2:

  • Added options to override control/capability flags (32 bytes each).
  • Fixed where a false keyset would crash scetool when decrypting a file.
  • Some source level changes and optimizations.

Version 0.2.1:

  • zlib is required to use scetool.
  • 'sdk_type' was changed to 'revision' in data/keys.

Greetings to: you know who you are!

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Konatarola's Avatar
#26 - Konatarola - 140w ago
its for encrypt/decrypt any elf/self with the known keys so far (this will not work from selfs up to 3.55+) like Ezio says...
is mostly for development purposes.

ginz's Avatar
#25 - ginz - 140w ago
sorry... i am newbie for ps3... can anyone told me what about scetool is used for what... thanks

Ezio's Avatar
#24 - Ezio - 141w ago
It's just a great tool, a bit difficult to use for the average user. It is a multi-tool based on the fail0verflow tools and mainly it allows to encrypt/decrypt any elf/self with the known keys so far. I'm very glad the coder naehrwert makes it pubblic for all developers and not. I take this opportunity to thank him publicly.

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