PS2Classics - PS2 Classics Decryption and Encryption GUI Arrives


56w ago - Following up on the PS2 Classics Algorithm and PS2 Classics Keys, today PlayStation 3 homebrew developer IngPereira released PS2 Classics source code followed by aldostools making a PS2Classics GUI application followed by v1.1, v1.2, v1.3, v1.3.1, v1.3.2 through v2.0 available for decrypting and encrypting PS2 Classics with details below.

Download: ps2classicv1.rar / PS2 Classics GUI (Latest Version) / PS2 Classics GUI (Test Version) / PS3Tools Collection v2.2.2 / rap2klicensee.rar (Copy to cygwin bin dir. Command: rap2klicensee rap out_klicensee) / Xpert v2.rar / ps2_to_ps2classic_tools.rar (30.5 MB) / Premade .PKG for FFX and Premade .PKG for FFX II by geokhentix (with the graphics, sound, modified PARAM.SFO for remoteplay and the title alongside Klicensee and .rap included) / PS2 Classic to PS3 Conversion Compatibility List / GIT / Noob Tutorial to Convert PS2 Games by kristijan1001 / PS2Classics GUI v2.0 / ps2classics.rar by deank

To quote, roughly translated: PS2Classic first version of the source code uploaded by USER PS3DEV Git on net.

The last script Flatz now ported to C and with the option to decrypt and encrypt! Ps2 Classics. So now you can also decrypt and encrypt ps2classics.

From flatz: Use this script (update_vmc_hashes.exe (Compiled Version)) to update a hash table inside decrypted virtual memory card: pastie.org/private/eukpgr74ydi7w9cmhgtmw

I think it will allow to use original PS2 saves on PS3. Just use the script on your VMC file and encrypt the file with Aldo's tools to the VME format.

To everyone who handles the issue and the skimming want (I think that's there too Andara and a GUI to facilitate the decryption and encryption PS2 isos) now you can see in a more crystal clear the PS2 Emulator Sony did possible on your machine with 256mbs of ram.

It speaks of a very good compatibility not clear at the moment but I think it gets a little better when using the emulator on fw 4.31 also if you change the DISC ID (SL? S-?????) The game will not work in question by one who is already confirmed in the Store operation.

Here the list of ps2 games (en.wikipedia.org/wiki/List_of_downloadable_PlayStation_3_games#PlayStation_2_classics) and uploaded to the sony store: List of PS2 games on PSN published. The issue seems to be like the retro 360 hacked with a game changing IDs nonfunctional by other active functional emulator then this game customized configurations that run some others.

Also before signing their own ps2 isos needed and would be ideal you to do a test with this encryption find it out easily if you do it a ps2 classic refirmais proven again and so you could see if it still works which would mean that no apparently problems with encryption and you can safely test any ps2 iso.

In such case you can also try to sign the Open PS2 Loader it should work on the emulator because it was already functioning in 3.55. Here I upload the first version already compiled (above) for the devs or advanced who want to eat it right now but have some error or problem.

Is a new version of py script of flatz ported to C and now including encryption stuff, so now we can decrypt and encrypt any ps2 classic, ps2 backwards compatibility for every PS3!

So ps2 modding of any ps2 classic is possible like modding gta san andreas ps2 classic like on ps2 times and obviously too encrypting any ps2 iso but we don't know all about compatibility but it looks like a good amount of games should work. We need to test Open PS2 loader and ps2 homebrew and see if they work too on last emulator from sony.

Thanks to flatz and user for the source code. Here gtasa eur / usa klicensee already in binary files.

Download: GTASA_ps2classic-klics.rar

Decrypt: ps2classic d cex GTASA_NPUD_KLIC.KEY ISO.BIN.ENC ISO.BIN meta_out

Make any modifications on the game by extracting game data folder of ISO.BIN (Can be a simple CD-ROM ISO9660 image or UDF DVD image like gtasa) you can use Ultraiso or any other iso tool and now.

Encrypt: ps2classic e cex GTASA_NPUD_KLIC.KEY ISO.BIN ISO.BIN_mod.ENC ISO.BIN.ENC UP9000-NPUD20946_00-0000000000000000

UP9000-NPUD20946_00-0000000000000000 = Content ID

Again this example can be done too when you want to load other game so you use other iso from any game and you can change DISC ID on PARAM.SFO, ISO.BIN.EDAT by following flatz instructions above. Or you can even use savedata from original PS2 by modifying vmc. Thanks to flatz now we can do many things to explore the new ps2 emulator.

From aldostools on the PS2Classics GUI: Usage:

iso:

vmc:

Example:

PS2Classics_GUI – (c) 2013 by Aldo Vargas

Pre-requisites:

1. Copy your idps and act.dat to scetool/data
2. Copy your rap files in scetool/raps

The GUI requires to have installed the following VB5 Runtime: http://download.microsoft.com/download/vb50pro/utility/1/win98/en-us/msvbvm50.exe

Note: The following step is not necessary, it is done automatically by my ps3tools (if installed running as Administrator):

2- Just to make sure, go to where you installed it and run "PkgView.exe" once, click on "Tools" menu and associate with PKG files, then close it.

Other notes, the PS2 Classics GUI creates the .key from the value entered in the klicensee field. If the PS2 raps are copied into the RAPS folder (located inside the .\scetool folder included with the PS2 Classics GUI), the tool will fill automatically the klicensee field when you select the ISO.BIN.ENC

PS2 Classics GUI 1.1 Changes:

  • Added support for drag & drop and command line interface (CLI) -> pass the full path of the image as parameter.
  • Added support for auto decryption if a PKG is selected or passed as parameter.
  • RAP files are auto copied to the RAPS folder if they are present in the same folder of the PKG or in a "exdata" folder
  • Pad verification (for multiple of 0x4000) now asks if you want to add the required padding when needed.
  • Image type (CD or DVD) is now detected and displayed on the GUI
  • Added option to patch the image with the file size and image type (CD or DVD)
  • The program looks for the LIMG header in the offset (File Size - 0x4000), and changes the 4 bytes size (in big endian format) to: (Image Size - 0x4000) \ 0x800 for DVD and sets 8th byte to 1. Bytes 15-16 are set to 08 00 (Image Size - 0x4000) \ 0x930 for CD and sets 8th byte to 2. Bytes 15-16 are set to 09 30
  • PkgView by ifcaro is now included with the tool.

Note: Please consider this version a "beta". Backup your ISOS before apply any of the aforementioned patches, just in case a bug is found.

PS2 Classics GUI 1.2 Changes:

  • Fixed the patch that writes the new image size and image type in the LIMG header.
  • Now displays the 16 bytes of the LIMG header when the image is opened.
  • Now allows to add the LIMG sector to the end of image.
  • Changed the GUI to a "tabbed look".

PS2 Classics GUI 1.3 Changes:

  • Added support for the VMC/VME commands.
  • Added /? to display the command line syntax.

PS2 Classics GUI 1.3.1 Changes:

I just updated the PS2 Classics GUI 1.3.1 to support the decryption/encryption of the CONFIG. Now I see that one of the major issues now is that multiple games now have the same Content ID and should replace the ISO.BIN.ENC in the /game/NPxD00000/ folder. The steps are:

1- Copy the rap of your base game (PS2) as a new random content id. eg. EP0000-NPED12345_00-AAAABBBBCCCCDDDD.rap
2. Copy the new rap to the RAPS folder of PS2 Classic GUI
3. Extract the files of the PKG of your base game (except CONFIG and ISO.BIN.ENC, they will be deleted/replaced anyway)
4. Launch PS2 Classic GUI, select the ISO and enter the new content id. eg EP0000-NPED12345_00-AAAABBBBCCCCDDDD
(it should display the same KLIC of your base game)
5. Add the LIMG header and encrypt the ISO as ISO.BIN.ENC
6. Edit the PARAM.SFO on the extracted with the title of the PS2 title.
7. Copy the ISO.BIN.ENC to the base game
8. Rename the extracted folder with the new content id (EP0000-NPED12345_00-AAAABBBBCCCCDDDD), right click and select Make PKG
9. Install both raps (the original and the new created) using reActPSN
10. Install the PKG
11. Test if it works.

PS2 Classics GUI 1.3.2 Changes:

PS2 Classics 1.3.2 now has a ISO9660 check (it looks if offset 0x8000 has the CD001 magic)... just to warn about any potential problem.

PS2 Classics GUI 1.4 Changes:

I have updated the tool to version 1.4. The CD001 is now checked at 0x8000 for DVD and 0x9318 for CD. This version now uses the Volume Sectors located at offset 0x8050 for DVD and 0x939C for CD. If the LSD value is 0, tries to use the MSD value. If both values are 0, then it uses the former method using fixed sector sizes 0x800/0x930.

The sector size and number of sectors is now displayed, like in ImgBurn, so now it can be easily compared with the ones in the LIMG. Other minor changes were made... I hope that this build help to improve the creation of the images (specially the CD ones).

PS2 Classics GUI 1.5.1 / 1.5.2 Changes:

  • Graphical progress bar
  • Display of ICON0 on top right corner
  • Display of title id & game title when an iso or encrypted iso is selected
  • Support to open/edit PARAM.SFO
  • Patch the PARAM.SFO with title id & game title
  • Uses the default Klicensee and Content ID from CaptainCPS-X 's PS2 Classics Placeholder
  • Includes the RAP for PS2 Classics Placeholder (also reActPSN in included in the rar)
  • New ps2classic.exe from IngPereira & flat_z
  • Rehash of saves
  • New heuristics verification to know if hash table must be updated or appended to the save file
  • The conversion now asks where to save the result file (ISO.BIN, ISO.BIN.ENC, CONFIG, CONFIG.DEC, SCEVMC0.VME, SCEVMC0.VMC)
  • Many other improvements

PS2 Classics GUI 1.6 Changes:

  • New options to set default output mode and default path
  • Auto creation of PS2ISO folders (output mode PS2ISO)
  • Auto creation of Package files (output mode Package File)
  • Auto-detected game title now can be selected/copied

PS2 Classics GUI 1.6.1 Changes:

[*]Added shell integration to .BIN and .ISO file extensions
  • New options to set default output mode and default path
  • Auto creation of PS2ISO folders (output mode PS2ISO)
  • Auto creation of Package files (output mode Package File)
  • Auto-detected game title now can be selected/copied

PS2 Classics GUI 1.7 Changes:

  • Solves some issues with the file associations.
  • Verifies if the file system accepts the file size (>4GB) and if there is enough free space.
  • Improved the LIMG segment detection/patching before the encryption.
  • Added option to auto rename the PKG to title name + [title id], instead of the content id as name.

PS2 Classics GUI 2.0 Changes:

The new version now allows to create the PKG with custom images and text.Drag & drop the images (jpg, bmp, gif, tif or even a PARAM.SFO) or paste an image from the clipboard or select the images using the open dialog, and the program will create the images with the proper dimensions when the "Make PKG" button is pressed.

From zecoxao: vmc key: 64 E3 0D 19 A1 69 41 D6 77 E3 2E EB E0 7F 45 D2

Let's begin then:

Football Generation NPED00028: 4C 49 4D 47 00 00 00 02 00 03 C7 43 00 00 09 30

Psychonauts NPUD21120: 4C 49 4D 47 00 00 00 01 00 1A 2F 00 00 00 08 00

Disgaea 2 NPUD21397: 4C 49 4D 47 00 00 00 01 00 0A A4 E0 00 00 08 00

NPED00032 Dirt Track Devils: 4C 49 4D 47 00 00 00 02 00 01 59 11 00 00 09 30

Baroque NPED00099: 4C 49 4D 47 00 00 00 01 00 11 66 50 00 00 08 00

Dreams coming true guys... for those who wish to document the LIMG: ps3devwiki.com/wiki/Talk:Emulation#LIMG_Table_.28PS2_Classics.2C_help_to_fill_please.29

From mind: LIMG for NFS Underground2 NTSC US: 4C 49 4D 47 00 00 00 01 00 15 6B 80 00 00 08 00

From Agrippa90: LIMG for GTA SAN ANDREAS version "SUB-ITALIAN" (different to general Europe version): 4C 49 4D 47 00 00 00 01 00 21 AD A0 00 00 08 00

From DaBlackDeath: LIMG of NPED00151 - ROOM ZOOM: 4C 49 4D 47 00 00 00 01 00 09 CC 10 00 00 08 00

Below is a Guide to Obtain, unpack, decrypt, encrypt and repackage a PS2 Classic from CaptainCPS-X as follows:

OK let me try to put it simple. The decryption is not really needed, I added it to the guide so people would know how to achieve the whole process.

The games I have reported working are not PS2 Classic, they are PS2 ISOs not obtained from PSN that have been patched with the recently discovered LIMG data segment. After patching and encrypting they will be playable on any PS3, just as any PS2 Classic would.

The process to play PS2 games at this moment would be:

  • Obtain just one PS2 Classic from PSN to use as placeholder
  • Unpack the PS2 Classic PKG
  • Encrypt any PS2 ISO patched with the LIMG data segment as "ISO.BIN.ENC"
  • Replace the original "ISO.BIN.ENC" with the one you just patched + encrypted

You can then repackage the PS2 Classic and install it on your PS3, the only step you would need to do is the activation process using reActPSN just once.

After you have just one PS2 Classic installed and activated on your PS3, you can just replace the "ISO.BIN.ENC" with any other patched + encrypted ISO you like. There is no need to be installing + activating every individual ISO with a different PS2 Classic placeholder, unless you really want to do so.

Guide to Obtain, Unpack, Decrypt, Encrypt and Repackage a PS2 Classic by CaptainCPS-X

Notes

  • The main goal of this guide is to explain how to decrypt and encrypt back a PS2 Classic PKG for use with the PS3.
  • This guide will be updated from time to time, and some images / screenshots will be eventually included to illustrate some steps in a clearer way.
  • A sub-guide will be included later to explain how to install PS2 Classics using reActPSN, it is very easy and just require the use of RAP files.
  • Included are a collection of tools you will need before proceeding. This guide assumes that you, the user, knows how to extract a compressed file, edit a text based file and follow instructions.
  • In this guide we will be using "Capcom Vs SNK 2 Millionaire Fighting 2001" as example.
  • Modification of ISO or replacement with alternate ones has not been tested, as a result I decided not to add experimental procedures to this guide. As soon as I confirm a working method for this, I will add it.

BY FOLLOWING THIS GUIDE AND ITS PROCEDURES YOU OFFICIALLY ACCEPT AND UNDERSTAND THAT I AM NOT RESPONSIBLE FOR ANYTHING THAT HAPPENS TO YOU, YOUR EQUIPMENT OR DATA.

Thanks to flatz , IngPereira , LoOzers, aldostools , baargle , fail0verfl0w, Graf _chokolo, and everybody else involved in the ps2classic dev stuff.

DOWNLOAD REQUIRED TOOLS

Here you have a collection of all tools used in this guide. Some of them have custom and easy to modify scripts made by me.

Download: how_to_dec_enc_ps2classics_capcpsx.rar (15.7 MB)

It includes the following tools:

  • aldostools 's ps3tools v2.2.1
  • aldostools 's ps2classic GUI
  • ps2classic v1 (thanks to IngPereira )
  • rap2klicensee (thanks to IngPereira )
  • PSNStuff v1.8 (thanks to LoOzers)
  • reActPSN

NOTE: In the guide I mentioned the extraction of each tool to its own directory, but when I made the final RAR package I decided to include them all already extracted so, when following the guide just image you extracted them .

OBTAINING THE PS2 CLASSIC

1- Extract "PSNStuff_ver1.8.zip" somewhere you like.
2- Run "PSNStuff" and wait for it to update the database.
3- On the main screen, click on the filter drop-down menu and select "PS2".
4- Look for "Capcom Vs SNK 2 Millionaire Fighting 2001" and download both PKG / RAP.
5- Close PSNStuff, you should have 2 new files now:

  • pkg/NPJD00015 Capcom Vs SNK 2 Millionaire Fighting 2001.pkg
  • exdata/JP0102-NPJD00015_00-0000000000000000.rap

OBTAINING THE KLICENSEE FOR THE PS2CLASSIC (EASY WAY)

1- Install aldostools's ps3tools v2.2.2 (http://www.sendspace.com/file/32bje9)
2- Go to PSNStuff "exdata" directory and right-click "JP0102-NPJD00015_00-0000000000000000.rap", then click on "Convert RAP to RIF KEY".
3- You will now have a 2 new files called "JP0102-NPJD00015_00-0000000000000000.key" (binary) and "JP0102-NPJD00015_00-0000000000000000.key.txt" (plain txt, not used in this guide)

Note: The obtained key is equivalent to the "NPJD00015.KEY.BIN" so I recommend to rename it to match the guide to avoid confusion.

OBTAINING THE KLICENSEE FOR THE PS2CLASSIC (ORIGINAL WAY)

1- Extract "rap2klicensee_capcpsx.zip" somewhere you like.
2- Go to PSNStuff "exdata" directory and copy "JP0102-NPJD00015_00-0000000000000000.rap" to where you extracted "rap2klicensee_capcpsx".
3- Run the included batch / script file "GET_KLICENSEE.cmd" (as Administrator).
4- You will now have a file named "NPJD00015.KEY.BIN"

NOTE: If you want to get the klicensee for other RAP, just edit the script / batch file with a TXT editor (ex. Notepad).

UNPACKING THE PS2 CLASSIC

NOTE: If you have ps3tools by aldostools already setup and you have the shell integrated features then you can skip step 1 and 2.

1- Install ps3tools v2.2.1 (ps3tools_2.2.1.zip) (by aldostools).
2- Just to make sure, go to where you installed it and run "PkgView.exe" once, click on "Tools" menu and associate with PKG files, then close it.
3- Go to PSNStuff "pkg" directory and right-click "NPJD00015 Capcom Vs SNK 2 Millionaire Fighting 2001.pkg", on the pop-up menu click "Extract to current path...".
4- You will now have the extracted PS2 Classic game files.

DECRYPTING THE PS2 CLASSIC (COMMAND-LINE)

1- Extract "ps2classic_v1_capcpsx.zip" somewhere you like.
2- Go to the directory where you extracted the PS2 Classic game files and copy "ISO.BIN.ENC" to where you extracted "ps2classic_v1_capcpsx".
3- Go to the directory where you extracted the "rap2klicensee_capcpsx" and copy "NPJD00015.KEY.BIN" to where you extracted "ps2classic_v1_capcpsx".
4- Run the included script / batch file "DECRYPT.cmd" and wait for the finish message to appear, do not close it before. Depending on the size of the file it might take longer, just be patient.
5- You will now have 2 new files: "ISO.BIN" and "meta_out"

NOTE: Do not modify the decrypted ISO, when I confirm how to do this, I will include it in my guide, for now just continue.

ENCRYPTING THE PS2 CLASSIC (COMMAND-LINE)

1- While still at "ps2classic_v1_capcpsx" directory, run the included script / batch file "ENCRYPT.cmd" and wait for the finish message to appear, do not close it before. Depending on the size of the file it might take longer, just be patient.
2- You will now have a new file: "ISO.BIN_mod.ENC"

DECRYPTING THE PS2 CLASSIC (GUI by aldostools)

* coming soon...

ENCRYPTING THE PS2 CLASSIC (GUI by aldostools)

* coming soon...

PACKAGING THE PS2 CLASSIC

1- While still at "ps2classic_v1_capcpsx" directory, copy or move "ISO.BIN_mod.ENC" to where the original was extracted / located (refer to "UNPACKING THE PS2 CLASSIC" up)
2- Make a backup if needed of the original "ISO.BIN.ENC" then delete it from this location.
3- Rename the new "ISO.BIN_mod.ENC" to "ISO.BIN.ENC"
4- Navigate 2 directories up to where "ISO.BIN.ENC" was located.
5- Right click the directory and select "Make PKG..." (You must have ps3tools (by aldostools ) installed, refer to "UNPACKING THE PS2 CLASSIC" up).
6- You will now have a file called: "PP0001-SLPM65047_00-0000111122223333.pkg" (rename as you like).

INSTALLING AND ACTIVATING THE PS2 CLASSIC PKG

1- Install "reActPSN_v2.23_CFW_340_4XX.pkg" on your PS3.
2- Install the PS2 Classic "PP0001-SLPM65047_00-0000111122223333.pkg" on your PS3.
3- Create a user account called "aa" on your PS3.
4- Create a directory called "exdata" on a external USB Storage Device (FAT32)
5- Copy the "JP0102-NPJD00015_00-0000000000000000.rap" from the PSN Stuff directory (refer to "OBTAINING THE PS2 CLASSIC" up) to the new "exdata" directory created on the external USB Storage Device (FAT32).
6- Connect the USB Storage Device (FAT32) to your PS3.
7- Switch to user "aa" on your PS3
8- Run "reActPSN" and wait until the PS3 restarts, you can now enter your regular account and access the PS2 Classic.

PS: I am currently preparing more content for the guide to make it even more complete so please be patient if what you are looking for is not here. SeeYa!

Update: OK guys here you have something to play with, I just called it LIMGpatcher, it is a quick application for testing purposes.

It is a tool that will automatically patch any supported ISO with the LIMG segment and the proper volume size / total sectors data.

Source code will be published later, right now it is a mess . Usage is very simple, you just double click on the application to run it, and a window will pop-up that will let you explore your computer for any ISO / BIN image. It is a console application but doesn't process any command line arguments.

It have a simple check to see if it can find the CD001 standard ISO9660 identifier at sector 16 (2048 per sector). And it will check if the ISO / BIN image has been already patched to avoid re-patching or appending any more data. I haven't run this on other PCs but it should work fine, I tested it on Windows 7 x64 Ultimate. Enjoy!

Download: LIMGpatcher_v1_capcpsx_[beta].zip (30 kb)

After using this on any specified ISO / BIN, you can then rename it to "ISO.BIN" then follow my guide to encrypt it as "ISO.BIN.ENC" and finally repackage it.

Or if you already have the PS2 Classic installed + activated, just replace the ISO.BIN.ENC on your PS3 with the new one (you can use multiMAN for example to transfer the file via USB / FTP).

PS: I am currently doing tests, so that is why it has been difficult to write more stuff to the guide or update it, but eventually I will keep posting more information so everyone can get to play their favorite PS2 games on their PS3. Sorry if my explanations are not very good, I haven't sleep at all since like 20 hours, been at university, doing rl stuff and my body is just a mess , need sleep soon haha!

Just made a backup of my original Metal Gear Solid 3 [US] disc using ImgBurn, saved it as .ISO and then patched it using my application. After that I encrypted it following the procedures mentioned on my guide and uploaded the "ISO.BIN.ENC" via FTP to my PS3. Started playing it and it looks pretty good so far

Convert any PS2 ISO to PS2 Classic Guide

Note: This guide will have technical details to a minimum, to avoid confusion. But, assumes that the user knows how to install PKG files on the PS3, and how to transfer files to the internal hard disk drive of the PS3 console.

In this guide you will learn how to convert PS2 games in ISO format to PS2 Classic, making any game playable on your PS3 console.

Users on Rebug 4.21.1 must update to latest release, or you will not be able to play PS2 Classics (Thanks to ploggy and others for reporting)

I have made a custom PS2 Classic PKG based on 'Maximo (US / Capcom)', and edited PARAM.SFO, Images with custom ones (I think you guys will like them ) and removed the original ISO.BIN.ENC, CONTENT directory and CONFIG file. You don't have to go to PSN Stuff anymore with this placeholder PKG, I will provide the needed .RAP / KLICENSEE too.

It is just 17MB approx (2x 8MB Virtual Memory Cards + Images) I hope you all don't mind, but I will be restructuring the guide to be even easier. In a couple of hours I will have everything done and will let you all know (Placeholder PKG will be available for download then as well)

PS: And yeah I have an idea for a PS3 homebrew that allows the user to view a list of ISOs located on the HDD, then let them "switch" the one on the placeholder, by just moving / renaming the ISOs from one directory to another (copying it would be tedious for big files) and it could even change the PARAM.SFO title to display what ISO is selected at the moment. I can't promise anything to be done today or Friday, but maybe in the weekend when I have more free time to code, probably I can do something about that. SeeYa!

Note: This guide will have technical details to a minimum, to avoid confusion. But, assumes that the user knows how to install PKG files on the PS3, and how to transfer files to the internal hard disk drive of the PS3 console.

In this guide you will learn how to convert PS2 games in ISO format to PS2 Classic, making any game playable on your PS3 console.

THANKS TO

flatz, IngPereira, LoOzers, aldostools, baargle, fail0verfl0w, Graf _chokolo, and everybody else involved in the ps2classic dev stuff. Thanks to all the users who have shown their support and given me nice comments, I appreciate it.

REQUIREMENTS

  • PS2 Classic Placeholder PKG
  • RAP file to activate the PS2 Classic Placeholder PKG
  • ReActPSN (used only once, to activate the PS2 Placeholder PKG)
  • aldostools's ps3tools v2.2.2
  • aldostools's ps2classic GUI v1.3
  • Any PS2 game ISO

All of the requirements can be downloaded here (except the PS2 ISO LOL!)

Download: ps2_to_ps2classic_tools.rar (30.5 MB) / ps2_to_ps2classic_tools.rar (Mirror) / ps2_to_ps2classic_tools_v2.rar (15 MB)

INSTALLING AND ACTIVATING THE PS2 CLASSIC PLACEHOLDER

1- Copy the provided "exdata" directory to a external USB Storage Device (FAT32).
2- Install the provided "PS2 Classic Placeholder PKG" to your PS3.
3- You will now have a new icon on the XMB, but it is not activated, and of course doesn't have the PS2 game ISO yet.
4- Install the provided "reActPSN PKG" to your PS3.
5- Create a new user on your PS3 called "aa".
6- Log in to the new user account and run "reActPSN"
7- It will restart you PS3 and you can now log back in to your regular user account.

Note: After this step, the placeholder will be ready and you will not have to mess with reActPSN anymore. It still does not have any PS2 ISO that will be done later, keep reading.

INSTALLING THE TOOLS ON YOUR PC

1- Install aldostools 's ps3tools v2.2.2
2- Go to where you just installed ps3tools and run "PKG_ContentID.exe" (as Administrator to allow Registry write privileges) then close it (this will add the "Make PKG..." available on the windows context menu).
3- Install / extract aldo stool's ps2classic GUI v1.3 to anywhere you like

CONVERTING ANY PS2 ISO TO PS2 CLASSIC

1- Run "ps2classic GUI v1.3" and switch to "Encrypt" tab.
2- Browse your PC for any PS2 game ISO and select it.
3- Copy and Paste this on the Content ID field: 2P0001-PS2U10000_00-0000111122223333
4- On the klicensee field Copy and Paste this: E4E54FD67C16C316F47829A30484D843
5- Click on "Add LIMG Sector" button and on the next pop-up click "Yes".
6- Click "Encrypt" and on the next pop-up click "Yes".
7- Wait for it to finish, a pop-up will come saying its completed.
8- You will now have a new file called "ISO.BIN.ENC" (this is the converted PS2 game to PS2 Classic)

Note: When selecting the desired ISO on step 2, make sure to use ISOs that were built as ISO9660 with sectors of 2048 bytes. You can verify this with ImgBurn.

Then you should open the ISO with a hex editor and check the offset 0x8000 (sector 16), the standard ISO9660 Identifier (CD001) should be located exactly there, if there is other data at that point of the ISO, then probably you have an ISO that was built as binary, as a result it will have a different sector structure.

TRANSFERRING THE CONVERTED PS2 GAME

There are various method you can transfer the new "ISO.BIN.ENC" to your PS3, where you installed the "PS2 Classics Placeholder PKG", I will mention them here to give you an idea:

Method 1:

Use the "PS2U10000" directory structure provided to make a game update package. You just have to put the "ISO.BIN.ENC" on the "USRDIR" and use "ps3tools" to make a package of the whole directory structure.

If the size of the PKG is more than 4GB then you will have to split it using any of the tools available for that (they must have extension of .66600, .66601, etc... to be installed via multiMAN).

Method 2:

Just copy the "ISO.BIN.ENC" to your external USB Storage Device and paste it on your PS3 at "/dev_hdd0/game/PS2U10000/USRDIR/"

If the "ISO.BIN.ENC" size is more than 4GB then you must use other method.

Method 3:

Upload the "ISO.BIN.ENC" via FTP / multiMAN to your PS3 at "/dev_hdd0/game/PS2U10000/USRDIR/"

CHANGING THE CONTENT ID OF A CONVERTED PS2 CLASSIC

Thanks to aldostools for this information, I will eventually incorporate it in my guide, for now here you have it. Mistawes has confirmed here that the following steps WORK. They avoid the issue of reusing the same ContentID and rap for all the games converted:

1. Copy the rap of your base game (PS2) as a new random content id. eg. EP0000-NPED12345_00-AAAABBBBCCCCDDDD.rap
2. Copy the new rap to the RAPS folder of PS2 Classic GUI
3. Extract the files of the PKG of your base game (except CONFIG and ISO.BIN.ENC, they will be deleted/replaced anyway)
4. Launch PS2 Classic GUI, select the ISO and enter the new content id. eg EP0000-NPED12345_00-AAAABBBBCCCCDDDD (it should display the same KLIC of your base game)
5. Add the LIMG header and encrypt the ISO as ISO.BIN.ENC
6. Edit the PARAM.SFO on the extracted with the title of the PS2 title.
7. Copy the ISO.BIN.ENC to the base game
8. Rename the extracted folder with the new content id (EP0000-NPED12345_00-AAAABBBBCCCCDDDD), right click and select Make PKG
9. Install both raps (the original and the new created) using reActPSN
10. Install the PKG

In short: you copy the rap of your base game, rename it with a new (invented) content id/title id and encrypt the ISO and create the PKG using that new content id.

FUTURE UPDATES

Since I understand that even when things have been simplifying in the recent days, it can be tedious to be moving, replacing, copying ISO files over the USRDIR of the PS2 Classics Placeholder. So, I have a proposed a PS3 homebrew application that when finished will allow the users to browse a list of PS2 ISOs located on your Internal / External hard disk drive and from there with a simple press of a button automatically do the moving / renaming process, so you can go back to XMB and play the game selected.

The good thing about doing this kind of application, is that it can be made to display game covers, information, etc as well. So at the end we would have a very organized list of our PS2 backups. The development of this application will be done mostly on weekends when I have the most free time. On week days I have university so I will not be able to work a lot on it, maybe add small modules and pieces of code. So keep using PS2 Classics Placeholder for a while, and most of all, enjoy playing PS2 on your PS3!!!

Note: THIS IS A WORK IN PROGRESS GUIDE, AND WILL BE UPDATED CONSTANTLY, KEEP CHECKING BACK. SeeYa!

Update 2: PS2 Classics Manager v1.0 (Coming Soon)

DEVELOPMENT INFO

I am currently doing kind of a flowchart for an upcoming application that will be called "PS2 Classics Manager", this application will handle PS2 ISOs easily and even display front / back cover, I will work on a custom game database file that will hold some information about each game (ex. Title, Year, Company, Genre, etc).

The planned application will work in conjunction with my PS2 Classics Placeholder.

Game list will be generated by scanning the PS2ISO directory located as in: "dev_hdd0/PS2ISO/[SLUS-20915] METAL_GEAR_SOLID_3_SNAKE_EATER/"

And the structure of each PS2 game would be as follows:

"dev_hdd0/PS2ISO/*GAME_NAME*/ISO.BIN.ENC"
"dev_hdd0/PS2ISO/*GAME_NAME*/COVER_FRONT.PNG"
"dev_hdd0/PS2ISO/*GAME_NAME*/COVER_BACK.PNG"

Now, the good thing about having the ISOs on the internal HDD is that my application would only have to "move" the file accordingly and keep record of it on a simple CONFIG.CFG (remember where it was located originally), in other hand, if we have the PS2 ISOs at external we would have to copy them and wait while it completes, split files would be easily supported as well.

I will start working on the application today, since I don't have university anymore for this week. Soon I will be posting Work in Progress information and probably some screenshots.

The core of this application will be my other homebrew "FBAlpha Retro Loader" one, so I don't have to start coding the application from scratch.

When finished it will be signed to run on CFW 3.40+ but of course some of you will have to re-sign it if it doesn't launch (I have tried to sign for all CFW, but I got tired of messing with signing stuff and ppl reporting issues , LOL)

OBJECTIVE

Make the handling of PS2 game ISOs as simple as possible, this will avoid having a bunch of entries on the XMB.

Just having the PS2 Classics Placeholder + PS2 Classics Manager will be enough to start enjoying your favorite PS2 games.

RELEASE DATE

I started working on this today, but since I am using one of my previous homebrew as base, I don't have to do as much code writing as if I started from scratch. So the most time consuming will be modifying / removing all the unneeded modules / functions and write the new ones.

A simple functional build will probably be available around Saturday, or maybe even tomorrow, depending on how I handle my free time.

Progress Update: I just compiled and ran the first test build of PS2 Classics Manager, at this moment the core is almost ready, I still have to write the modules to process internal / external PS2 games.

Someone said something about virtual memory cards, I considered this and now users will have the option to put them as in:

"dev_hdd0/PS2ISO/*[GAME_ID] GAME_NAME*/SAVEDATA/SCEVMC0.VME"
"dev_hdd0/PS2ISO/*[GAME_ID] GAME_NAME*/SAVEDATA/SCEVMC1.VME"

They will be moved / copied as needed when you select a PS2 game as active. Before I go to sleep here you have some of the stuff I've done...

  • Module to swap the Placeholder PS2 ISO is ready (Internal only for now). It will move the ISO.BIN.ENC to the Placeholder "USRDIR" directory and when you run the manager again it will be moved back to where it was (This is specific to the internal PS2 ISOS, in case of external ones they will be handled differently, but I will give details later).
  • Virtual Memory Cards are automatically copied from the game directory to the SAVEDATA directory, then when the game is switched back, they will be copied as well (I need to test and see if by doing this every game keep their data).
  • A copy of "COVER_FULL.PNG" (this is the cover displayed in the Game List screen) will be made as "PIC0.PNG" to the PS2 Classics Placeholder directory, so when the user select it on the XMB they can see what game is active (I will eventually improve this feature so users can customize this better).

Note: I am trying my best to bring this application to all of you as soon as possible but even when I said I would have it probably by this weekend, it will probably take me more time depending on the free time I have here. I have to study for some university tests and I have a few homework to do, but please be patient, I will eventually deliver what I have promised. Thanks everyone for understanding and your support.

  • Rewrote the module to move / copy files, now it will work on a separate thread and a progress dialog will be displayed to the user. In case of a unexpected error, it will be displayed as well. When this module is finished I will be ready to make a initial beta release of PS2 Classics Manager.
  • I confirmed that the memory cards included initially in every PS2 Classics PKG are eventually copied automatically by the PS3, and in case of the PS2 Classics Placeholder they get copied to "/dev_hdd0/home/*USER_ID_NUM*/ps2emu2_savedata/PS2U10000/". This means that no matter if you modify memory cards located at "/dev_hdd0/game/PS2U10000/USRDIR/SAVEDATA/" the PS3 will always use the ones at "/dev_hdd0/home/*USER_ID_NUM*/ps2emu2_savedata/PS2U10000/".

I will now make a final test to confirm this, and if I am correct, then VME files will be handled appropriately by PS2 Classics Manager. Will report soon with more updates! SeeYa!

From svenmullet comes a different approach to PS2 Classics alongside a video below, as follows:

I'm assuming you know how to encrypt ISOs to work with this, and you've already got a collection of ISO.BIN.ENCs floating around.

If you encrypt any ISO with the same key, the PS3 sees it as activated and runs it. PS2 ISOs need to be loaded from internal HDD, and I personally hate waiting for things to transfer over. Plus, I have a large amount of games/etc installed and appearing on the XMB, so naturally I organize things into albums or just let the XMB do it automatically with the square button. PS2 Classics will auto-organize into "PlayStation2" album.

So if you wanna be cool like me, make a template folder on your PC then either a) FTP into your "base" game installation on the PS3, or b) use aldostools and simply right-click "extract" on the pkg, and copy over:

/PS3LOGO.DAT
/PARAM.SFO
/USRDIR/ISO.BIN.EDAT
/USRDIR/SAVEDATA/*.*

These are the same files you will use with every PS2 Classics installation you make.

Now make some ISO.BIN.ENCs. (you know how to do this, remember?) Put each of them into a separate folder using this naming convention: NP[U=US, E=Eur, J=Jap]D[TitleID# of disc] so for instance Final Fantasy X is "NPUD20312". You really can call the folder whatever you want (within reason) because all the work is done by the PARAM.SFO, but for the sake of order, stick to proper naming conventions. Copy all files from "Template" into this folder, edit the SFO to reflect the correct title id and title, and make or download some cover art, specifically you need ICON0.PNG (320X176) and PIC1.PNG (1920X1080)

They must be uncompressed PNG at the stated resolutions or they will not show up. I go to google image search and use search terms "[game name/title id] 1920x1080" for the background (PIC1.PNG) and "[game name/title id] cover" for the cover art, then pixlr.com/editor/ for a free in-browser photoshop-like app to edit anything you need.

So, the final folder structure should be:

NPxDxxxxx/ICON0.PNG
NPxDxxxxx/PARAM.SFO
NPxDxxxxx/PIC1.PNG
NPxDxxxxx/PS3LOGO.DAT
NPxDxxxxx/USRDIR/ISO.BIN.ENC
NPxDxxxxx/USRDIR/ISO.BIN.EDAT
NPxDxxxxx/USRDIR/SAVEDATA/SCEVMC0.VME
NPxDxxxxx/USRDIR/SAVEDATA/SCEVMC1.VME

And that's it! You can either package this folder up and install it (You'll have to figure out how to do that, I don't bother making a package) or FTP transfer it directly into dev_hdd0/games/ I would suggest making all the folders first then transferring everything at once, because you need to do a Recovery Mode -> Rebuild Database for these to show up in XMB, and that removes any "album" customization, playlists, etc that you've done. A minor pain, but it is what it is...

Okay, I finally caved in a waited (like 10 minutes) for the package builder to do it's thing, made a package out of my handmade Need for Speed: Most Wanted folder. It installed fine, appeared on XMB and booted perfect! This is even easier than I thought.[/edit]

Anyway, after all the hard work, you boot to XMB and... voila! Home-made PS2 Classics:








PS2 Classics and Codebreaker Cheats Method

Allows you to use codebreaker with your ps2 classics, though there are some limitations- ie Final Fantasy games seem to have "hidden files" so they won't work. From arj1231:

To use codebreaker cheats open your game iso with ultraiso.

Download this (uLe-CB10.rar and PS2 Tools and CBv92_GH_DAY1_ELFLDR.7z) and extract. now add the extracted files (boot.elf, codebreaker.elf, and system.cnf) to your iso, can just drag&drop into ultraiso. It will ask to overwrite SYSTEM.CNF/YES.

Your iso should have a file name SCUS_xxx.xx or something to that effect, extract it to desktop and add .elf extension and repaste it into iso.

So now your iso should have all original files + BOOT.elf, CB10.elf and your new SCUSxxx.elf, save and resign as you would ps2 classic

Now once you start your new game, it will automatically start uLe, so you scroll down to cdfs directory. hit O. now find the Codebreaker elf and hit O. Codebreaker starts.

Scroll over to Cheats and find your game and select your cheats you want to use. Press start and it should bring back to the main screen with the disc icon highlighted. press X to load disk, it will start ULauncher again.

Scroll down to cdfs directory and start you SCUSxxx elf file you created. Your game should load with the cheats enabled. I have tested this with SocomII, and Socom3.








Custom Made PS2 Classics for PS3 by Lo gi




Looks nice, I think, much better than Sony's offering, and also I demonstrate how to get the best performance (not nec. the best quality, but hey) by turning "off" screen mode It drops down to 480P native and runs faster.

Here's some samples you can drop your ISO.BIN.ENCs into: https://dl.dropbox.com/u/36459750/Covers.rar / PS2 CD-Ripping for Dummies.pdf

Finally, from crump comes a PS2 Classic CLI v1.0 Batch renaming, encrypting, decrypting, pkg-ing tool.

Download: ps2classic_CLI_v1.0.zip (2 MB)

From the ReadMe file: This is a tool to utilize ps2classic, which converts PS2ISOs to PS2 Classic games. You are able to encrypt, decrypt, rename, and pack pkg (windows only. seriously, someone please release modified pkg tools? maybe?), and in bulk. say you have 100 ps2 ISO files in a folder and some subfolders, this tool will help you.

NOTE: Python 2.7.3 required. can't do pkg other than windows because can't find the modified source for package_make_npdrm...or pkg.py...

Usage: to see options: ps2ctool.py -h

all to process all ISO files in current folder.
rename To rename a file to and move it to the "Renamed" folder.
encrypt To encrypt a file to a specific target
decrypt To decrypt a file to a specific target

and for example, you want to know how to encrypt a file, type:

ps2ctool.py encrypt -h








Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 680 Comments - Go to Forum Thread »

Quick Reply Quick Reply

PS3 News's Avatar
#680 - PS3 News - 6d ago
Following up on his previous update, today PlayStation 3 developer deank has released MultiMAN v04.55.01 CEX (Full) alongside the latest Showtime for his MultiMAN PS3 backup game manager with details below.

Download: multiMAN ver 04.55.01 FULL CEX (20140412).zip (298.70 MB) / multiMAN ver 04.55.01 FULL CEX (20140412).zip (Mirror) / multiMAN ver 04.55.01 FULL CEX (20140412).zip (Mirror #2) / multiMAN ver 04.55.01 FULL CEX (20140412).zip (Mirror #3) / multiMAN ver 04.55.01 FULL CEX (20140412).zip (Mirror #4) / multiMAN ver 04.55.01 FULL CEX (20140412).zip (Mirror #5) / multiMAN ver 04.55.01 BASE CEX (20140322).pkg (44.66 MB) / multiMAN ver 04.55.01 BASE CEX DEX STEALTH (20140322).zip (140.65 MB) / multiMAN ver 04.55.01 STEALTH (20140322) (41.18 MB) / Showtime 04.05.302 [CEX].pkg (7.02 MB) / Showtime 04.05.302 [DEX].pkg (7.08 MB) / Mirrors

multiMAN ver 04.55.01 FULL CEX (20140412) Includes:

  • 1 Motion background
  • 6 Themes
  • 33 Languages
  • 8000 PS3 covers
  • 4800 PS1/PS2 covers

multiMAN Updates:

  • multiMAN ver 04.55.01 BASE CEX (20140322).pkg
  • multiMAN ver 04.55.01 BASE CEX DEX STEALTH (20140322).zip

Includes all of the above + stealthMM + webMAN + mmTOOLS.

Showtime (mM Edition):

  • Showtime 04.05.302 [CEX].pkg
  • Showtime 04.05.302 [DEX].pkg

Changelog v04.55.01:

  • Fixed USB bus scanning and reset for CFW 4.53 and 4.55
  • Updated Showtime for mM to version 04.05.302
  • Fixed few other things

All updates are also available online within mM and in the WEB column.

Dean

More PlayStation 3 News...

PS3 News's Avatar
#679 - PS3 News - 4w ago
Today magneto has made available the Cobra ODE 2.1 Public Beta with changelog below, as follows:

Download: v2.1_beta.rar

We are releasing a public beta for the 2.1 firmware which is soon to be released. This beta is for v4.20, v4.30 and v5.10 boards only. Unfortunately, we are still finalizing the FPGA images for v3.x boards. You can download the beta from here: v2.1_beta.rar

For v4 board users, make sure you flash both FPGA images correctly. For v5 board users, you MUST update to the 2.0 firmware before using this beta. If you did not update to 2.0 already, then the 2.0 firmware file is included in the beta archive.

Here is the changelog:

  • FPGA1: Fix timing issues in AES core
  • FPGA3: Improve stability
  • Fix encryption issues causing 80010017 errors for v3, v4 and v5 boards
  • Fix bypass method for MPX001 motherboards
  • Fix crash when disc dumping finishes
  • Fix issue when BD-RE disc is detected in drive
  • Added support for bypass.delay option (default is 10000 in milliseconds)
  • Enable mcu.underclock by default
  • Set default manager type to browser
  • Enable eject.on_selection by default
  • Enable eject.add_menu by default

Small changes are required, the browser, eject on selection, eject add menu and underclock are enabled by default, so in order to disable them you would need to use : mcu.underclock=0 or eject.add_menu=0 for example in cobra.cfg

EBOOT/SELF/SPRX Resigner for ODE by Joonie86

Hi everyone, this is Joonie. I would like to introduce this useful tool for ODE users.

I've seen some EBOOT resigners for ODE that resolves the issue with 80010017 error due to the non-original eboot, but it seems that no resigners could resign self and sprx files for ODE users unless the files are renamed to EBOOT.BIN instead.

Lots of games like Cod, God of War, FFX 10/10-2 HD, has tones of files including EBOOT.BIN, *.SELFs and *.SPRXs needed to be resigned for lower FW to work with.

This tool can be useful for people who use lower FW version, but the game requires higher FW,
I think this is very helpful for 4k users who use OFW 4.53 but willing to play future release game that requires 4.55+ FW.

Some of games can't work without properly resigning all of those files if the game has been touched for CFW, or you're trying to convert PSN games to DISC type.

Games like Lost in the rain [PSN] does not work without resigning sprx files [it has about 26 files to be resigned as NO-DRM]

s3nint3!
How to use:

1. unpack the zip file
2. choose the desired folder to resign each file
3. put the file you want to resign, if it's EBOOT.BIN put that inside EBOOT Resigner folder, if it's Self file then inside the self.

*it does not support multiple self / sprx files, so please do it one file at a time

4. run the batch file [EBOOT Resigner] [SELF Resigner] [SPRX Resigner]
5. it'll be automatically delete the original file and create new file that's resigned with 3.55's key in order for ODE to work.

s3nint3!
*This tool originally had Chinese translated gui interface, but I removed it, if that's needed I can add it upon request.

Usage of EBOOT/SELF/SPRX Resigner for ODE

1. Resolves the issue with the game due to the missing original EBOOT.BIN/*.SELF/*.SPRX [80010017 error fix]
2. Modded EBOOT.BIN to enable some cheat codes.
3. Homebrew/PSN pkg conversion to Disc type ISO file.
4. Lowering PS3 System software requirement from 4.XX to 3.55 [It can be very useful for 4k users who wish to stay on 4.53 but willing to play future release games]

*Regarding resigning npdrm psn pkg eboot/self/sprx. In order for those npdrm files to be resigned, first it has to be NO-DRM type, you can make those file "RAP" free by using True Anscestor Eboot Resigner 1.91. As long as it's NO-DRM EBOOT/SELF/SPRX, It should work with this resigner for ODE. Because this resigner does not support NPDRM files [requires RIF KEY]

Non-supported feature:

1. Batch resign for multiple files. This resigner can only resign one file at a time.

Download: EBOOT/SELF/SPRX Resigner for ODE download (COBRA_ODE.zip)

I originally found this from Chinese forum called Duowan. This tool is kinda similar to JjKkYu's older version of True Anscestor Eboot Resigner. Unfortunately I couldn't figure out who originally made this tool.

All I did was adding "SPRX" resigner to support more files. Please remind me if anyone knows who built this tool originally, I'd like to give him many many thanks.

Special Thanks

naehrwert [scetool], Team Cobra, The person who originally built this tool.

P.S. SDeath, Can you make batch script for this tool to support multiple self / sprx files? games like FFX HD has about over 1000 sprx files.. ;; I really enjoy your batch tool for ISO. Please consider this if that's possible.

How to Install and Play PSP Remaster PKG on the Cobra ODE by Joonie86

Hi this is Joonie, today I want to introduce this tutorial to show you how to play PSP games on PS3.

s3nint3!
About a year ago, this method was discovered by the well known developer zecoxao and since then all the scenes got hyped and as a result, lots of great tools were developed, but sadly, due to the its compatibility issue with games, lot of people have lost interested in doing this. I personally confirmed this PSP remaster work on OFW by data transfer from CFW to OFW.

But at that time, I did not have ODE and Cobra ODE was still in developing stage, so probably because of that, people have forgotten about this PSP Remaster conversion. So today, I'd like to bring it back here so hopefully it helps some people who really want to play PSP games on PS3.

First of all I would like to send my thanks to everyone that contributed to this forum as it has taught a lot on the topic and I doubt I could have done this without them!

Requirements:

1. Sonicman ODE v1.01
2. PSP to PS3 Conversion tool
I use Aldostools' PSP2PS3 2.1.2 "mod" updated on 2013-05-09! Based on the awesome scripts created by szczuru, and the tools created by Pink1, arnold (swapperneger), zecoxao, tpu, doobz, sandungas among others devs. This "mod" tries to streamline the process of conversion of PKG/ISO/CSO/PBP to PSP package for PS3. Latest versions include a GUI and improved compatibility.

3. Compatible PSP Game ISO files for PS3

PSP to PS3 conversion's compatibility is not really good, probably as much as PSN Game to ISO, which means I'd say 50% of the chance you may get it to work. Before you begin, you could look at compatibility list:

4. FAT32 Formatted USB Stick or HDD [Big enough to contain PSP PKG Games minimum 2GB
5. Cobra ODE

How to:

Step 1: PSP iso to PS3's remaster PKG Conversion

For this example i will use the following:

GAME ISO: Parasite Eve: The 3rd birthday
Disc ID: ULES-01513
Unpacked size: 1.36GB
Image Format: .ISO

s3nint3!
Drag the ISO file to the file Path and it will automatically process and fix ISO file properly for Conversion, In the middle of the process it will ask if you want to fix EBOOT, MINIS2,EDAT and such, Just click "YES" so it will continue.

Soon you will see this screen below:

s3nint3!
Then click "MAKE PKG" and it will start process. As soon as you're done, you'll see the message saying "Process finished" and then find the where the result is by clicking black folder icon and open the results folder:

s3nint3!
Copy the pkg file to External USB FAT32 HDD or STICK, and plug it to PS3's front USB ports.

Then launch the SonicMAN ODE. You DO NOT have to change your Cobra.cfg setting to make it as default setting, you can just put that manager.iso file inside PS3_GAMES folder on your NTFS HDD for ODE.

Step 2:

Launching SonicMAN ODE and Install the pkg.

This multiMAN fork called SonicMAN ODE has pkg install feature, and it does not matter if the PKG file is repacked or not. It can unpack the PKG file without going thru PS3's signature check, and gets registered inside the system so you do not have to put your system on Recovery mode and data rebuild like old way, it's really easy to install pkg just click and go.

*A little tip for DLC install. I know it's off topic, but it is very useful tip for people who want to install DLC pkgs as well other than PSP pkgs.

With the same method, you can install DLC pkgs too, but since it unpacks everything from the package including PARAM.SFO, you may eventually face the issue with the particular game you want to play, so the best way to do is, if it is possible, after the installation of DLC pkg, manually install game update at the very last, so that way you can overwrite the PARAM.SFO over DLC's:

s3nint3!
Select the SonicMAN ODE from the browser and mount, then launch it!

s3nint3!
Open the File Manager:

s3nint3!
Click the dev_usb00X [the number depends on which port you use from [S3]

s3nint3!
Fine the package and double click:

s3nint3!
Click Ok to unpack the package.

s3nint3!
s3nint3!
As soon as you're done exit to XMB. If the game doesn't appear right away, try to eject the disk and mount any PS3 games on ODE Browser.

As soon as the game is mounted, it will refresh the system and PSP game will appear. Once it's appeared, you don't need to use SonicMAN ODE anymore, it's permanent like homebrew, you don't need bootdisc or SonicMAN to launch it.

If you use Superslim PS3 and enabled 4.55 bypass, whenever you launch PSP game, your Clipboard's LED will blink as if it was doing bypass process, do not worry, you don't need to swap any disc, you can just leave the bootdisc.

It will launch no matter what. Again, you will see lots of games will have issue, eventually freeze, or blackscreen, so please check the compatibility list first and then try, if you try many times and fail, you will feel so frustrated.

Games that are confirmed by me:

  • Final Fantasy 0
  • Final Fantasy 7 Crisis Core
  • Parasite Eve The 3rd birthday
  • CPGX





*How to make your PSP games run in full screen:

s3nint3!
Go to the game setting from XMB.





Video: Examples of three different bypassing behaviors on OFW 4.55 (Only 4k models)











Since OFW 4.55, Sony made changes on PS3's Official Firmware to block ODE, but for some reason, only the 4K/4.2K models are affected and as a result, Team Cobra successfully managed to bypass the anti-ode check on OFW 4.55.

Unfortunately, To be honest with you all, running back up games on 4K/4.2K models is not as easy as before, but, ODE still does its job and allows you to play back up games no matter what.

Bypassing procedure is a little bit different depending on the game title, so in this video, it will show you how it is different.

Basically there are three different behaviors.

1. A game with no update [1.00 version] : Only requires one swap [Boot disc -> Swap disc]
2. A game with update [1.0x version] : Requires two swaps [Boot disc -> Swap disc -> Boot disc]
3. A game with update but does not check LIC.DAT [license data] [Boot disc ->Boot disc]

In this video, there are three games that show each case of bypass procedue.

1. Dynasty Warrior 8 Extreme Legend US release [1.00 version with no update]
2. Dai-3-Ji Super Robot Taisen Z JP release [1.01 version with game update patch]
3. Metal Gear Solid 4 Guns of Patriots US release [2.00 version with game update patch but no LIC.DAT]

Tested system setup:

PS3 CECH-4001C
Cobra ODE 4.30a
MCU 2.1 Public Beta
Bypass Enabled
Cobra ODE Browser 1.6
OFW 4.55
WD Elements 1.5TB
Bootdisc : BLUS30111 PES 2008 US
Swapdisc : SONY BD-RE 25GB SL
BD Disc's MID : RITEK-BW1-001

Finally, from Joonie86 comes a Cobra Manager 1.6 [Stealth version] with details below:

Download: manager.iso

s3nint3!
This is as the same as Cobra Manager v1.6 that's on the official Cobra-ODE's Web site, but properly spoofed. I saw the ban report recently and decided to make proper spoofed version of Cobra Manager.

I can not guarantee if this will prevent ban from PSN, but one thing I can tell is this won't be flagged as Cobra Manager, but Kung fu rider instead.

I extracted PS3_DISC.SFB / LIC.DAT / PARAM.SFO from the original game. so it's almost as close as the original game.. but I didn't put the original ICON,PIC files because I don't think that's necessary.

I haven't tried this with my system yet since it's more work for me because I have to re burn new SWAP disc.

If someone wants to try this out please replace the manager with this one and report back.

SDeath mention that whatever file that you put inside the COBRA folder as manager.iso, on XMB it would be shown as "Cobra Manager", but I believe it won't be flagged as "Cobra Manager" because I saw how Sonic-man-ODE was flagged as Sonicman ODE instead of PS MOVE Starter Edition unlike Multiman for ODE.

Again, this is NOT Cobra ODE "Browser" but Manager which is useful for people who want to dump their own game discs.

PS3 News's Avatar
#678 - PS3 News - 4w ago
Today PlayStation 3 developer deank released MultiMAN v04.55.01 which features a USB bus scanning fix for 4.53-4.55 CFW alongside the latest Showtime for MultiMAN with the changes outlined below.

Download: multiMAN ver 04.55.01 BASE CEX (20140322).pkg (44.66 MB) / multiMAN ver 04.55.01 BASE CEX DEX STEALTH (20140322).zip (140.65 MB) / multiMAN ver 04.55.01 STEALTH (20140322).zip (41.18 MB)

multiMAN 04.55.01 Changelog:

  • Fixed USB bus scanning and reset for CFW 4.53 and 4.55
  • Updated Showtime for mM to version 04.05.302
  • Fixed few other things

All updates are also available online within mM and in the WEB column.

Showtime v4.5.308 Changelog:

4.5.308 (by Andreas Oman)

skin/osk.view: Get rid of a trace() message
view: Support backslash escaped characters
Move deescape_cstyle() to misc/str.c
misc/str: Use av_url_split() instead of a copy
glw: Make sure sinewave() always output a different number than last time
osk: Make captions on some buttons translatable
Put on screen keyboards in a category of its own
Add support for On screen keyboard plugins
glw/deck: Add missing cases for GLW_SIGNAL_RESELECT_CHANGED
Fix double free()
glw: Optimize evaluation of dynamic statements
glw: Do dynamic statement evals without signal handlers
glw: Remove priorities from signal handling
glw: Remove remaining signals that needed to return values from generic signal dispatcher
glw: Move pointer events out of generic signal handling
glw: Remove GLW_SIGNAL_EVENT from generic signal dispatch
glw: Rework padding/border/margin attribute implementations
glw: Increase math precision in sinewave()
skin: If log is not visible, don't even load the views
glw: Add scheduled forced redraw of UI for various glw view functions
glw: Rename gr_schedule_refresh() -> glw_need_refresh()
glw: Fix more issues related to missing screen refreshes when in conditional rendering mode
ass: Leave some debug printf() in which is ifdef'ed out
Fix some minor sub/ass parser issues
Fix various bugs related to font loading and improve glyph caching
text: Fix problem with right aligned text spanning multiple lines
Fix broken JPEG file detection
Remove the index.html parser that will parse HTML as directory scan: It was buggy and the use case is somewhat limited / doubtful
subtitles: Add support for absolute positioning and fontsize changes in ass/ssa
glw: Fix recent regression causing empty label/text not to be cleared correctly
glw: Trig UI refresh when scrollbar moves
Rework image loader / decoding pipeline to be more flexible: Prepares for HW accelerated image manipulation
Add some more keymappings:
. Shift-F7: Seek backwards
. Shift-F8: Play/Pause
. Shift-F9: Seek forwards
Add some ugly hacks for decoding RGBA lossy jpegs
Add missing file: metadata.h
xmp: Trig end-of-track after first loop
metadata: Remove locking during I/O: This should make the metadata UI stuff feel a lot more snappy.
metadata: Don't use metadata_source_t for temp storage during queries
backend/image: Fix broken locking around image loader
metadata: Split metadata.c into multiple files
httpclient: Correctly deal with HEAD req. returning 404
Set page in loading state during video demuxer init
videodecoder: Make sure to clear "too slow decoder" if we switch decoder
Fix audio settings page a bit
Various fixes to some race conditions in image loader
glw: Reinitialize frame queues when switching video engine
glw/video: Improve AVDIFF trace message
ps3: Parse extradata in annexb mode if it's formated that way
ps3: Show notification to user if h264 level parameters is violated: In particular number of reference frames
Fix focus bug on upgrade page
Convert decoded video frames to YUV420 if video render driver can't display it
Fix regression in opengl video renderer
Add audio speaker tests (found in settings->audio)
Set good defaults for cache and persistent path when running in STOS

oscarsu2003's Avatar
#677 - oscarsu2003 - 5w ago
Please help, error unusable PS3 update 4.55 OFW. First apologizes for my English, It is not my language.

I have a PS3 Slim 2501A - 160GB HDD - Cobra ODE 1.9 (4.20A motherboard), OFW 4.53

I changed Cobra_ODE to PT mode and It has had this mode during all the tests I've done. I did not think the PT test mode before upgrading, but it worked some weeks ago, then I went to EMU mode until PT mode again for the update.

I had installed OFW 4.53 and tried to pass OFW 4.55, first through WIFI, an error occurred, not pointed, and then I spent updating via USB. Everything seemed fine, but during the update process stopped at 58% presenting UPDATE ERROR MESSAGE 8002F14E.

The machine got into a loop It could not leave, beginning the upgrade, as high as 58% and give the error again.

From here I performed the following processes:

A) I get out the HDD, I gave FAT32 format on the PC with "HDD Low Level Format Tool" and put in the ps3.

A.1.) I turned on the PS3 NORMALLY, indicated I should format the disk and connect a storage device to update data 4.53 or later.

I connected a USB with OFW 4.55, the process began, presented the message "Checking please wait" for the end, after about 20 minutes, end up giving the message "NO WERE FOUND DATA APPLICABLE UPDATE, connect a storage device contains update data version 4.53 or later, and press both START and SELECT. ".

I have repeated this several times all with the same result.

A.2.) I turned on the PS3 in RECOVERY mode and using the option 3.-RESTORE FILE SYSTEM-. I pointed message "connect a storage device to update data 4.53 or higher and press SELECT + START"

I performed the operation with both the OFW 4.53 as the 4.55, pressing Select + Start, presents the message "Checking ... Please wait" at least for 20 minutes, and finally presents message "ERROR HAS OCCURRED . contact technical support for assistance (8002F281)"

A.3.) I turned on the PS3 in RECOVERY mode and using option 6 -. SYSTEM UPDATE-I indicated message "connect a storage device to update data 4.53 or higher and press Select + Start"

Exactly the same procedure and same result as indicated under "A.1." ("NO WERE FOUND DATA APPLICABLE UPDATE")

B.) I take out the HDD, format it to NTFS, and return to introduce in the ps3.

B.1.) I turned on the PS3 NORMALLY, indicated I should format the disk and connect a storage device to update data 4.53 or later.
Exactly the same procedure and same result as indicated under "A.1." ("NO WERE FOUND DATA APPLICABLE UPDATE")

B.2.) 'll be back once again to take out the HDD of the PS3, I connect it to PC and see that the PS3 HAS NOT GIVEN ANY FORMAT the HDD, the disc appears to me empty and NTFS format.
Is this normal?

B.3.) Use the "HDD Regenerator" program on the HDD brand and I do not have bad sectors, I understand that the HDD is fine.

Do you find normal that the PS3 has not formatted the HDD?
So what this message "not found applicable update data"?

I do not know what else to do, please, can anyone help?

PS3 News's Avatar
#676 - PS3 News - 5w ago
Today PlayStation 3 developer Samson has ported the PS2 homebrew game Geotron and the PS2 utility MCMAN to PS3 (Cobra CFW) with details below.

Download: Geotron.iso (25.1 MB) / MCMAN.iso (24.6 MB)

Geotron ISO For Cobra CFW

Another cobra autobooting blast from the ps2 scene Geotron.

GEOTRON version 0.5 for PS2. This is a beta version of a clone of XBox "Geometry Wars" for PS2. New features include 2-player mode, hiscore save, and major bugs fixed.

PS2 MCMAN For Cobra CFW

Another little tool from the ps2 days in autobooting iso format that cobra users might find handy..

Mount your ps2 mc's in the xmb and boot mcman to delete or backup saves to another mc, highlight a save and press start for options.

OdeFixUpdate v1.0 Beta from BiteYourConsole

Download: BiteYourUpdate.rar / BiteYourUpdate.rar (Mirror)

Rough translation: Many users of the Ode on Firmware console Superslim 4.55 and found quite a few problems to update their games, waiting for the user Pal0x releases a solution that ultimately we put on a pair of instructions to try to make it easier to prepare updates.

The application is simple to use, just enter the PKG update file in the program folder and launch the file OdeFixUpdate.bat.

The package will be extracted to a folder where the application will fetch the file EBOOT.BIN and PARAM.SFO elaborating, at the end of the two files will be stored in the folder extracted earlier.

Following re-create the file E3boot.ISO or in the case of Cobra Ode performed a series of applications in order to bring the right file for the start of our games, finally burn the image onto a Blu-ray single layer.

From magneto: Cobra team release of IRD parsing library

Note that this release is only for application developers. ODE users will not find any use of these files.

The Cobra Team has decided to release its IRD parsing library under a GPLv3 open source license. We hope that it helps other developers integrate IRD support into their application. On top of parsing v6, v7, v8 and v9 IRD file formats, a helper function was included that parses the ISO file structure to populate the list of all files in the ISO. It can be useful for listing iso files from an IRD and checking their MD5 hashes.

The IRD library can be downloaded from here: libird.rar













Affiliates - Contact Us - PS3 Downloads - Privacy Statement - Site Rules - Top - © 2014 PlayStation 3 News