135w ago -
Update:
Test 2 is now available, with complete details on the changes outlined
HERE.
Here is what I call PS3 Acid CFW, an XMB custom firmware XML hack pack for the PlayStation 3 console.
I spend the last days in playing around with PS3 FW files and have modified some of them and hopefully unlocked nearly ALL Debug options.
I mainly have edited the RCO's and their XML's. It's phenomenal what can be done with a simple XML file.
Download:
PS3 Acid CFW - XMB Custom Firmware XML Hack Pack
The Wii works on the same way, but anyway we can change the whole XMB via the XML's. It was a childs play to add some paths from one XML to another and add additional download paths for contents that before was only download able into one path. (eg PS3HDD or PS3 only games).
In my country nearly all chips that can be used to make a PSGroove are sold out. I still have some ATmega8 chips at home but I need to modify the source to get the thing running.
The LUFA software USB LIB doesn't support ATmega8 so I'm trying to use a other smaller soft USB but I will need some days more until I can compile the first hex.
Therefore, I am putting out these modified FW files for PS3 to let other guys test if you wish.
Be careful what you're doing and don't UPDATE. I tried to block every update option but as I said it's the first time and it's not sure that every thing works like it should. But together we will find it out.
• First download a PS3 FW Dump first (
THIS is the one I used) so you can replace the files with the PS3 Acid CFW file linked above, and put only the folders from "PS3 Hacked FW files" on your USB stick into the dev_flash folder. Make sure to not have any additional files on it !!
• Extract the contents of dev_flash2.rar on your desktop. Use the
xRegistry app (or
PS3 Multi Tool) to edit the your own one and activate the debug options. I have set a bit flag but don't know if it will work in case that every reg file I have don't include one single bit flag. But as
SKFU told us I have set a flag instead of a value.
• After that is done, put the xReg back on your PS3. Now insert the USB stick with our CFW and load the files with
USB Firm Loader.
Let me know if it works and play around a bit, tell me what is working and what not. Currently only English and German should display ALL Debug options. Support for other languages will follow soon.
Below are a few things of what would be changed:
PS3 Debug Options activated:
• Hax_Home/PS3_Game/
• Install PKG
• Check
• Lock
• Unlock
• Chancel Purchase
• Delate
• Update via HDD
• Delate Update from HDD
• Title Store Preview (Store)
• Title Store Preview (In Game)
• Import
• Export
• Quick Sign Up
• Performance Bar
• No Memory Limit
• Quick Preview
• Owner Information
• Fake HDD Size
• CORE Dump
• Game Debug
PS3 System Hacks:
• Block Updates
• Block Online Updates
• Block Game Updates
• Unlocked Secret Debug Options
• Unlocked PSP Only (now you can copy PSP only tiles on any media)
• Unlocked Pocketstation
• Unlocked PS2
• Unlocked System Driver Pocketstation
• Unlocked System Driver PS2
I will now continue working on the ATmega8 mod and hope that I can get it small enough.
I analysed the xml's and im pretty sure that i know why they arent displayed.But give me some time and i maybe will be able to present the first hacks WITH enabled 1.part of debug options.
When i success i will show you the debug options enabled for the system update.Meaning i show you *Update via HDD *Delate Updatedata from HDD.
But this task isnt simply done by adding definations taken from a other xml.Even if the text and the commands are stil present in the fw sony have kicked them out of a specific xml and now they are not available.But big THX to sony, they haven't removed the commands from some other files and for that i will be able to replicate them.
One bad thing is that specific commands are not present and i have to logical think and try out to get the correct combination of definations working. But in worst case we need to get hands on a debug xml of those file to correct patch them.
tex_update
msg_tool_debug_settings
systop
none
and in the category_sysconf_shop.xml there is this:
tex_update
msg_tool_debug_settings
explore_plugin
NotifyErrorNoExecute
none
1
so what actually enables this to "turn on" if it is already there?
Sry its a little bit hard to understand what exactly you mean. But as long you have Title Store Preview and Quick sign up showing up in the psn category along with the other normal icons and categorys everything will be fine.
To DeViL303
A. Yes but if it works need to be tested.
B. Same as above
Yea the time is a big proplem.I have reached a point where i cant do everything on my owen so i need to build up a Team.A owen Homebrew section and hacking the widget board are one of the next goals after gain back the abbility of debug options in the system category.
So yes your ideas make sense.
But anyway i now also have kicked out the psn store from the category game section.
More information and a peek into the current on going work to gain back the ability of Full Debug Option and why the Debugger will need a special payload i will tell you a little bit later.
ps. put the 2 files from the .rar into following dir of your acid cfw: vsh/resource/explore/xmb/ overwrite the existing one and your done.
I'm reality if firmloader was autobooted somehow similar to start up programs in windows then we really would not be able to tell difference between this and full custom firmware (apart from having to boot with jailbreak)
Cfwprophet : I may have a good theory for you now that CFWload source is available , If somehow dev_flash could be mounted from a folder on internal hdd that would free up a USB slot and make the CFW even more invisible to the user, do you think you could modify it to mount Dev_flash to a internal HDD folder and as an extra also possibly mount HDD to a subfolder on the HDD, A virtual HDD within the HDD you could say?
This may allow tempory downgrading by swapping HDD contents as well as flash contents, maybe another way to boot linux ala otherOS option!