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PS3 CFW 4.XX+ F.A.R. (Full Auto Resigner) Script v0.5b is Released


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89w ago - Following up on my previous update, today I decided to take my PS3 Resigner Script even further and came up with something I'm very excited about - I present to you CFW 4.xx+ F.A.R. Script v0.5b (F.A.R. standing for "Full Auto Resigner" ^^).

Download: [Register or Login to view links]

Changes since previous Resigner Script:

  • Automatically unpacks, resigns, finds/adds "Content and Title ID" to package.conf and repacks .pkg files (Just drag and drop your .pkg file on the "CFW 4.xx+F.A.R. Script (Drag Here).bat")
  • Automatically detects if the input file is an EBOOT.BIN and is able resign DISC and NPDRM EBOOT.BIN's (Drag and drop the EBOOT.BIN on the .bat and select DISC or NPDRM at the prompt)
  • Automatically makes a .BAK (backup) of your original EBOOT in it's source folder.

Hope you enjoy it

For questions and bug reports don't hesitate to contact me.




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Comments 234 Comments - Go to Forum Thread »

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NTA's Avatar
#29 - NTA - 115w ago
Console applications too good. Dunno why I used to hate them so much lol. Thanks for the update!

PS3 News's Avatar
#28 - PS3 News - 115w ago
Following up on his previous release, today PlayStation 3 developer naehrwert (with flat_z's help) has updated PS3 SCETool v0.2.7 which adds local NP license handling among the changes outlined below.

Download: [Register or Login to view links] / [Register or Login to view links] (Required) / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

scetool 0.2.7 [public build] (C) 2011-2012 by naehrwert
NP local license handling (C) 2012 by flatz

Setup:

  • /data/keys : Keyfile.
  • /data/ldr_curves : Loader curves (7744 bytes).
  • /data/vsh_curves : VSH curves (360 bytes).
  • /data/idps : IDPS as binary file
  • /data/act.dat : act.dat
  • /rifs/* : *.rif files
  • /raps/* : *.rap files

Keyfile format:

Keyset example:

NPDRM key(set) names:

  • [NP_tid]: Title ID OMAC1 key.
  • [NP_ci]: Control info OMAC1 key.
  • [NP_klic_free]: Free klicensee.
  • [NP_klic_key]: klicensee key.
  • [NP_idps_const]: IDPS constant.
  • [NP_rif_key]: rif key.
  • [NP_sig]: Footer signature ECDSA keyset.

Help text:

Version 0.2.7:

  • Added local NP license handling.
  • Added option to override klicensee.
  • Added option to disable section skipping (in SELF generation).

Regarding the PS3 SCETool Scripts (linked above): This is a nice little set of batch scripts that someone made to work along side SCETool.

Use the GETSELFINFO.bat to figure out what version your EBOOT (my copy of Resistance 3 was ver. 3.65) is which helped explain why some EBOOTs couldn't be modified. Don't forget to grab the Conent ID if you're changing the EBOOT from an update.

Finally, in related news keperfear has made a [Register or Login to view links] stating that you will need to have at least .Net 3.0 Framework installed to use it.

More PlayStation 3 News...

PS3 News's Avatar
#27 - PS3 News - 122w ago
Following up on his previous revision, today PlayStation 3 developer naehrwert has updated PS3 SCETool v0.2.5 which utilizes metadata information for decryption among the changes outlined below.

Download: [Register or Login to view links] / [Register or Login to view links] (Required)

scetool 0.2.5 public build (C) 2011-2012 by naehrwert

Setup:

  • /data/keys : Keyfile.
  • /data/ldr_curves : Loader curves (7744 bytes).
  • /data/vsh_curves : VSH curves (360 bytes).

Keyfile format:

Keyset example:

NPDRM key(set) names:

  • [NP_tid]: Title ID OMAC1 key.
  • [NP_ci]: Control info OMAC1 key.
  • [NP_klic_free]: Free klicensee.
  • [NP_klic_key]: Klicensee key.
  • [NP_sig]: Footer signature ECDSA keyset.

Help text:

History:

Version 0.2.5:

  • Added option to use provided metadata info for decryption.
  • "PS3" path environment variable will now be searched for keys/ldr_curves/vsh_curves too.
    Version 0.2.4:
  • Added option to display raw values.
  • Moved factory Auth-IDs to (as they are on ps3devwiki now).

Version 0.2.2:

  • Added options to override control/capability flags (32 bytes each).
  • Fixed where a false keyset would crash scetool when decrypting a file.
  • Some source level changes and optimizations.

Version 0.2.1:

  • zlib is required to use scetool.
  • 'sdk_type' was changed to 'revision' in data/keys.

Greetings to: you know who you are!

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Konatarola's Avatar
#26 - Konatarola - 127w ago
its for encrypt/decrypt any elf/self with the known keys so far (this will not work from selfs up to 3.55+) like Ezio says...
is mostly for development purposes.

ginz's Avatar
#25 - ginz - 127w ago
sorry... i am newbie for ps3... can anyone told me what about scetool is used for what... thanks

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