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PS3 4.21 EBOOT Resigner SCETool Script is Released for 4.21 CFW


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92w ago - Following up on the previous update by Naehrwert and yesterday's PS3 LV0 Keys leak, today Chinese developer Rain fish (aka JjKkYu) has released a 4.21 EBOOT Resigner PS3 SCETool (aka TrueAncestor EBOOT Resigner) script which allows the resigning of 3.55 or decrypted EBOOT.BIN files for use with PlayStation 3 4.21 CFW.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links] (Mirror #3) / [Register or Login to view links] / [Register or Login to view links] by haz367

To quote, roughly translated: Update: I renamed my resigner to TrueAncestor EBOOT Resigner and add DEX support. Enjoy.

This is a script of SCETool to resign the 3.55- or decrypted EBOOT.BIN for 4.21CFW use.

Tutorial:

1. Extract the 4.21 EBOOT Resigner.zip.
2. Put EBOOT.BIN into the extracted folder.
3. Run resigner.bat to resign EBOOT, you may need to choose encrypt type.
4. If you chose NPDRM type, you need to enter Content-ID.
5. The original EBOOT.BIN will be renamed to EBOOT.BIN.BAK.

This script is tested on BD4.21 CFW, and it should work on Rogero 4.21. Some game also contains decrypted self or sprx file, you need to resign them manually.

Credit to badzbb.

Note: This script uses 3.60 keys to encrypt the EBOOT, no new keys.

TrueAncestor EBOOT Resigner Oldschool 3.55 Resign Added by haz367:

All credits to JjKkYu, badzbb, aldostools, Asure and everybody else... added 2 more options to it for 3.55 users:

5. Disc t/m 3.7X Backup EBOOT Auto-resign (Oldschool 3.55 CFW)
6. NPDRM Game/Update t/m 3.6X EBOOT Auto-resign (Oldshcool 3.55 CFW)

Only add the "keys" file to it.

From danixleet comes some PS3 homebrew ports as follows: 4.XX CFW Homebrew (In theory these should all work on OFW 3.6+)






From Condorstrike also comes Solar 4.2 for CFW 3.55-4.XX and PS3LoadX_4.XX for 4.XX CFW with details on the latter below:

Here's an updated and repacked PS3LoadX for 4.xx CFW’s, did some minor code cleanup, and bug removal, also reduced application size and replaced the loading method. Also replaced ICON0 and PIC1 for better aesthetics. Enjoy...

  • Repacked for use with 4.xx CFWs.
  • Replaced loading method.
  • Fixed minor bug with Temporary Folder.

Features:

  • You can load SELF files using the net.
  • You can load applications from USB/ HDD devices
  • You can install applications to the USB or HDD devices from one .zip file
  • You can copy applications from USB devices to HDD
  • Also you can delete installed applications.

Installing and launching programs and .zip files:

  • You can load .ZIP files via tcp using the network, just like the SELFs.
  • An “install” folder will be built into your [USB/HDD root: Homebrew] Folder and contents shadow copied to PSL145310/homebrew/install.
  • The “install” folder can be added manually as-well, if no network loading is to be used.
  • Programs will be displayed in PS3LoadX and buttons commands will be available accordingly.

Finally, from samson: I ran windos eboot through all options in the resigner, if my guess works right you should be able to install windos final for 3.55 on 4.xx cfw's/dex and just replace the eboot. Also some should work for my other dos games/toys.








Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 234 Comments - Go to Forum Thread »

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mierda25's Avatar
#234 - mierda25 - 5w ago
Those links are down

BerserkLeon's Avatar
#233 - BerserkLeon - 14w ago
Try a 0byte file? Exception.

scratch my last comment, here i was assuming that [klic] was text entry instead of a file read operation.

klic's 32 0's: [Register or Login to view links]

oh silly me, I uploaded the wrong one. Oh well, it has the same properties as the bgm0000002 one, free and edat v4. same error.

... Well now I feel stupid. The error was because I opened it in notepad++ and typed 32 0s.
klic is to be read from a file that is compiled with a hex editor. So I opened HxD and wrote one line of 0s, and now it works.
Brilliant. Another PEBKAC, I think I should think and do a bit more trial and error before typing.
Much thanks to User and Belmodo, I've been obsessing over this most of the weekend.

PS3 News's Avatar
#232 - PS3 News - 14w ago
Today PlayStation 3 developers user and Belmodo have made available NPDTool PS3 EDAT / SDAT Tool v4 Final with the changes outlined below.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

To quote: Hi, Belmondo and me thought it would be time to just drop this here.

Enjoy

PS: extracting compressed edat/sdat is supported, creating isn't. However, you can finalize compressed debug edat/sdat.

Edit: ofc creating and extracting uncompressed edat works as well... let me know if there are any issues. it works with every file i tried.

Credits: JuanNadie

Previous Revisions:

Update 4d:

  • decompression fix

More PlayStation 3 News...

thegrillisreal's Avatar
#231 - thegrillisreal - 21w ago
StanSmith: ...Really, bruh? For someone so SMART, that sure was something DUMB to say.

There are no such things as stupid questions. If a person does not know or is not familiar with patching or is new to custom firmware, then they have a right to ask someone SMART about whether a game works. That's what the ps3/ps4 forums are here for (In case you've forgotten, which it seems like you have.)

I am not going to lie. Sometimes, it gets annoying answering the same question over and over. I used to moderate a group concerning 3.55 firmware and I worked with others who did not understand all the programs well. (Get this--even I don't know how to use all the programs!)

But, you know what? I'm going to ask for help, instead of doing things on my own and end up messing my junk up and then have to go out and buy a new console.

Case in point: SMART people ask questions. Case closed.

StanSmith's Avatar
#230 - StanSmith - 21w ago
EVERYONE with a CFW that plays backups NEEDS these programs.

If everyone had these there would be no stupid questions like "Does this work on x.xx CFW?" Instead they would patch it themselves and find out if it works or not.

And by now every new game is coded for 4.50 or higher so everyone should also stop the stupid questions "does this work on 3.55?" IF COURSE NOT! Its not encoded for 3.55 so why would it work on 3.55?

Just upgrade to a newer CFW where the games do work on. If your on a lower CFW like Cobra 4.46 then you need to patch games so you use these programs. If your on 4.50 or above CFW then you dont need these as they already work.

It all comes down to how dumb you are. If your stupid you wont get these apps and you will ask stupid questions all the time and still be on stupid low CFW. If your smart you will be on a higher CFW and have these programs to help you out if you ever need to patch your games and you wont ask stupid questions filling up forums with stupid questions and repeated answers.

Just my 2 cents why you need these programs. They are really simple to use and really fast. By the time you load up your browser, loaded up the forum, asked the question, waited for an answer, replied you could already be playing your game.

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