Sponsored Links

Sponsored Links

PS2Classic Final with Source Code Arrives for PS2 Classic Games on PS3


Sponsored Links
75w ago - Following up on his previous release, this weekend PlayStation 3 developer IngPereira has made available PS2Classic Final with source code for playing PS2 Classic games on the PS3 entertainment system.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] (3.1 Expert with PS2 CDVD plugin) / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] by CrUmp / [Register or Login to view links] by u$er / [Register or Login to view links] by DEREKTROTTER

Now it doesn't need root key to vmc stuff and now vmc decryption and encryption is working great, added ISO9660 checks and LIMG check and creation. Thanks to flatz, aldo and many others.

Usage:

iso:

vmc:

To quote, roughly translated: Good friends here I leave the last revision PS2Classic with the new changes and additions by me with the help of Flatz and aldo.

PS2Classic Final Changelog:

  • ISO9660 Check
  • LIMG Support (Check / Creation)
  • VMC Decryption / Encryption fixed with the help of flatz by making new py script to rehash stuff so i can port it and now without. the need to use a root key to encrypt or decrypt your vmc's, thanks to aldo too by helping me in the process.
  • Now you see the progress being maded by decryption or encryption, so is more easy to wait.

Deciphering virtual memory card

Encrypting virtual memory card

It will rehash every change in the blocks and now it should work. About encrypting and decrypting ISO.BIN.ENC or CONFIG nothing changes about user commands because all the change was internal, so is the same.

If you don't want to use this cmd version is better to wait to the new version of Aldo Gui tool because it will have this added and some better gui improvements. Thanks to flatz, aldo and many others helping in the process.

Here also included something for those who want to modify or ripearlas isos more easily and are functional in the PS3. The process is very easy and simple using Expert 1.3 since the 2.0 version tends to have flaws with these images ISO9660 corrupting and ends.

Ripping or modification of any PS2 game

1. Crack the ps2classic ISO.BIN.ENC with great command line or GUI aldo.
2. Expert Runs 1.03 and continues to work the following order:

  • Extract LBA
  • Extract files (It will extract every file from the game in a folder with the iso name)

Now you can make your changes to the game(But obviusly you cannot just delete stuff because the LBA has an order you need to make some dummy file and rename it to the file you want to delete for example), you can mod everything too if the game have some modding tools for sure like gta sa, vc, etc.

  • Rebuild files (Now it will make a ISO with the game folder extracted previusly modified)
  • Rebuild LBA

3. Just encrypt that Game ISO modified with new tools like this new ps2classic command line tool or with new Aldo gui Ps2classic tool with new changes (Because this tools will now remake the LIMG section too). Now use the new ISO.BIN.ENC on the PS3 and check your changes.

Greetings

From CrUmp comes a PS2 ISO Renaming Tool called PS3CTool v1 (linked above) for PS2Classic v 1.0 with details below, as follows:

I only test with my mac. if you install python 2.7 on windows this should work too. i don't know if it's ok to put key file in this, so I didn't include it. put your ps2.key file in the same location, and include this folder in your $PATH like:

PS2 ISO Renaming Tool for PS2classic v 1.0 - PS3Classic: To encrypt PS2 ISO to PS2Classic image.

The best way to play your PS2 games on your PS3 console is to convert them into PS2 Classic Games. With Multiman and PS2Classic container, you can have unlimited PS2ISOs loaded into your PS3. With [gameID] Game Title naming convention, Multiman will download the game cover if avaliable.

This tool finds gameID from within PS2ISO, and compare with online database to rename the ISO file names

This script works with ps2classic command line tool to make it more convenience to convert mass ISOs.

usage:

example:

options:

netrename:

To rename ISO file with sonyindex.com database entry, in '[DISCID] FILENAME' format

ALL: in a folder to process every ISO under that folder, including subfolders. It will move ISO files to current folder, and re-name iso filenames against the database entries.

Finally, from u$er comes some proper PS2Classic Tool binaries (linked above) who states the following:

Hey there, i've compiled a set of PS2Classic binaries for you based on the latest changes. if you don't like using cmd-line apps, you can replace the one in PS2Classic GUI with this one.




Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 704 Comments - Go to Forum Thread »

• Please Register at PS3News.com or Login to make comments on Site News articles. Thanks!

PS3 News's Avatar
#44 - PS3 News - 164w ago
Today Spanish PlayStation 3 developer JaicraB has explained the Cobra USB JIG protection RTOC trick implemented for the PS3 against cloning the device.

To quote, roughly translated: Flynn sent me this text explaining this protective carrying the Cobra, I hope it will open the eyes of those interested in reversing the dumps.

EXPLAIN RTOC COBRA TRICK

The JIG Cobra has several protective measures to ensure that your code could not be used correctly even if your code could be dumped.

This trick RTOC in the registry is the first used for this purpose in addition to hinder analysis.
Registration is initially RTOC stored in the battery to keep the RTOC of lv2 and power it back later:


At this point we have to explain that the OFFSET DELTA. DELTA OFFSET is a method used in the x86 in its original moments in the creation of computer viruses, to calculate the memory address in which we are in the sea of ​​bytes in RAM.

In the original time a computer virus when I did not know where he was pulled into an executable,
depending on the executable it could be an initial site or another, for it was invented DELTA OFFSET.

DELTA OFFSET can be used in any system, the procedure is:

  • Using the record that indicates the current execution address (or the next depending on the system)
  • Reducing the size of the previous code we use the value obtained from the registry.

Knowing this, and taking for example the x86 processor where the EIP register can not be read directly invented the trick make a call to a "subfunction" which is simply the following line to the call:


X86 call instruction saves the top of the stack the address of the next instruction to itself. Thus using pop draw from the top of the stack this value, and stored in eax for example, and having the memory address where we only subtract the above would be missing and we have the exact calculation.

The PowerPC can use this trick using the BL instruction is equivalent (LINK BRANCH), which jumps to a "subfunction" but before you save LR in the record the following address to BL.


At this point we see the trick used for the creation of the RTOC of charges at this time. If you look both r0 and RTOC are passed to 0:


Subsequently, given the value 0x11DE0 to RTOC:


A r0 is given the value 0x920:


R0 is subtracted from the value of RTOC:


Unlike the PowerPC x86 LR register can be read directly with mflr instruction, we put in RTOC the value obtained by the delta offset:


To calculate the delta offset subtract final instructions executed before the delta offset, which were 4, or 16 bytes:


Finally we add the value of r0 at the end of the delta offset RTOC, storing the result in the RTOC and this already takes RTOC suitable for this hook:


It takes having the RTOC stored in the stack 3 arguments that the hook received:


You call the function of the charges where the first argument will check for command 0x8202 (a special command to the usual):


After making the necessary steps as charged, the battery recovers the original RTOC, like the arguments the hook received, it executes the original instruction that was overwritten in the syscall entry 379 (in this case) to have our hook, and call the original syscall lv2:


Upon returning to retrieve the original LR from the stack and returns to the prompt


More PlayStation 3 News...

PS3 News's Avatar
#43 - PS3 News - 164w ago
Following up on his previous work, today [Register or Login to view links] has scanned the Cobra USB 2.0 USB traffic with his [Register or Login to view links] and shared the resulting dump in total phase data center format.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links]

To quote: Cobra USB dongle arrived today, thank you VERY much goes to span who donated a dongle to me! (let me know if you need it back, or I'll keep it if there is a need to scan again if there is any updates)

We upgraded the Cobra to v2.0 and booted a 3.41 phat PS3 with the Beagle 480 USB protocol analyzer attached between the Cobra and the PS3. The resulting data file is attached.

I hope the developers in the community have some use for this. Cobra usb dongle med PS1 support!!

Also, from an0nym0us on IRC today: payload_groove_cobrav2.o and some ASM:

[an0nym0us] sure the payload .bin file is there
[an0nym0us] [Register or Login to view links]
[an0nym0us] daxgr: [Register or Login to view links] here you go ...
[an0nym0us] good luck

Cobra 2.0 exit from ps2 game+boot of ps2 game at 185632.rar: [Register or Login to view links]

Shortly following, [Register or Login to view links] has released a PSGrooPIC compile of the code. To quote:

Here's my compilation for PSGrooPIC. I haven't tested it because my PS3 is on FW 3.66 (online FTW). Remember that according to Cobra you must be on 3.41 official and you mustn't remove the dongle.

[Register or Login to view links]

P.S: It may not work! Cheers!





More PlayStation 3 News...

PS3 News's Avatar
#42 - PS3 News - 166w ago
JaicraB has updated his blog again with the Cobra USB dumps: jaicrab.blogspot.com/2011/06/ps3-dump-cobra.html

Rough translation: PS3, Cobra. Dumps

That is all. Enjoy.

Cobra 1.2 [Register or Login to view links]
Cobra 2.0 [Register or Login to view links]

The nucleus is 3.41 v2 Original.

My support Graf_Chokolo. Help him. grafchokolo.com/grafchokolo-fight-sony.html

daveshooter's Avatar
#41 - daveshooter - 166w ago
I Thanks you both.

PS3 News's Avatar
#40 - PS3 News - 166w ago
Thanks for the update ConsoleDev +Rep, and here is a rough translation: jaicrab.blogspot.com/2011/06/ps3-cobra-team.html
PS3, Cobra TEAM

Greetings Cobra TEAM.


Of course, you could see even changed the Psgroove hash tables. Continue selling the knowledge of all sceners.

Under construction:

s3nint3!
In addition:

  • Plugins-boot manager.
  • Apps in the background. (Example: FTP while playing)
  • Charging payloads before entering the XMB. Payload Free Cobra...

PD: Cobra Team, came to me defective switch to switch from PC - JIG - DG. You change me?

I have also mirrored the news on the main page now.

Sponsored Links

Sponsored Links
Sponsored Links

Sponsored Links







Affiliates - Contact Us - PS3 Downloads - Privacy Statement - Site Rules - Top - © 2014 PlayStation 3 News