Sponsored Links

Sponsored Links

PS2Classic Final with Source Code Arrives for PS2 Classic Games on PS3


Sponsored Links
88w ago - Following up on his previous release, this weekend PlayStation 3 developer IngPereira has made available PS2Classic Final with source code for playing PS2 Classic games on the PS3 entertainment system.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] (3.1 Expert with PS2 CDVD plugin) / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] by CrUmp / [Register or Login to view links] by u$er / [Register or Login to view links] by DEREKTROTTER

Now it doesn't need root key to vmc stuff and now vmc decryption and encryption is working great, added ISO9660 checks and LIMG check and creation. Thanks to flatz, aldo and many others.

Usage:

iso:

[Register or Login to view code]

vmc:

[Register or Login to view code]

To quote, roughly translated: Good friends here I leave the last revision PS2Classic with the new changes and additions by me with the help of Flatz and aldo.

PS2Classic Final Changelog:

  • ISO9660 Check
  • LIMG Support (Check / Creation)
  • VMC Decryption / Encryption fixed with the help of flatz by making new py script to rehash stuff so i can port it and now without. the need to use a root key to encrypt or decrypt your vmc's, thanks to aldo too by helping me in the process.
  • Now you see the progress being maded by decryption or encryption, so is more easy to wait.

Deciphering virtual memory card

[Register or Login to view code]

Encrypting virtual memory card

[Register or Login to view code]

It will rehash every change in the blocks and now it should work. About encrypting and decrypting ISO.BIN.ENC or CONFIG nothing changes about user commands because all the change was internal, so is the same.

If you don't want to use this cmd version is better to wait to the new version of Aldo Gui tool because it will have this added and some better gui improvements. Thanks to flatz, aldo and many others helping in the process.

Here also included something for those who want to modify or ripearlas isos more easily and are functional in the PS3. The process is very easy and simple using Expert 1.3 since the 2.0 version tends to have flaws with these images ISO9660 corrupting and ends.

Ripping or modification of any PS2 game

1. Crack the ps2classic ISO.BIN.ENC with great command line or GUI aldo.
2. Expert Runs 1.03 and continues to work the following order:

  • Extract LBA
  • Extract files (It will extract every file from the game in a folder with the iso name)

Now you can make your changes to the game(But obviusly you cannot just delete stuff because the LBA has an order you need to make some dummy file and rename it to the file you want to delete for example), you can mod everything too if the game have some modding tools for sure like gta sa, vc, etc.

  • Rebuild files (Now it will make a ISO with the game folder extracted previusly modified)
  • Rebuild LBA

3. Just encrypt that Game ISO modified with new tools like this new ps2classic command line tool or with new Aldo gui Ps2classic tool with new changes (Because this tools will now remake the LIMG section too). Now use the new ISO.BIN.ENC on the PS3 and check your changes.

Greetings

From CrUmp comes a PS2 ISO Renaming Tool called PS3CTool v1 (linked above) for PS2Classic v 1.0 with details below, as follows:

I only test with my mac. if you install python 2.7 on windows this should work too. i don't know if it's ok to put key file in this, so I didn't include it. put your ps2.key file in the same location, and include this folder in your $PATH like:

[Register or Login to view code]

PS2 ISO Renaming Tool for PS2classic v 1.0 - PS3Classic: To encrypt PS2 ISO to PS2Classic image.

The best way to play your PS2 games on your PS3 console is to convert them into PS2 Classic Games. With Multiman and PS2Classic container, you can have unlimited PS2ISOs loaded into your PS3. With [gameID] Game Title naming convention, Multiman will download the game cover if avaliable.

This tool finds gameID from within PS2ISO, and compare with online database to rename the ISO file names

This script works with ps2classic command line tool to make it more convenience to convert mass ISOs.

usage:

[Register or Login to view code]

example:

[Register or Login to view code]

options:

[Register or Login to view code]

netrename:

To rename ISO file with sonyindex.com database entry, in '[DISCID] FILENAME' format

ALL: in a folder to process every ISO under that folder, including subfolders. It will move ISO files to current folder, and re-name iso filenames against the database entries.

Finally, from u$er comes some proper PS2Classic Tool binaries (linked above) who states the following:

Hey there, i've compiled a set of PS2Classic binaries for you based on the latest changes. if you don't like using cmd-line apps, you can replace the one in PS2Classic GUI with this one.

[Register or Login to view code]




Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 1060 Comments - Go to Forum Thread »

• Please Register at PS3News.com or Login to make comments on Site News articles. Thanks!

PS3 News's Avatar
#435 - PS3 News - 98w ago
Today deank returns with multiMAN v4.18.02 and v4.18.03 Updates available online with the changes outlined below as well:

Download: [Register or Login to view links] (5.77 MB) / [Register or Login to view links] (5.77 MB) / [Register or Login to view links] (Mirror)

multiMAN 04.18.02 / 04.18.03 update is available online:

You can update now to 04.18.03. Update is available online and in the web column.

  • Changed method for scanning of control-info for eboot.bin/self/sprx files
  • [* Install Package Function] won't allow adding the same PKG twice and allows 'deselecting' when "Standard" method is used

There are some other changes/improvements, too. Includes CEX/DEX/STEALTH updates.

p.s. Have in mind that the change/fix for checking if games require higher firmware will make mM scan ("Verifying data...") your games at least once.

Update: You can update now to 04.18.03a. Update is available online and in the web column. There are some other changes/improvements, too. (Added later)

Download: [Register or Login to view links] (5.78 MB)

  • When on-screen-keyboard (OSK) is used and user cancels the entry mM will not accept the entered text
  • Created proper ring-buffer for mp3 playback which should mean no more glitches/pauses of the music
  • Restored support for GLC3.PNG for themes in 8x4 mode
  • Increased screenshot JPEG quality to 90% and 1MB buffer size

Includes CEX/DEX/STEALTH updates.

p.s. Have in mind that the change/fix for checking if games require higher firmware will make mM scan ("Verifying data...") your games at least once.

PS3 News's Avatar
#434 - PS3 News - 98w ago
Today deank has made multiMAN v4.18.01 Update available online with the changes outlined below as well:

Download: [Register or Login to view links] (6.30 MB)

multiMAN 04.18.01 update is available online:

  • Greatly improved graphics rendering (visuals) when mM is used in 480p/576p/720p
  • Browsing Blu-ray, AVCHD and DVD-Video discs from the BD/DVD icon in Video column now works
  • Removed duplicates of BD/AVCHD/DVD-Video entries in the Video column
  • Fixed mouse-control when mmOS is the first display mode after mM starts
  • Toolbox/IPF from /app_home will be activated when you quit mM on 4.30 Rogero CFWs (not if you load a game)

Includes CEX, DEX and STEALTH updates. Update is also available for download from the WEB column.

Zer0z's Avatar
#433 - Zer0z - 98w ago
thanks for the full version link!!

PS3 News's Avatar
#432 - PS3 News - 99w ago
Today deank has updated multiMAN to version 04.18.00 (20320105) followed by 04.18.00a (20320105) and (20130106) with the changes outlined below, as follows:

Download: [Register or Login to view links] (29.32 MB) / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links] / [Register or Login to view links] (104 MB) / [Register or Login to view links] (299 MB) / Showtime v4.1.368 CEX and DEX for MultiMAN

MultiMAN 04.18.00, 04.18.00a (20320105) and (20130106) are available for online update (and also in the WEB column)

The zip includes CEX and DEX updates and the BASE STEALTH.

  • Added support for downloadable packages/files in the Web column
  • Fixed some minor issues (rename/delete) when using "Game Settings" menu (after using L1/R1 to switch games)
  • Reworked some core functions and improved mM's performance even more
  • Added back "Install Package Files Method" to Settings for 4.30 firmwares
  • Removed pulsing of the currently selected entry (works better with some fonts)
  • "Game Settings" menu now loads faster
  • If the background game-verification didn't complete and you had to wait for "Verifying..." it will now happen only once per game. The result of the verification is now remembered

I rewrote and optimized a lot of functions in this version and you will notice the difference.

multiMAN ver 04.18.00 BASE (20130106) Contents:

  • multiMAN ver 04.18.00 BASE CEX (20130106).pkg
  • multiMAN ver 04.18.00 BASE DEX (20130106).pkg
  • multiMAN ver 04.18.00 BASE CEX STEALTH (20130105).zip
  • bdRESET4.pkg
  • gameDATA4.pkg
  • installPKG [SingStar Replacement].pkg
  • installPKG.pkg
  • lastGAME41.pkg
  • Showtime 04.01.307 [CEX].pkg
  • Showtime 04.01.307 [DEX].pkg
  • stDISC3.pkg
  • c2d
  • genGP3
  • ps3netsrv
  • rcp_bdemu
  • split4G

p.s. If you download from the WEB column you can go to mmOS and browse to /dev_hdd0/packages and double-click the .zip file. It will be unzipped and you can install the desired version by double-clicking the .pkg.

p.s.2 Both BASE and FULL include AIOMOD.BIN so if you want to get rid of it - delete it like you did before.

  • multiMAN ver 04.18.00 FULL CEX (20130106).pkg
  • Everything from the BASE package (without the PC apps) plus:
  • 6 themes
  • 2 motion backgrounds
  • 5606 PS3 covers
  • 3426 PS1/PS2 covers

PS3 News's Avatar
#431 - PS3 News - 99w ago
Today Max Louarn's Cobra USB Team have announced that PS3 CFW v4.30 is incoming for DRM-infected dongle users with details below, as follows:

Update: Due to the quality of the PCB boards not being good, the ODE is being pushed back till Mid March.

05 - 01 - 2013

Cobra-USB CFW 4.30+ News

Cobra users will be pleased to hear that the Cobra USB CFW 4.30+ is currently being BETA tested. We are pleased to confirm that the PS1, PS2, PSP and all other Cobra USB features have already been integrated into our CFW.

Thanks to all Cobra users for their patience and support. Please note that PS2 games on non backwards compatible machines is no longer supported, since this functionality was removed in 4.30 OFW.

The download link will be available in few days for all Cobra-USB users.

Cobra ODE is THE optical drive emulator for PS3! In the past Cobra brought ground breaking features and unparalleled support to the PS3 scene with its Cobra USB dongle.

Now we're back with the Cobra Optical Drive Emulator for PS3. Run game and movie ISO's from any PS3* without the need to restrict your console to running on a CFW. This brings freedom of choice for the SEN, original games and functionality of the Cobra ODE without hassle or complication. A switch allows user to toggle between use of the original BD drive or the emulator.

Stocks of Cobra ODE will start shipping next month (February)

Category : PS3 ODDE
Producer : Cobra-Team (Max Louarn of Divineo / Supreme Factory)
Stockstatus : RESERVE
Shipping weight : 0.100 kgs.

Your price / pcs. :
78.00 USD
250+ pcs : 77.00 USD / pcs.
500+ pcs : 76.00 USD / pcs.
1000+ pcs : 75.00 USD / pcs.

Features

  • Compatible with all PS3 models including phat/slim and super slim (SATA/PATA), on exploitable consoles.
  • PLEASE NOTE: Work is in progress for key extraction on non exploitable consoles.
  • Emulation support for PS3 ISO's (PSX and PS2 supported on BC consoles)
  • Works with any current Sony OFW and third party CFW's
  • Active emulation mode or pass through mode
  • High speed ARM MCU onboard
  • Two high speed FPGA's on board powering emulation engine
  • 256 Mbytes SDRAM onboard
  • Supports USB hard drives
  • Supports external UI commander (included)
  • All FPGA logic and MCU's onboard are fully upgradable ensuring maximum flexibility in the future, via built-in update mechanism
  • Direct dumping of games from disc to ISO format on HDD (will be supported in future firmware update)

What's included in the box?

  • Cobra ODE main board
  • (Supports all PS3's/regions/current models all PHAT, 20xx, 21xx, 25xx, 3xxx and 4xxx series)
  • Connection cables
  • UI Commander
  • Adapter PCB assemblies for 2k5-3k models and 4k models

Update: Cobra ODE, shipping February 2013! The Cobra Team are famous for their Cobra USB device which brought tons of unique features to the PS3 scene!

Now we're proud to announce the imminent release of our Cobra ODE device, which again will be at the forefront of cutting edge innovation for PS3 users.

Features:

  • Play all PS3 games
  • Play PS2/PS1 games on backwards compatible consoles
  • Solderless installation on all FAT consoles and 20xx/21xx SLIM consoles
  • Easy and fast installation for 25xx series SLIM, 3000 series SLIM and 4000 series SUPER SLIM consoles
  • Supports all current OFW and CFW's
  • OSD selection of ISO's
  • UI commander included
  • Easy selection of Emulation and pass through modes
  • Flexible and powerful embedded OS
  • High speed ARM and onboard FPGA's are updatable via inbuilt updater mechanism
  • Movie ISO's supported
  • Additional hardware interface included to support future hardware addons, giving user maximum flexibility

**** Designed by the team who brought so many firsts to the scene!
*** 3000 series SLIM and 4000 series SUPER SLIM hardware supported from launch
* Manufactured at a high tech facility = superb quality

Models supported:

  • One hardware revision supports all.
  • Our hardware has been designed to both fit inside and interface with the Super Slim version of the consoles, as well as the SLIM and older FAT systems.
  • If you upgrade at any time from a FAT to a SLIM or a Super SLIM, then there's no need to buy a new device....
  • Support for the newer consoles such as 25xx, 3xxx and 4xxx to run ISO's will be included at release.

Game Ripping:

  • Functionality will be added shortly after release of the device via a firmware update.
  • Ripping speed will be almost as fast as that reached by connecting drive to PC and users will benefit from the convenience of a hassle free game ripping experience! Rip games directly on PS3 to an external USB HDD in ISO format.
  • Additionally we will provide a PC app at time of release of the product to market which allows conversion of JB game dumps to ISO format, so users can simply download games from the net and convert them with our app. The app will patch additional data required to create necessary ISO format.

From deank of the Cobra Team: The EBOOT.BIN (and other .self/.sprx files) for disc games are signed as regular non-NPDRM executables (like RELOAD.SELF, SHOWTIME.SELF included in mM/RetroArch/etc).

If mM is started via ISO on OFW + ODDE it will have exactly the same functionality as it had on 4.xx OFW DEX few months ago.

If they release a tool to convert a folder to a proper ISO then you can pack any homebrew which is properly written and path-independent. If the homebrew requires access to the PS3 filesystem for temporary storage (like saving/reading settings, caching stuff) it will have to create a proper game-data folder for itself and work with that path (basically the app must follow the standard ps3 conventions for disc games). mM already has this support for over an year when I experimented with discBOOT and burned a disc with multiMAN as a game.

Here is an example of how a converted homebrew looks (in this case mM):

multiMAN [PSMOVE STARTER DEMO].iso (23MB)

[Register or Login to view code]

You'll still have to convert your games to ISO files. I already mentioned that in such environment mM would behave like on OFW DEX (no peek/poke and other stuff), but it would still allow for launching Showtime, RetroArch, copying stuff from/to network, FTP... I guess we'll have to wait and see.

Finally, from [Register or Login to view links]: Have fun decrypting EID4 ('drive key') on non d/g models

Sponsored Links

Sponsored Links
Sponsored Links

Sponsored Links







Advertising - Affiliates - Contact Us - PS3 Downloads - Privacy Statement - Site Rules - Top - © 2014 PlayStation 3 News