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PS3 Acid CFW - XMB Custom Firmware XML Hack Pack Released

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218w ago - Update: Test 2 is now available, with complete details on the changes outlined HERE.

Here is what I call PS3 Acid CFW, an XMB custom firmware XML hack pack for the PlayStation 3 console.

I spend the last days in playing around with PS3 FW files and have modified some of them and hopefully unlocked nearly ALL Debug options.

I mainly have edited the RCO's and their XML's. It's phenomenal what can be done with a simple XML file.

Download: [Register or Login to view links]

The Wii works on the same way, but anyway we can change the whole XMB via the XML's. It was a childs play to add some paths from one XML to another and add additional download paths for contents that before was only download able into one path. (eg PS3HDD or PS3 only games).

In my country nearly all chips that can be used to make a PSGroove are sold out. I still have some ATmega8 chips at home but I need to modify the source to get the thing running.

The LUFA software USB LIB doesn't support ATmega8 so I'm trying to use a other smaller soft USB but I will need some days more until I can compile the first hex.

Therefore, I am putting out these modified FW files for PS3 to let other guys test if you wish.

Be careful what you're doing and don't UPDATE. I tried to block every update option but as I said it's the first time and it's not sure that every thing works like it should. But together we will find it out.

• First download a PS3 FW Dump first (THIS is the one I used) so you can replace the files with the PS3 Acid CFW file linked above, and put only the folders from "PS3 Hacked FW files" on your USB stick into the dev_flash folder. Make sure to not have any additional files on it !!

• Extract the contents of dev_flash2.rar on your desktop. Use the xRegistry app (or PS3 Multi Tool) to edit the your own one and activate the debug options. I have set a bit flag but don't know if it will work in case that every reg file I have don't include one single bit flag. But as SKFU told us I have set a flag instead of a value.

• After that is done, put the xReg back on your PS3. Now insert the USB stick with our CFW and load the files with USB Firm Loader.

Let me know if it works and play around a bit, tell me what is working and what not. Currently only English and German should display ALL Debug options. Support for other languages will follow soon.

Below are a few things of what would be changed:

PS3 Debug Options activated:

• Hax_Home/PS3_Game/
• Install PKG
• Check
• Lock
• Unlock
• Chancel Purchase
• Delate
• Update via HDD
• Delate Update from HDD
• Title Store Preview (Store)
• Title Store Preview (In Game)
• Import
• Export
• Quick Sign Up
• Performance Bar
• No Memory Limit
• Quick Preview
• Owner Information
• Fake HDD Size
• CORE Dump
• Game Debug

PS3 System Hacks:

• Block Updates
• Block Online Updates
• Block Game Updates
• Unlocked Secret Debug Options
• Unlocked PSP Only (now you can copy PSP only tiles on any media)
• Unlocked Pocketstation
• Unlocked PS2
• Unlocked System Driver Pocketstation
• Unlocked System Driver PS2

I will now continue working on the ATmega8 mod and hope that I can get it small enough.

Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter, Facebook and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene and PlayStation 4 scene updates and fresh homebrew releases!

Comments 161 Comments - Go to Forum Thread »

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#121 - FMAranda - 216w ago
FMAranda's Avatar
Hi, i tried to load the acid fw on my 3.41 PS3 but, when i run USB FW Loader or the CFW Loader it drops back to the XMB without changes on it. I'm using PL3 NUS, i don't know it it has peek & poke syscall.

#120 - cfwprophet - 216w ago
cfwprophet's Avatar
Yea true they are still in the xml's but as everyone knows they will not be displayed. And enabling debug flags doesnt activate them or let them show up.Thats why im talking about i have to activate them.

I analysed the xml's and im pretty sure that i know why they arent displayed.But give me some time and i maybe will be able to present the first hacks WITH enabled 1.part of debug options.

When i success i will show you the debug options enabled for the system update.Meaning i show you *Update via HDD *Delate Updatedata from HDD.

But this task isnt simply done by adding definations taken from a other xml.Even if the text and the commands are stil present in the fw sony have kicked them out of a specific xml and now they are not available.But big THX to sony, they haven't removed the commands from some other files and for that i will be able to replicate them.

One bad thing is that specific commands are not present and i have to logical think and try out to get the correct combination of definations working. But in worst case we need to get hands on a debug xml of those file to correct patch them.

#119 - rbf351 - 216w ago
rbf351's Avatar
what actually makes the debug option turn on? looking in the category_sysconf.xml there is a section:

[Register or Login to view code]

and in the category_sysconf_shop.xml there is this:

[Register or Login to view code]

so what actually enables this to "turn on" if it is already there?

#118 - cfwprophet - 216w ago
cfwprophet's Avatar
To ravenous1981
Sry its a little bit hard to understand what exactly you mean. But as long you have Title Store Preview and Quick sign up showing up in the psn category along with the other normal icons and categorys everything will be fine.

To DeViL303
A. Yes but if it works need to be tested.
B. Same as above

Yea the time is a big proplem.I have reached a point where i cant do everything on my owen so i need to build up a Team.A owen Homebrew section and hacking the widget board are one of the next goals after gain back the abbility of debug options in the system category.

So yes your ideas make sense. Sry for the delay of the VMC patch but i wanted to test a few things before i start to rant on Deanrr in case he hase shared not complet informations in his multiMAN loading ps2 backups thread.

But anyway i now also have kicked out the psn store from the category game section.

More information and a peek into the current on going work to gain back the ability of Full Debug Option and why the Debugger will need a special payload i will tell you a little bit later.

ps. put the 2 files from the .rar into following dir of your acid cfw: vsh/resource/explore/xmb/ overwrite the existing one and your done.

#117 - DeViL303 - 216w ago
DeViL303's Avatar
That is all there is for now, Its a WIP, see the version number - 0.001. One of the reasons this project is so important in my eyes is is because when some time in the future a payload or an exploit enables dev_flash write access, or mounts dev_flash to usb on start up, then there will already be a custom firmware available ,ready for flashing.

I'm reality if firmloader was autobooted somehow similar to start up programs in windows then we really would not be able to tell difference between this and full custom firmware (apart from having to boot with jailbreak)

Cfwprophet : I may have a good theory for you now that CFWload source is available , If somehow dev_flash could be mounted from a folder on internal hdd that would free up a USB slot and make the CFW even more invisible to the user, do you think you could modify it to mount Dev_flash to a internal HDD folder and as an extra also possibly mount HDD to a subfolder on the HDD, A virtual HDD within the HDD you could say?

This may allow tempory downgrading by swapping HDD contents as well as flash contents, maybe another way to boot linux ala otherOS option!


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