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PS3 Acid CFW - XMB Custom Firmware XML Hack Pack Released

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218w ago - Update: Test 2 is now available, with complete details on the changes outlined HERE.

Here is what I call PS3 Acid CFW, an XMB custom firmware XML hack pack for the PlayStation 3 console.

I spend the last days in playing around with PS3 FW files and have modified some of them and hopefully unlocked nearly ALL Debug options.

I mainly have edited the RCO's and their XML's. It's phenomenal what can be done with a simple XML file.

Download: [Register or Login to view links]

The Wii works on the same way, but anyway we can change the whole XMB via the XML's. It was a childs play to add some paths from one XML to another and add additional download paths for contents that before was only download able into one path. (eg PS3HDD or PS3 only games).

In my country nearly all chips that can be used to make a PSGroove are sold out. I still have some ATmega8 chips at home but I need to modify the source to get the thing running.

The LUFA software USB LIB doesn't support ATmega8 so I'm trying to use a other smaller soft USB but I will need some days more until I can compile the first hex.

Therefore, I am putting out these modified FW files for PS3 to let other guys test if you wish.

Be careful what you're doing and don't UPDATE. I tried to block every update option but as I said it's the first time and it's not sure that every thing works like it should. But together we will find it out.

• First download a PS3 FW Dump first (THIS is the one I used) so you can replace the files with the PS3 Acid CFW file linked above, and put only the folders from "PS3 Hacked FW files" on your USB stick into the dev_flash folder. Make sure to not have any additional files on it !!

• Extract the contents of dev_flash2.rar on your desktop. Use the xRegistry app (or PS3 Multi Tool) to edit the your own one and activate the debug options. I have set a bit flag but don't know if it will work in case that every reg file I have don't include one single bit flag. But as SKFU told us I have set a flag instead of a value.

• After that is done, put the xReg back on your PS3. Now insert the USB stick with our CFW and load the files with USB Firm Loader.

Let me know if it works and play around a bit, tell me what is working and what not. Currently only English and German should display ALL Debug options. Support for other languages will follow soon.

Below are a few things of what would be changed:

PS3 Debug Options activated:

• Hax_Home/PS3_Game/
• Install PKG
• Check
• Lock
• Unlock
• Chancel Purchase
• Delate
• Update via HDD
• Delate Update from HDD
• Title Store Preview (Store)
• Title Store Preview (In Game)
• Import
• Export
• Quick Sign Up
• Performance Bar
• No Memory Limit
• Quick Preview
• Owner Information
• Fake HDD Size
• CORE Dump
• Game Debug

PS3 System Hacks:

• Block Updates
• Block Online Updates
• Block Game Updates
• Unlocked Secret Debug Options
• Unlocked PSP Only (now you can copy PSP only tiles on any media)
• Unlocked Pocketstation
• Unlocked PS2
• Unlocked System Driver Pocketstation
• Unlocked System Driver PS2

I will now continue working on the ATmega8 mod and hope that I can get it small enough.

Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter, Facebook and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene and PlayStation 4 scene updates and fresh homebrew releases!

Comments 161 Comments - Go to Forum Thread »

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#131 - FMAranda - 216w ago
FMAranda's Avatar
Yes, i know that i can write to the dev_flash thats on my USB, but, i can't write on dev_flash on PS3. It is the start up sound, even if i write to my usb and load it with CFWLoader, it will not work when i turn on my PS3. So, i will not hear the custom sound.

#130 - bitsbubba - 216w ago
bitsbubba's Avatar
You can write to the dev_flash thats on your USB stick (just make sure the file you're replacing with have EXACT names) that it how the custom font hack worked, custom font, custom sounds pretty close to the same thing lol.

#129 - FMAranda - 216w ago
FMAranda's Avatar

Hi cfw, i have a question, can we write inside /dev_flash? I'm asking this because i was looking the files of "Acid FW" and i found the startup sound, it's called coldboot_stereo.ac3 and coldboot_multi.ac3 and i want to change this sound with the old sound, before the 3.00 fw.

I have the old sound with the same format (.ac3) ready to change, but i can't write on dev_flash/vsh/resource/.

I know that this is silly, but it would be cool change it. I tried with Awesome Manager, FTP... i only the file on Acid FW on my usb stick.


#128 - Crashdance22 - 216w ago
Crashdance22's Avatar
cfw do you know if there will be a way to decrypt retail downloadable games at some point? I noticed you posted a key in the conversion thread but surprisingly activity over there hasn't spiked due to your discovery.

#127 - cfwprophet - 216w ago
cfwprophet's Avatar
To use the update methode of the ps3 would need deeper hacking like it was done on the psp.

We first would need to find out the complete process that runs douring installing a update.But i mean the syscalls and that stuff.

After that we could write a app that:
1. Extract a pup
2. Patch files
3. Start the SCE updater
4. Install files

Also a way to dump and decrypt current sprx's to a elf and assembling them would be from great help.

If we can get full debug options running in combination with a payload that patches our Retail System version from Retail to DEX we could use the debuger to maybe accomplish this job


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